gtkradiant/include/modelskin.h

93 lines
2.8 KiB
C
Raw Normal View History

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined(INCLUDED_MODELSKIN_H)
#define INCLUDED_MODELSKIN_H
#include "generic/constant.h"
#include "generic/callbackfwd.h"
class SkinRemap
{
public:
const char* m_from;
const char* m_to;
SkinRemap(const char* from, const char* to) : m_from(from), m_to(to)
{
}
};
typedef Callback1<SkinRemap> SkinRemapCallback;
class ModuleObserver;
class ModelSkin
{
public:
STRING_CONSTANT(Name, "ModelSkin");
/// \brief Attach an \p observer whose realise() and unrealise() methods will be called when the skin is loaded or unloaded.
virtual void attach(ModuleObserver& observer) = 0;
/// \brief Detach an \p observer previously-attached by calling \c attach.
virtual void detach(ModuleObserver& observer) = 0;
/// \brief Returns true if this skin is currently loaded.
virtual bool realised() const = 0;
/// \brief Returns the shader identifier that \p name remaps to, or "" if not found or not realised.
virtual const char* getRemap(const char* name) const = 0;
/// \brief Calls \p callback for each remap pair. Has no effect if not realised.
virtual void forEachRemap(const SkinRemapCallback& callback) const = 0;
};
class SkinnedModel
{
public:
STRING_CONSTANT(Name, "SkinnedModel");
/// \brief Instructs the skinned model to update its skin.
virtual void skinChanged() = 0;
};
class ModelSkinCache
{
public:
INTEGER_CONSTANT(Version, 1);
STRING_CONSTANT(Name, "modelskin");
/// \brief Increments the reference count of and returns a reference to the skin uniquely identified by 'name'.
virtual ModelSkin& capture(const char* name) = 0;
/// \brief Decrements the reference-count of the skin uniquely identified by 'name'.
virtual void release(const char* name) = 0;
};
#include "modulesystem.h"
template<typename Type>
class GlobalModule;
typedef GlobalModule<ModelSkinCache> GlobalModelSkinCacheModule;
template<typename Type>
class GlobalModuleRef;
typedef GlobalModuleRef<ModelSkinCache> GlobalModelSkinCacheModuleRef;
inline ModelSkinCache& GlobalModelSkinCache()
{
return GlobalModelSkinCacheModule::getTable();
}
#endif