gtkradiant/contrib/bobtoolz/DBrush.cpp

872 lines
21 KiB
C++
Raw Normal View History

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// DBrush.cpp: implementation of the DBrush class.
//
//////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#ifdef _WIN32
#pragma warning(disable : 4786)
#endif
#include "DBrush.h"
#include "DWinding.h"
#include "dialogs/dialogs-gtk.h"
#include "misc.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
DBrush::DBrush( int ID ){
m_nBrushID = ID;
bBoundsBuilt = FALSE;
QER_brush = NULL;
}
DBrush::~DBrush(){
ClearFaces();
ClearPoints();
}
//////////////////////////////////////////////////////////////////////
// Implementation
//////////////////////////////////////////////////////////////////////
DPlane* DBrush::AddFace( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* texData ){
#ifdef _DEBUG
// Sys_Printf("(%f %f %f) (%f %f %f) (%f %f %f)\n", va[0], va[1], va[2], vb[0], vb[1], vb[2], vc[0], vc[1], vc[2]);
#endif
bBoundsBuilt = FALSE;
DPlane* newFace = new DPlane( va, vb, vc, texData );
faceList.push_back( newFace );
return newFace;
}
int DBrush::BuildPoints(){
ClearPoints();
if ( faceList.size() <= 3 ) { // if less than 3 faces, there can be no points
return 0; // with only 3 faces u can't have a bounded soild
}
for ( std::list<DPlane *>::const_iterator p1 = faceList.begin(); p1 != faceList.end(); p1++ )
{
std::list<DPlane *>::const_iterator p2 = p1;
for ( p2++; p2 != faceList.end(); p2++ )
{
std::list<DPlane *>::const_iterator p3 = p2;
for ( p3++; p3 != faceList.end(); p3++ )
{
vec3_t pnt;
if ( ( *p1 )->PlaneIntersection( *p2, *p3, pnt ) ) {
int pos = PointPosition( pnt );
if ( pos == POINT_IN_BRUSH ) { // ???? shouldn't happen here
Sys_FPrintf( SYS_ERR, "ERROR:: Build Brush Points: Point IN brush!!!\n" );
}
else if ( pos == POINT_ON_BRUSH ) { // normal point
if ( !HasPoint( pnt ) ) {
AddPoint( pnt );
}
/* else
Sys_Printf("Duplicate Point Found, pyramids ahoy!!!!!\n");*/
// point lies on more that 3 planes
}
// otherwise point is removed due to another plane..
// Sys_Printf("(%f, %f, %f)\n", pnt[0], pnt[1], pnt[2]);
}
}
}
}
#ifdef _DEBUG
// Sys_Printf("%i points on brush\n", pointList.size());
#endif
return pointList.size();
}
void DBrush::LoadFromBrush_t( brush_t* brush, bool textured ){
ClearFaces();
ClearPoints();
for ( int i = g_FuncTable.m_pfnGetFaceCount( brush ) - 1; i >= 0 ; i-- )
{ // running backwards so i dont have to use the count function each time (OPT)
_QERFaceData* faceData = g_FuncTable.m_pfnGetFaceData( brush, i );
if ( faceData == NULL ) {
DoMessageBox( "Null pointer returned", "WARNING!", MB_OK );
}
if ( textured ) {
AddFace( faceData->m_v1, faceData->m_v2, faceData->m_v3, faceData );
}
else{
AddFace( faceData->m_v1, faceData->m_v2, faceData->m_v3, NULL );
}
}
QER_brush = brush;
}
int DBrush::PointPosition( vec3_t pnt ){
int state = POINT_IN_BRUSH; // if nothing happens point is inside brush
for ( std::list<DPlane *>::const_iterator chkPlane = faceList.begin(); chkPlane != faceList.end(); chkPlane++ )
{
float dist = ( *chkPlane )->DistanceToPoint( pnt );
if ( dist > MAX_ROUND_ERROR ) {
return POINT_OUT_BRUSH; // if point is in front of plane, it CANT be in the brush
}
else if ( fabs( dist ) < MAX_ROUND_ERROR ) {
state = POINT_ON_BRUSH; // if point is ON plane point is either ON the brush
}
// or outside it, it can no longer be in it
}
return state;
}
void DBrush::ClearPoints(){
for ( std::list<DPoint *>::const_iterator deadPoint = pointList.begin(); deadPoint != pointList.end(); deadPoint++ ) {
delete *deadPoint;
}
pointList.clear();
}
void DBrush::ClearFaces(){
bBoundsBuilt = FALSE;
for ( std::list<DPlane *>::const_iterator deadPlane = faceList.begin(); deadPlane != faceList.end(); deadPlane++ )
{
delete *deadPlane;
}
faceList.clear();
}
void DBrush::AddPoint( vec3_t pnt ){
DPoint* newPoint = new DPoint;
VectorCopy( pnt, newPoint->_pnt );
pointList.push_back( newPoint );
}
bool DBrush::HasPoint( vec3_t pnt ){
for ( std::list<DPoint *>::const_iterator chkPoint = pointList.begin(); chkPoint != pointList.end(); chkPoint++ )
{
if ( **chkPoint == pnt ) {
return TRUE;
}
}
return FALSE;
}
int DBrush::RemoveRedundantPlanes(){
int cnt = 0;
std::list<DPlane *>::iterator chkPlane;
// find duplicate planes
std::list<DPlane *>::iterator p1 = faceList.begin();
while ( p1 != faceList.end() )
{
std::list<DPlane *>::iterator p2 = p1;
for ( p2++; p2 != faceList.end(); p2++ )
{
if ( **p1 == **p2 ) {
if ( !strcmp( ( *p1 )->texInfo.m_TextureName, "textures/common/caulk" ) ) {
delete *p1;
p1 = faceList.erase( p1 ); // duplicate plane
}
else
{
delete *p2;
p2 = faceList.erase( p2 ); // duplicate plane
}
cnt++;
break;
}
}
if ( p2 == faceList.end() ) {
p1++;
}
}
//+djbob kill planes with bad normal, they are more of a nuisance than losing a brush
chkPlane = faceList.begin();
while ( chkPlane != faceList.end() )
{
if ( VectorLength( ( *chkPlane )->normal ) == 0 ) { // plane has bad normal
delete *chkPlane;
chkPlane = faceList.erase( chkPlane );
cnt++;
}
else {
chkPlane++;
}
}
//-djbob
if ( pointList.size() == 0 ) { // if points may not have been built, build them
/* if(BuildPoints() == 0) // just let the planes die if they are all bad
return cnt;*/
BuildPoints();
}
chkPlane = faceList.begin();
while ( chkPlane != faceList.end() )
{
if ( ( *chkPlane )->IsRedundant( pointList ) ) { // checks that plane "0wnz" :), 3 or more points
delete *chkPlane;
chkPlane = faceList.erase( chkPlane );
cnt++;
}
else{
chkPlane++;
}
}
return cnt;
}
bool DBrush::GetBounds( vec3_t min, vec3_t max ){
BuildBounds();
if ( !bBoundsBuilt ) {
return FALSE;
}
VectorCopy( bbox_min, min );
VectorCopy( bbox_max, max );
return TRUE;
}
bool DBrush::BBoxCollision( DBrush* chkBrush ){
vec3_t min1, min2;
vec3_t max1, max2;
GetBounds( min1, max1 );
chkBrush->GetBounds( min2, max2 );
if ( min1[0] >= max2[0] ) {
return FALSE;
}
if ( min1[1] >= max2[1] ) {
return FALSE;
}
if ( min1[2] >= max2[2] ) {
return FALSE;
}
if ( max1[0] <= min2[0] ) {
return FALSE;
}
if ( max1[1] <= min2[1] ) {
return FALSE;
}
if ( max1[2] <= min2[2] ) {
return FALSE;
}
return TRUE;
}
DPlane* DBrush::HasPlane( DPlane* chkPlane ){
for ( std::list<DPlane *>::const_iterator brushPlane = faceList.begin(); brushPlane != faceList.end(); brushPlane++ )
{
if ( **brushPlane == *chkPlane ) {
return *brushPlane;
}
}
return NULL;
}
bool DBrush::IsCutByPlane( DPlane *cuttingPlane ){
bool isInFront;
if ( pointList.size() == 0 ) {
if ( BuildPoints() == 0 ) {
return FALSE;
}
}
std::list<DPoint *>::const_iterator chkPnt = pointList.begin();
if ( chkPnt == pointList.end() ) {
return FALSE;
}
float dist = cuttingPlane->DistanceToPoint( ( *chkPnt )->_pnt );
if ( dist > MAX_ROUND_ERROR ) {
isInFront = FALSE;
}
else if ( dist < MAX_ROUND_ERROR ) {
isInFront = TRUE;
}
else{
return TRUE;
}
for ( chkPnt++ = pointList.begin(); chkPnt != pointList.end(); chkPnt++ )
{
dist = cuttingPlane->DistanceToPoint( ( *chkPnt )->_pnt );
if ( dist > MAX_ROUND_ERROR ) {
if ( isInFront ) {
return TRUE;
}
}
else if ( dist < MAX_ROUND_ERROR ) {
if ( !isInFront ) {
return TRUE;
}
}
else{
return TRUE;
}
}
return FALSE;
}
brush_t* DBrush::BuildInRadiant( bool allowDestruction, int* changeCnt, entity_t* entity ){
if ( allowDestruction ) {
bool kill = TRUE;
for ( std::list<DPlane *>::const_iterator chkPlane = faceList.begin(); chkPlane != faceList.end(); chkPlane++ )
{
if ( ( *chkPlane )->m_bChkOk ) {
kill = FALSE;
break;
}
}
if ( kill ) {
return NULL;
}
}
//+djbob: fixed bug when brush had no faces "phantom brush" in radiant.
if ( faceList.size() < 4 ) {
Sys_Printf( "Possible Phantom Brush Found, will not rebuild\n" );
return NULL;
}
//-djbob
QER_brush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
for ( std::list<DPlane *>::const_iterator buildPlane = faceList.begin(); buildPlane != faceList.end(); buildPlane++ ) {
if ( ( *buildPlane )->AddToBrush_t( QER_brush ) && changeCnt ) {
( *changeCnt )++;
}
}
if ( entity ) {
g_FuncTable.m_pfnCommitBrushHandleToEntity( QER_brush, entity );
g_BrushTable.m_pfnBrush_Build( QER_brush, false, false, false, false );
g_BrushTable.m_pfnBrush_AddToList( QER_brush, g_AppDataTable.m_pfnSelectedBrushes() );
}
else {
g_FuncTable.m_pfnCommitBrushHandle( QER_brush );
}
return QER_brush;
}
void DBrush::CutByPlane( DPlane *cutPlane, DBrush **newBrush1, DBrush **newBrush2 ){
if ( !IsCutByPlane( cutPlane ) ) {
*newBrush1 = NULL;
*newBrush2 = NULL;
return;
}
DBrush* b1 = new DBrush;
DBrush* b2 = new DBrush;
for ( std::list<DPlane *>::const_iterator parsePlane = faceList.begin(); parsePlane != faceList.end(); parsePlane++ )
{
b1->AddFace( ( *parsePlane )->points[0], ( *parsePlane )->points[1], ( *parsePlane )->points[2], NULL );
b2->AddFace( ( *parsePlane )->points[0], ( *parsePlane )->points[1], ( *parsePlane )->points[2], NULL );
}
b1->AddFace( cutPlane->points[0], cutPlane->points[1], cutPlane->points[2], NULL );
b2->AddFace( cutPlane->points[2], cutPlane->points[1], cutPlane->points[0], NULL );
b1->RemoveRedundantPlanes();
b2->RemoveRedundantPlanes();
*newBrush1 = b1;
*newBrush2 = b2;
}
bool DBrush::IntersectsWith( DBrush *chkBrush ){
if ( pointList.size() == 0 ) {
if ( BuildPoints() == 0 ) {
return FALSE; // invalid brush!!!!
}
}
if ( chkBrush->pointList.size() == 0 ) {
if ( chkBrush->BuildPoints() == 0 ) {
return FALSE; // invalid brush!!!!
}
}
if ( !BBoxCollision( chkBrush ) ) {
return FALSE;
}
std::list<DPlane *>::const_iterator iplPlane;
for ( iplPlane = faceList.begin(); iplPlane != faceList.end(); iplPlane++ )
{
bool allInFront = TRUE;
for ( std::list<DPoint *>::const_iterator iPoint = chkBrush->pointList.begin(); iPoint != chkBrush->pointList.end(); iPoint++ )
{
if ( ( *iplPlane )->DistanceToPoint( ( *iPoint )->_pnt ) < -MAX_ROUND_ERROR ) {
allInFront = FALSE;
break;
}
}
if ( allInFront ) {
return FALSE;
}
}
for ( iplPlane = chkBrush->faceList.begin(); iplPlane != chkBrush->faceList.end(); iplPlane++ )
{
bool allInFront = TRUE;
for ( std::list<DPoint *>::const_iterator iPoint = pointList.begin(); iPoint != pointList.end(); iPoint++ )
{
if ( ( *iplPlane )->DistanceToPoint( ( *iPoint )->_pnt ) < -MAX_ROUND_ERROR ) {
allInFront = FALSE;
break;
}
}
if ( allInFront ) {
return FALSE;
}
}
return TRUE;
}
bool DBrush::IntersectsWith( DPlane* p1, DPlane* p2, vec3_t v ) {
vec3_t vDown = { 0, 0, -1 };
std::list<DPlane *>::const_iterator iplPlane;
for ( iplPlane = faceList.begin(); iplPlane != faceList.end(); iplPlane++ ) {
DPlane* p = ( *iplPlane );
vec_t d = DotProduct( p->normal, vDown );
if ( d >= 0 ) {
continue;
}
if ( p->PlaneIntersection( p1, p2, v ) ) {
if ( PointPosition( v ) != POINT_OUT_BRUSH ) {
return TRUE;
}
}
}
return FALSE;
}
void DBrush::BuildBounds(){
if ( !bBoundsBuilt ) {
if ( pointList.size() == 0 ) { // if points may not have been built, build them
if ( BuildPoints() == 0 ) {
return;
}
}
std::list<DPoint *>::const_iterator first = pointList.begin();
VectorCopy( ( *first )->_pnt, bbox_min );
VectorCopy( ( *first )->_pnt, bbox_max );
std::list<DPoint *>::const_iterator point = pointList.begin();
for ( point++; point != pointList.end(); point++ )
{
if ( ( *point )->_pnt[0] > bbox_max[0] ) {
bbox_max[0] = ( *point )->_pnt[0];
}
if ( ( *point )->_pnt[1] > bbox_max[1] ) {
bbox_max[1] = ( *point )->_pnt[1];
}
if ( ( *point )->_pnt[2] > bbox_max[2] ) {
bbox_max[2] = ( *point )->_pnt[2];
}
if ( ( *point )->_pnt[0] < bbox_min[0] ) {
bbox_min[0] = ( *point )->_pnt[0];
}
if ( ( *point )->_pnt[1] < bbox_min[1] ) {
bbox_min[1] = ( *point )->_pnt[1];
}
if ( ( *point )->_pnt[2] < bbox_min[2] ) {
bbox_min[2] = ( *point )->_pnt[2];
}
}
bBoundsBuilt = TRUE;
}
}
bool DBrush::BBoxTouch( DBrush *chkBrush ){
vec3_t min1, min2;
vec3_t max1, max2;
GetBounds( min1, max1 );
chkBrush->GetBounds( min2, max2 );
if ( ( min1[0] - max2[0] ) > MAX_ROUND_ERROR ) {
return FALSE;
}
if ( ( min1[1] - max2[1] ) > MAX_ROUND_ERROR ) {
return FALSE;
}
if ( ( min1[2] - max2[2] ) > MAX_ROUND_ERROR ) {
return FALSE;
}
if ( ( min2[0] - max1[0] ) > MAX_ROUND_ERROR ) {
return FALSE;
}
if ( ( min2[1] - max1[1] ) > MAX_ROUND_ERROR ) {
return FALSE;
}
if ( ( min2[2] - max1[2] ) > MAX_ROUND_ERROR ) {
return FALSE;
}
int cnt = 0;
if ( ( min2[0] - max1[0] ) == 0 ) {
cnt++;
}
if ( ( min2[1] - max1[1] ) == 0 ) {
cnt++;
}
if ( ( min2[2] - max1[2] ) == 0 ) {
cnt++;
}
if ( ( min1[0] - max2[0] ) == 0 ) {
cnt++;
}
if ( ( min1[1] - max2[1] ) == 0 ) {
cnt++;
}
if ( ( min1[2] - max2[2] ) == 0 ) {
cnt++;
}
if ( cnt > 1 ) {
return FALSE;
}
return TRUE;
}
void DBrush::ResetChecks( std::list<Str>* exclusionList ){
for ( std::list<DPlane *>::const_iterator resetPlane = faceList.begin(); resetPlane != faceList.end(); resetPlane++ )
{
bool set = FALSE;
if ( exclusionList ) {
for ( std::list<Str>::iterator eTexture = exclusionList->begin(); eTexture != exclusionList->end(); eTexture++ )
{
if ( strstr( ( *resetPlane )->texInfo.m_TextureName, eTexture->GetBuffer() ) ) {
set = TRUE;
break;
}
}
}
( *resetPlane )->m_bChkOk = set;
}
}
DPlane* DBrush::HasPlaneInverted( DPlane *chkPlane ){
for ( std::list<DPlane *>::const_iterator brushPlane = faceList.begin(); brushPlane != faceList.end(); brushPlane++ )
{
if ( **brushPlane != *chkPlane ) {
if ( fabs( ( *brushPlane )->_d + chkPlane->_d ) < 0.1 ) {
return ( *brushPlane );
}
}
}
return NULL;
}
bool DBrush::HasTexture( const char *textureName ){
for ( std::list<DPlane *>::const_iterator chkPlane = faceList.begin(); chkPlane != faceList.end(); chkPlane++ )
{
if ( strstr( ( *chkPlane )->texInfo.m_TextureName, textureName ) ) {
return TRUE;
}
}
return FALSE;
}
bool DBrush::IsDetail(){
for ( std::list<DPlane *>::const_iterator chkPlane = faceList.begin(); chkPlane != faceList.end(); chkPlane++ )
{
if ( ( *chkPlane )->texInfo.m_nContents & FACE_DETAIL ) {
return TRUE;
}
}
return FALSE;
}
void DBrush::BuildFromWinding( DWinding *w ){
if ( w->numpoints < 3 ) {
Sys_ERROR( "Winding has invalid number of points" );
return;
}
DPlane* wPlane = w->WindingPlane();
DWinding* w2;
w2 = w->CopyWinding();
int i;
for ( i = 0; i < w2->numpoints; i++ )
VectorAdd( w2->p[i], wPlane->normal, w2->p[i] );
AddFace( w2->p[0], w2->p[1], w2->p[2], NULL );
AddFace( w->p[2], w->p[1], w->p[0], NULL );
for ( i = 0; i < w->numpoints - 1; i++ )
AddFace( w2->p[i], w->p[i], w->p[i + 1], NULL );
AddFace( w2->p[w->numpoints - 1], w->p[w->numpoints - 1], w->p[0], NULL );
delete wPlane;
delete w2;
}
void DBrush::SaveToFile( FILE *pFile ){
fprintf( pFile, "{\n" );
for ( std::list<DPlane *>::const_iterator pp = faceList.begin(); pp != faceList.end(); pp++ )
{
char buffer[512];
sprintf( buffer, "( %.0f %.0f %.0f ) ( %.0f %.0f %.0f ) ( %.0f %.0f %.0f ) %s %.0f %.0f %f %f %.0f 0 0 0\n",
( *pp )->points[0][0], ( *pp )->points[0][1], ( *pp )->points[0][2],
( *pp )->points[1][0], ( *pp )->points[1][1], ( *pp )->points[1][2],
( *pp )->points[2][0], ( *pp )->points[2][1], ( *pp )->points[2][2],
( *pp )->texInfo.m_TextureName,
( *pp )->texInfo.m_fShift[0], ( *pp )->texInfo.m_fShift[1],
( *pp )->texInfo.m_fScale[0], ( *pp )->texInfo.m_fScale[0],
( *pp )->texInfo.m_fRotate );
fprintf( pFile, "%s", buffer );
}
fprintf( pFile, "}\n" );
}
void DBrush::Rotate( vec3_t vOrigin, vec3_t vRotation ){
for ( std::list<DPlane *>::const_iterator rotPlane = faceList.begin(); rotPlane != faceList.end(); rotPlane++ )
{
for ( int i = 0; i < 3; i++ )
VectorRotate( ( *rotPlane )->points[i], vRotation, vOrigin );
( *rotPlane )->Rebuild();
}
}
void DBrush::RotateAboutCentre( vec3_t vRotation ){
vec3_t min, max, centre;
GetBounds( min, max );
VectorAdd( min, max, centre );
VectorScale( centre, 0.5f, centre );
Rotate( centre, vRotation );
}
bool DBrush::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName,
int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation ){
if ( textureName ) {
bool changed = FALSE;
for ( std::list<DPlane *>::const_iterator resetPlane = faceList.begin(); resetPlane != faceList.end(); resetPlane++ )
{
if ( !strcmp( ( *resetPlane )->texInfo.m_TextureName, textureName ) ) {
if ( bResetTextureName ) {
strcpy( ( *resetPlane )->texInfo.m_TextureName, newTextureName );
}
if ( bResetScale[0] ) {
( *resetPlane )->texInfo.m_fScale[0] = fScale[0];
}
if ( bResetScale[1] ) {
( *resetPlane )->texInfo.m_fScale[1] = fScale[1];
}
if ( bResetShift[0] ) {
( *resetPlane )->texInfo.m_fShift[0] = fShift[0];
}
if ( bResetShift[1] ) {
( *resetPlane )->texInfo.m_fShift[1] = fShift[1];
}
if ( bResetRotation ) {
( *resetPlane )->texInfo.m_fRotate = (float)rotation;
}
changed = TRUE;
}
}
return changed; // no point rebuilding unless we need to, only slows things down
}
else
{
for ( std::list<DPlane *>::const_iterator resetPlane = faceList.begin(); resetPlane != faceList.end(); resetPlane++ )
{
if ( bResetTextureName ) {
strcpy( ( *resetPlane )->texInfo.m_TextureName, newTextureName );
}
if ( bResetScale[0] ) {
( *resetPlane )->texInfo.m_fScale[0] = fScale[0];
}
if ( bResetScale[1] ) {
( *resetPlane )->texInfo.m_fScale[1] = fScale[1];
}
if ( bResetShift[0] ) {
( *resetPlane )->texInfo.m_fShift[0] = fShift[0];
}
if ( bResetShift[1] ) {
( *resetPlane )->texInfo.m_fShift[1] = fShift[1];
}
if ( bResetRotation ) {
( *resetPlane )->texInfo.m_fRotate = (float)rotation;
}
}
return TRUE;
}
}
bool DBrush::operator ==( DBrush* other ){
std::list<DPlane *>::const_iterator chkPlane;
for ( chkPlane = faceList.begin(); chkPlane != faceList.end(); chkPlane++ )
{
if ( !other->HasPlane( ( *chkPlane ) ) ) {
return FALSE;
}
}
for ( chkPlane = faceList.begin(); chkPlane != faceList.end(); chkPlane++ )
{
if ( !HasPlane( ( *chkPlane ) ) ) {
return FALSE;
}
}
return TRUE;
}
DPlane* DBrush::AddFace( vec3_t va, vec3_t vb, vec3_t vc, const char *textureName, bool bDetail ){
bBoundsBuilt = FALSE;
DPlane* newFace = new DPlane( va, vb, vc, textureName, bDetail );
faceList.push_back( newFace );
return newFace;
}
DPlane* DBrush::FindPlaneWithClosestNormal( vec_t* normal ) {
vec_t bestDot = -2;
DPlane* bestDotPlane = NULL;
std::list<DPlane *>::const_iterator chkPlane;
for ( chkPlane = faceList.begin(); chkPlane != faceList.end(); chkPlane++ ) {
DPlane* pPlane = ( *chkPlane );
vec_t dot = DotProduct( pPlane->normal, normal );
if ( dot > bestDot ) {
bestDot = dot;
bestDotPlane = pPlane;
}
}
return bestDotPlane;
}
int DBrush::FindPointsForPlane( DPlane* plane, DPoint** pnts, int maxpnts ) {
int numpnts = 0;
if ( !maxpnts ) {
return 0;
}
BuildPoints();
for ( std::list<DPoint *>::const_iterator points = pointList.begin(); points != pointList.end(); points++ ) {
DPoint* point = ( *points );
if ( fabs( plane->DistanceToPoint( point->_pnt ) ) < MAX_ROUND_ERROR ) {
pnts[numpnts] = point;
numpnts++;
if ( numpnts >= maxpnts ) {
return numpnts;
}
}
}
return numpnts;
}
void DBrush::RemovePlane( DPlane* plane ) {
bBoundsBuilt = FALSE;
for ( std::list<DPlane *>::const_iterator deadPlane = faceList.begin(); deadPlane != faceList.end(); deadPlane++ ) {
if ( *deadPlane == plane ) {
delete *deadPlane;
faceList.remove( plane );
}
}
}
void DBrush::RemoveFromRadiant( void ) {
if ( QER_brush ) {
g_FuncTable.m_pfnDeleteBrushHandle( QER_brush );
}
}