gtkradiant/tools/quake3/bspc/Makefile

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CC=gcc
CFLAGS=\
-Dstricmp=strcasecmp -DCom_Memcpy=memcpy -DCom_Memset=memset \
-DMAC_STATIC= -DQDECL= -DLINUX -DBSPC -D_FORTIFY_SOURCE=2 \
-I. -Ideps -Wall
RELEASE_CFLAGS=-O3 -ffast-math
DEBUG_CFLAGS=-g -O0 -ffast-math
LDFLAGS=-lm -lpthread
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
#############################################################################
# SETUP AND BUILD BSPC
#############################################################################
.c.o:
$(DO_CC)
GAME_OBJS = \
_files.o\
aas_areamerging.o\
aas_cfg.o\
aas_create.o\
aas_edgemelting.o\
aas_facemerging.o\
aas_file.o\
aas_gsubdiv.o\
aas_map.o\
aas_prunenodes.o\
aas_store.o\
be_aas_bspc.o\
deps/botlib/be_aas_bspq3.o\
deps/botlib/be_aas_cluster.o\
deps/botlib/be_aas_move.o\
deps/botlib/be_aas_optimize.o\
deps/botlib/be_aas_reach.o\
deps/botlib/be_aas_sample.o\
brushbsp.o\
bspc.o\
deps/qcommon/cm_load.o\
deps/qcommon/cm_patch.o\
deps/qcommon/cm_test.o\
deps/qcommon/cm_trace.o\
csg.o\
glfile.o\
l_bsp_ent.o\
l_bsp_hl.o\
l_bsp_q1.o\
l_bsp_q2.o\
l_bsp_q3.o\
l_bsp_sin.o\
l_cmd.o\
deps/botlib/l_libvar.o\
l_log.o\
l_math.o\
l_mem.o\
l_poly.o\
deps/botlib/l_precomp.o\
l_qfiles.o\
deps/botlib/l_script.o\
deps/botlib/l_struct.o\
l_threads.o\
l_utils.o\
leakfile.o\
map.o\
map_hl.o\
map_q1.o\
map_q2.o\
map_q3.o\
map_sin.o\
deps/qcommon/md4.o\
nodraw.o\
portals.o\
textures.o\
tree.o\
deps/qcommon/unzip.o
#tetrahedron.o
EXEC = bspc
all: release
debug: CFLAGS += $(DEBUG_CFLAGS)
debug: $(EXEC)_g
release: CFLAGS += $(RELEASE_CFLAGS)
release: $(EXEC)
$(EXEC): $(GAME_OBJS)
$(CC) $(LDFLAGS) -o $@ $(GAME_OBJS)
strip $@
$(EXEC)_g: $(GAME_OBJS)
$(CC) $(LDFLAGS) -o $@ $(GAME_OBJS)
#############################################################################
# MISC
#############################################################################
.PHONY: clean depend
clean:
-rm -f $(GAME_OBJS) $(EXEC) $(EXEC)_g
depend:
$(CC) $(CFLAGS) -MM $(GAME_OBJS:.o=.c) > .deps
include .deps