gtkradiant/docs/manual/quake3/Compile_Manual/cfgq3.c

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//===========================================================================
// BSPC configuration file
// Quake3
//===========================================================================
#define PRESENCE_NONE 1
#define PRESENCE_NORMAL 2
#define PRESENCE_CROUCH 4
// more bounding boxes can be added if required
// always minimize the number of bounding boxes listed here to reduce AAS file size
// for instance if players cannot crouch then it's good to remove the bbox definition for it
//bounding box when running/walking
bbox //30x30x56
{
presencetype PRESENCE_NORMAL
flags 0x0000
mins {-15, -15, -24}
maxs {15, 15, 32}
}
// bounding box when crouched
bbox //30x30x40
{
presencetype PRESENCE_CROUCH
flags 0x0001
mins {-15, -15, -24}
maxs {15, 15, 16}
}
// do not forget settings as they might not be defaulted correctly when this cfg is used
settings
{
// physics settings
phys_gravitydirection {0, 0, -1} // direction of gravity
phys_friction 6 // friction
phys_stopspeed 100 // stop speed
phys_gravity 800 // gravity
phys_waterfriction 1 // friction in water
phys_watergravity 400 // gravity in water
phys_maxvelocity 320 // maximum run speed
phys_maxwalkvelocity 320 // maximum walk speed (set for running)
phys_maxcrouchvelocity 100 // maximum crouch speed
phys_maxswimvelocity 150 // maximum swim speed
phys_walkaccelerate 100 // acceleration for walking
phys_airaccelerate 0 // acceleration flying through the air
phys_swimaccelerate 0 // acceleration for swimming
phys_maxstep 18 // maximum step height
phys_maxsteepness 0.7 // maximum floor steepness a player can walk on
phys_maxwaterjump 19 // maximum height for an out of water jump
phys_maxbarrier 33 // maximum barrier a player can jump onto
phys_jumpvel 270 // jump velocity
phys_falldelta5 40 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )
phys_falldelta10 60 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )
// reachability settings
// the following are all additional travel times added
// for certain reachabilities in 1/100th of a second
rs_waterjump 400
rs_teleport 50
rs_barrierjump 100
rs_startcrouch 300
rs_startgrapple 500
rs_startwalkoffledge 70
rs_startjump 300
rs_rocketjump 500
rs_bfgjump 500
rs_jumppad 250
rs_aircontrolledjumppad 300
rs_funcbob 300
rs_startelevator 50
rs_falldamage5 300 // avoid getting 5 damage
rs_falldamage10 500 // avoid getting 10 damage
// if != 0 then this is the maximum fall height a reachability can be created for
rs_maxfallheight 0
// maximum height a bot may fall down when jumping to some location
rs_maxjumpfallheight 450
}