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/*
Copyright ( C ) 1999 - 2007 id Software , Inc . and contributors .
For a list of contributors , see the accompanying CONTRIBUTORS file .
This file is part of GtkRadiant .
GtkRadiant is free software ; you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation ; either version 2 of the License , or
( at your option ) any later version .
GtkRadiant is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with GtkRadiant ; if not , write to the Free Software
Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 USA
*/
# include "stdafx.h"
# include <assert.h>
# include "winding.h"
# include <limits.h>
# include "filters.h"
extern MainFrame * g_pParentWnd ;
extern void MemFile_fprintf ( MemStream * pMemFile , const char * pText , . . . ) ;
// globals
int g_nBrushId = 0 ;
# ifdef ENABLE_GROUPS
const char * Brush_Name ( brush_t * b )
{
static char cBuff [ 1024 ] ;
b - > numberId = g_nBrushId + + ;
if ( g_qeglobals . m_bBrushPrimitMode )
{
sprintf ( cBuff , " Brush %i " , b - > numberId ) ;
Brush_SetEpair ( b , " Name " , cBuff ) ;
}
return cBuff ;
}
# endif
brush_t * Brush_Alloc ( )
{
brush_t * b = ( brush_t * ) qmalloc ( sizeof ( brush_t ) ) ;
return b ;
}
/*
void Brush_Free ( brush_t * b )
{
free ( b ) ;
}
*/
void PrintWinding ( winding_t * w )
{
int i ;
Sys_Printf ( " ------------- \n " ) ;
for ( i = 0 ; i < w - > numpoints ; i + + )
Sys_Printf ( " (%5.2f, %5.2f, %5.2f) \n " , w - > points [ i ] [ 0 ]
, w - > points [ i ] [ 1 ] , w - > points [ i ] [ 2 ] ) ;
}
void PrintPlane ( plane_t * p )
{
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Sys_Printf ( " (%5.2f, %5.2f, %5.2f) : %5.2f \n " , p - > normal [ 0 ] , p - > normal [ 1 ] ,
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p - > normal [ 2 ] , p - > dist ) ;
}
void PrintVector ( vec3_t v )
{
Sys_Printf ( " (%5.2f, %5.2f, %5.2f) \n " , v [ 0 ] , v [ 1 ] , v [ 2 ] ) ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
TEXTURE COORDINATES
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = = = =
textureAxisFromPlane
= = = = = = = = = = = = = = = = = =
*/
vec3_t baseaxis [ 18 ] =
{
{ 0 , 0 , 1 } , { 1 , 0 , 0 } , { 0 , - 1 , 0 } , // floor
{ 0 , 0 , - 1 } , { 1 , 0 , 0 } , { 0 , - 1 , 0 } , // ceiling
{ 1 , 0 , 0 } , { 0 , 1 , 0 } , { 0 , 0 , - 1 } , // west wall
{ - 1 , 0 , 0 } , { 0 , 1 , 0 } , { 0 , 0 , - 1 } , // east wall
{ 0 , 1 , 0 } , { 1 , 0 , 0 } , { 0 , 0 , - 1 } , // south wall
{ 0 , - 1 , 0 } , { 1 , 0 , 0 } , { 0 , 0 , - 1 } // north wall
} ;
void TextureAxisFromPlane ( plane_t * pln , vec3_t xv , vec3_t yv )
{
int bestaxis ;
float dot , best ;
int i ;
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best = 0 ;
bestaxis = 0 ;
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for ( i = 0 ; i < 6 ; i + + )
{
dot = DotProduct ( pln - > normal , baseaxis [ i * 3 ] ) ;
if ( g_PrefsDlg . m_bQ3Map2Texturing & & dot > best + 0.0001f | | dot > best )
{
best = dot ;
bestaxis = i ;
}
}
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VectorCopy ( baseaxis [ bestaxis * 3 + 1 ] , xv ) ;
VectorCopy ( baseaxis [ bestaxis * 3 + 2 ] , yv ) ;
}
float lightaxis [ 3 ] = { 0.6f , 0.8f , 1.0f } ;
/*
= = = = = = = = = = = = = = = =
SetShadeForPlane
Light different planes differently to
improve recognition
= = = = = = = = = = = = = = = =
*/
extern float ShadeForNormal ( vec3_t normal ) ;
float SetShadeForPlane ( plane_t * p )
{
//return ShadeForNormal(p->normal);
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int i ;
float f ;
// axial plane
for ( i = 0 ; i < 3 ; i + + )
if ( fabs ( p - > normal [ i ] ) > 0.9 )
{
f = lightaxis [ i ] ;
return f ;
}
// between two axial planes
for ( i = 0 ; i < 3 ; i + + )
if ( fabs ( p - > normal [ i ] ) < 0.1 )
{
f = ( lightaxis [ ( i + 1 ) % 3 ] + lightaxis [ ( i + 2 ) % 3 ] ) / 2 ;
return f ;
}
// other
f = ( lightaxis [ 0 ] + lightaxis [ 1 ] + lightaxis [ 2 ] ) / 3 ;
return f ;
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}
vec3_t vecs [ 2 ] ;
float shift [ 2 ] ;
/*
= = = = = = = = = = = = = = = =
Face_Alloc
= = = = = = = = = = = = = = = =
*/
face_t * Face_Alloc ( void )
{
face_t * f = ( face_t * ) qmalloc ( sizeof ( * f ) ) ;
return f ;
}
/*
= = = = = = = = = = = = = = = =
Face_Free
= = = = = = = = = = = = = = = =
*/
void Face_Free ( face_t * f )
{
assert ( f ! = 0 ) ;
if ( f - > face_winding )
{
free ( f - > face_winding ) ;
f - > face_winding = 0 ;
}
f - > texdef . ~ texdef_t ( ) ; ;
free ( f ) ;
}
/*
= = = = = = = = = = = = = = = =
Face_Clone
= = = = = = = = = = = = = = = =
*/
face_t * Face_Clone ( face_t * f )
{
face_t * n ;
n = Face_Alloc ( ) ;
n - > texdef = f - > texdef ;
n - > brushprimit_texdef = f - > brushprimit_texdef ;
memcpy ( n - > planepts , f - > planepts , sizeof ( n - > planepts ) ) ;
// all other fields are derived, and will be set by Brush_Build
// FIXME: maybe not, for example n->pData!
return n ;
}
/*
= = = = = = = = = = = = = = = =
Face_FullClone
makes an exact copy of the face
= = = = = = = = = = = = = = = =
*/
face_t * Face_FullClone ( face_t * f )
{
face_t * n ;
n = Face_Alloc ( ) ;
n - > texdef = f - > texdef ;
n - > brushprimit_texdef = f - > brushprimit_texdef ;
memcpy ( n - > planepts , f - > planepts , sizeof ( n - > planepts ) ) ;
memcpy ( & n - > plane , & f - > plane , sizeof ( plane_t ) ) ;
if ( f - > face_winding )
n - > face_winding = Winding_Clone ( f - > face_winding ) ;
else
n - > face_winding = NULL ;
n - > pShader = f - > pShader ;
n - > pShader - > IncRef ( ) ;
n - > d_texture = n - > pShader - > getTexture ( ) ;
return n ;
}
void Face_SetShader ( face_t * face , const char * name )
{
if ( face - > pShader ! = NULL )
face - > pShader - > DecRef ( ) ;
face - > texdef . SetName ( name ) ;
face - > pShader = QERApp_Shader_ForName ( name ) ;
face - > pShader - > IncRef ( ) ;
face - > d_texture = face - > pShader - > getTexture ( ) ;
face - > texdef . flags = face - > pShader - > getFlags ( ) ;
}
void Face_SetShader ( face_t * face , IShader * shader )
{
if ( face - > pShader ! = NULL )
face - > pShader - > DecRef ( ) ;
face - > texdef . SetName ( shader - > getName ( ) ) ;
face - > d_texture = shader - > getTexture ( ) ;
face - > texdef . flags = shader - > getFlags ( ) ;
face - > pShader = shader ;
face - > pShader - > IncRef ( ) ;
}
/*
= = = = = = = = = = = = = = = =
Clamp
= = = = = = = = = = = = = = = =
*/
void Clamp ( float & f , int nClamp )
{
float fFrac = f - static_cast < int > ( f ) ;
f = static_cast < int > ( f ) % nClamp ;
f + = fFrac ;
}
/*
= = = = = = = = = = = = = = = =
Face_MoveTexture
= = = = = = = = = = = = = = = =
*/
void Face_MoveTexture ( face_t * f , vec3_t delta )
{
vec3_t vX , vY ;
if ( g_qeglobals . m_bBrushPrimitMode )
ShiftTextureGeometric_BrushPrimit ( f , delta ) ;
else
{
TextureAxisFromPlane ( & f - > plane , vX , vY ) ;
vec3_t vDP , vShift ;
vDP [ 0 ] = DotProduct ( delta , vX ) ;
vDP [ 1 ] = DotProduct ( delta , vY ) ;
double fAngle = f - > texdef . rotate / 180 * Q_PI ;
double c = cos ( fAngle ) ;
double s = sin ( fAngle ) ;
vShift [ 0 ] = vDP [ 0 ] * c - vDP [ 1 ] * s ;
vShift [ 1 ] = vDP [ 0 ] * s + vDP [ 1 ] * c ;
if ( ! f - > texdef . scale [ 0 ] )
f - > texdef . scale [ 0 ] = g_pGameDescription - > mTextureDefaultScale ;
if ( ! f - > texdef . scale [ 1 ] )
f - > texdef . scale [ 1 ] = g_pGameDescription - > mTextureDefaultScale ;
f - > texdef . shift [ 0 ] - = vShift [ 0 ] / f - > texdef . scale [ 0 ] ;
f - > texdef . shift [ 1 ] - = vShift [ 1 ] / f - > texdef . scale [ 1 ] ;
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// clamp the shifts
Clamp ( f - > texdef . shift [ 0 ] , f - > d_texture - > width ) ;
Clamp ( f - > texdef . shift [ 1 ] , f - > d_texture - > height ) ;
}
}
/*
= = = = = = = = = = = = = = = =
Face_SetColor
= = = = = = = = = = = = = = = =
*/
/*!\todo Replace all face_t::d_texture access with face_t::pShader::GetTexture.*/
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void Face_SetColor ( brush_t * b , face_t * f , float fCurveColor )
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{
// set shading for face
f - > d_shade = SetShadeForPlane ( & f - > plane ) ;
f - > d_color [ 0 ] = f - > pShader - > getTexture ( ) - > color [ 0 ] * f - > d_shade ;
f - > d_color [ 1 ] = f - > pShader - > getTexture ( ) - > color [ 1 ] * f - > d_shade ;
f - > d_color [ 2 ] = f - > pShader - > getTexture ( ) - > color [ 2 ] * f - > d_shade ;
}
/*
= = = = = = = = = = = = = = = =
Face_TextureVectors
= = = = = = = = = = = = = = = =
*/
void Face_TextureVectors ( face_t * f , float STfromXYZ [ 2 ] [ 4 ] )
{
vec3_t pvecs [ 2 ] ;
int sv , tv ;
float ang , sinv , cosv ;
float ns , nt ;
int i , j ;
qtexture_t * q ;
texdef_t * td ;
# ifdef _DEBUG
// this code is not supposed to be used while in BP mode, warning here can help spot the problem
if ( g_qeglobals . m_bBrushPrimitMode & & ! g_qeglobals . bNeedConvert )
Sys_Printf ( " Warning : illegal call of Face_TextureVectors in brush primitive mode \n " ) ;
# endif
td = & f - > texdef ;
q = f - > d_texture ;
memset ( STfromXYZ , 0 , 8 * sizeof ( float ) ) ;
if ( ! td - > scale [ 0 ] )
td - > scale [ 0 ] = g_pGameDescription - > mTextureDefaultScale ;
if ( ! td - > scale [ 1 ] )
td - > scale [ 1 ] = g_pGameDescription - > mTextureDefaultScale ;
// get natural texture axis
TextureAxisFromPlane ( & f - > plane , pvecs [ 0 ] , pvecs [ 1 ] ) ;
// rotate axis
if ( td - > rotate = = 0 )
{ sinv = 0 ; cosv = 1 ; }
else if ( td - > rotate = = 90 )
{ sinv = 1 ; cosv = 0 ; }
else if ( td - > rotate = = 180 )
{ sinv = 0 ; cosv = - 1 ; }
else if ( td - > rotate = = 270 )
{ sinv = - 1 ; cosv = 0 ; }
else
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{
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ang = td - > rotate / 180 * Q_PI ;
sinv = sin ( ang ) ;
cosv = cos ( ang ) ;
}
if ( pvecs [ 0 ] [ 0 ] )
sv = 0 ;
else if ( pvecs [ 0 ] [ 1 ] )
sv = 1 ;
else
sv = 2 ;
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if ( pvecs [ 1 ] [ 0 ] )
tv = 0 ;
else if ( pvecs [ 1 ] [ 1 ] )
tv = 1 ;
else
tv = 2 ;
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for ( i = 0 ; i < 2 ; i + + ) {
ns = cosv * pvecs [ i ] [ sv ] - sinv * pvecs [ i ] [ tv ] ;
nt = sinv * pvecs [ i ] [ sv ] + cosv * pvecs [ i ] [ tv ] ;
STfromXYZ [ i ] [ sv ] = ns ;
STfromXYZ [ i ] [ tv ] = nt ;
}
// scale
for ( i = 0 ; i < 2 ; i + + )
for ( j = 0 ; j < 3 ; j + + )
STfromXYZ [ i ] [ j ] = STfromXYZ [ i ] [ j ] / td - > scale [ i ] ;
// shift
STfromXYZ [ 0 ] [ 3 ] = td - > shift [ 0 ] ;
STfromXYZ [ 1 ] [ 3 ] = td - > shift [ 1 ] ;
for ( j = 0 ; j < 4 ; j + + ) {
STfromXYZ [ 0 ] [ j ] / = q - > width ;
STfromXYZ [ 1 ] [ j ] / = q - > height ;
}
}
/*
= = = = = = = = = = = = = = = =
Face_MakePlane
= = = = = = = = = = = = = = = =
*/
void Face_MakePlane ( face_t * f )
{
int j ;
vec3_t t1 , t2 , t3 ;
// convert to a vector / dist plane
for ( j = 0 ; j < 3 ; j + + )
{
t1 [ j ] = f - > planepts [ 0 ] [ j ] - f - > planepts [ 1 ] [ j ] ;
t2 [ j ] = f - > planepts [ 2 ] [ j ] - f - > planepts [ 1 ] [ j ] ;
t3 [ j ] = f - > planepts [ 1 ] [ j ] ;
}
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CrossProduct ( t1 , t2 , f - > plane . normal ) ;
if ( VectorCompare ( f - > plane . normal , vec3_origin ) )
Sys_FPrintf ( SYS_WRN , " WARNING: brush plane with no normal \n " ) ;
VectorNormalize ( f - > plane . normal , f - > plane . normal ) ;
f - > plane . dist = DotProduct ( t3 , f - > plane . normal ) ;
}
/*
= = = = = = = = = = = = = = = =
EmitTextureCoordinates
= = = = = = = = = = = = = = = =
*/
void EmitTextureCoordinates ( float * xyzst , qtexture_t * q , face_t * f )
{
float STfromXYZ [ 2 ] [ 4 ] ;
Face_TextureVectors ( f , STfromXYZ ) ;
xyzst [ 3 ] = DotProduct ( xyzst , STfromXYZ [ 0 ] ) + STfromXYZ [ 0 ] [ 3 ] ;
xyzst [ 4 ] = DotProduct ( xyzst , STfromXYZ [ 1 ] ) + STfromXYZ [ 1 ] [ 3 ] ;
}
//==========================================================================
/*
= = = = = = = = = = = = = = = =
Brush_MakeFacePlanes
= = = = = = = = = = = = = = = =
*/
void Brush_MakeFacePlanes ( brush_t * b )
{
face_t * f ;
for ( f = b - > brush_faces ; f ; f = f - > next )
{
Face_MakePlane ( f ) ;
}
}
/*
= = = = = = = = = = = = = = = =
DrawBrushEntityName
= = = = = = = = = = = = = = = =
*/
void DrawBrushEntityName ( brush_t * b )
{
const char * name ;
float a , s , c ;
vec3_t mid ;
int i ;
if ( ! b - > owner )
return ; // during contruction
if ( b - > owner = = world_entity )
return ;
if ( b ! = b - > owner - > brushes . onext )
return ; // not key brush
// TTimo: Brush_DrawFacingAngle is for camera view rendering, this function is called for 2D views
// FIXME - spog - not sure who put this here.. Brush_DrawFacingAngle() does this job?
// Brush_DrawFacingAngle() works when called, but is not being called.
if ( g_qeglobals . d_savedinfo . show_angles & & ( b - > owner - > eclass - > nShowFlags & ECLASS_ANGLE ) )
{
// draw the angle pointer
a = FloatForKey ( b - > owner , " angle " ) ;
s = sin ( a / 180 * Q_PI ) ;
c = cos ( a / 180 * Q_PI ) ;
for ( i = 0 ; i < 3 ; i + + )
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mid [ i ] = ( b - > mins [ i ] + b - > maxs [ i ] ) * 0.5 ;
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qglBegin ( GL_LINE_STRIP ) ;
qglVertex3fv ( mid ) ;
mid [ 0 ] + = c * 8 ;
mid [ 1 ] + = s * 8 ;
mid [ 2 ] + = s * 8 ;
qglVertex3fv ( mid ) ;
mid [ 0 ] - = c * 4 ;
mid [ 1 ] - = s * 4 ;
mid [ 2 ] - = s * 4 ;
mid [ 0 ] - = s * 4 ;
mid [ 1 ] + = c * 4 ;
mid [ 2 ] + = c * 4 ;
qglVertex3fv ( mid ) ;
mid [ 0 ] + = c * 4 ;
mid [ 1 ] + = s * 4 ;
mid [ 2 ] + = s * 4 ;
mid [ 0 ] + = s * 4 ;
mid [ 1 ] - = c * 4 ;
mid [ 2 ] - = c * 4 ;
qglVertex3fv ( mid ) ;
mid [ 0 ] - = c * 4 ;
mid [ 1 ] - = s * 4 ;
mid [ 2 ] - = s * 4 ;
mid [ 0 ] + = s * 4 ;
mid [ 1 ] - = c * 4 ;
mid [ 2 ] - = c * 4 ;
qglVertex3fv ( mid ) ;
qglEnd ( ) ;
}
if ( g_qeglobals . d_savedinfo . show_names )
{
name = ValueForKey ( b - > owner , " classname " ) ;
qglRasterPos3f ( b - > mins [ 0 ] + 4 , b - > mins [ 1 ] + 4 , b - > mins [ 2 ] + 4 ) ;
gtk_glwidget_print_string ( name ) ;
}
}
/*
= = = = = = = = = = = = = = = = =
Brush_MakeFaceWinding
returns the visible polygon on a face
= = = = = = = = = = = = = = = = =
*/
winding_t * Brush_MakeFaceWinding ( brush_t * b , face_t * face )
{
winding_t * w ;
face_t * clip ;
plane_t plane ;
qboolean past ;
// get a poly that covers an effectively infinite area
w = Winding_BaseForPlane ( & face - > plane ) ;
// chop the poly by all of the other faces
past = false ;
for ( clip = b - > brush_faces ; clip & & w ; clip = clip - > next )
{
if ( clip = = face )
{
past = true ;
continue ;
}
if ( DotProduct ( face - > plane . normal , clip - > plane . normal ) > 0.999
& & fabs ( face - > plane . dist - clip - > plane . dist ) < 0.01 )
{ // identical plane, use the later one
if ( past )
{
free ( w ) ;
return NULL ;
}
continue ;
}
// flip the plane, because we want to keep the back side
VectorSubtract ( vec3_origin , clip - > plane . normal , plane . normal ) ;
plane . dist = - clip - > plane . dist ;
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w = Winding_Clip ( w , & plane , false ) ;
if ( ! w )
return w ;
}
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if ( w - > numpoints < 3 )
{
free ( w ) ;
w = NULL ;
}
if ( ! w )
Sys_FPrintf ( SYS_WRN , " unused plane \n " ) ;
return w ;
}
/*
= = = = = = = = = = = = = = = = =
Brush_SnapPlanepts
= = = = = = = = = = = = = = = = =
*/
void Brush_SnapPlanepts ( brush_t * b )
{
int i , j ;
face_t * f ;
if ( g_PrefsDlg . m_bNoClamp )
return ;
if ( g_qeglobals . d_bSmallGrid )
{
for ( f = b - > brush_faces ; f ; f = f - > next )
for ( i = 0 ; i < 3 ; i + + )
for ( j = 0 ; j < 3 ; j + + )
f - > planepts [ i ] [ j ] = floor ( f - > planepts [ i ] [ j ] / g_qeglobals . d_gridsize + 0.5 ) * g_qeglobals . d_gridsize ;
}
else
{
for ( f = b - > brush_faces ; f ; f = f - > next )
for ( i = 0 ; i < 3 ; i + + )
for ( j = 0 ; j < 3 ; j + + )
f - > planepts [ i ] [ j ] = floor ( f - > planepts [ i ] [ j ] + 0.5 ) ;
}
}
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/*
* * Brush_Build
* *
* * Builds a brush rendering data and also sets the min / max bounds
*/
// TTimo
// added a bConvert flag to convert between old and new brush texture formats
// TTimo
// brush grouping: update the group treeview if necessary
void Brush_Build ( brush_t * b , bool bSnap , bool bMarkMap , bool bConvert , bool bFilterTest )
{
bool bLocalConvert ;
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# ifdef _DEBUG
if ( ! g_qeglobals . m_bBrushPrimitMode & & bConvert )
Sys_Printf ( " Warning : conversion from brush primitive to old brush format not implemented \n " ) ;
# endif
// if bConvert is set and g_qeglobals.bNeedConvert is not, that just means we need convert for this brush only
if ( bConvert & & ! g_qeglobals . bNeedConvert )
{
# ifdef _DEBUG
//++timo FIXME: it's not very clear when this can happen, I guess while dealing with plugins that send brushes
// back and forth in one format or the other .. more when mixing BP / noBP in the same maps.
# endif
bLocalConvert = true ;
g_qeglobals . bNeedConvert = true ;
}
else
bLocalConvert = false ;
/*
* * build the windings and generate the bounding box
*/
Brush_BuildWindings ( b , bSnap ) ;
if ( b - > owner - > model . pRender )
{
const aabb_t * aabb = b - > owner - > model . pRender - > GetAABB ( ) ;
VectorAdd ( aabb - > origin , aabb - > extents , b - > maxs ) ;
VectorSubtract ( aabb - > origin , aabb - > extents , b - > mins ) ;
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}
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//Patch_BuildPoints (b); // does nothing but set b->patchBrush true if the texdef contains SURF_PATCH !
/*
* * move the points and edges if in select mode
*/
if ( g_qeglobals . d_select_mode = = sel_vertex | | g_qeglobals . d_select_mode = = sel_edge )
SetupVertexSelection ( ) ;
if ( b - > itemOwner = = 0 ) //NULL)
Group_AddToProperGroup ( b ) ;
if ( bMarkMap )
{
Sys_MarkMapModified ( ) ;
}
if ( bLocalConvert )
g_qeglobals . bNeedConvert = false ;
// spog - applying filters to brush during brush_build instead of during redraw
if ( bFilterTest )
b - > bFiltered = FilterBrush ( b ) ;
}
/*
= = = = = = = = = = = = = =
Brush_SplitBrushByFace
The incoming brush is NOT freed .
The incoming face is NOT left referenced .
= = = = = = = = = = = = = =
*/
void Brush_SplitBrushByFace ( brush_t * in , face_t * f , brush_t * * front , brush_t * * back , boolean bCaulk )
{
brush_t * b ;
face_t * nf ;
vec3_t temp ;
b = Brush_Clone ( in ) ;
nf = Face_Clone ( f ) ;
nf - > texdef = b - > brush_faces - > texdef ;
if ( bCaulk )
{
nf - > texdef . SetName ( g_pGameDescription - > mCaulkShader . GetBuffer ( ) ) ;
}
nf - > next = b - > brush_faces ;
b - > brush_faces = nf ;
Brush_Build ( b ) ;
Brush_RemoveEmptyFaces ( b ) ;
if ( ! b - > brush_faces )
{ // completely clipped away
Brush_Free ( b ) ;
* back = NULL ;
}
else
{
Entity_LinkBrush ( in - > owner , b ) ;
* back = b ;
}
b = Brush_Clone ( in ) ;
nf = Face_Clone ( f ) ;
// swap the plane winding
VectorCopy ( nf - > planepts [ 0 ] , temp ) ;
VectorCopy ( nf - > planepts [ 1 ] , nf - > planepts [ 0 ] ) ;
VectorCopy ( temp , nf - > planepts [ 1 ] ) ;
nf - > texdef = b - > brush_faces - > texdef ;
if ( bCaulk )
{
nf - > texdef . SetName ( g_pGameDescription - > mCaulkShader . GetBuffer ( ) ) ;
}
nf - > next = b - > brush_faces ;
b - > brush_faces = nf ;
Brush_Build ( b ) ;
Brush_RemoveEmptyFaces ( b ) ;
if ( ! b - > brush_faces )
{ // completely clipped away
Brush_Free ( b ) ;
* front = NULL ;
}
else
{
Entity_LinkBrush ( in - > owner , b ) ;
* front = b ;
}
}
/*
= = = = = = = = = = = = = = = = =
Brush_BestSplitFace
returns the best face to split the brush with .
return NULL if the brush is convex
= = = = = = = = = = = = = = = = =
*/
face_t * Brush_BestSplitFace ( brush_t * b )
{
face_t * face , * f , * bestface ;
winding_t * front , * back ;
int splits , tinywindings , value , bestvalue ;
bestvalue = 999999 ;
bestface = NULL ;
for ( face = b - > brush_faces ; face ; face = face - > next )
{
splits = 0 ;
tinywindings = 0 ;
for ( f = b - > brush_faces ; f ; f = f - > next )
{
if ( f = = face ) continue ;
//
Winding_SplitEpsilon ( f - > face_winding , face - > plane . normal , face - > plane . dist , 0.1f , & front , & back ) ;
if ( ! front )
{
Winding_Free ( back ) ;
}
else if ( ! back )
{
Winding_Free ( front ) ;
}
else
{
splits + + ;
if ( Winding_IsTiny ( front ) ) tinywindings + + ;
if ( Winding_IsTiny ( back ) ) tinywindings + + ;
}
}
if ( splits )
{
value = splits + 50 * tinywindings ;
if ( value < bestvalue )
{
bestvalue = value ;
bestface = face ;
}
}
}
return bestface ;
}
/*
= = = = = = = = = = = = = = = = =
Brush_MakeConvexBrushes
MrE FIXME : this doesn ' t work because the old
Brush_SplitBrushByFace is used
Turns the brush into a minimal number of convex brushes .
If the input brush is convex then it will be returned .
Otherwise the input brush will be freed .
NOTE : the input brush should have windings for the faces .
= = = = = = = = = = = = = = = = =
*/
brush_t * Brush_MakeConvexBrushes ( brush_t * b )
{
brush_t * front , * back , * end ;
face_t * face ;
b - > next = NULL ;
face = Brush_BestSplitFace ( b ) ;
if ( ! face ) return b ;
Brush_SplitBrushByFace ( b , face , & front , & back ) ;
//this should never happen
if ( ! front & & ! back ) return b ;
Brush_Free ( b ) ;
if ( ! front )
return Brush_MakeConvexBrushes ( back ) ;
b = Brush_MakeConvexBrushes ( front ) ;
if ( back )
{
for ( end = b ; end - > next ; end = end - > next ) ;
end - > next = Brush_MakeConvexBrushes ( back ) ;
}
return b ;
}
/*
= = = = = = = = = = = = = = = = =
Brush_Convex
= = = = = = = = = = = = = = = = =
*/
int Brush_Convex ( brush_t * b )
{
face_t * face1 , * face2 ;
for ( face1 = b - > brush_faces ; face1 ; face1 = face1 - > next )
{
if ( ! face1 - > face_winding ) continue ;
for ( face2 = b - > brush_faces ; face2 ; face2 = face2 - > next )
{
if ( face1 = = face2 ) continue ;
if ( ! face2 - > face_winding ) continue ;
if ( Winding_PlanesConcave ( face1 - > face_winding , face2 - > face_winding ,
face1 - > plane . normal , face2 - > plane . normal ,
face1 - > plane . dist , face2 - > plane . dist ) )
{
return false ;
}
}
}
return true ;
}
/*
= = = = = = = = = = = = = = = = =
Brush_MoveVertexes
- The input brush must be convex
- The input brush must have face windings .
- The output brush will be convex .
- Returns true if the WHOLE vertex movement is performed .
= = = = = = = = = = = = = = = = =
*/
// define this to debug the vertex editing mode
# ifdef _DEBUG
//#define DBG_VERT
# endif
# define MAX_MOVE_FACES 64
int Brush_MoveVertex ( brush_t * b , vec3_t vertex , vec3_t delta , vec3_t end , bool bSnap )
{
face_t * f , * face , * newface , * lastface , * nextface ;
face_t * movefaces [ MAX_MOVE_FACES ] ;
int movefacepoints [ MAX_MOVE_FACES ] ;
winding_t * w , tmpw ;
vec3_t start , mid ;
plane_t plane ;
int i , j , k , nummovefaces , result , done ;
float dot , front , back , frac , smallestfrac ;
# ifdef DBG_VERT
Sys_Printf ( " Bursh_MoveVertex: %p vertex: %g %g %g delta: %g %g %g end: %g %g %g snap: %s \n " , b , vertex [ 0 ] , vertex [ 1 ] , vertex [ 2 ] , delta [ 0 ] , delta [ 1 ] , delta [ 2 ] , end [ 0 ] , end [ 1 ] , end [ 2 ] , bSnap ? " true " : " false " ) ;
# endif
result = true ;
//
tmpw . numpoints = 3 ;
tmpw . maxpoints = 3 ;
VectorCopy ( vertex , start ) ;
VectorAdd ( vertex , delta , end ) ;
//snap or not?
if ( bSnap )
for ( i = 0 ; i < 3 ; i + + )
end [ i ] = floor ( end [ i ] / g_qeglobals . d_gridsize + 0.1 ) * g_qeglobals . d_gridsize ;
//
VectorCopy ( end , mid ) ;
//if the start and end are the same
if ( Point_Equal ( start , end , 0.3f ) ) return false ;
//the end point may not be the same as another vertex
for ( face = b - > brush_faces ; face ; face = face - > next )
{
w = face - > face_winding ;
if ( ! w ) continue ;
for ( i = 0 ; i < w - > numpoints ; i + + )
{
if ( Point_Equal ( w - > points [ i ] , end , 0.3f ) )
{
VectorCopy ( vertex , end ) ;
return false ;
}
}
}
//
done = false ;
while ( ! done )
{
//chop off triangles from all brush faces that use the to be moved vertex
//store pointers to these chopped off triangles in movefaces[]
nummovefaces = 0 ;
for ( face = b - > brush_faces ; face ; face = face - > next )
{
w = face - > face_winding ;
if ( ! w ) continue ;
for ( i = 0 ; i < w - > numpoints ; i + + )
{
if ( Point_Equal ( w - > points [ i ] , start , 0.2f ) )
{
if ( face - > face_winding - > numpoints < = 3 )
{
movefacepoints [ nummovefaces ] = i ;
movefaces [ nummovefaces + + ] = face ;
break ;
}
dot = DotProduct ( end , face - > plane . normal ) - face - > plane . dist ;
//if the end point is in front of the face plane
if ( dot > 0.1 )
{
//fanout triangle subdivision
for ( k = i ; k < i + w - > numpoints - 3 ; k + + )
{
VectorCopy ( w - > points [ i ] , tmpw . points [ 0 ] ) ;
VectorCopy ( w - > points [ ( k + 1 ) % w - > numpoints ] , tmpw . points [ 1 ] ) ;
VectorCopy ( w - > points [ ( k + 2 ) % w - > numpoints ] , tmpw . points [ 2 ] ) ;
//
newface = Face_Clone ( face ) ;
//get the original
for ( f = face ; f - > original ; f = f - > original ) ;
newface - > original = f ;
//store the new winding
if ( newface - > face_winding ) Winding_Free ( newface - > face_winding ) ;
newface - > face_winding = Winding_Clone ( & tmpw ) ;
//get the texture information
newface - > pShader = face - > pShader ;
newface - > d_texture = face - > d_texture ;
//add the face to the brush
newface - > next = b - > brush_faces ;
b - > brush_faces = newface ;
//add this new triangle to the move faces
movefacepoints [ nummovefaces ] = 0 ;
movefaces [ nummovefaces + + ] = newface ;
}
//give the original face a new winding
VectorCopy ( w - > points [ ( i - 2 + w - > numpoints ) % w - > numpoints ] , tmpw . points [ 0 ] ) ;
VectorCopy ( w - > points [ ( i - 1 + w - > numpoints ) % w - > numpoints ] , tmpw . points [ 1 ] ) ;
VectorCopy ( w - > points [ i ] , tmpw . points [ 2 ] ) ;
Winding_Free ( face - > face_winding ) ;
face - > face_winding = Winding_Clone ( & tmpw ) ;
//add the original face to the move faces
movefacepoints [ nummovefaces ] = 2 ;
movefaces [ nummovefaces + + ] = face ;
}
else
{
//chop a triangle off the face
VectorCopy ( w - > points [ ( i - 1 + w - > numpoints ) % w - > numpoints ] , tmpw . points [ 0 ] ) ;
VectorCopy ( w - > points [ i ] , tmpw . points [ 1 ] ) ;
VectorCopy ( w - > points [ ( i + 1 ) % w - > numpoints ] , tmpw . points [ 2 ] ) ;
//remove the point from the face winding
Winding_RemovePoint ( w , i ) ;
//get texture crap right
Face_SetColor ( b , face , 1.0 ) ;
for ( j = 0 ; j < w - > numpoints ; j + + )
EmitTextureCoordinates ( w - > points [ j ] , face - > d_texture , face ) ;
//make a triangle face
newface = Face_Clone ( face ) ;
//get the original
for ( f = face ; f - > original ; f = f - > original ) ;
newface - > original = f ;
//store the new winding
if ( newface - > face_winding ) Winding_Free ( newface - > face_winding ) ;
newface - > face_winding = Winding_Clone ( & tmpw ) ;
//get the texture
newface - > pShader = face - > pShader ;
newface - > d_texture = newface - > pShader - > getTexture ( ) ;
// newface->d_texture = QERApp_Texture_ForName2( newface->texdef.name );
//add the face to the brush
newface - > next = b - > brush_faces ;
b - > brush_faces = newface ;
//
movefacepoints [ nummovefaces ] = 1 ;
movefaces [ nummovefaces + + ] = newface ;
}
break ;
}
}
}
//now movefaces contains pointers to triangle faces that
//contain the to be moved vertex
//
done = true ;
VectorCopy ( end , mid ) ;
smallestfrac = 1 ;
for ( face = b - > brush_faces ; face ; face = face - > next )
{
//check if there is a move face that has this face as the original
for ( i = 0 ; i < nummovefaces ; i + + )
{
if ( movefaces [ i ] - > original = = face ) break ;
}
if ( i > = nummovefaces ) continue ;
//check if the original is not a move face itself
for ( j = 0 ; j < nummovefaces ; j + + )
{
if ( face = = movefaces [ j ] ) break ;
}
//if the original is not a move face itself
if ( j > = nummovefaces )
{
memcpy ( & plane , & movefaces [ i ] - > original - > plane , sizeof ( plane_t ) ) ;
}
else
{
k = movefacepoints [ j ] ;
w = movefaces [ j ] - > face_winding ;
VectorCopy ( w - > points [ ( k + 1 ) % w - > numpoints ] , tmpw . points [ 0 ] ) ;
VectorCopy ( w - > points [ ( k + 2 ) % w - > numpoints ] , tmpw . points [ 1 ] ) ;
//
k = movefacepoints [ i ] ;
w = movefaces [ i ] - > face_winding ;
VectorCopy ( w - > points [ ( k + 1 ) % w - > numpoints ] , tmpw . points [ 2 ] ) ;
if ( ! Plane_FromPoints ( tmpw . points [ 0 ] , tmpw . points [ 1 ] , tmpw . points [ 2 ] , & plane ) )
{
VectorCopy ( w - > points [ ( k + 2 ) % w - > numpoints ] , tmpw . points [ 2 ] ) ;
if ( ! Plane_FromPoints ( tmpw . points [ 0 ] , tmpw . points [ 1 ] , tmpw . points [ 2 ] , & plane ) )
//this should never happen otherwise the face merge did a crappy job a previous pass
continue ;
}
}
//now we've got the plane to check agains
front = DotProduct ( start , plane . normal ) - plane . dist ;
back = DotProduct ( end , plane . normal ) - plane . dist ;
//if the whole move is at one side of the plane
if ( front < 0.01 & & back < 0.01 ) continue ;
if ( front > - 0.01 & & back > - 0.01 ) continue ;
//if there's no movement orthogonal to this plane at all
if ( fabs ( front - back ) < 0.001 ) continue ;
//ok first only move till the plane is hit
frac = front / ( front - back ) ;
if ( frac < smallestfrac )
{
mid [ 0 ] = start [ 0 ] + ( end [ 0 ] - start [ 0 ] ) * frac ;
mid [ 1 ] = start [ 1 ] + ( end [ 1 ] - start [ 1 ] ) * frac ;
mid [ 2 ] = start [ 2 ] + ( end [ 2 ] - start [ 2 ] ) * frac ;
smallestfrac = frac ;
}
//
done = false ;
}
//move the vertex
for ( i = 0 ; i < nummovefaces ; i + + )
{
//move vertex to end position
VectorCopy ( mid , movefaces [ i ] - > face_winding - > points [ movefacepoints [ i ] ] ) ;
//create new face plane
for ( j = 0 ; j < 3 ; j + + )
{
VectorCopy ( movefaces [ i ] - > face_winding - > points [ j ] , movefaces [ i ] - > planepts [ j ] ) ;
}
Face_MakePlane ( movefaces [ i ] ) ;
if ( VectorLength ( movefaces [ i ] - > plane . normal ) < 0.1 )
result = false ;
}
//if the brush is no longer convex
if ( ! result | | ! Brush_Convex ( b ) )
{
for ( i = 0 ; i < nummovefaces ; i + + )
{
//move the vertex back to the initial position
VectorCopy ( start , movefaces [ i ] - > face_winding - > points [ movefacepoints [ i ] ] ) ;
//create new face plane
for ( j = 0 ; j < 3 ; j + + )
{
VectorCopy ( movefaces [ i ] - > face_winding - > points [ j ] , movefaces [ i ] - > planepts [ j ] ) ;
}
Face_MakePlane ( movefaces [ i ] ) ;
}
result = false ;
VectorCopy ( start , end ) ;
done = true ;
}
else
{
VectorCopy ( mid , start ) ;
}
//get texture crap right
for ( i = 0 ; i < nummovefaces ; i + + )
{
Face_SetColor ( b , movefaces [ i ] , 1.0 ) ;
for ( j = 0 ; j < movefaces [ i ] - > face_winding - > numpoints ; j + + )
EmitTextureCoordinates ( movefaces [ i ] - > face_winding - > points [ j ] , movefaces [ i ] - > d_texture , movefaces [ i ] ) ;
}
//now try to merge faces with their original faces
lastface = NULL ;
for ( face = b - > brush_faces ; face ; face = nextface )
{
nextface = face - > next ;
if ( ! face - > original )
{
lastface = face ;
continue ;
}
if ( ! Plane_Equal ( & face - > plane , & face - > original - > plane , false ) )
{
lastface = face ;
continue ;
}
w = Winding_TryMerge ( face - > face_winding , face - > original - > face_winding , face - > plane . normal , true ) ;
if ( ! w )
{
lastface = face ;
continue ;
}
Winding_Free ( face - > original - > face_winding ) ;
face - > original - > face_winding = w ;
//get texture crap right
Face_SetColor ( b , face - > original , 1.0 ) ;
for ( j = 0 ; j < face - > original - > face_winding - > numpoints ; j + + )
EmitTextureCoordinates ( face - > original - > face_winding - > points [ j ] , face - > original - > d_texture , face - > original ) ;
//remove the face that was merged with the original
if ( lastface ) lastface - > next = face - > next ;
else b - > brush_faces = face - > next ;
Face_Free ( face ) ;
}
}
return result ;
}
/*
= = = = = = = = = = = = = = = = =
Brush_InsertVertexBetween
= = = = = = = = = = = = = = = = =
*/
int Brush_InsertVertexBetween ( brush_t * b , vec3_t p1 , vec3_t p2 )
{
face_t * face ;
winding_t * w , * neww ;
vec3_t point ;
int i , insert ;
if ( Point_Equal ( p1 , p2 , 0.4f ) )
return false ;
VectorAdd ( p1 , p2 , point ) ;
VectorScale ( point , 0.5f , point ) ;
insert = false ;
//the end point may not be the same as another vertex
for ( face = b - > brush_faces ; face ; face = face - > next )
{
w = face - > face_winding ;
if ( ! w ) continue ;
neww = NULL ;
for ( i = 0 ; i < w - > numpoints ; i + + )
{
if ( ! Point_Equal ( w - > points [ i ] , p1 , 0.1f ) )
continue ;
if ( Point_Equal ( w - > points [ ( i + 1 ) % w - > numpoints ] , p2 , 0.1f ) )
{
neww = Winding_InsertPoint ( w , point , ( i + 1 ) % w - > numpoints ) ;
break ;
}
else if ( Point_Equal ( w - > points [ ( i - 1 + w - > numpoints ) % w - > numpoints ] , p2 , 0.3f ) )
{
neww = Winding_InsertPoint ( w , point , i ) ;
break ;
}
}
if ( neww )
{
Winding_Free ( face - > face_winding ) ;
face - > face_winding = neww ;
insert = true ;
}
}
return insert ;
}
/*
= = = = = = = = = = = = = = = = =
Brush_ResetFaceOriginals
= = = = = = = = = = = = = = = = =
*/
void Brush_ResetFaceOriginals ( brush_t * b )
{
face_t * face ;
for ( face = b - > brush_faces ; face ; face = face - > next )
{
face - > original = NULL ;
}
}
# ifdef ENABLE_GROUPS
/*
= = = = = = = = = = = = = =
Brush_SetEpair
sets an epair for the given brush
= = = = = = = = = = = = = =
*/
void Brush_SetEpair ( brush_t * b , const char * pKey , const char * pValue )
{
if ( g_qeglobals . m_bBrushPrimitMode )
{
if ( b - > patchBrush )
{
Patch_SetEpair ( b - > pPatch , pKey , pValue ) ;
}
else
{
SetKeyValue ( b - > epairs , pKey , pValue ) ;
}
}
else
{
Sys_Printf ( " Can only set key/values in Brush primitive mode \n " ) ;
}
}
2008-06-26 07:52:02 +00:00
/*
2007-11-04 03:51:54 +00:00
= = = = = = = = = = = = = = = = =
Brush_GetKeyValue
= = = = = = = = = = = = = = = = =
*/
const char * Brush_GetKeyValue ( brush_t * b , const char * pKey )
{
if ( g_qeglobals . m_bBrushPrimitMode )
{
if ( b - > patchBrush )
{
return Patch_GetKeyValue ( b - > pPatch , pKey ) ;
}
else
{
return ValueForKey ( b - > epairs , pKey ) ;
}
}
else
{
Sys_Printf ( " Can only set brush/patch key/values in Brush primitive mode \n " ) ;
}
return " " ;
}
# endif
/*
= = = = = = = = = = = = = = = = =
CheckName
temporary stuff , detect potential problems when saving the texture name
= = = = = = = = = = = = = = = = =
*/
void CheckName ( face_t * fa , char * pname )
{
if ( ! strlen ( fa - > texdef . GetName ( ) ) )
{
# ifdef _DEBUG
Sys_Printf ( " WARNING: unexpected texdef.name is empty in Brush.cpp CheckName \n " ) ;
# endif
fa - > texdef . SetName ( SHADER_NOT_FOUND ) ;
strcpy ( pname , SHADER_NOT_FOUND ) ;
return ;
}
// some people manage to get long filename textures (with spaces) in their maps
if ( strchr ( fa - > texdef . GetName ( ) , ' ' ) )
{
char Msg1 [ 1024 ] ;
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2007-11-04 03:51:54 +00:00
sprintf ( Msg1 , " Can't save texture with spaces in name. Rename %s \n NOTE: This message may popup several times .. once for each buggy face detected. " , fa - > texdef . GetName ( ) ) ;
2008-06-26 07:52:02 +00:00
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Sys_Printf ( " %s \n " , Msg1 ) ;
gtk_MessageBox ( g_pParentWnd - > m_pWidget , Msg1 , " Error saving map " , MB_OK ) ;
strcpy ( pname , SHADER_NOT_FOUND ) ;
return ;
}
//++timo FIXME: bug #103494 detection attempt
// TODO: clean this detection part when bug will have disappeared
if ( fa - > texdef . GetName ( ) [ 0 ] = = ' ( ' )
{
2008-06-26 07:52:02 +00:00
const char * text = " Bug #103494 detected, dropping texture. Please report to timo@qeradiant.com if you have a way to reproduce! \n NOTE: this message may popup several times .. once for each buggy face detected. " ;
2007-11-04 03:51:54 +00:00
Sys_Printf ( " %s \n " , text ) ;
gtk_MessageBox ( g_pParentWnd - > m_pWidget , text , " Error saving map " , MB_OK ) ;
// need to cleanup this dead face name or we may loop endlessly
fa - > texdef . SetName ( SHADER_NOT_FOUND ) ;
strcpy ( pname , SHADER_NOT_FOUND ) ;
return ;
}
strcpy ( pname , fa - > texdef . GetName ( ) + 9 ) ; // remove "textures/"
}
/*
= = = = = = = = = = = = =
Brush_Create
Create non - textured blocks for entities
The brush is NOT linked to any list
= = = = = = = = = = = = =
*/
brush_t * Brush_Create ( vec3_t mins , vec3_t maxs , texdef_t * texdef )
{
int i , j ;
vec3_t pts [ 4 ] [ 2 ] ;
face_t * f ;
brush_t * b ;
# if DBG_BP
// brush primitive mode : convert texdef to brushprimit_texdef ?
// most of the time texdef is empty
if ( g_qeglobals . m_bBrushPrimitMode )
{
// check texdef is empty .. if there are cases it's not we need to write some conversion code
if ( texdef - > shift [ 0 ] ! = 0 | | texdef - > shift [ 1 ] ! = 0 | | texdef - > scale [ 0 ] ! = 0 | | texdef - > scale [ 1 ] ! = 0 | | texdef - > rotate ! = 0 )
Sys_Printf ( " Warning : non-zero texdef detected in Brush_Create .. need brush primitive conversion \n " ) ;
}
# endif
for ( i = 0 ; i < 3 ; i + + )
{
if ( maxs [ i ] < mins [ i ] )
Error ( " Brush_InitSolid: backwards " ) ;
}
b = Brush_Alloc ( ) ;
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2007-11-04 03:51:54 +00:00
pts [ 0 ] [ 0 ] [ 0 ] = mins [ 0 ] ;
pts [ 0 ] [ 0 ] [ 1 ] = mins [ 1 ] ;
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2007-11-04 03:51:54 +00:00
pts [ 1 ] [ 0 ] [ 0 ] = mins [ 0 ] ;
pts [ 1 ] [ 0 ] [ 1 ] = maxs [ 1 ] ;
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2007-11-04 03:51:54 +00:00
pts [ 2 ] [ 0 ] [ 0 ] = maxs [ 0 ] ;
pts [ 2 ] [ 0 ] [ 1 ] = maxs [ 1 ] ;
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2007-11-04 03:51:54 +00:00
pts [ 3 ] [ 0 ] [ 0 ] = maxs [ 0 ] ;
pts [ 3 ] [ 0 ] [ 1 ] = mins [ 1 ] ;
2008-06-26 07:52:02 +00:00
2007-11-04 03:51:54 +00:00
for ( i = 0 ; i < 4 ; i + + )
{
pts [ i ] [ 0 ] [ 2 ] = mins [ 2 ] ;
pts [ i ] [ 1 ] [ 0 ] = pts [ i ] [ 0 ] [ 0 ] ;
pts [ i ] [ 1 ] [ 1 ] = pts [ i ] [ 0 ] [ 1 ] ;
pts [ i ] [ 1 ] [ 2 ] = maxs [ 2 ] ;
}
for ( i = 0 ; i < 4 ; i + + )
{
f = Face_Alloc ( ) ;
f - > texdef = * texdef ;
f - > texdef . flags & = ~ SURF_KEEP ;
f - > texdef . contents & = ~ CONTENTS_KEEP ;
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
j = ( i + 1 ) % 4 ;
VectorCopy ( pts [ j ] [ 1 ] , f - > planepts [ 0 ] ) ;
VectorCopy ( pts [ i ] [ 1 ] , f - > planepts [ 1 ] ) ;
VectorCopy ( pts [ i ] [ 0 ] , f - > planepts [ 2 ] ) ;
}
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f = Face_Alloc ( ) ;
f - > texdef = * texdef ;
f - > texdef . flags & = ~ SURF_KEEP ;
f - > texdef . contents & = ~ CONTENTS_KEEP ;
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
VectorCopy ( pts [ 0 ] [ 1 ] , f - > planepts [ 0 ] ) ;
VectorCopy ( pts [ 1 ] [ 1 ] , f - > planepts [ 1 ] ) ;
VectorCopy ( pts [ 2 ] [ 1 ] , f - > planepts [ 2 ] ) ;
f = Face_Alloc ( ) ;
f - > texdef = * texdef ;
f - > texdef . flags & = ~ SURF_KEEP ;
f - > texdef . contents & = ~ CONTENTS_KEEP ;
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
VectorCopy ( pts [ 2 ] [ 0 ] , f - > planepts [ 0 ] ) ;
VectorCopy ( pts [ 1 ] [ 0 ] , f - > planepts [ 1 ] ) ;
VectorCopy ( pts [ 0 ] [ 0 ] , f - > planepts [ 2 ] ) ;
return b ;
}
/*
= = = = = = = = = = = = =
Brush_CreatePyramid
Create non - textured pyramid for light entities
The brush is NOT linked to any list
= = = = = = = = = = = = =
*/
brush_t * Brush_CreatePyramid ( vec3_t mins , vec3_t maxs , texdef_t * texdef )
{
int i ;
//++timo handle new brush primitive ? return here ??
return Brush_Create ( mins , maxs , texdef ) ;
for ( i = 0 ; i < 3 ; i + + )
if ( maxs [ i ] < mins [ i ] )
Error ( " Brush_InitSolid: backwards " ) ;
brush_t * b = Brush_Alloc ( ) ;
vec3_t corners [ 4 ] ;
float fMid = Rad_rint ( mins [ 2 ] + ( Rad_rint ( ( maxs [ 2 ] - mins [ 2 ] ) / 2 ) ) ) ;
corners [ 0 ] [ 0 ] = mins [ 0 ] ;
corners [ 0 ] [ 1 ] = mins [ 1 ] ;
corners [ 0 ] [ 2 ] = fMid ;
corners [ 1 ] [ 0 ] = mins [ 0 ] ;
corners [ 1 ] [ 1 ] = maxs [ 1 ] ;
corners [ 1 ] [ 2 ] = fMid ;
corners [ 2 ] [ 0 ] = maxs [ 0 ] ;
corners [ 2 ] [ 1 ] = maxs [ 1 ] ;
corners [ 2 ] [ 2 ] = fMid ;
corners [ 3 ] [ 0 ] = maxs [ 0 ] ;
corners [ 3 ] [ 1 ] = mins [ 1 ] ;
corners [ 3 ] [ 2 ] = fMid ;
vec3_t top , bottom ;
top [ 0 ] = Rad_rint ( mins [ 0 ] + ( ( maxs [ 0 ] - mins [ 0 ] ) / 2 ) ) ;
top [ 1 ] = Rad_rint ( mins [ 1 ] + ( ( maxs [ 1 ] - mins [ 1 ] ) / 2 ) ) ;
top [ 2 ] = Rad_rint ( maxs [ 2 ] ) ;
VectorCopy ( top , bottom ) ;
bottom [ 2 ] = mins [ 2 ] ;
// sides
for ( i = 0 ; i < 4 ; i + + )
{
face_t * f = Face_Alloc ( ) ;
f - > texdef = * texdef ;
f - > texdef . flags & = ~ SURF_KEEP ;
f - > texdef . contents & = ~ CONTENTS_KEEP ;
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
int j = ( i + 1 ) % 4 ;
VectorCopy ( top , f - > planepts [ 0 ] ) ;
VectorCopy ( corners [ i ] , f - > planepts [ 1 ] ) ;
VectorCopy ( corners [ j ] , f - > planepts [ 2 ] ) ;
f = Face_Alloc ( ) ;
f - > texdef = * texdef ;
f - > texdef . flags & = ~ SURF_KEEP ;
f - > texdef . contents & = ~ CONTENTS_KEEP ;
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
VectorCopy ( bottom , f - > planepts [ 2 ] ) ;
VectorCopy ( corners [ i ] , f - > planepts [ 1 ] ) ;
VectorCopy ( corners [ j ] , f - > planepts [ 0 ] ) ;
}
return b ;
}
/*
= = = = = = = = = = = = =
Brush_MakeSided
Makes the current brush have the given number of 2 d sides
= = = = = = = = = = = = =
*/
void Brush_MakeSided ( int sides )
{
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int i , axis = 0 ;
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vec3_t mins , maxs ;
brush_t * b ;
texdef_t * texdef ;
face_t * f ;
vec3_t mid ;
float width ;
float sv , cv ;
if ( sides < 3 )
{
Sys_Status ( " Bad sides number " , 0 ) ;
return ;
}
if ( sides > = MAX_POINTS_ON_WINDING - 4 )
{
Sys_Printf ( " too many sides. \n " ) ;
return ;
}
if ( ! QE_SingleBrush ( ) )
{
Sys_Status ( " Must have a single brush selected " , 0 ) ;
return ;
}
b = selected_brushes . next ;
VectorCopy ( b - > mins , mins ) ;
VectorCopy ( b - > maxs , maxs ) ;
texdef = & g_qeglobals . d_texturewin . texdef ;
Brush_Free ( b ) ;
if ( g_pParentWnd - > ActiveXY ( ) )
{
switch ( g_pParentWnd - > ActiveXY ( ) - > GetViewType ( ) )
{
case XY : axis = 2 ; break ;
case XZ : axis = 1 ; break ;
case YZ : axis = 0 ; break ;
}
}
else
{
axis = 2 ;
}
// find center of brush
width = 8 ;
for ( i = 0 ; i < 3 ; i + + )
{
mid [ i ] = ( maxs [ i ] + mins [ i ] ) * 0.5 ;
if ( i = = axis ) continue ;
if ( ( maxs [ i ] - mins [ i ] ) * 0.5 > width )
width = ( maxs [ i ] - mins [ i ] ) * 0.5 ;
}
b = Brush_Alloc ( ) ;
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// create top face
f = Face_Alloc ( ) ;
f - > texdef = * texdef ;
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
f - > planepts [ 2 ] [ ( axis + 1 ) % 3 ] = mins [ ( axis + 1 ) % 3 ] ; f - > planepts [ 2 ] [ ( axis + 2 ) % 3 ] = mins [ ( axis + 2 ) % 3 ] ; f - > planepts [ 2 ] [ axis ] = maxs [ axis ] ;
f - > planepts [ 1 ] [ ( axis + 1 ) % 3 ] = maxs [ ( axis + 1 ) % 3 ] ; f - > planepts [ 1 ] [ ( axis + 2 ) % 3 ] = mins [ ( axis + 2 ) % 3 ] ; f - > planepts [ 1 ] [ axis ] = maxs [ axis ] ;
f - > planepts [ 0 ] [ ( axis + 1 ) % 3 ] = maxs [ ( axis + 1 ) % 3 ] ; f - > planepts [ 0 ] [ ( axis + 2 ) % 3 ] = maxs [ ( axis + 2 ) % 3 ] ; f - > planepts [ 0 ] [ axis ] = maxs [ axis ] ;
// create bottom face
f = Face_Alloc ( ) ;
f - > texdef = * texdef ;
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
f - > planepts [ 0 ] [ ( axis + 1 ) % 3 ] = mins [ ( axis + 1 ) % 3 ] ; f - > planepts [ 0 ] [ ( axis + 2 ) % 3 ] = mins [ ( axis + 2 ) % 3 ] ; f - > planepts [ 0 ] [ axis ] = mins [ axis ] ;
f - > planepts [ 1 ] [ ( axis + 1 ) % 3 ] = maxs [ ( axis + 1 ) % 3 ] ; f - > planepts [ 1 ] [ ( axis + 2 ) % 3 ] = mins [ ( axis + 2 ) % 3 ] ; f - > planepts [ 1 ] [ axis ] = mins [ axis ] ;
f - > planepts [ 2 ] [ ( axis + 1 ) % 3 ] = maxs [ ( axis + 1 ) % 3 ] ; f - > planepts [ 2 ] [ ( axis + 2 ) % 3 ] = maxs [ ( axis + 2 ) % 3 ] ; f - > planepts [ 2 ] [ axis ] = mins [ axis ] ;
for ( i = 0 ; i < sides ; i + + )
{
f = Face_Alloc ( ) ;
f - > texdef = * texdef ;
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
sv = sin ( i * 3.14159265 * 2 / sides ) ;
cv = cos ( i * 3.14159265 * 2 / sides ) ;
f - > planepts [ 0 ] [ ( axis + 1 ) % 3 ] = floor ( mid [ ( axis + 1 ) % 3 ] + width * cv + 0.5 ) ;
f - > planepts [ 0 ] [ ( axis + 2 ) % 3 ] = floor ( mid [ ( axis + 2 ) % 3 ] + width * sv + 0.5 ) ;
f - > planepts [ 0 ] [ axis ] = mins [ axis ] ;
f - > planepts [ 1 ] [ ( axis + 1 ) % 3 ] = f - > planepts [ 0 ] [ ( axis + 1 ) % 3 ] ;
f - > planepts [ 1 ] [ ( axis + 2 ) % 3 ] = f - > planepts [ 0 ] [ ( axis + 2 ) % 3 ] ;
f - > planepts [ 1 ] [ axis ] = maxs [ axis ] ;
f - > planepts [ 2 ] [ ( axis + 1 ) % 3 ] = floor ( f - > planepts [ 0 ] [ ( axis + 1 ) % 3 ] - width * sv + 0.5 ) ;
f - > planepts [ 2 ] [ ( axis + 2 ) % 3 ] = floor ( f - > planepts [ 0 ] [ ( axis + 2 ) % 3 ] + width * cv + 0.5 ) ;
f - > planepts [ 2 ] [ axis ] = maxs [ axis ] ;
}
Brush_AddToList ( b , & selected_brushes ) ;
Entity_LinkBrush ( world_entity , b ) ;
Brush_Build ( b ) ;
Sys_UpdateWindows ( W_ALL ) ;
}
/*
= = = = = = = = = = = = =
Brush_Free
Frees the brush with all of its faces and display list .
Unlinks the brush from whichever chain it is in .
Decrements the owner entity ' s brushcount .
Removes owner entity if this was the last brush
unless owner is the world .
Removes from groups
= = = = = = = = = = = = =
*/
void Brush_Free ( brush_t * b , bool bRemoveNode )
{
face_t * f , * next ;
epair_t * ep , * enext ;
// remove from group
if ( bRemoveNode )
Group_RemoveBrush ( b ) ;
// free the patch if it's there
if ( b - > patchBrush )
{
Patch_Delete ( b - > pPatch ) ;
}
// free faces
for ( f = b - > brush_faces ; f ; f = next )
{
next = f - > next ;
Face_Free ( f ) ;
}
// TTimo : free brush epairs
for ( ep = b - > epairs ; ep ; ep = enext )
{
enext = ep - > next ;
free ( ep - > key ) ;
free ( ep - > value ) ;
free ( ep ) ;
}
// unlink from active/selected list
if ( b - > next )
Brush_RemoveFromList ( b ) ;
// unlink from entity list
if ( b - > onext )
Entity_UnlinkBrush ( b ) ;
free ( b ) ;
}
/*
= = = = = = = = = = = = =
Face_MemorySize
= = = = = = = = = = = = =
*/
int Face_MemorySize ( face_t * f )
{
int size = 0 ;
if ( f - > face_winding )
{
// size += _msize(f->face_winding);
size + = sizeof ( vec3_t ) * f - > face_winding - > numpoints + 2 * sizeof ( int ) ;
}
// size += _msize(f);
size + = sizeof ( face_t ) ;
return size ;
}
/*
= = = = = = = = = = = = =
Brush_MemorySize
= = = = = = = = = = = = =
*/
int Brush_MemorySize ( brush_t * b )
{
face_t * f ;
epair_t * ep ;
int size = 0 ;
//
if ( b - > patchBrush )
{
size + = Patch_MemorySize ( b - > pPatch ) ;
}
//
for ( f = b - > brush_faces ; f ; f = f - > next )
{
size + = Face_MemorySize ( f ) ;
}
//
for ( ep = b - > epairs ; ep ; ep = ep - > next )
{
// size += _msize(ep->key);
size + = strlen ( ep - > key ) ;
// size += _msize(ep->value);
size + = strlen ( ep - > value ) ;
// size += _msize(ep);
size + = sizeof ( epair_t ) ;
}
// size += _msize(b);
size + = sizeof ( brush_t ) ;
return size ;
}
/*
= = = = = = = = = = = =
Brush_Clone
Does NOT add the new brush to any lists
= = = = = = = = = = = =
*/
brush_t * Brush_Clone ( brush_t * b )
{
brush_t * n = NULL ;
face_t * f , * nf ;
if ( b - > patchBrush )
{
patchMesh_t * p = Patch_Duplicate ( b - > pPatch ) ;
Brush_RemoveFromList ( p - > pSymbiot ) ;
Entity_UnlinkBrush ( p - > pSymbiot ) ;
n = p - > pSymbiot ;
}
else
{
n = Brush_Alloc ( ) ;
n - > numberId = g_nBrushId + + ;
n - > owner = b - > owner ;
for ( f = b - > brush_faces ; f ; f = f - > next )
{
nf = Face_Clone ( f ) ;
nf - > next = n - > brush_faces ;
n - > brush_faces = nf ;
}
}
return n ;
}
/*
= = = = = = = = = = = =
Brush_Clone
Does NOT add the new brush to any lists
= = = = = = = = = = = =
*/
brush_t * Brush_FullClone ( brush_t * b )
{
brush_t * n = NULL ;
face_t * f , * nf , * f2 , * nf2 ;
int j ;
if ( b - > patchBrush )
{
patchMesh_t * p = Patch_Duplicate ( b - > pPatch ) ;
Brush_RemoveFromList ( p - > pSymbiot ) ;
Entity_UnlinkBrush ( p - > pSymbiot ) ;
n = p - > pSymbiot ;
n - > owner = b - > owner ;
Brush_Build ( n ) ;
}
else
{
n = Brush_Alloc ( ) ;
n - > numberId = g_nBrushId + + ;
n - > owner = b - > owner ;
VectorCopy ( b - > mins , n - > mins ) ;
VectorCopy ( b - > maxs , n - > maxs ) ;
//
for ( f = b - > brush_faces ; f ; f = f - > next )
{
if ( f - > original ) continue ;
nf = Face_FullClone ( f ) ;
nf - > next = n - > brush_faces ;
n - > brush_faces = nf ;
//copy all faces that have the original set to this face
for ( f2 = b - > brush_faces ; f2 ; f2 = f2 - > next )
{
if ( f2 - > original = = f )
{
nf2 = Face_FullClone ( f2 ) ;
nf2 - > next = n - > brush_faces ;
n - > brush_faces = nf2 ;
//set original
nf2 - > original = nf ;
}
}
}
for ( nf = n - > brush_faces ; nf ; nf = nf - > next )
{
Face_SetColor ( n , nf , 1.0 ) ;
if ( nf - > face_winding )
{
if ( g_qeglobals . m_bBrushPrimitMode )
EmitBrushPrimitTextureCoordinates ( nf , nf - > face_winding ) ;
else
{
for ( j = 0 ; j < nf - > face_winding - > numpoints ; j + + )
EmitTextureCoordinates ( nf - > face_winding - > points [ j ] , nf - > d_texture , nf ) ;
}
}
}
}
return n ;
}
// FIXME - spog - finish this later..
/*
bool Triangle_Ray ( vec3_t origin , vec3_t dir , vec3_t p1 , vec3_t p2 , vec3_t p3 )
{
int i ;
vec3_t v1 , v2 , normal [ 3 ] ;
float d ;
//Sys_Printf("p1: %f %f %f\n",p1[0],p1[1],p1[2]);
//Sys_Printf("p2: %f %f %f\n",p2[0],p2[1],p2[2]);
//Sys_Printf("p3: %f %f %f\n",p3[0],p3[1],p3[2]);
//Sys_Printf("origin: %f %f %f\n",origin[0],origin[1],origin[2]);
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// test ray against triangle
// get triangle plane normal
//VectorSubtract(p1, p2, v1);
//VectorSubtract(p1, p3, v2);
//CrossProduct(v1, v2, v1);
// check normal against direction
//if (DotProduct(dir, v1) >= 0)
//{
// generate cone normals
VectorSubtract ( origin , p1 , v1 ) ;
VectorSubtract ( origin , p2 , v2 ) ;
CrossProduct ( v1 , v2 , normal [ 0 ] ) ;
VectorSubtract ( origin , p2 , v1 ) ;
VectorSubtract ( origin , p3 , v2 ) ;
CrossProduct ( v1 , v2 , normal [ 1 ] ) ;
VectorSubtract ( origin , p3 , v1 ) ;
VectorSubtract ( origin , p1 , v2 ) ;
CrossProduct ( v1 , v2 , normal [ 2 ] ) ;
//}
//else
//{
// flip normals if triangle faces away
// Sys_Printf("flipped\n");
// VectorSubtract(origin, p1, v1);
// VectorSubtract(origin, p3, v2);
// CrossProduct(v1, v2, normal[0]);
// VectorSubtract(origin, p3, v1);
// VectorSubtract(origin, p2, v2);
// CrossProduct(v1, v2, normal[1]);
// VectorSubtract(origin, p2, v1);
// VectorSubtract(origin, p1, v2);
// CrossProduct(v1, v2, normal[2]);
//}
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for ( i = 0 ; i < 3 ; i + + )
{
VectorNormalize ( normal [ i ] ) ;
//Sys_Printf("direction: %f %f %f\n",dir[0],dir[1],dir[2]);
//Sys_Printf("normal: %f %f %f\n",normal[i][0],normal[i][1],normal[i][2]);
d = DotProduct ( dir , normal [ i ] ) ;
//Sys_Printf("dotproduct: %f\n",d);
if ( d < 0 )
return false ;
}
return true ;
}
*/
/*
extern int Triangle_Ray ( float orig [ 3 ] , float dir [ 3 ] , bool bCullBack ,
float vert0 [ 3 ] , float vert1 [ 3 ] , float vert2 [ 3 ] ,
double * t , double * u , double * v ) ;
bool Model_Ray ( brush_t * b , vec3_t origin , vec3_t dir , double * t , double * u , double * v )
{
bool bIntersect = false ;
float tBest = FLT_MAX ;
int i , j ;
vec3_t xyz [ 3 ] ;
vec3_t vRay [ 2 ] ;
float angle = FloatForKey ( b - > owner , " angle " ) ; // FIXME: should be set when this entity key is set
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VectorSubtract ( origin , b - > owner - > origin , vRay [ 0 ] ) ;
VectorCopy ( dir , vRay [ 1 ] ) ;
if ( angle > 0 )
{
int i ;
float s , c ;
float x , y ;
s = sin ( - angle / 180 * Q_PI ) ;
c = cos ( - angle / 180 * Q_PI ) ;
for ( i = 0 ; i < 2 ; i + + )
{
x = vRay [ i ] [ 0 ] ;
y = vRay [ i ] [ 1 ] ;
vRay [ i ] [ 0 ] = ( x * c ) - ( y * s ) ;
vRay [ i ] [ 1 ] = ( x * s ) + ( y * c ) ;
}
}
entitymodel * model = b - > owner - > md3Class - > model ;
while ( model ! = NULL )
{
for ( i = 0 ; i < model - > nTriCount ; i + + )
{
for ( j = 0 ; j < 3 ; j + + )
VectorCopy ( model - > pVertList [ model - > pTriList [ i ] . indexes [ j ] ] . v , xyz [ j ] ) ;
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if ( Triangle_Ray ( vRay [ 0 ] , vRay [ 1 ] , true , xyz [ 0 ] , xyz [ 2 ] , xyz [ 1 ] , t , u , v ) )
{
bIntersect = true ;
if ( * t < tBest )
tBest = * t ;
}
}
model = model - > pNext ;
}
if ( bIntersect )
{
* t = tBest ;
return true ;
}
else
{
* t = 0 ;
return false ;
}
}
*/
/*
= = = = = = = = = = = = = =
Brush_Ray
Itersects a ray with a brush
Returns the face hit and the distance along the ray the intersection occured at
Returns NULL and 0 if not hit at all
= = = = = = = = = = = = = =
*/
extern bool Patch_Ray ( patchMesh_t * patch , vec3_t origin , vec3_t dir , double * t , double * u , double * v ) ;
face_t * Brush_Ray ( vec3_t origin , vec3_t dir , brush_t * b , float * dist , int nFlags )
{
face_t * f , * firstface = NULL ;
vec3_t p1 , p2 ;
float frac , d1 , d2 ;
int i ;
if ( b - > owner - > eclass - > fixedsize
& & b - > owner - > model . pSelect
& & ! ( ! IsBrushSelected ( b ) & & ( g_PrefsDlg . m_nEntityShowState & ENTITY_SELECTED_ONLY ) )
& & g_PrefsDlg . m_nEntityShowState ! = ENTITY_BOX )
{
ray_t ray_local ;
vec_t dist_local = FLT_MAX ;
ray_construct_for_vec3 ( & ray_local , origin , dir ) ;
if ( b - > owner - > model . pSelect - > TestRay ( & ray_local , & dist_local ) )
{
* dist = dist_local ;
return b - > brush_faces ;
}
else
{
* dist = 0.0f ;
return NULL ;
}
}
VectorCopy ( origin , p1 ) ;
for ( i = 0 ; i < 3 ; i + + )
p2 [ i ] = p1 [ i ] + dir [ i ] * 2 * g_MaxWorldCoord ;
for ( f = b - > brush_faces ; f ; f = f - > next )
{
d1 = DotProduct ( p1 , f - > plane . normal ) - f - > plane . dist ;
d2 = DotProduct ( p2 , f - > plane . normal ) - f - > plane . dist ;
if ( d1 > = 0 & & d2 > = 0 )
{
* dist = 0 ;
return NULL ; // ray is on front side of face
}
if ( d1 < = 0 & & d2 < = 0 )
continue ;
// clip the ray to the plane
frac = d1 / ( d1 - d2 ) ;
if ( d1 > 0 )
{
firstface = f ;
for ( i = 0 ; i < 3 ; i + + )
p1 [ i ] = p1 [ i ] + frac * ( p2 [ i ] - p1 [ i ] ) ;
}
else
{
for ( i = 0 ; i < 3 ; i + + )
p2 [ i ] = p1 [ i ] + frac * ( p2 [ i ] - p1 [ i ] ) ;
}
}
// find distance p1 is along dir
VectorSubtract ( p1 , origin , p1 ) ;
d1 = DotProduct ( p1 , dir ) ;
* dist = d1 ;
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// new test stuff for patches
if ( ! g_PrefsDlg . m_bPatchBBoxSelect & & b - > patchBrush )
{
double t , u , v ; // t is the distance from origin to point-of-intersection.. er.. i don't know what u and v are
if ( ! Patch_Ray ( b - > pPatch , origin , dir , & t , & u , & v ) )
{
* dist = 0 ;
return NULL ;
}
else
{
* dist = ( float ) t ;
//Sys_Printf("t: %f, u: %f, v: %f\n", t, u, v);
}
}
// IMPORTANT NOTE:
// modifications to the discarding code here should be matched in the selection code
2008-06-26 07:52:02 +00:00
// see Brush_Draw
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// do some last minute filtering
if ( firstface & & nFlags & SF_CAMERA )
{
if ( g_qeglobals . d_savedinfo . exclude & EXCLUDE_CAULK )
{
if ( strstr ( firstface - > texdef . GetName ( ) , " caulk " ) )
{
* dist = 0 ;
return NULL ;
}
}
if ( g_qeglobals . d_savedinfo . exclude & EXCLUDE_BOTCLIP )
{
if ( strstr ( firstface - > texdef . GetName ( ) , " botclip " ) | | strstr ( firstface - > texdef . GetName ( ) , " clipmonster " ) )
{
* dist = 0 ;
return NULL ;
}
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}
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if ( g_qeglobals . d_savedinfo . exclude & EXCLUDE_CLIP )
{
if ( strstr ( firstface - > texdef . GetName ( ) , " clip " ) )
{
* dist = 0 ;
return NULL ;
}
}
}
return firstface ;
}
//PGM
face_t * Brush_Point ( vec3_t origin , brush_t * b )
{
face_t * f ;
float d1 ;
for ( f = b - > brush_faces ; f ; f = f - > next )
{
d1 = DotProduct ( origin , f - > plane . normal ) - f - > plane . dist ;
if ( d1 > 0 )
{
return NULL ; // point is on front side of face
}
}
return b - > brush_faces ;
}
//PGM
void Brush_AddToList ( brush_t * b , brush_t * blist )
{
if ( b - > next | | b - > prev )
Error ( " Brush_AddToList: already linked " ) ;
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if ( blist = = & selected_brushes | | blist = = & active_brushes )
{
if ( b - > patchBrush & & blist = = & selected_brushes )
{
Patch_Select ( b - > pPatch ) ;
}
}
b - > next = blist - > next ;
blist - > next - > prev = b ;
blist - > next = b ;
b - > prev = blist ;
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// TTimo messaging
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DispatchRadiantMsg ( RADIANT_SELECTION ) ;
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}
void Brush_RemoveFromList ( brush_t * b )
{
if ( ! b - > next | | ! b - > prev )
Error ( " Brush_RemoveFromList: not linked " ) ;
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if ( b - > patchBrush )
{
Patch_Deselect ( b - > pPatch ) ;
}
b - > next - > prev = b - > prev ;
b - > prev - > next = b - > next ;
b - > next = b - > prev = NULL ;
}
/*
= = = = = = = = = = = = = = =
SetFaceTexdef
Doesn ' t set the curve flags
NOTE : ( TTimo )
never trust f - > d_texture here , f - > texdef and f - > d_texture are out of sync when called by Brush_SetTexture
use Texture_ForName ( ) to find the right shader
FIXME : send the right shader ( qtexture_t * ) in the parameters ?
TTimo : surface plugin , added an IPluginTexdef * parameter
if not NULL , get - > Copy ( ) of it into the face ( and remember to hook )
if NULL , ask for a default
TTimo - shader code cleanup
added IShader * parameter
= = = = = = = = = = = = = = =
*/
void SetFaceTexdef2 ( brush_t * b , face_t * f , IShader * pShader , texdef_t * texdef , brushprimit_texdef_t * brushprimit_texdef , bool bFitScale , IPluginTexdef * pPlugTexdef ) {
int oldFlags ;
int oldContents ;
face_t * tf ;
oldFlags = f - > texdef . flags ;
oldContents = f - > texdef . contents ;
if ( g_qeglobals . m_bBrushPrimitMode )
{
f - > texdef = * texdef ;
ConvertTexMatWithQTexture ( brushprimit_texdef , NULL , & f - > brushprimit_texdef , QERApp_Shader_ForName ( f - > texdef . GetName ( ) ) - > getTexture ( ) ) ;
}
else
if ( bFitScale )
{
f - > texdef = * texdef ;
// fit the scaling of the texture on the actual plane
vec3_t p1 , p2 , p3 ; // absolute coordinates
// compute absolute coordinates
ComputeAbsolute ( f , p1 , p2 , p3 ) ;
// compute the scale
vec3_t vx , vy ;
VectorSubtract ( p2 , p1 , vx ) ;
VectorNormalize ( vx , vx ) ;
VectorSubtract ( p3 , p1 , vy ) ;
VectorNormalize ( vy , vy ) ;
// assign scale
VectorScale ( vx , texdef - > scale [ 0 ] , vx ) ;
VectorScale ( vy , texdef - > scale [ 1 ] , vy ) ;
VectorAdd ( p1 , vx , p2 ) ;
VectorAdd ( p1 , vy , p3 ) ;
// compute back shift scale rot
AbsoluteToLocal ( f - > plane , f , p1 , p2 , p3 ) ;
}
else
f - > texdef = * texdef ;
f - > texdef . flags = ( f - > texdef . flags & ~ SURF_KEEP ) | ( oldFlags & SURF_KEEP ) ;
f - > texdef . contents = ( f - > texdef . contents & ~ CONTENTS_KEEP ) | ( oldContents & CONTENTS_KEEP ) ;
// if this is a curve face, set all other curve faces to the same texdef
if ( f - > texdef . flags & SURF_CURVE )
{
for ( tf = b - > brush_faces ; tf ; tf = tf - > next )
{
if ( tf - > texdef . flags & SURF_CURVE )
tf - > texdef = f - > texdef ;
}
}
}
/*
= = = = = = = = = = = = = = =
SetFaceTexdef
Doesn ' t set the curve flags
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NOTE : ( TTimo )
never trust f - > d_texture here , f - > texdef and f - > d_texture are out of sync when called by Brush_SetTexture
use Texture_ForName ( ) to find the right shader
FIXME : send the right shader ( qtexture_t * ) in the parameters ?
2008-06-26 07:52:02 +00:00
2007-11-04 03:51:54 +00:00
TTimo : surface plugin , added an IPluginTexdef * parameter
if not NULL , get - > Copy ( ) of it into the face ( and remember to hook )
if NULL , ask for a default
= = = = = = = = = = = = = = =
*/
void SetFaceTexdef ( face_t * f , texdef_t * texdef , brushprimit_texdef_t * brushprimit_texdef , bool bFitScale , IPluginTexdef * pPlugTexdef ) {
int oldFlags ;
int oldContents ;
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oldFlags = f - > texdef . flags ;
oldContents = f - > texdef . contents ;
if ( strcmp ( f - > texdef . GetName ( ) , texdef - > GetName ( ) ) ! = 0 ) // set shader here instead of Brush_Build
Face_SetShader ( f , texdef - > GetName ( ) ) ;
if ( g_qeglobals . m_bBrushPrimitMode )
{
f - > texdef = * texdef ;
ConvertTexMatWithQTexture ( brushprimit_texdef , NULL , & f - > brushprimit_texdef , QERApp_Shader_ForName ( f - > texdef . GetName ( ) ) - > getTexture ( ) ) ;
}
else
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{
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if ( bFitScale )
{
f - > texdef = * texdef ;
// fit the scaling of the texture on the actual plane
vec3_t p1 , p2 , p3 ; // absolute coordinates
// compute absolute coordinates
ComputeAbsolute ( f , p1 , p2 , p3 ) ;
// compute the scale
vec3_t vx , vy ;
VectorSubtract ( p2 , p1 , vx ) ;
VectorNormalize ( vx , vx ) ;
VectorSubtract ( p3 , p1 , vy ) ;
VectorNormalize ( vy , vy ) ;
// assign scale
VectorScale ( vx , texdef - > scale [ 0 ] , vx ) ;
VectorScale ( vy , texdef - > scale [ 1 ] , vy ) ;
VectorAdd ( p1 , vx , p2 ) ;
VectorAdd ( p1 , vy , p3 ) ;
// compute back shift scale rot
AbsoluteToLocal ( f - > plane , f , p1 , p2 , p3 ) ;
}
else
{
f - > texdef = * texdef ;
}
}
f - > texdef . flags = ( f - > texdef . flags & ~ SURF_KEEP ) | ( oldFlags & SURF_KEEP ) ;
f - > texdef . contents = ( f - > texdef . contents & ~ CONTENTS_KEEP ) | ( oldContents & CONTENTS_KEEP ) ;
}
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# ifdef _DEBUG
void Brush_SetTexture2 ( brush_t * b , IShader * pShader , texdef_t * texdef , brushprimit_texdef_t * brushprimit_texdef , bool bFitScale , IPluginTexdef * pTexdef )
{
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for ( face_t * f = b - > brush_faces ; f ; f = f - > next )
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SetFaceTexdef2 ( b , f , pShader , texdef , brushprimit_texdef , bFitScale , pTexdef ) ;
Brush_Build ( b ) ;
if ( b - > patchBrush )
{
Patch_SetTexture ( b - > pPatch , texdef , pTexdef ) ;
b - > bFiltered = FilterBrush ( b ) ;
}
}
# endif
void Brush_SetTexture ( brush_t * b , texdef_t * texdef , brushprimit_texdef_t * brushprimit_texdef , bool bFitScale , IPluginTexdef * pTexdef )
{
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for ( face_t * f = b - > brush_faces ; f ; f = f - > next )
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SetFaceTexdef ( f , texdef , brushprimit_texdef , bFitScale , pTexdef ) ;
Brush_Build ( b ) ;
if ( b - > patchBrush )
{
Patch_SetTexture ( b - > pPatch , texdef , pTexdef ) ;
b - > bFiltered = FilterBrush ( b ) ;
}
}
qboolean ClipLineToFace ( vec3_t p1 , vec3_t p2 , face_t * f )
{
float d1 , d2 , fr ;
int i ;
float * v ;
d1 = DotProduct ( p1 , f - > plane . normal ) - f - > plane . dist ;
d2 = DotProduct ( p2 , f - > plane . normal ) - f - > plane . dist ;
if ( d1 > = 0 & & d2 > = 0 )
return false ; // totally outside
if ( d1 < = 0 & & d2 < = 0 )
return true ; // totally inside
fr = d1 / ( d1 - d2 ) ;
if ( d1 > 0 )
v = p1 ;
else
v = p2 ;
for ( i = 0 ; i < 3 ; i + + )
v [ i ] = p1 [ i ] + fr * ( p2 [ i ] - p1 [ i ] ) ;
return true ;
}
int AddPlanept ( float * f )
{
int i ;
for ( i = 0 ; i < g_qeglobals . d_num_move_points ; i + + )
if ( g_qeglobals . d_move_points [ i ] = = f )
return 0 ;
g_qeglobals . d_move_points [ g_qeglobals . d_num_move_points + + ] = f ;
return 1 ;
}
/*
= = = = = = = = = = = = = =
Brush_SelectFaceForDragging
Adds the faces planepts to move_points , and
rotates and adds the planepts of adjacent face if shear is set
= = = = = = = = = = = = = =
*/
void Brush_SelectFaceForDragging ( brush_t * b , face_t * f , qboolean shear )
{
int i ;
face_t * f2 ;
winding_t * w ;
float d ;
brush_t * b2 ;
int c ;
if ( b - > owner - > eclass - > fixedsize )
return ;
c = 0 ;
for ( i = 0 ; i < 3 ; i + + )
c + = AddPlanept ( f - > planepts [ i ] ) ;
if ( c = = 0 )
return ; // already completely added
// select all points on this plane in all brushes the selection
for ( b2 = selected_brushes . next ; b2 ! = & selected_brushes ; b2 = b2 - > next )
{
if ( b2 = = b )
continue ;
for ( f2 = b2 - > brush_faces ; f2 ; f2 = f2 - > next )
{
for ( i = 0 ; i < 3 ; i + + )
if ( fabs ( DotProduct ( f2 - > planepts [ i ] , f - > plane . normal )
- f - > plane . dist ) > ON_EPSILON )
break ;
if ( i = = 3 )
{ // move this face as well
Brush_SelectFaceForDragging ( b2 , f2 , shear ) ;
break ;
}
}
}
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// if shearing, take all the planes adjacent to
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// selected faces and rotate their points so the
// edge clipped by a selcted face has two of the points
if ( ! shear )
return ;
for ( f2 = b - > brush_faces ; f2 ; f2 = f2 - > next )
{
if ( f2 = = f )
continue ;
w = Brush_MakeFaceWinding ( b , f2 ) ;
if ( ! w )
continue ;
// any points on f will become new control points
for ( i = 0 ; i < w - > numpoints ; i + + )
{
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d = DotProduct ( w - > points [ i ] , f - > plane . normal )
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- f - > plane . dist ;
if ( d > - ON_EPSILON & & d < ON_EPSILON )
break ;
}
//
// if none of the points were on the plane,
// leave it alone
//
if ( i ! = w - > numpoints )
{
if ( i = = 0 )
{ // see if the first clockwise point was the
// last point on the winding
d = DotProduct ( w - > points [ w - > numpoints - 1 ]
, f - > plane . normal ) - f - > plane . dist ;
if ( d > - ON_EPSILON & & d < ON_EPSILON )
i = w - > numpoints - 1 ;
}
AddPlanept ( f2 - > planepts [ 0 ] ) ;
VectorCopy ( w - > points [ i ] , f2 - > planepts [ 0 ] ) ;
if ( + + i = = w - > numpoints )
i = 0 ;
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// see if the next point is also on the plane
d = DotProduct ( w - > points [ i ]
, f - > plane . normal ) - f - > plane . dist ;
if ( d > - ON_EPSILON & & d < ON_EPSILON )
AddPlanept ( f2 - > planepts [ 1 ] ) ;
VectorCopy ( w - > points [ i ] , f2 - > planepts [ 1 ] ) ;
if ( + + i = = w - > numpoints )
i = 0 ;
// the third point is never on the plane
VectorCopy ( w - > points [ i ] , f2 - > planepts [ 2 ] ) ;
}
free ( w ) ;
}
}
/*
= = = = = = = = = = = = = =
Brush_SideSelect
The mouse click did not hit the brush , so grab one or more side
planes for dragging
= = = = = = = = = = = = = =
*/
void Brush_SideSelect ( brush_t * b , vec3_t origin , vec3_t dir
, qboolean shear )
{
face_t * f , * f2 ;
vec3_t p1 , p2 ;
for ( f = b - > brush_faces ; f ; f = f - > next )
{
VectorCopy ( origin , p1 ) ;
VectorMA ( origin , 2 * g_MaxWorldCoord , dir , p2 ) ;
for ( f2 = b - > brush_faces ; f2 ; f2 = f2 - > next )
{
if ( f2 = = f )
continue ;
ClipLineToFace ( p1 , p2 , f2 ) ;
}
if ( f2 )
continue ;
if ( VectorCompare ( p1 , origin ) )
continue ;
if ( ClipLineToFace ( p1 , p2 , f ) )
continue ;
Brush_SelectFaceForDragging ( b , f , shear ) ;
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}
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}
bool g_bBuildWindingsNoTexBuild = false ;
void Brush_SetBuildWindingsNoTexBuild ( bool bBuild )
{
g_bBuildWindingsNoTexBuild = bBuild ;
}
// TTimo: don't rebuild pShader and d_texture if it doesn't seem necessary
// saves quite a lot of time, but on the other hand we've gotta make sure we clean the d_texture in some cases
// ie when we want to update a shader
// default will make Radiant rebuild the texture, but it can be turned off by setting the flag g_bBuildWindingsNoTexBuild
void Brush_BuildWindings ( brush_t * b , bool bSnap )
{
winding_t * w ;
face_t * face ;
vec_t v ;
if ( bSnap )
Brush_SnapPlanepts ( b ) ;
// clear the mins/maxs bounds
b - > mins [ 0 ] = b - > mins [ 1 ] = b - > mins [ 2 ] = 99999 ;
b - > maxs [ 0 ] = b - > maxs [ 1 ] = b - > maxs [ 2 ] = - 99999 ;
Brush_MakeFacePlanes ( b ) ;
face = b - > brush_faces ;
float fCurveColor = 1.0 ;
for ( ; face ; face = face - > next )
{
int i , j ;
free ( face - > face_winding ) ;
w = face - > face_winding = Brush_MakeFaceWinding ( b , face ) ;
if ( ! g_bBuildWindingsNoTexBuild | | ! face - > d_texture )
{
# ifdef _DEBUG
// if there's no d_texture, then we expect pShader to be empty
if ( ! face - > d_texture & & face - > pShader )
Sys_FPrintf ( SYS_ERR , " ERROR: unexpected face->pShader != NULL with face->d_texture == NULL in Brush_BuildWindings \n " ) ;
# endif
if ( ( ! face - > d_texture & & ! face - > pShader ) | | ! face - > pShader )
{
// NOTE TTimo
// patch 84 for bug 253 doesn't dec ref the potential face->pShader
// add a debug check to make sure this is actually not necessary
# ifdef _DEBUG
if ( face - > pShader )
{
Sys_FPrintf ( SYS_ERR , " ERROR: face->pShader != NULL in Brush_BuildWindings \n " ) ;
}
# endif
face - > pShader = QERApp_Shader_ForName ( face - > texdef . GetName ( ) ) ;
face - > pShader - > IncRef ( ) ;
face - > d_texture = face - > pShader - > getTexture ( ) ;
}
}
if ( ! w )
continue ;
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for ( i = 0 ; i < w - > numpoints ; i + + )
{
// add to bounding box
for ( j = 0 ; j < 3 ; j + + )
{
v = w - > points [ i ] [ j ] ;
if ( v > b - > maxs [ j ] )
b - > maxs [ j ] = v ;
if ( v < b - > mins [ j ] )
b - > mins [ j ] = v ;
}
}
Face_SetColor ( b , face , fCurveColor ) ;
fCurveColor - = .10f ;
if ( fCurveColor < = 0 )
fCurveColor = 1.0f ;
// computing ST coordinates for the windings
if ( g_qeglobals . m_bBrushPrimitMode )
{
if ( g_qeglobals . bNeedConvert )
{
// we have parsed old brushes format and need conversion
// convert old brush texture representation to new format
FaceToBrushPrimitFace ( face ) ;
# ifdef _DEBUG
// use old texture coordinates code to check against
for ( i = 0 ; i < w - > numpoints ; i + + )
EmitTextureCoordinates ( w - > points [ i ] , face - > d_texture , face ) ;
# endif
}
// use new texture representation to compute texture coordinates
// in debug mode we will check against old code and warn if there are differences
EmitBrushPrimitTextureCoordinates ( face , w ) ;
}
else
{
if ( g_qeglobals . bNeedConvert )
{
BrushPrimitFaceToFace ( face ) ;
/*
// we have parsed brush primitives and need conversion back to standard format
// NOTE: converting back is a quick hack, there's some information lost and we can't do anything about it
// FIXME: if we normalize the texture matrix to a standard 2x2 size, we end up with wrong scaling
// I tried various tweaks, no luck .. seems shifting is lost
brushprimit_texdef_t aux ;
ConvertTexMatWithQTexture ( & face - > brushprimit_texdef , face - > d_texture , & aux , NULL ) ;
TexMatToFakeTexCoords ( aux . coords , face - > texdef . shift , & face - > texdef . rotate , face - > texdef . scale ) ;
face - > texdef . scale [ 0 ] / = 2.0 ;
face - > texdef . scale [ 1 ] / = 2.0 ;
*/
}
for ( i = 0 ; i < w - > numpoints ; i + + )
EmitTextureCoordinates ( w - > points [ i ] , face - > d_texture , face ) ;
}
}
}
/*
= = = = = = = = = = = = = = = = = =
Brush_RemoveEmptyFaces
Frees any overconstraining faces
= = = = = = = = = = = = = = = = = =
*/
void Brush_RemoveEmptyFaces ( brush_t * b )
{
face_t * f , * next ;
f = b - > brush_faces ;
b - > brush_faces = NULL ;
for ( ; f ; f = next )
{
next = f - > next ;
if ( ! f - > face_winding )
Face_Free ( f ) ;
else
{
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
}
}
}
void Brush_SnapToGrid ( brush_t * pb )
{
face_t * f ;
vec3_t temp ;
vec3_t diff [ 2 ] ;
int mult [ 3 ] ;
int i , j , n ;
// TTimo: some brushes are "special" and should not be snapped
// specially fixed-size entity ones
if ( pb - > owner - > eclass - > fixedsize )
{
// save current origin
VectorCopy ( pb - > owner - > origin , temp ) ;
// snap the origin
VectorFSnap ( pb - > owner - > origin , g_qeglobals . d_gridsize ) ;
// return if amount is zero
if ( VectorCompare ( pb - > owner - > origin , temp ) )
return ;
// transform brush faces same amount
VectorSubtract ( pb - > owner - > origin , temp , temp ) ;
for ( f = pb - > brush_faces ; f ; f = f - > next )
{
for ( i = 0 ; i < 3 ; i + + )
VectorAdd ( f - > planepts [ i ] , temp , f - > planepts [ i ] ) ;
}
}
else
{
for ( f = pb - > brush_faces ; f ; f = f - > next )
{
for ( j = 0 ; j < 2 ; j + + )
{
// spog - move planepts apart just far enough to avoid snapping two together
VectorSubtract ( f - > planepts [ j + 1 ] , f - > planepts [ j ] , diff [ j ] ) ;
for ( i = 0 ; i < 3 ; i + + )
{
if ( diff [ j ] [ i ] = = 0.0f )
mult [ i ] = 2 ; // next value up from 1
else // multiplier = gridsize / component difference, rounded up
mult [ i ] = ( int ) ceil ( fabs ( g_qeglobals . d_gridsize / diff [ j ] [ i ] ) ) ;
}
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if ( mult [ 0 ] > 1 & & mult [ 1 ] > 1 & & mult [ 2 ] > 1 ) // if all multipliers are greater than 1
{
n = ( mult [ 0 ] > = mult [ 1 ] & & mult [ 0 ] > = mult [ 2 ] ) ? 0 : ( mult [ 1 ] > = mult [ 0 ] & & mult [ 1 ] > = mult [ 2 ] ) ? 1 : 2 ;
for ( i = 0 ; i < 3 ; i + + )
diff [ j ] [ i ] * = mult [ n ] ; // multiply difference by multiplier of smallest component
}
VectorAdd ( f - > planepts [ j ] , diff [ j ] , f - > planepts [ j + 1 ] ) ;
}
for ( i = 0 ; i < 3 ; i + + )
VectorFSnap ( f - > planepts [ i ] , g_qeglobals . d_gridsize ) ;
}
}
Brush_Build ( pb , true , true , false , false ) ; // don't filter
}
void Brush_Rotate ( brush_t * b , vec3_t vAngle , vec3_t vOrigin , bool bBuild )
{
for ( face_t * f = b - > brush_faces ; f ; f = f - > next )
{
for ( int i = 0 ; i < 3 ; i + + )
{
VectorRotateOrigin ( f - > planepts [ i ] , vAngle , vOrigin , f - > planepts [ i ] ) ;
}
}
if ( bBuild )
{
Brush_Build ( b , false , false , false , false ) ; // don't filter
}
}
void Brush_Center ( brush_t * b , vec3_t vNewCenter )
{
vec3_t vMid ;
// get center of the brush
for ( int j = 0 ; j < 3 ; j + + )
{
vMid [ j ] = b - > mins [ j ] + fabs ( ( b - > maxs [ j ] - b - > mins [ j ] ) * 0.5 ) ;
}
// calc distance between centers
VectorSubtract ( vNewCenter , vMid , vMid ) ;
Brush_Move ( b , vMid , true ) ;
}
void Brush_Resize ( brush_t * b , vec3_t vMin , vec3_t vMax )
{
face_t * f ;
texdef_t texdef ;
int i ;
short box [ 3 ] [ 2 ] = { { 0 , 1 } , { 2 , 0 } , { 1 , 2 } } ;
for ( i = 0 ; i < 3 ; i + + )
if ( vMax [ i ] < vMin [ i ] )
Error ( " Brush_Resize: invalid input " ) ;
if ( b - > brush_faces ! = NULL )
texdef = b - > brush_faces - > texdef ;
else
texdef = g_qeglobals . d_texturewin . texdef ;
while ( b - > brush_faces ! = NULL )
{
f = b - > brush_faces - > next ;
Face_Free ( b - > brush_faces ) ;
b - > brush_faces = f ;
}
for ( i = 0 ; i < 3 ; i + + )
{
f = b - > brush_faces ;
b - > brush_faces = Face_Alloc ( ) ;
b - > brush_faces - > next = f ;
f = b - > brush_faces ;
f - > texdef = texdef ;
VectorCopy ( vMax , f - > planepts [ 0 ] ) ;
VectorCopy ( vMax , f - > planepts [ 1 ] ) ;
VectorCopy ( vMax , f - > planepts [ 2 ] ) ;
f - > planepts [ 2 ] [ box [ i ] [ 0 ] ] = vMin [ box [ i ] [ 0 ] ] ;
f - > planepts [ 1 ] [ box [ i ] [ 1 ] ] = vMin [ box [ i ] [ 1 ] ] ;
}
for ( i = 0 ; i < 3 ; i + + )
{
f = b - > brush_faces ;
b - > brush_faces = Face_Alloc ( ) ;
b - > brush_faces - > next = f ;
f = b - > brush_faces ;
f - > texdef = texdef ;
VectorCopy ( vMin , f - > planepts [ 0 ] ) ;
VectorCopy ( vMin , f - > planepts [ 1 ] ) ;
VectorCopy ( vMin , f - > planepts [ 2 ] ) ;
f - > planepts [ 1 ] [ box [ i ] [ 0 ] ] = vMax [ box [ i ] [ 0 ] ] ;
f - > planepts [ 2 ] [ box [ i ] [ 1 ] ] = vMax [ box [ i ] [ 1 ] ] ;
}
}
void FacingVectors ( entity_t * e , vec3_t forward , vec3_t right , vec3_t up )
{
int angleVal ;
vec3_t angles ;
angleVal = IntForKey ( e , " angle " ) ;
if ( angleVal = = - 1 ) // up
{
VectorSet ( angles , 270 , 0 , 0 ) ;
}
else if ( angleVal = = - 2 ) // down
{
VectorSet ( angles , 90 , 0 , 0 ) ;
}
else
{
VectorSet ( angles , 0 , angleVal , 0 ) ;
}
AngleVectors ( angles , forward , right , up ) ;
}
void Brush_DrawFacingAngle ( brush_t * b , entity_t * e )
{
vec3_t forward , right , up ;
vec3_t endpoint , tip1 , tip2 ;
vec3_t start ;
float dist ;
VectorAdd ( e - > brushes . onext - > mins , e - > brushes . onext - > maxs , start ) ;
VectorScale ( start , 0.5 , start ) ;
dist = ( b - > maxs [ 0 ] - start [ 0 ] ) * 2.5 ;
FacingVectors ( e , forward , right , up ) ;
VectorMA ( start , dist , forward , endpoint ) ;
dist = ( b - > maxs [ 0 ] - start [ 0 ] ) * 0.5 ;
VectorMA ( endpoint , - dist , forward , tip1 ) ;
VectorMA ( tip1 , - dist , up , tip1 ) ;
VectorMA ( tip1 , 2 * dist , up , tip2 ) ;
qglColor4f ( 1 , 1 , 1 , 1 ) ;
qglLineWidth ( 4 ) ;
qglBegin ( GL_LINES ) ;
qglVertex3fv ( start ) ;
qglVertex3fv ( endpoint ) ;
qglVertex3fv ( endpoint ) ;
qglVertex3fv ( tip1 ) ;
qglVertex3fv ( endpoint ) ;
qglVertex3fv ( tip2 ) ;
qglEnd ( ) ;
qglLineWidth ( 1 ) ;
}
void Brush_FaceDraw ( face_t * face , int nGLState )
{
const winding_t * w = face - > face_winding ;
if ( w = = NULL ) return ;
if ( nGLState & DRAW_GL_LIGHTING & & g_PrefsDlg . m_bGLLighting )
qglNormal3fv ( face - > plane . normal ) ;
/*
if ( mode & DRAW_GL_TEXTURE_2D )
qglTexCoordPointer ( 2 , GL_FLOAT , 5 , & w - > points [ 3 ] ) ;
qglVertexPointer ( 3 , GL_FLOAT , 5 , w - > points ) ;
if ( mode & DRAW_GL_FILL )
qglDrawArrays ( GL_TRIANGLE_FAN , 0 , w - > numpoints ) ;
else
qglDrawArrays ( GL_POLYGON , 0 , w - > numpoints ) ;
*/
if ( nGLState & DRAW_GL_FILL )
qglBegin ( GL_TRIANGLE_FAN ) ;
else
qglBegin ( GL_POLYGON ) ;
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for ( int i = 0 ; i < w - > numpoints ; i + + )
{
if ( nGLState & DRAW_GL_TEXTURE_2D )
qglTexCoord2fv ( & w - > points [ i ] [ 3 ] ) ;
qglVertex3fv ( w - > points [ i ] ) ;
}
qglEnd ( ) ;
}
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# define Q2_SURF_TRANS33 0x00000010
# define Q2_SURF_TRANS66 0x00000020
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void Brush_Draw ( brush_t * b )
{
face_t * face ;
int order ;
qtexture_t * prev = 0 ;
winding_t * w ;
int nDrawMode = g_pParentWnd - > GetCamWnd ( ) - > Camera ( ) - > draw_mode ;
int nGLState = g_pParentWnd - > GetCamWnd ( ) - > Camera ( ) - > draw_glstate ;
GLfloat material [ 4 ] , identity [ 4 ] ;
VectorSet ( identity , 0.8f , 0.8f , 0.8f ) ;
IShader * pShader ;
qglPushClientAttrib ( GL_CLIENT_VERTEX_ARRAY_BIT ) ;
qglDisableClientState ( GL_NORMAL_ARRAY ) ;
// guarantee the texture will be set first
bool bTrans ;
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float transVal ;
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prev = NULL ;
for ( face = b - > brush_faces , order = 0 ; face ; face = face - > next , order + + )
{
w = face - > face_winding ;
if ( ! w )
{
continue ; // freed face
}
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bTrans = ( face - > pShader - > getFlags ( ) & QER_TRANS ) ;
transVal = face - > pShader - > getTrans ( ) ;
// try to read the texture def surface flags to get trans
if ( ! bTrans ) {
if ( face - > texdef . flags & Q2_SURF_TRANS33 ) {
bTrans = true ;
transVal = 0.33 ;
} else if ( face - > texdef . flags & Q2_SURF_TRANS66 ) {
bTrans = true ;
transVal = 0.66 ;
}
}
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if ( bTrans & & ! ( nGLState & DRAW_GL_BLEND ) )
continue ;
if ( ! bTrans & & nGLState & DRAW_GL_BLEND )
continue ;
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// IMPORTANT NOTE:
// modifications to the discarding code here should be matched in the selection code
// see Brush_Ray
if ( g_qeglobals . d_savedinfo . exclude & EXCLUDE_CAULK )
{
if ( strstr ( face - > texdef . GetName ( ) , " caulk " ) )
continue ;
}
if ( g_qeglobals . d_savedinfo . exclude & EXCLUDE_BOTCLIP )
{
if ( strstr ( face - > texdef . GetName ( ) , " botclip " ) | | strstr ( face - > texdef . GetName ( ) , " clipmonster " ) )
continue ;
}
if ( g_qeglobals . d_savedinfo . exclude & EXCLUDE_CLIP )
{
if ( strstr ( face - > texdef . GetName ( ) , " clip " ) )
continue ;
}
if ( nGLState & DRAW_GL_TEXTURE_2D & & face - > d_texture - > name [ 0 ] = = ' ( ' )
{
prev = NULL ;
qglDisable ( GL_TEXTURE_2D ) ;
}
else if ( nGLState & DRAW_GL_TEXTURE_2D & & ( nDrawMode = = cd_texture | | nDrawMode = = cd_light ) & & face - > d_texture ! = prev )
{
// set the texture for this face
prev = face - > d_texture ;
qglBindTexture ( GL_TEXTURE_2D , face - > d_texture - > texture_number ) ;
}
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if ( nGLState & DRAW_GL_LIGHTING & & ! g_PrefsDlg . m_bGLLighting )
{
if ( ! b - > owner - > eclass - > fixedsize )
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material [ 3 ] = transVal ;
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else
material [ 3 ] = 1 ;
VectorCopy ( face - > d_color , material ) ;
if ( nGLState & DRAW_GL_TEXTURE_2D )
qglColor4f ( face - > d_shade , face - > d_shade , face - > d_shade , material [ 3 ] ) ;
else
qglColor4fv ( material ) ;
}
else if ( ! b - > owner - > eclass - > fixedsize )
{
pShader = face - > pShader ;
VectorCopy ( pShader - > getTexture ( ) - > color , material ) ;
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material [ 3 ] = identity [ 3 ] = transVal ;
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if ( nGLState & DRAW_GL_TEXTURE_2D )
qglColor4fv ( identity ) ;
else
qglColor4fv ( material ) ;
}
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// draw the polygon
Brush_FaceDraw ( face , nGLState ) ;
}
qglPopClientAttrib ( ) ;
}
void Face_Draw ( face_t * f )
{
int i ;
if ( f - > face_winding = = 0 )
return ;
qglBegin ( GL_POLYGON ) ;
for ( i = 0 ; i < f - > face_winding - > numpoints ; i + + )
qglVertex3fv ( f - > face_winding - > points [ i ] ) ;
qglEnd ( ) ;
}
entity_t * FindEntity ( const char * pszKey , const char * pszValue )
{
entity_t * pe ;
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pe = entities . next ;
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for ( ; pe ! = NULL & & pe ! = & entities ; pe = pe - > next )
{
if ( ! strcmp ( ValueForKey ( pe , pszKey ) , pszValue ) )
return pe ;
}
return NULL ;
}
void Brush_DrawXY ( brush_t * b , int nViewType )
{
face_t * face ;
int order ;
winding_t * w ;
int i ;
if ( b - > patchBrush )
{
Patch_DrawXY ( b - > pPatch ) ;
if ( ! g_bPatchShowBounds )
return ;
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}
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if ( b - > owner - > eclass - > fixedsize )
{
if ( g_PrefsDlg . m_bNewLightDraw & & ( b - > owner - > eclass - > nShowFlags & ECLASS_LIGHT ) )
{
# if 1 // requires vertex arrays enabled
DrawLight ( b - > owner , DRAW_GL_WIRE , ( IsBrushSelected ( b ) ) ? g_PrefsDlg . m_nLightRadiuses : 0 , nViewType ) ;
# else
vec3_t vCorners [ 4 ] ;
float fMid = b - > mins [ 2 ] + ( b - > maxs [ 2 ] - b - > mins [ 2 ] ) / 2 ;
vCorners [ 0 ] [ 0 ] = b - > mins [ 0 ] ;
vCorners [ 0 ] [ 1 ] = b - > mins [ 1 ] ;
vCorners [ 0 ] [ 2 ] = fMid ;
vCorners [ 1 ] [ 0 ] = b - > mins [ 0 ] ;
vCorners [ 1 ] [ 1 ] = b - > maxs [ 1 ] ;
vCorners [ 1 ] [ 2 ] = fMid ;
vCorners [ 2 ] [ 0 ] = b - > maxs [ 0 ] ;
vCorners [ 2 ] [ 1 ] = b - > maxs [ 1 ] ;
vCorners [ 2 ] [ 2 ] = fMid ;
vCorners [ 3 ] [ 0 ] = b - > maxs [ 0 ] ;
vCorners [ 3 ] [ 1 ] = b - > mins [ 1 ] ;
vCorners [ 3 ] [ 2 ] = fMid ;
vec3_t vTop , vBottom ;
vTop [ 0 ] = b - > mins [ 0 ] + ( ( b - > maxs [ 0 ] - b - > mins [ 0 ] ) / 2 ) ;
vTop [ 1 ] = b - > mins [ 1 ] + ( ( b - > maxs [ 1 ] - b - > mins [ 1 ] ) / 2 ) ;
vTop [ 2 ] = b - > maxs [ 2 ] ;
VectorCopy ( vTop , vBottom ) ;
vBottom [ 2 ] = b - > mins [ 2 ] ;
qglBegin ( GL_LINES ) ;
qglVertex3fv ( vTop ) ;
qglVertex3fv ( vCorners [ 0 ] ) ;
qglVertex3fv ( vTop ) ;
qglVertex3fv ( vCorners [ 1 ] ) ;
qglVertex3fv ( vTop ) ;
qglVertex3fv ( vCorners [ 2 ] ) ;
qglVertex3fv ( vTop ) ;
qglVertex3fv ( vCorners [ 3 ] ) ;
qglEnd ( ) ;
qglBegin ( GL_LINES ) ;
qglVertex3fv ( vBottom ) ;
qglVertex3fv ( vCorners [ 0 ] ) ;
qglVertex3fv ( vBottom ) ;
qglVertex3fv ( vCorners [ 1 ] ) ;
qglVertex3fv ( vBottom ) ;
qglVertex3fv ( vCorners [ 2 ] ) ;
qglVertex3fv ( vBottom ) ;
qglVertex3fv ( vCorners [ 3 ] ) ;
qglEnd ( ) ;
qglBegin ( GL_LINE_LOOP ) ;
qglVertex3fv ( vCorners [ 0 ] ) ;
qglVertex3fv ( vCorners [ 1 ] ) ;
qglVertex3fv ( vCorners [ 2 ] ) ;
qglVertex3fv ( vCorners [ 3 ] ) ;
qglEnd ( ) ;
# endif
DrawBrushEntityName ( b ) ;
return ;
}
else if ( b - > owner - > model . pRender & & ! ( ! IsBrushSelected ( b ) & & ( g_PrefsDlg . m_nEntityShowState & ENTITY_SELECTED_ONLY ) ) )
{
qglPushAttrib ( GL_CURRENT_BIT ) ; // save brush colour
qglColor3fv ( b - > owner - > eclass - > color ) ;
if ( g_PrefsDlg . m_nEntityShowState ! = ENTITY_BOX )
b - > owner - > model . pRender - > Draw ( DRAW_GL_WIRE , DRAW_RF_XY ) ;
aabb_draw ( b - > owner - > model . pRender - > GetAABB ( ) , DRAW_GL_WIRE ) ;
qglPopAttrib ( ) ;
return ;
}
//}
}
for ( face = b - > brush_faces , order = 0 ; face ; face = face - > next , order + + )
{
// moved so check occurs earlier
w = face - > face_winding ;
if ( ! w )
continue ;
// only draw polygons facing in a direction we care about
if ( nViewType = = XY )
{
if ( face - > plane . normal [ 2 ] < = 0 )
continue ;
}
else
{
if ( nViewType = = XZ )
{
if ( face - > plane . normal [ 1 ] > = 0 ) // stop axes being mirrored
continue ;
}
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else
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{
if ( face - > plane . normal [ 0 ] < = 0 )
continue ;
}
}
// draw the polygon
qglBegin ( GL_LINE_LOOP ) ;
for ( i = 0 ; i < w - > numpoints ; i + + )
qglVertex3fv ( w - > points [ i ] ) ;
qglEnd ( ) ;
}
DrawBrushEntityName ( b ) ;
}
/*
= = = = = = = = = = = =
Brush_Move
= = = = = = = = = = = =
*/
void Brush_Move ( brush_t * b , const vec3_t move , bool bSnap )
{
int i ;
face_t * f ;
for ( f = b - > brush_faces ; f ; f = f - > next )
for ( i = 0 ; i < 3 ; i + + )
VectorAdd ( f - > planepts [ i ] , move , f - > planepts [ i ] ) ;
if ( g_PrefsDlg . m_bTextureLock & & ! b - > owner - > eclass - > fixedsize )
{
for ( f = b - > brush_faces ; f ; f = f - > next )
{
vec3_t vTemp ;
VectorCopy ( move , vTemp ) ;
Face_MoveTexture ( f , vTemp ) ;
}
}
Brush_Build ( b , bSnap , true , false , false ) ; // don't filter
if ( b - > patchBrush )
{
//Patch_Move(b->nPatchID, move);
Patch_Move ( b - > pPatch , move ) ;
}
// PGM - keep the origin vector up to date on fixed size entities.
if ( b - > owner - > eclass - > fixedsize )
{
char text [ 64 ] ;
VectorAdd ( b - > owner - > origin , move , b - > owner - > origin ) ;
sprintf ( text , " %i %i %i " ,
( int ) b - > owner - > origin [ 0 ] , ( int ) b - > owner - > origin [ 1 ] , ( int ) b - > owner - > origin [ 2 ] ) ;
SetKeyValue ( b - > owner , " origin " , text ) ;
//VectorAdd(b->maxs, b->mins, b->owner->origin);
//VectorScale(b->owner->origin, 0.5, b->owner->origin);
}
}
void Brush_Print ( brush_t * b )
{
int nFace = 0 ;
for ( face_t * f = b - > brush_faces ; f ; f = f - > next )
{
Sys_Printf ( " Face %i \n " , nFace + + ) ;
Sys_Printf ( " %f %f %f \n " , f - > planepts [ 0 ] [ 0 ] , f - > planepts [ 0 ] [ 1 ] , f - > planepts [ 0 ] [ 2 ] ) ;
Sys_Printf ( " %f %f %f \n " , f - > planepts [ 1 ] [ 0 ] , f - > planepts [ 1 ] [ 1 ] , f - > planepts [ 1 ] [ 2 ] ) ;
Sys_Printf ( " %f %f %f \n " , f - > planepts [ 2 ] [ 0 ] , f - > planepts [ 2 ] [ 1 ] , f - > planepts [ 2 ] [ 2 ] ) ;
}
}
/*
= = = = = = = = = = = = =
Brush_MakeSided
Makes the current brushhave the given number of 2 d sides and turns it into a cone
= = = = = = = = = = = = =
*/
void Brush_MakeSidedCone ( int sides )
{
int i ;
vec3_t mins , maxs ;
brush_t * b ;
texdef_t * texdef ;
face_t * f ;
vec3_t mid ;
float width ;
float sv , cv ;
if ( sides < 3 | | sides > 32 )
{
Sys_Status ( " Bad sides number " , 0 ) ;
return ;
}
if ( ! QE_SingleBrush ( ) )
{
Sys_Status ( " Must have a single brush selected " , 0 ) ;
return ;
}
b = selected_brushes . next ;
VectorCopy ( b - > mins , mins ) ;
VectorCopy ( b - > maxs , maxs ) ;
texdef = & g_qeglobals . d_texturewin . texdef ;
Brush_Free ( b ) ;
// find center of brush
width = 8 ;
for ( i = 0 ; i < 2 ; i + + )
{
mid [ i ] = ( maxs [ i ] + mins [ i ] ) * 0.5 ;
if ( maxs [ i ] - mins [ i ] > width )
width = maxs [ i ] - mins [ i ] ;
}
width / = 2 ;
b = Brush_Alloc ( ) ;
// create bottom face
f = Face_Alloc ( ) ;
f - > texdef = * texdef ;
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
f - > planepts [ 0 ] [ 0 ] = mins [ 0 ] ; f - > planepts [ 0 ] [ 1 ] = mins [ 1 ] ; f - > planepts [ 0 ] [ 2 ] = mins [ 2 ] ;
f - > planepts [ 1 ] [ 0 ] = maxs [ 0 ] ; f - > planepts [ 1 ] [ 1 ] = mins [ 1 ] ; f - > planepts [ 1 ] [ 2 ] = mins [ 2 ] ;
f - > planepts [ 2 ] [ 0 ] = maxs [ 0 ] ; f - > planepts [ 2 ] [ 1 ] = maxs [ 1 ] ; f - > planepts [ 2 ] [ 2 ] = mins [ 2 ] ;
for ( i = 0 ; i < sides ; i + + )
{
f = Face_Alloc ( ) ;
f - > texdef = * texdef ;
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
sv = sin ( i * 3.14159265 * 2 / sides ) ;
cv = cos ( i * 3.14159265 * 2 / sides ) ;
f - > planepts [ 0 ] [ 0 ] = floor ( mid [ 0 ] + width * cv + 0.5 ) ;
f - > planepts [ 0 ] [ 1 ] = floor ( mid [ 1 ] + width * sv + 0.5 ) ;
f - > planepts [ 0 ] [ 2 ] = mins [ 2 ] ;
f - > planepts [ 1 ] [ 0 ] = mid [ 0 ] ;
f - > planepts [ 1 ] [ 1 ] = mid [ 1 ] ;
f - > planepts [ 1 ] [ 2 ] = maxs [ 2 ] ;
f - > planepts [ 2 ] [ 0 ] = floor ( f - > planepts [ 0 ] [ 0 ] - width * sv + 0.5 ) ;
f - > planepts [ 2 ] [ 1 ] = floor ( f - > planepts [ 0 ] [ 1 ] + width * cv + 0.5 ) ;
f - > planepts [ 2 ] [ 2 ] = maxs [ 2 ] ;
}
Brush_AddToList ( b , & selected_brushes ) ;
Entity_LinkBrush ( world_entity , b ) ;
Brush_Build ( b ) ;
Sys_UpdateWindows ( W_ALL ) ;
}
/*
= = = = = = = = = = = = =
Brush_MakeSided
Makes the current brushhave the given number of 2 d sides and turns it into a sphere
= = = = = = = = = = = = =
*/
void Brush_MakeSidedSphere ( int sides )
{
int i , j ;
vec3_t mins , maxs ;
brush_t * b ;
texdef_t * texdef ;
face_t * f ;
vec3_t mid ;
if ( sides < 4 | | sides > 32 )
{
Sys_Status ( " Bad sides number " , 0 ) ;
return ;
}
if ( ! QE_SingleBrush ( ) )
{
Sys_Status ( " Must have a single brush selected " , 0 ) ;
return ;
}
b = selected_brushes . next ;
VectorCopy ( b - > mins , mins ) ;
VectorCopy ( b - > maxs , maxs ) ;
texdef = & g_qeglobals . d_texturewin . texdef ;
Brush_Free ( b ) ;
// find center of brush
float radius = 8 ;
for ( i = 0 ; i < 2 ; i + + )
{
mid [ i ] = ( maxs [ i ] + mins [ i ] ) * 0.5 ;
if ( maxs [ i ] - mins [ i ] > radius )
radius = maxs [ i ] - mins [ i ] ;
}
radius / = 2 ;
b = Brush_Alloc ( ) ;
float dt = float ( 2 * Q_PI / sides ) ;
float dp = float ( Q_PI / sides ) ;
float t , p ;
for ( i = 0 ; i < = sides - 1 ; i + + )
{
for ( j = 0 ; j < = sides - 2 ; j + + )
{
t = i * dt ;
p = float ( j * dp - Q_PI / 2 ) ;
f = Face_Alloc ( ) ;
f - > texdef = * texdef ;
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
VectorPolar ( f - > planepts [ 0 ] , radius , t , p ) ;
VectorPolar ( f - > planepts [ 1 ] , radius , t , p + dp ) ;
VectorPolar ( f - > planepts [ 2 ] , radius , t + dt , p + dp ) ;
for ( int k = 0 ; k < 3 ; k + + )
VectorAdd ( f - > planepts [ k ] , mid , f - > planepts [ k ] ) ;
}
}
p = float ( ( sides - 1 ) * dp - Q_PI / 2 ) ;
for ( i = 0 ; i < = sides - 1 ; i + + )
{
t = i * dt ;
f = Face_Alloc ( ) ;
f - > texdef = * texdef ;
f - > next = b - > brush_faces ;
b - > brush_faces = f ;
VectorPolar ( f - > planepts [ 0 ] , radius , t , p ) ;
VectorPolar ( f - > planepts [ 1 ] , radius , t + dt , p + dp ) ;
VectorPolar ( f - > planepts [ 2 ] , radius , t + dt , p ) ;
for ( int k = 0 ; k < 3 ; k + + )
VectorAdd ( f - > planepts [ k ] , mid , f - > planepts [ k ] ) ;
}
Brush_AddToList ( b , & selected_brushes ) ;
Entity_LinkBrush ( world_entity , b ) ;
Brush_Build ( b ) ;
Sys_UpdateWindows ( W_ALL ) ;
}
void Face_FitTexture ( face_t * face , int nHeight , int nWidth )
{
winding_t * w ;
vec3_t mins , maxs ;
int i ;
float width , height , temp ;
float rot_width , rot_height ;
float cosv , sinv , ang ;
float min_t , min_s , max_t , max_s ;
float s , t ;
vec3_t vecs [ 2 ] ;
vec3_t coords [ 4 ] ;
texdef_t * td ;
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if ( nHeight < 1 )
nHeight = 1 ;
if ( nWidth < 1 )
nWidth = 1 ;
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ClearBounds ( mins , maxs ) ;
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w = face - > face_winding ;
if ( ! w )
{
return ;
}
for ( i = 0 ; i < w - > numpoints ; i + + )
{
AddPointToBounds ( w - > points [ i ] , mins , maxs ) ;
}
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if ( g_qeglobals . m_bBrushPrimitMode )
Face_FitTexture_BrushPrimit ( face , mins , maxs , nHeight , nWidth ) ;
else
{
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td = & face - > texdef ;
//
// get the current angle
//
ang = td - > rotate / 180 * Q_PI ;
sinv = sin ( ang ) ;
cosv = cos ( ang ) ;
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// get natural texture axis
TextureAxisFromPlane ( & face - > plane , vecs [ 0 ] , vecs [ 1 ] ) ;
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min_s = DotProduct ( mins , vecs [ 0 ] ) ;
min_t = DotProduct ( mins , vecs [ 1 ] ) ;
max_s = DotProduct ( maxs , vecs [ 0 ] ) ;
max_t = DotProduct ( maxs , vecs [ 1 ] ) ;
width = max_s - min_s ;
height = max_t - min_t ;
coords [ 0 ] [ 0 ] = min_s ;
coords [ 0 ] [ 1 ] = min_t ;
coords [ 1 ] [ 0 ] = max_s ;
coords [ 1 ] [ 1 ] = min_t ;
coords [ 2 ] [ 0 ] = min_s ;
coords [ 2 ] [ 1 ] = max_t ;
coords [ 3 ] [ 0 ] = max_s ;
coords [ 3 ] [ 1 ] = max_t ;
min_s = min_t = 99999 ;
max_s = max_t = - 99999 ;
for ( i = 0 ; i < 4 ; i + + )
{
s = cosv * coords [ i ] [ 0 ] - sinv * coords [ i ] [ 1 ] ;
t = sinv * coords [ i ] [ 0 ] + cosv * coords [ i ] [ 1 ] ;
if ( i & 1 )
{
if ( s > max_s )
{
max_s = s ;
}
}
else
{
if ( s < min_s )
{
min_s = s ;
}
if ( i < 2 )
{
if ( t < min_t )
{
min_t = t ;
}
}
else
{
if ( t > max_t )
{
max_t = t ;
}
}
}
}
rot_width = ( max_s - min_s ) ;
rot_height = ( max_t - min_t ) ;
td - > scale [ 0 ] = - ( rot_width / ( ( float ) ( face - > d_texture - > width * nWidth ) ) ) ;
td - > scale [ 1 ] = - ( rot_height / ( ( float ) ( face - > d_texture - > height * nHeight ) ) ) ;
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td - > shift [ 0 ] = min_s / td - > scale [ 0 ] ;
temp = ( int ) ( td - > shift [ 0 ] / ( face - > d_texture - > width * nWidth ) ) ;
temp = ( temp + 1 ) * face - > d_texture - > width * nWidth ;
td - > shift [ 0 ] = ( int ) ( temp - td - > shift [ 0 ] ) % ( face - > d_texture - > width * nWidth ) ;
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td - > shift [ 1 ] = min_t / td - > scale [ 1 ] ;
temp = ( int ) ( td - > shift [ 1 ] / ( face - > d_texture - > height * nHeight ) ) ;
temp = ( temp + 1 ) * ( face - > d_texture - > height * nHeight ) ;
td - > shift [ 1 ] = ( int ) ( temp - td - > shift [ 1 ] ) % ( face - > d_texture - > height * nHeight ) ;
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td - > shift [ 1 ] = min_t / td - > scale [ 1 ] ;
temp = ( int ) ( td - > shift [ 1 ] / ( face - > d_texture - > height * nHeight ) ) ;
temp = ( temp + 1 ) * ( face - > d_texture - > height * nHeight ) ;
td - > shift [ 1 ] = ( int ) ( temp - td - > shift [ 1 ] ) % ( face - > d_texture - > height * nHeight ) ;
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}
}
void Brush_FitTexture ( brush_t * b , int nHeight , int nWidth )
{
face_t * face ;
for ( face = b - > brush_faces ; face ; face = face - > next )
{
Face_FitTexture ( face , nHeight , nWidth ) ;
}
}
void aabb_draw ( const aabb_t * aabb , int mode )
{
vec3_t normals [ 6 ] = { { 1 , 0 , 0 } , { 0 , 1 , 0 } , { 0 , 0 , 1 } , { - 1 , 0 , 0 } , { 0 , - 1 , 0 } , { 0 , 0 , - 1 } } ;
vec3_t points [ 8 ] ;
vec3_t vMin , vMax ;
VectorSubtract ( aabb - > origin , aabb - > extents , vMin ) ;
VectorAdd ( aabb - > origin , aabb - > extents , vMax ) ;
VectorSet ( points [ 0 ] , vMin [ 0 ] , vMax [ 1 ] , vMax [ 2 ] ) ;
VectorSet ( points [ 1 ] , vMax [ 0 ] , vMax [ 1 ] , vMax [ 2 ] ) ;
VectorSet ( points [ 2 ] , vMax [ 0 ] , vMin [ 1 ] , vMax [ 2 ] ) ;
VectorSet ( points [ 3 ] , vMin [ 0 ] , vMin [ 1 ] , vMax [ 2 ] ) ;
VectorSet ( points [ 4 ] , vMin [ 0 ] , vMax [ 1 ] , vMin [ 2 ] ) ;
VectorSet ( points [ 5 ] , vMax [ 0 ] , vMax [ 1 ] , vMin [ 2 ] ) ;
VectorSet ( points [ 6 ] , vMax [ 0 ] , vMin [ 1 ] , vMin [ 2 ] ) ;
VectorSet ( points [ 7 ] , vMin [ 0 ] , vMin [ 1 ] , vMin [ 2 ] ) ;
qglBegin ( GL_QUADS ) ;
qglNormal3fv ( normals [ 0 ] ) ;
qglVertex3fv ( points [ 2 ] ) ;
qglVertex3fv ( points [ 1 ] ) ;
qglVertex3fv ( points [ 5 ] ) ;
qglVertex3fv ( points [ 6 ] ) ;
qglNormal3fv ( normals [ 1 ] ) ;
qglVertex3fv ( points [ 1 ] ) ;
qglVertex3fv ( points [ 0 ] ) ;
qglVertex3fv ( points [ 4 ] ) ;
qglVertex3fv ( points [ 5 ] ) ;
qglNormal3fv ( normals [ 2 ] ) ;
qglVertex3fv ( points [ 0 ] ) ;
qglVertex3fv ( points [ 1 ] ) ;
qglVertex3fv ( points [ 2 ] ) ;
qglVertex3fv ( points [ 3 ] ) ;
qglNormal3fv ( normals [ 3 ] ) ;
qglVertex3fv ( points [ 3 ] ) ;
qglVertex3fv ( points [ 7 ] ) ;
qglVertex3fv ( points [ 4 ] ) ;
qglVertex3fv ( points [ 0 ] ) ;
qglNormal3fv ( normals [ 4 ] ) ;
qglVertex3fv ( points [ 3 ] ) ;
qglVertex3fv ( points [ 2 ] ) ;
qglVertex3fv ( points [ 6 ] ) ;
qglVertex3fv ( points [ 7 ] ) ;
qglNormal3fv ( normals [ 5 ] ) ;
qglVertex3fv ( points [ 7 ] ) ;
qglVertex3fv ( points [ 6 ] ) ;
qglVertex3fv ( points [ 5 ] ) ;
qglVertex3fv ( points [ 4 ] ) ;
qglEnd ( ) ;
/*
vec3_t Coords [ 8 ] ;
vec3_t vMin , vMax ;
VectorSubtract ( aabb - > origin , aabb - > extents , vMin ) ;
VectorAdd ( aabb - > origin , aabb - > extents , vMax ) ;
VectorSet ( Coords [ 0 ] , vMin [ 0 ] , vMax [ 1 ] , vMax [ 2 ] ) ;
VectorSet ( Coords [ 1 ] , vMax [ 0 ] , vMax [ 1 ] , vMax [ 2 ] ) ;
VectorSet ( Coords [ 2 ] , vMax [ 0 ] , vMin [ 1 ] , vMax [ 2 ] ) ;
VectorSet ( Coords [ 3 ] , vMin [ 0 ] , vMin [ 1 ] , vMax [ 2 ] ) ;
VectorSet ( Coords [ 4 ] , vMin [ 0 ] , vMax [ 1 ] , vMin [ 2 ] ) ;
VectorSet ( Coords [ 5 ] , vMax [ 0 ] , vMax [ 1 ] , vMin [ 2 ] ) ;
VectorSet ( Coords [ 6 ] , vMax [ 0 ] , vMin [ 1 ] , vMin [ 2 ] ) ;
VectorSet ( Coords [ 7 ] , vMin [ 0 ] , vMin [ 1 ] , vMin [ 2 ] ) ;
vec3_t Normals [ 8 ] = { { - 1 , 0 , 0 } ,
{ 0 , 0 , 0 } ,
{ 0 , 0 , 0 } ,
{ 0 , 0 , 1 } ,
{ 0 , 0 , - 1 } ,
{ 0 , 1 , 0 } ,
{ 1 , 0 , 0 } ,
{ 0 , - 1 , 0 } } ;
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unsigned short Indices [ 24 ] = { 2 , 1 , 5 , 6 ,
1 , 0 , 4 , 5 ,
0 , 1 , 2 , 3 ,
3 , 7 , 4 , 0 ,
3 , 2 , 6 , 7 ,
7 , 6 , 5 , 4 } ;
qglVertexPointer ( 3 , GL_FLOAT , 0 , Coords ) ; // filling the arrays
qglNormalPointer ( GL_FLOAT , 0 , Normals ) ;
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//glLockArraysEXT(0, count); // extension GL_EXT_compiled_vertex_array
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qglDrawElements ( GL_QUADS , 24 , GL_UNSIGNED_SHORT , Indices ) ;
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//glUnlockArraysEXT; // extension GL_EXT_compiled_vertex_array
*/
}
qboolean IsBrushSelected ( brush_t * bSel )
{
for ( brush_t * b = selected_brushes . next ; b ! = NULL & & b ! = & selected_brushes ; b = b - > next )
{
if ( b = = bSel )
return true ;
}
return false ;
}