gtkradiant/tools/quake2/qdata/sprites.c

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "qdata.h"
#include "inout.h"
#define MAX_SPRFRAMES MAX_MD2SKINS
dsprite_t sprite;
dsprframe_t frames[MAX_SPRFRAMES];
byte *byteimage, *lbmpalette;
int byteimagewidth, byteimageheight;
char spritename[1024];
void FinishSprite( void );
void Cmd_Spritename( void );
/*
==============
FinishSprite
==============
*/
void FinishSprite( void ){
FILE *spriteouthandle;
int i, curframe;
dsprite_t spritetemp;
char savename[1024];
if ( sprite.numframes == 0 ) {
return;
}
if ( !strlen( spritename ) ) {
Error( "Didn't name sprite file" );
}
sprintf( savename, "%s%s.sp2", gamedir, spritename );
if ( g_release ) {
char name[1024];
sprintf( name, "%s.sp2", spritename );
ReleaseFile( name );
spritename[0] = 0; // clear for a new sprite
sprite.numframes = 0;
return;
}
printf( "saving in %s\n", savename );
CreatePath( savename );
spriteouthandle = SafeOpenWrite( savename );
//
// write out the sprite header
//
spritetemp.ident = LittleLong( IDSPRITEHEADER );
spritetemp.version = LittleLong( SPRITE_VERSION );
spritetemp.numframes = LittleLong( sprite.numframes );
SafeWrite( spriteouthandle, &spritetemp, 12 );
//
// write out the frames
//
curframe = 0;
for ( i = 0 ; i < sprite.numframes ; i++ )
{
frames[i].width = LittleLong( frames[i].width );
frames[i].height = LittleLong( frames[i].height );
frames[i].origin_x = LittleLong( frames[i].origin_x );
frames[i].origin_y = LittleLong( frames[i].origin_y );
}
SafeWrite( spriteouthandle, frames, sizeof( frames[0] ) * sprite.numframes );
fclose( spriteouthandle );
spritename[0] = 0; // clear for a new sprite
sprite.numframes = 0;
}
/*
===============
Cmd_Load
===============
*/
void Cmd_Load( void ){
char *name;
GetToken( false );
if ( g_release ) {
return;
}
name = ExpandPathAndArchive( token );
// load the image
printf( "loading %s\n", name );
Load256Image( name, &byteimage, &lbmpalette,
&byteimagewidth, &byteimageheight );
RemapZero( byteimage, lbmpalette,
byteimagewidth, byteimageheight );
}
/*
===============
Cmd_SpriteFrame
===============
*/
void Cmd_SpriteFrame( void ){
int y,xl,yl,xh,yh,w,h;
dsprframe_t *pframe;
int ox, oy;
byte *cropped;
char savename[1024];
GetToken( false );
xl = atoi( token );
GetToken( false );
yl = atoi( token );
GetToken( false );
w = atoi( token );
GetToken( false );
h = atoi( token );
// origin offset is optional
if ( TokenAvailable() ) {
GetToken( false );
ox = atoi( token );
GetToken( false );
oy = atoi( token );
}
else
{
ox = w / 2;
oy = h / 2;
}
if ( ( xl & 0x07 ) || ( yl & 0x07 ) || ( w & 0x07 ) || ( h & 0x07 ) ) {
Error( "Sprite dimensions not multiples of 8\n" );
}
if ( ( w > 256 ) || ( h > 256 ) ) {
Error( "Sprite has a dimension longer than 256" );
}
xh = xl + w;
yh = yl + h;
if ( sprite.numframes >= MAX_SPRFRAMES ) {
Error( "Too many frames; increase MAX_SPRFRAMES\n" );
}
pframe = &frames[sprite.numframes];
pframe->width = w;
pframe->height = h;
pframe->origin_x = ox;
pframe->origin_y = oy;
sprintf( pframe->name, "%s_%i.pcx", spritename, sprite.numframes );
sprintf( savename, "%s%s_%i.pcx", gamedir, spritename, sprite.numframes );
sprite.numframes++;
if ( g_release ) {
ReleaseFile( pframe->name );
return;
}
// crop it to the proper size
cropped = malloc( w * h );
for ( y = 0 ; y < h ; y++ )
{
memcpy( cropped + y * w, byteimage + ( y + yl ) * byteimagewidth + xl, w );
}
// save off the new image
printf( "saving %s\n", savename );
CreatePath( savename );
WritePCXfile( savename, cropped, w, h, lbmpalette );
free( cropped );
}
/*
==============
Cmd_SpriteName
==============
*/
void Cmd_SpriteName( void ){
if ( sprite.numframes ) {
FinishSprite();
}
GetToken( false );
strcpy( spritename, token );
memset( &sprite, 0, sizeof( sprite ) );
memset( &frames, 0, sizeof( frames ) );
}