gtkradiant/tools/quake2/extra/qe4/map.c

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/*
===========================================================================
Copyright (C) 1997-2006 Id Software, Inc.
This file is part of Quake 2 Tools source code.
Quake 2 Tools source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 Tools source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 Tools source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// map.c
#include "qe3.h"
qboolean modified; // for quit confirmation (0 = clean, 1 = unsaved,
// 2 = autosaved, but not regular saved)
char currentmap[1024];
brush_t active_brushes; // brushes currently being displayed
brush_t selected_brushes; // highlighted
face_t *selected_face;
brush_t *selected_face_brush;
brush_t filtered_brushes; // brushes that have been filtered or regioned
entity_t entities; // head/tail of doubly linked list
entity_t *world_entity;
void AddRegionBrushes (void);
void RemoveRegionBrushes (void);
/*
=============================================================
Cross map selection saving
this could fuck up if you have only part of a complex entity selected...
=============================================================
*/
brush_t between_brushes;
entity_t between_entities;
void Map_SaveBetween (void)
{
brush_t *b;
entity_t *e, *e2;
between_brushes.next = selected_brushes.next;
between_brushes.prev = selected_brushes.prev;
between_brushes.next->prev = &between_brushes;
between_brushes.prev->next = &between_brushes;
between_entities.next = between_entities.prev = &between_entities;
selected_brushes.next = selected_brushes.prev = &selected_brushes;
for (b=between_brushes.next ; b != &between_brushes ; b=b->next)
{
e = b->owner;
if (e == world_entity)
b->owner = NULL;
else
{
for (e2=between_entities.next ; e2 != &between_entities ; e2=e2->next)
if (e2 == e)
goto next; // allready got the entity
// move the entity over
e->prev->next = e->next;
e->next->prev = e->prev;
e->next = between_entities.next;
e->prev = &between_entities;
e->next->prev = e;
e->prev->next = e;
}
next: ;
}
}
void Map_RestoreBetween (void)
{
entity_t *head, *tail;
brush_t *b;
if (!between_brushes.next)
return;
for (b=between_brushes.next ; b != &between_brushes ; b=b->next)
{
if (!b->owner)
{
b->owner = world_entity;
b->onext = world_entity->brushes.onext;
b->oprev = &world_entity->brushes;
b->onext->oprev = b;
b->oprev->onext = b;
}
}
selected_brushes.next = between_brushes.next;
selected_brushes.prev = between_brushes.prev;
selected_brushes.next->prev = &selected_brushes;
selected_brushes.prev->next = &selected_brushes;
head = between_entities.next;
tail = between_entities.prev;
if (head != tail)
{
entities.prev->next = head;
head->prev = entities.prev;
tail->next = &entities;
entities.prev = tail;
}
between_brushes.next = NULL;
between_entities.next = NULL;
}
//============================================================================
void Map_BuildBrushData(void)
{
brush_t *b, *next;
if (active_brushes.next == NULL)
return;
Sys_BeginWait (); // this could take a while
for (b=active_brushes.next ; b != NULL && b != &active_brushes ; b=next)
{
next = b->next;
Brush_Build( b );
if (!b->brush_faces)
{
Brush_Free (b);
Sys_Printf ("Removed degenerate brush\n");
}
}
Sys_EndWait();
}
entity_t *Map_FindClass (char *cname)
{
entity_t *ent;
for (ent = entities.next ; ent != &entities ; ent=ent->next)
{
if (!strcmp(cname, ValueForKey (ent, "classname")))
return ent;
}
return NULL;
}
/*
================
Map_Free
================
*/
void Map_Free (void)
{
if (selected_brushes.next &&
(selected_brushes.next != &selected_brushes) )
{
if (MessageBox(g_qeglobals.d_hwndMain, "Copy selection?", "", MB_YESNO) == IDYES)
Map_SaveBetween ();
}
Texture_ClearInuse ();
Pointfile_Clear ();
strcpy (currentmap, "unnamed.map");
Sys_SetTitle (currentmap);
g_qeglobals.d_num_entities = 0;
if (!active_brushes.next)
{ // first map
active_brushes.prev = active_brushes.next = &active_brushes;
selected_brushes.prev = selected_brushes.next = &selected_brushes;
filtered_brushes.prev = filtered_brushes.next = &filtered_brushes;
entities.prev = entities.next = &entities;
}
else
{
while (active_brushes.next != &active_brushes)
Brush_Free (active_brushes.next);
while (selected_brushes.next != &selected_brushes)
Brush_Free (selected_brushes.next);
while (filtered_brushes.next != &filtered_brushes)
Brush_Free (filtered_brushes.next);
while (entities.next != &entities)
Entity_Free (entities.next);
}
world_entity = NULL;
}
/*
================
Map_LoadFile
================
*/
void Map_LoadFile (char *filename)
{
char *buf;
entity_t *ent;
char temp[1024];
Sys_BeginWait ();
SetInspectorMode(W_CONSOLE);
QE_ConvertDOSToUnixName( temp, filename );
Sys_Printf ("Map_LoadFile: %s\n", temp );
Map_Free ();
g_qeglobals.d_parsed_brushes = 0;
strcpy (currentmap, filename);
LoadFile (filename, (void **)&buf);
StartTokenParsing (buf);
g_qeglobals.d_num_entities = 0;
while (1)
{
ent = Entity_Parse (false);
if (!ent)
break;
if (!strcmp(ValueForKey (ent, "classname"), "worldspawn"))
{
if (world_entity)
Sys_Printf ("WARNING: multiple worldspawn\n");
world_entity = ent;
}
else
{
// add the entity to the end of the entity list
ent->next = &entities;
ent->prev = entities.prev;
entities.prev->next = ent;
entities.prev = ent;
g_qeglobals.d_num_entities++;
}
}
free (buf);
if (!world_entity)
{
Sys_Printf ("No worldspawn in map.\n");
Map_New ();
return;
}
Sys_Printf ("--- LoadMapFile ---\n");
Sys_Printf ("%s\n", temp );
Sys_Printf ("%5i brushes\n", g_qeglobals.d_parsed_brushes );
Sys_Printf ("%5i entities\n", g_qeglobals.d_num_entities);
Map_RestoreBetween ();
Sys_Printf ("Map_BuildAllDisplayLists\n");
Map_BuildBrushData();
//
// move the view to a start position
//
ent = Map_FindClass ("info_player_start");
if (!ent)
ent = Map_FindClass ("info_player_deathmatch");
camera.angles[PITCH] = 0;
if (ent)
{
GetVectorForKey (ent, "origin", camera.origin);
GetVectorForKey (ent, "origin", g_qeglobals.d_xy.origin);
camera.angles[YAW] = FloatForKey (ent, "angle");
}
else
{
camera.angles[YAW] = 0;
VectorCopy (vec3_origin, camera.origin);
VectorCopy (vec3_origin, g_qeglobals.d_xy.origin);
}
Sys_UpdateWindows (W_ALL);
Map_RegionOff ();
modified = false;
Sys_SetTitle (temp);
Texture_ShowInuse ();
Sys_EndWait();
}
/*
===========
Map_SaveFile
===========
*/
void Map_SaveFile (char *filename, qboolean use_region )
{
entity_t *e, *next;
FILE *f;
char temp[1024];
int count;
QE_ConvertDOSToUnixName( temp, filename );
if (!use_region)
{
char backup[1024];
// rename current to .bak
strcpy (backup, filename);
StripExtension (backup);
strcat (backup, ".bak");
_unlink (backup);
rename (filename, backup);
}
Sys_Printf ("Map_SaveFile: %s\n", filename);
f = fopen(filename, "w");
if (!f)
{
Sys_Printf ("ERROR!!!! Couldn't open %s\n", filename);
return;
}
if (use_region)
AddRegionBrushes ();
// write world entity first
Entity_Write (world_entity, f, use_region);
// then write all other ents
count = 1;
for (e=entities.next ; e != &entities ; e=next)
{
fprintf (f, "// entity %i\n", count);
count++;
next = e->next;
if (e->brushes.onext == &e->brushes)
Entity_Free (e); // no brushes left, so remove it
else
Entity_Write (e, f, use_region);
}
fclose (f);
if (use_region)
RemoveRegionBrushes ();
Sys_Printf ("Saved.\n");
modified = false;
if ( !strstr( temp, "autosave" ) )
Sys_SetTitle (temp);
if (!use_region)
{
time_t timer;
FILE *f;
time (&timer);
MessageBeep (MB_ICONEXCLAMATION);
f = fopen ("c:/tstamps.log", "a");
if (f)
{
fprintf (f, "%4i : %35s : %s", g_qeglobals.d_workcount, filename, ctime(&timer));
fclose (f);
g_qeglobals.d_workcount = 0;
}
fclose (f);
Sys_Status ("Saved.\n", 0);
}
}
/*
===========
Map_New
===========
*/
void Map_New (void)
{
Sys_Printf ("Map_New\n");
Map_Free ();
world_entity = qmalloc(sizeof(*world_entity));
world_entity->brushes.onext =
world_entity->brushes.oprev = &world_entity->brushes;
SetKeyValue (world_entity, "classname", "worldspawn");
world_entity->eclass = Eclass_ForName ("worldspawn", true);
camera.angles[YAW] = 0;
VectorCopy (vec3_origin, camera.origin);
camera.origin[2] = 48;
VectorCopy (vec3_origin, g_qeglobals.d_xy.origin);
Map_RestoreBetween ();
Sys_UpdateWindows (W_ALL);
modified = false;
}
/*
===========================================================
REGION
===========================================================
*/
qboolean region_active;
vec3_t region_mins = {-4096, -4096, -4096};
vec3_t region_maxs = {4096, 4096, 4096};
brush_t *region_sides[4];
/*
===========
AddRegionBrushes
a regioned map will have temp walls put up at the region boundary
===========
*/
void AddRegionBrushes (void)
{
vec3_t mins, maxs;
int i;
texdef_t td;
if (!region_active)
return;
memset (&td, 0, sizeof(td));
strcpy (td.name, "REGION");
mins[0] = region_mins[0] - 16;
maxs[0] = region_mins[0] + 1;
mins[1] = region_mins[1] - 16;
maxs[1] = region_maxs[1] + 16;
mins[2] = -2048;
maxs[2] = 2048;
region_sides[0] = Brush_Create (mins, maxs, &td);
mins[0] = region_maxs[0] - 1;
maxs[0] = region_maxs[0] + 16;
region_sides[1] = Brush_Create (mins, maxs, &td);
mins[0] = region_mins[0] - 16;
maxs[0] = region_maxs[0] + 16;
mins[1] = region_mins[1] - 16;
maxs[1] = region_mins[1] + 1;
region_sides[2] = Brush_Create (mins, maxs, &td);
mins[1] = region_maxs[1] - 1;
maxs[1] = region_maxs[1] + 16;
region_sides[3] = Brush_Create (mins, maxs, &td);
for (i=0 ; i<4 ; i++)
{
Brush_AddToList (region_sides[i], &selected_brushes);
Entity_LinkBrush (world_entity, region_sides[i]);
Brush_Build( region_sides[i] );
}
}
void RemoveRegionBrushes (void)
{
int i;
if (!region_active)
return;
for (i=0 ; i<4 ; i++)
Brush_Free (region_sides[i]);
}
qboolean Map_IsBrushFiltered (brush_t *b)
{
int i;
for (i=0 ; i<3 ; i++)
{
if (b->mins[i] > region_maxs[i])
return true;
if (b->maxs[i] < region_mins[i])
return true;
}
return false;
}
/*
===========
Map_RegionOff
Other filtering options may still be on
===========
*/
void Map_RegionOff (void)
{
brush_t *b, *next;
int i;
region_active = false;
for (i=0 ; i<3 ; i++)
{
region_maxs[i] = 4096;
region_mins[i] = -4096;
}
for (b=filtered_brushes.next ; b != &filtered_brushes ; b=next)
{
next = b->next;
if (Map_IsBrushFiltered (b))
continue; // still filtered
Brush_RemoveFromList (b);
Brush_AddToList (b, &active_brushes);
}
Sys_UpdateWindows (W_ALL);
}
void Map_ApplyRegion (void)
{
brush_t *b, *next;
region_active = true;
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (!Map_IsBrushFiltered (b))
continue; // still filtered
Brush_RemoveFromList (b);
Brush_AddToList (b, &filtered_brushes);
}
Sys_UpdateWindows (W_ALL);
}
/*
========================
Map_RegionSelectedBrushes
========================
*/
void Map_RegionSelectedBrushes (void)
{
Map_RegionOff ();
region_active = true;
Select_GetBounds (region_mins, region_maxs);
// move the entire active_brushes list to filtered_brushes
filtered_brushes.next = active_brushes.next;
filtered_brushes.prev = active_brushes.prev;
filtered_brushes.next->prev = &filtered_brushes;
filtered_brushes.prev->next = &filtered_brushes;
// move the entire selected_brushes list to active_brushes
active_brushes.next = selected_brushes.next;
active_brushes.prev = selected_brushes.prev;
active_brushes.next->prev = &active_brushes;
active_brushes.prev->next = &active_brushes;
// clear selected_brushes
selected_brushes.next = selected_brushes.prev = &selected_brushes;
Sys_UpdateWindows (W_ALL);
}
/*
===========
Map_RegionXY
===========
*/
void Map_RegionXY (void)
{
Map_RegionOff ();
region_mins[0] = g_qeglobals.d_xy.origin[0] - 0.5*g_qeglobals.d_xy.width/g_qeglobals.d_xy.scale;
region_maxs[0] = g_qeglobals.d_xy.origin[0] + 0.5*g_qeglobals.d_xy.width/g_qeglobals.d_xy.scale;
region_mins[1] = g_qeglobals.d_xy.origin[1] - 0.5*g_qeglobals.d_xy.height/g_qeglobals.d_xy.scale;
region_maxs[1] = g_qeglobals.d_xy.origin[1] + 0.5*g_qeglobals.d_xy.height/g_qeglobals.d_xy.scale;
region_mins[2] = -4096;
region_maxs[2] = 4096;
Map_ApplyRegion ();
}
/*
===========
Map_RegionTallBrush
===========
*/
void Map_RegionTallBrush (void)
{
brush_t *b;
if (!QE_SingleBrush ())
return;
b = selected_brushes.next;
Map_RegionOff ();
VectorCopy (b->mins, region_mins);
VectorCopy (b->maxs, region_maxs);
region_mins[2] = -4096;
region_maxs[2] = 4096;
Select_Delete ();
Map_ApplyRegion ();
}
/*
===========
Map_RegionBrush
===========
*/
void Map_RegionBrush (void)
{
brush_t *b;
if (!QE_SingleBrush ())
return;
b = selected_brushes.next;
Map_RegionOff ();
VectorCopy (b->mins, region_mins);
VectorCopy (b->maxs, region_maxs);
Select_Delete ();
Map_ApplyRegion ();
}