mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-10 07:11:54 +00:00
947 lines
19 KiB
C
947 lines
19 KiB
C
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/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "texpaint.h"
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#define SKIN_WINDOW_CLASS "TPSkin"
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HDC skindc;
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int skinw_width, skinw_height; // size of the window
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float skin_x = 128, skin_y = 128, skin_z = 100;
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qboolean skin_lines = false;
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char tri_filename[1024];
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char skin_filename[1024];
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int skin_width, skin_height; // size of the .lbm image
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unsigned index_texture[1024*512];
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void UpdateTexture (int offset)
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{
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int x, y;
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y = offset / width2;
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x = offset % width2;
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BindTextureEXT (GL_TEXTURE_2D, TEXTURE_SKIN);
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// glTexImage2D (GL_TEXTURE_2D, 0, 3, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgb);
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glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgb+offset);
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}
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/*
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===================================================================
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TEXEL MODIFICATION
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===================================================================
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*/
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#define MAX_MODIFY 8192
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typedef struct
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{
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int offset;
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int oldvalue;
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} modify_t;
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int modify_index;
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int undo_index;
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modify_t modify[MAX_MODIFY];
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void SetSkinModified (void)
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{
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char text[1024];
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if (modified && modified_past_autosave)
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return;
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modified = true;
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modified_past_autosave = true;
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sprintf (text, "%s *", skin_filename);
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SetWindowText (skinwindow, text);
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}
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void SetSkin (int index, int pixel)
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{
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modify_t *m;
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if (!modified)
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SetSkinModified ();
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// save undo info
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m = &modify[undo_index];
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m->offset = index;
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m->oldvalue = pic[index];
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modify_index = (++undo_index)&(MAX_MODIFY-1);
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// modify it
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rgb[index] = selected_rgb;
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pic[index] = selected_index;
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UpdateTexture (index);
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InvalidateRect (skinwindow, NULL, false);
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InvalidateRect (camerawindow, NULL, false);
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}
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void Undo (void)
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{
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modify_t *m;
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int temp;
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if (!undo_index)
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return;
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if (!--undo_index)
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{ // back to unmodified state
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modified = false;
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SetWindowText (skinwindow, skin_filename);
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}
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m = &modify[undo_index];
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// modify it
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temp = pic[m->offset];
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pic[m->offset] = m->oldvalue;
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rgb[m->offset] = palette[m->oldvalue*3] +
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(palette[m->oldvalue*3+1]<<8) + (palette[m->oldvalue*3+2]<<16);
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m->oldvalue = temp;
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UpdateTexture (m->offset);
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InvalidateRect (skinwindow, NULL, false);
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InvalidateRect (camerawindow, NULL, false);
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}
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void Redo (void)
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{
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modify_t *m;
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int temp;
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if (undo_index == modify_index)
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return;
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m = &modify[undo_index];
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// modify it
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temp = pic[m->offset];
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pic[m->offset] = m->oldvalue;
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rgb[m->offset] = palette[m->oldvalue*3] +
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(palette[m->oldvalue*3+1]<<8) + (palette[m->oldvalue*3+2]<<16);
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m->oldvalue = temp;
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UpdateTexture (m->offset);
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InvalidateRect (skinwindow, NULL, false);
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InvalidateRect (camerawindow, NULL, false);
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if (!undo_index++)
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{ // modified again
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char text[1024];
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modified = true;
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sprintf (text, "%s *", skin_filename);
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SetWindowText (skinwindow, text);
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}
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}
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//===================================================================
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/*
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=============
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Skin_SaveFile
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Load a skin texture and the base.tri from the same directory
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=============
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*/
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void Skin_SaveFile (char *name)
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{
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byte *data;
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int i, j;
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char backup[1024];
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// back up the current file if it exists
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sprintf (backup, "%s.bak", name);
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remove (backup);
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rename (name, backup);
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modified = false;
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modified_past_autosave = false;
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modify_index = undo_index = 0;
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SetWindowText (skinwindow, skin_filename);
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data = malloc(skin_width*skin_height);
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for (i=0 ; i<skin_height ; i++)
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memcpy (data + i*skin_width, pic + i*width2, skin_width);
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Save256Image (name, data, palette, skin_width, skin_height);
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free(data);
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}
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/*
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=============
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Expand256Texture
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=============
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*/
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void Expand256Texture (void)
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{
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int i, j;
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int p;
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memset (rgb, 0, sizeof(rgb));
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for (i=0 ; i<skin_height ; i++)
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{
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for (j=0 ; j<skin_width ; j++)
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{
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p = pic[i*width2+j];
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rgb[i*width2+j] = (palette[p*3+0]<<0) + (palette[p*3+1]<<8) + (palette[p*3+2]<<16);
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}
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}
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BindTextureEXT (GL_TEXTURE_2D, TEXTURE_SKIN);
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glTexImage2D (GL_TEXTURE_2D, 0, 3, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgb);
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}
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void SetSizes (int width, int height)
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{
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int i;
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if (width < 32)
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width = 16;
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if (height < 32)
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height = 16;
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skin_width = width;
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skin_height = height;
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if (skin_width > 1024 || skin_height > 512)
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Sys_Error ("Skin file is too large");
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width2 = 1;
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height2 = 1;
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for (i=0 ; i<12 ; i++)
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{
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if (width2 < skin_width)
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width2<<=1;
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if (height2 < skin_height)
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height2<<=1;
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}
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// compatability shit for auto sizing of old skins
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if (skin_width != 320 || skin_height != 200)
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{
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skinwidth = skin_width;
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skinheight = skin_height;
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}
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else
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{
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skinwidth = 0;
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skinheight = 0;
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}
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}
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/*
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=============
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Skin_LoadFile
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Load a skin texture and the base.tri from the same directory
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=============
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*/
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void Skin_LoadFile (char *name)
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{
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int i, j, p;
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byte *lbmpic;
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byte *lbmpal;
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char trifile[1024];
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int width, height;
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modified = false;
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modified_past_autosave = false;
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modify_index = undo_index = 0;
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strcpy (skin_filename, name);
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SetWindowText (skinwindow, skin_filename);
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//
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// read the texture
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//
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Load256Image (skin_filename, &lbmpic, &lbmpal, &width, &height);
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memcpy (palette, lbmpal, sizeof(palette));
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free (lbmpal);
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SetSizes (width, height);
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memset (pic, 0, sizeof(pic));
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for (i=0 ; i<skin_height ; i++)
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{
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for (j=0 ; j<skin_width ; j++)
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{
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p = lbmpic[i*skin_width + j];
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pic[i*width2+j] = p;
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}
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}
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free (lbmpic);
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Expand256Texture ();
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InitIndexTexture ();
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Pal_SetIndex (selected_index);
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//
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// read the polfile and
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// generate the texture coordinates
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//
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strcpy (trifile, skin_filename);
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StripExtension (trifile);
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strcat (trifile, ".tri");
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if (FileExists (trifile))
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{
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LoadTriFile (trifile);
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CalcTmCoords ();
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}
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else
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{
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ExtractFilePath (name, trifile);
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strcat (trifile, "base.tri");
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if (FileExists (trifile))
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{
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LoadTriFile (trifile);
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CalcTmCoords ();
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}
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}
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InvalidateRect (palettewindow, NULL, false);
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InvalidateRect (skinwindow, NULL, false);
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InvalidateRect (camerawindow, NULL, false);
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}
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/*
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=============
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Skin_Click
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=============
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*/
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int skin_last_index;
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void Skin_Click (int x, int y, qboolean shift)
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{
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int index;
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index = 0;
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glReadBuffer (GL_BACK);
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glReadPixels (x, y, 1,1, GL_RGB, GL_UNSIGNED_BYTE, &index);
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index--;
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if (index == -1)
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return;
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if (index >= width2*height2)
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return;
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if (index == skin_last_index)
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return; // in same pixel
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skin_last_index = index;
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if (shift)
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{
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Pal_SetIndex (pic[index]);
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return;
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}
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SetSkin (index, selected_index);
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UpdateWindow (skinwindow);
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}
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void DrawModelST (void)
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{
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int i, j;
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glColor4f (1,1,1,1);
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glBegin (GL_TRIANGLES);
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for (i=0 ; i<numfaces ; i++)
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{
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for (j=0 ; j<3 ; j++)
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{
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glVertex2f (tmcoords[i][j][0]*width2, (1-tmcoords[i][j][1])*height2);
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}
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}
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glEnd ();
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}
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void DrawSkin (void)
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{
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glBegin (GL_POLYGON);
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glTexCoord2f (0,1);
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glVertex2f (0,0);
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glTexCoord2f (0,0);
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glVertex2f (0,height2);
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glTexCoord2f (1,0);
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glVertex2f (width2,height2);
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glTexCoord2f (1,1);
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glVertex2f (width2,0);
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glEnd ();
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}
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void Skin_Draw (void)
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{
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int x, y;
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float aspect;
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float xs, ys;
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int c;
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//
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// draw it
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//
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if (skin_z < 20)
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skin_z = 20;
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glViewport (0,0,skinw_width, skinw_height);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gluPerspective (90, (float)skinw_width/skinw_height, 2, 16384);
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity ();
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gluLookAt (skin_x, skin_y, skin_z, skin_x, skin_y, skin_z-1, 0, 1, 0);
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glClearColor (0.3,0.3,0.3,1);
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glClear (GL_COLOR_BUFFER_BIT);
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glDisable (GL_DEPTH_TEST);
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glDisable (GL_CULL_FACE);
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glEnable (GL_TEXTURE_2D);
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glColor4f (1,1,1,1);
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DrawSkin ();
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if (skin_lines)
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{
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glDisable (GL_TEXTURE_2D);
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glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
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DrawModelST ();
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glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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glEnable (GL_TEXTURE_2D);
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}
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SwapBuffers(skindc);
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// now fill the back buffer with the index texture
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glClearColor (0,0,0,0);
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glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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BindTextureEXT (GL_TEXTURE_2D, TEXTURE_INDEX);
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DrawSkin ();
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||
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|
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BindTextureEXT (GL_TEXTURE_2D, TEXTURE_SKIN);
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}
|
||
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|
||
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/*
|
||
|
============
|
||
|
Skin_WndProc
|
||
|
============
|
||
|
*/
|
||
|
LONG WINAPI Skin_WndProc (
|
||
|
HWND hWnd,
|
||
|
UINT uMsg,
|
||
|
WPARAM wParam,
|
||
|
LPARAM lParam)
|
||
|
{
|
||
|
LONG lRet = 1;
|
||
|
int fwKeys, xPos, yPos;
|
||
|
RECT rect;
|
||
|
|
||
|
GetClientRect(hWnd, &rect);
|
||
|
skinw_width = rect.right-rect.left;
|
||
|
skinw_height = rect.bottom-rect.top;
|
||
|
|
||
|
switch (uMsg)
|
||
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{
|
||
|
case WM_CREATE:
|
||
|
skindc = GetDC(hWnd);
|
||
|
bSetupPixelFormat(skindc);
|
||
|
break;
|
||
|
case WM_PAINT:
|
||
|
{
|
||
|
PAINTSTRUCT ps;
|
||
|
|
||
|
BeginPaint(hWnd, &ps);
|
||
|
if (!wglMakeCurrent( skindc, baseRC ))
|
||
|
Sys_Error ("wglMakeCurrent failed");
|
||
|
Skin_Draw ();
|
||
|
EndPaint(hWnd, &ps);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case WM_LBUTTONDOWN:
|
||
|
skin_last_index = -1;
|
||
|
draw:
|
||
|
if (GetTopWindow(mainwindow) != hWnd)
|
||
|
BringWindowToTop(hWnd);
|
||
|
|
||
|
SetFocus (skinwindow);
|
||
|
SetCapture (skinwindow);
|
||
|
fwKeys = wParam; // key flags
|
||
|
xPos = (short)LOWORD(lParam); // horizontal position of cursor
|
||
|
yPos = (short)HIWORD(lParam); // vertical position of cursor
|
||
|
yPos = (int)rect.bottom - 1 - yPos;
|
||
|
if (!wglMakeCurrent( skindc, baseRC ))
|
||
|
Sys_Error ("wglMakeCurrent failed");
|
||
|
Skin_Click (xPos, yPos, !!(wParam&(MK_SHIFT|MK_CONTROL)) );
|
||
|
break;
|
||
|
|
||
|
case WM_MBUTTONUP:
|
||
|
case WM_RBUTTONUP:
|
||
|
case WM_LBUTTONUP:
|
||
|
fwKeys = wParam; // key flags
|
||
|
if (! (fwKeys & (MK_LBUTTON|MK_RBUTTON|MK_MBUTTON)))
|
||
|
ReleaseCapture ();
|
||
|
break;
|
||
|
|
||
|
case WM_MOUSEMOVE:
|
||
|
{
|
||
|
static int oldx, oldy;
|
||
|
int dx, dy;
|
||
|
POINT pt;
|
||
|
|
||
|
if (wParam & MK_LBUTTON)
|
||
|
goto draw;
|
||
|
|
||
|
GetCursorPos (&pt);
|
||
|
xPos = pt.x;
|
||
|
yPos = pt.y;
|
||
|
if (!(wParam & (MK_RBUTTON|MK_MBUTTON)))
|
||
|
{
|
||
|
oldx = xPos;
|
||
|
oldy = yPos;
|
||
|
break;
|
||
|
}
|
||
|
dx = xPos-oldx;
|
||
|
dy = oldy-yPos;
|
||
|
if (!dx && !dy)
|
||
|
break;
|
||
|
SetCursorPos (oldx, oldy);
|
||
|
|
||
|
if (wParam == (MK_RBUTTON|MK_CONTROL) )
|
||
|
{
|
||
|
if (abs(dx) > abs(dy))
|
||
|
skin_z += 0.25*dx;
|
||
|
else
|
||
|
skin_z += 0.25*dy;
|
||
|
InvalidateRect (skinwindow, NULL, false);
|
||
|
}
|
||
|
if (wParam == MK_RBUTTON)
|
||
|
{
|
||
|
skin_x -= 0.25*dx;
|
||
|
skin_y -= 0.25*dy;
|
||
|
InvalidateRect (skinwindow, NULL, false);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case WM_SIZE:
|
||
|
InvalidateRect(camerawindow, NULL, false);
|
||
|
break;
|
||
|
case WM_NCCALCSIZE:// don't let windows copy pixels
|
||
|
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
|
||
|
return WVR_REDRAW;
|
||
|
case WM_CLOSE:
|
||
|
DestroyWindow (hWnd);
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
/* pass all unhandled messages to DefWindowProc */
|
||
|
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* return 1 if handled message, 0 if not */
|
||
|
return lRet;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
WSkin_Create
|
||
|
==============
|
||
|
*/
|
||
|
void WSkin_Create (HINSTANCE hInstance)
|
||
|
{
|
||
|
WNDCLASS wc;
|
||
|
|
||
|
/* Register the camera class */
|
||
|
memset (&wc, 0, sizeof(wc));
|
||
|
|
||
|
wc.style = 0;
|
||
|
wc.lpfnWndProc = (WNDPROC)Skin_WndProc;
|
||
|
wc.cbClsExtra = 0;
|
||
|
wc.cbWndExtra = 0;
|
||
|
wc.hInstance = hInstance;
|
||
|
wc.hIcon = 0;
|
||
|
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
|
||
|
wc.hbrBackground = NULL;
|
||
|
wc.lpszMenuName = 0;
|
||
|
wc.lpszClassName = SKIN_WINDOW_CLASS;
|
||
|
|
||
|
if (!RegisterClass (&wc) )
|
||
|
Sys_Error ("RegisterClass failed");
|
||
|
|
||
|
skinwindow = CreateWindow (SKIN_WINDOW_CLASS ,
|
||
|
"Skin View",
|
||
|
QE3_STYLE,
|
||
|
(int)(screen_width*0.5),
|
||
|
(int)(screen_height*0.2),
|
||
|
(int)(screen_width*0.5),
|
||
|
(int)(screen_height*0.8), // size
|
||
|
mainwindow, // parent window
|
||
|
0, // no menu
|
||
|
hInstance,
|
||
|
0);
|
||
|
if (!skinwindow)
|
||
|
Error ("Couldn't create skinwindow");
|
||
|
|
||
|
// RestoreWindowState(palettewindow, "palettewindow");
|
||
|
ShowWindow (skinwindow, SW_SHOWDEFAULT);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===================================================================
|
||
|
|
||
|
SKIN RESAMPLING
|
||
|
|
||
|
===================================================================
|
||
|
*/
|
||
|
|
||
|
HWND resamplewindow;
|
||
|
HDC resampledc;
|
||
|
|
||
|
#define RESAMPLE_WINDOW_CLASS "TPResample"
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
Resample_WndProc
|
||
|
============
|
||
|
*/
|
||
|
LONG WINAPI Resample_WndProc (
|
||
|
HWND hWnd,
|
||
|
UINT uMsg,
|
||
|
WPARAM wParam,
|
||
|
LPARAM lParam)
|
||
|
{
|
||
|
switch (uMsg)
|
||
|
{
|
||
|
case WM_CREATE:
|
||
|
resampledc = GetDC(hWnd);
|
||
|
bSetupPixelFormat(resampledc);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return DefWindowProc (hWnd, uMsg, wParam, lParam);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
ResampleWindow
|
||
|
==============
|
||
|
*/
|
||
|
void ResampleWindow (HINSTANCE hInstance)
|
||
|
{
|
||
|
WNDCLASS wc;
|
||
|
static qboolean registered;
|
||
|
|
||
|
if (!registered)
|
||
|
{
|
||
|
registered = true;
|
||
|
/* Register the camera class */
|
||
|
memset (&wc, 0, sizeof(wc));
|
||
|
|
||
|
wc.style = 0;
|
||
|
wc.lpfnWndProc = (WNDPROC)Resample_WndProc;
|
||
|
wc.cbClsExtra = 0;
|
||
|
wc.cbWndExtra = 0;
|
||
|
wc.hInstance = hInstance;
|
||
|
wc.hIcon = 0;
|
||
|
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
|
||
|
wc.hbrBackground = NULL;
|
||
|
wc.lpszMenuName = 0;
|
||
|
wc.lpszClassName = RESAMPLE_WINDOW_CLASS;
|
||
|
|
||
|
if (!RegisterClass (&wc) )
|
||
|
Sys_Error ("RegisterClass failed");
|
||
|
}
|
||
|
|
||
|
resamplewindow = CreateWindow (RESAMPLE_WINDOW_CLASS ,
|
||
|
"ResampleWindow",
|
||
|
WS_OVERLAPPED,
|
||
|
0, 0, width2+32, height2+32, // size
|
||
|
NULL, // parent window
|
||
|
0, // no menu
|
||
|
hInstance,
|
||
|
0);
|
||
|
if (!resamplewindow)
|
||
|
Error ("Couldn't create skinwindow");
|
||
|
|
||
|
ShowWindow (resamplewindow, SW_SHOWDEFAULT);
|
||
|
}
|
||
|
|
||
|
|
||
|
void OutlineTexture (byte *pic)
|
||
|
{
|
||
|
int i, j;
|
||
|
int x, y;
|
||
|
int empty;
|
||
|
byte oldpic[1024*512];
|
||
|
|
||
|
memcpy (oldpic, pic, width2*height2);
|
||
|
|
||
|
empty = oldpic[0];
|
||
|
|
||
|
for (i=0 ; i<height2 ; i++)
|
||
|
{
|
||
|
for (j=0 ; j<width2 ; j++)
|
||
|
{
|
||
|
if (oldpic[i*width2+j] != empty)
|
||
|
continue;
|
||
|
for (x=-1 ; x<=1 ; x++)
|
||
|
{
|
||
|
for (y=-1 ; y<=1 ; y++)
|
||
|
{
|
||
|
if (i+y < 0 || i+y >= height2)
|
||
|
continue;
|
||
|
if (j+x < 0 || j+x >= width2)
|
||
|
continue;
|
||
|
if (oldpic[(i+y)*width2 + j+x] != empty)
|
||
|
{
|
||
|
pic[i*width2+j] = oldpic[(i+y)*width2 + j+x];
|
||
|
goto done;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
done: ;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ResampleSkin (void)
|
||
|
{
|
||
|
int i, j;
|
||
|
static float oldtmcoords[10000][3][2];
|
||
|
static int newindex[1024*512];
|
||
|
static byte oldpic[1024*512];
|
||
|
|
||
|
// open a window of the texture size
|
||
|
ResampleWindow (main_instance);
|
||
|
|
||
|
// get new S/T from current frame
|
||
|
memcpy (oldtmcoords, tmcoords, numfaces*3*2*4);
|
||
|
CalcTmCoords ();
|
||
|
|
||
|
// draw all the triangles with the index texture
|
||
|
if (!wglMakeCurrent( resampledc, baseRC ))
|
||
|
Sys_Error ("wglMakeCurrent failed");
|
||
|
|
||
|
glViewport (0,0,width2, height2);
|
||
|
glClearColor (0,0,0,0);
|
||
|
glClear (GL_COLOR_BUFFER_BIT);
|
||
|
|
||
|
glMatrixMode (GL_PROJECTION);
|
||
|
glLoadIdentity ();
|
||
|
glOrtho (0, width2, 0, height2, -100, 100);
|
||
|
glMatrixMode (GL_MODELVIEW);
|
||
|
glLoadIdentity ();
|
||
|
|
||
|
glColor4f (1,1,1,1);
|
||
|
glDisable (GL_DEPTH_TEST);
|
||
|
glDisable (GL_CULL_FACE);
|
||
|
BindTextureEXT (GL_TEXTURE_2D, TEXTURE_INDEX);
|
||
|
#if 0
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
glBegin (GL_LINE_LOOP);
|
||
|
glVertex3f (1,1,10);
|
||
|
glVertex3f (skin_width-1,0,10);
|
||
|
glVertex3f (skin_width-1,skin_height-1,10);
|
||
|
glVertex3f (1,skin_height-1,10);
|
||
|
glEnd ();
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
#endif
|
||
|
glBegin (GL_TRIANGLES);
|
||
|
for (i=0 ; i<numfaces ; i++)
|
||
|
{
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
glTexCoord2f (oldtmcoords[i][j][0], oldtmcoords[i][j][1]);
|
||
|
glVertex3f (tmcoords[i][j][0]*width2, tmcoords[i][j][1]*height2, 10);
|
||
|
}
|
||
|
}
|
||
|
glEnd ();
|
||
|
SwapBuffers (resampledc);
|
||
|
|
||
|
// build the new color texture
|
||
|
memcpy (oldpic, pic, width2*height2);
|
||
|
glReadBuffer (GL_FRONT);
|
||
|
glReadPixels (0,0,width2,height2,GL_RGBA,GL_UNSIGNED_BYTE, &newindex);
|
||
|
for (i=0 ; i<height2 ; i++)
|
||
|
for (j=0 ; j<width2 ; j++)
|
||
|
pic[i*width2+j] = oldpic[newindex[i*width2+j]&0xffffff];
|
||
|
|
||
|
// outline it
|
||
|
OutlineTexture (pic);
|
||
|
Expand256Texture ();
|
||
|
|
||
|
InvalidateRect (skinwindow, NULL, false);
|
||
|
InvalidateRect (camerawindow, NULL, false);
|
||
|
|
||
|
// change name
|
||
|
strcpy (skin_filename, tri_filename);
|
||
|
StripExtension (skin_filename);
|
||
|
strcat (skin_filename, ".lbm");
|
||
|
|
||
|
SetSkinModified ();
|
||
|
|
||
|
wglMakeCurrent (NULL, NULL);
|
||
|
DestroyWindow (resamplewindow);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===================================================================
|
||
|
|
||
|
NEW SKIN
|
||
|
|
||
|
===================================================================
|
||
|
*/
|
||
|
|
||
|
BOOL CALLBACK NewSkinDlgProc (
|
||
|
HWND hwndDlg, // handle to dialog box
|
||
|
UINT uMsg, // message
|
||
|
WPARAM wParam, // first message parameter
|
||
|
LPARAM lParam // second message parameter
|
||
|
)
|
||
|
{
|
||
|
char sz[256];
|
||
|
int width, height;
|
||
|
|
||
|
switch (uMsg)
|
||
|
{
|
||
|
case WM_INITDIALOG:
|
||
|
SetWindowText(GetDlgItem(hwndDlg, IDC_WIDTH), "320");
|
||
|
SetWindowText(GetDlgItem(hwndDlg, IDC_HEIGHT), "200");
|
||
|
return TRUE;
|
||
|
case WM_COMMAND:
|
||
|
switch (LOWORD(wParam))
|
||
|
{
|
||
|
|
||
|
case IDOK:
|
||
|
GetWindowText(GetDlgItem(hwndDlg, IDC_WIDTH), sz, 255);
|
||
|
width = atoi(sz);
|
||
|
GetWindowText(GetDlgItem(hwndDlg, IDC_HEIGHT), sz, 255);
|
||
|
height = atoi(sz);
|
||
|
SetSizes (width, height);
|
||
|
EndDialog(hwndDlg, 1);
|
||
|
return TRUE;
|
||
|
|
||
|
case IDCANCEL:
|
||
|
EndDialog(hwndDlg, 0);
|
||
|
return TRUE;
|
||
|
}
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
|
||
|
void NewSkin (void)
|
||
|
{
|
||
|
int i, j;
|
||
|
byte *buf;
|
||
|
|
||
|
if (!DialogBox(main_instance, (char *)IDD_NEWSKIN, mainwindow, NewSkinDlgProc))
|
||
|
return;
|
||
|
|
||
|
// open a window of the texture size
|
||
|
ResampleWindow (main_instance);
|
||
|
|
||
|
// get new S/T from current frame
|
||
|
CalcTmCoords ();
|
||
|
|
||
|
// draw all the triangles
|
||
|
if (!wglMakeCurrent( resampledc, baseRC ))
|
||
|
Sys_Error ("wglMakeCurrent failed");
|
||
|
|
||
|
glViewport (0,0,width2, height2);
|
||
|
glClearColor (0,0,0,0);
|
||
|
glClear (GL_COLOR_BUFFER_BIT);
|
||
|
|
||
|
glMatrixMode (GL_PROJECTION);
|
||
|
glLoadIdentity ();
|
||
|
glOrtho (0, width2, 0, height2, -100, 100);
|
||
|
glMatrixMode (GL_MODELVIEW);
|
||
|
glLoadIdentity ();
|
||
|
|
||
|
glColor4f (1,1,1,1);
|
||
|
glDisable (GL_DEPTH_TEST);
|
||
|
glDisable (GL_CULL_FACE);
|
||
|
glDisable (GL_TEXTURE_2D);
|
||
|
|
||
|
for (i=0 ; i<numfaces ; i++)
|
||
|
{
|
||
|
glColor3f ((i&255)/255.0, (i&255)/255.0, (i&255)/255.0);
|
||
|
glBegin (GL_TRIANGLES);
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
glVertex3f (tmcoords[i][j][0]*width2, tmcoords[i][j][1]*height2, 10);
|
||
|
glEnd ();
|
||
|
}
|
||
|
|
||
|
SwapBuffers (resampledc);
|
||
|
|
||
|
// build the new color texture
|
||
|
glReadBuffer (GL_FRONT);
|
||
|
buf = malloc(width2*height2*4);
|
||
|
glReadPixels (0,0,width2,height2,GL_RGBA,GL_UNSIGNED_BYTE, buf);
|
||
|
for (i=0 ; i<width2*height2 ; i++)
|
||
|
pic[i] = buf[i*4];
|
||
|
free (buf);
|
||
|
|
||
|
// outline it
|
||
|
OutlineTexture (pic);
|
||
|
Expand256Texture ();
|
||
|
InitIndexTexture ();
|
||
|
|
||
|
InvalidateRect (skinwindow, NULL, false);
|
||
|
InvalidateRect (camerawindow, NULL, false);
|
||
|
|
||
|
// change name
|
||
|
strcpy (skin_filename, tri_filename);
|
||
|
StripExtension (skin_filename);
|
||
|
strcat (skin_filename, ".lbm");
|
||
|
|
||
|
SetSkinModified ();
|
||
|
|
||
|
wglMakeCurrent (NULL, NULL);
|
||
|
DestroyWindow (resamplewindow);
|
||
|
}
|