gtkradiant/plugins/entity/entity_entitymodel.cpp

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdlib.h>
#include "entity_entitymodel.h"
void Entity_UpdateClass( entity_t *e, const char* value ){
if ( strcmp( value, "misc_model" ) == 0
|| ( strcmp( value, "misc_gamemodel" ) == 0 )
|| ( strcmp( value, "model_static" ) == 0 ) ) {
if ( e->model.pRender ) {
e->model.pRender->DecRef();
}
if ( e->model.pSelect ) {
e->model.pSelect->DecRef();
}
if ( e->model.pEdit ) {
e->model.pEdit->DecRef();
}
e->model.pRender = NULL;
e->model.pSelect = NULL;
e->model.pEdit = NULL;
CEntityMiscModel *model = new CEntityMiscModel( e );
e->model.pRender = (IRender*)model;
e->model.pRender->IncRef();
e->model.pSelect = (ISelect*)model;
e->model.pSelect->IncRef();
e->model.pEdit = (IEdit*)model;
e->model.pEdit->IncRef();
model->DecRef();
}
else if ( e->eclass && e->eclass->modelpath ) {
if ( e->model.pRender ) {
e->model.pRender->DecRef();
}
if ( e->model.pSelect ) {
e->model.pSelect->DecRef();
}
if ( e->model.pEdit ) {
e->model.pEdit->DecRef();
}
e->model.pRender = NULL;
e->model.pSelect = NULL;
e->model.pEdit = NULL;
CEntityEclassModel *model = new CEntityEclassModel;
model->SetEclass( e->eclass );
model->SetName( e->eclass->modelpath );
e->model.pRender = (IRender*)model;
e->model.pRender->IncRef();
e->model.pSelect = (ISelect*)model;
e->model.pSelect->IncRef();
e->model.pEdit = (IEdit*)model;
e->model.pEdit->IncRef();
model->DecRef();
}
}
void pivot_draw( const vec3_t pivot ){
vec3_t vCenter, vMin, vMax;
VectorCopy( pivot, vCenter );
g_QglTable.m_pfn_qglPointSize( 4 );
g_QglTable.m_pfn_qglBegin( GL_POINTS );
g_QglTable.m_pfn_qglVertex3fv( vCenter );
g_QglTable.m_pfn_qglEnd();
g_QglTable.m_pfn_qglBegin( GL_LINES );
vCenter[0] -= 8;
g_QglTable.m_pfn_qglVertex3fv( vCenter );
vCenter[0] += 16;
g_QglTable.m_pfn_qglVertex3fv( vCenter );
vCenter[0] -= 8;
vCenter[1] -= 8;
g_QglTable.m_pfn_qglVertex3fv( vCenter );
vCenter[1] += 16;
g_QglTable.m_pfn_qglVertex3fv( vCenter );
vCenter[1] -= 8;
vCenter[2] -= 8;
g_QglTable.m_pfn_qglVertex3fv( vCenter );
vCenter[2] += 16;
g_QglTable.m_pfn_qglVertex3fv( vCenter );
vCenter[2] -= 8;
g_QglTable.m_pfn_qglEnd();
VectorCopy( vCenter, vMin );
VectorCopy( vCenter, vMax );
vMin[0] -= 4;
vMin[1] -= 4;
vMin[2] -= 4;
vMax[0] += 4;
vMax[1] += 4;
vMax[2] += 4;
g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
g_QglTable.m_pfn_qglVertex3f( vMin[0],vMin[1],vMin[2] );
g_QglTable.m_pfn_qglVertex3f( vMax[0],vMin[1],vMin[2] );
g_QglTable.m_pfn_qglVertex3f( vMax[0],vMax[1],vMin[2] );
g_QglTable.m_pfn_qglVertex3f( vMin[0],vMax[1],vMin[2] );
g_QglTable.m_pfn_qglEnd();
g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
g_QglTable.m_pfn_qglVertex3f( vMin[0],vMin[1],vMax[2] );
g_QglTable.m_pfn_qglVertex3f( vMax[0],vMin[1],vMax[2] );
g_QglTable.m_pfn_qglVertex3f( vMax[0],vMax[1],vMax[2] );
g_QglTable.m_pfn_qglVertex3f( vMin[0],vMax[1],vMax[2] );
g_QglTable.m_pfn_qglEnd();
g_QglTable.m_pfn_qglBegin( GL_LINES );
g_QglTable.m_pfn_qglVertex3f( vMin[0],vMin[1],vMin[2] );
g_QglTable.m_pfn_qglVertex3f( vMin[0],vMin[1],vMax[2] );
g_QglTable.m_pfn_qglVertex3f( vMin[0],vMax[1],vMax[2] );
g_QglTable.m_pfn_qglVertex3f( vMin[0],vMax[1],vMin[2] );
g_QglTable.m_pfn_qglVertex3f( vMax[0],vMin[1],vMin[2] );
g_QglTable.m_pfn_qglVertex3f( vMax[0],vMin[1],vMax[2] );
g_QglTable.m_pfn_qglVertex3f( vMax[0],vMax[1],vMax[2] );
g_QglTable.m_pfn_qglVertex3f( vMax[0],vMax[1],vMin[2] );
g_QglTable.m_pfn_qglEnd();
}