722 lines
13 KiB
C
722 lines
13 KiB
C
// WL_DEBUG.C
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#include "WL_DEF.H"
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#pragma hdrstop
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#include <BIOS.H>
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/*
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=============================================================================
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LOCAL CONSTANTS
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=============================================================================
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*/
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#define VIEWTILEX (viewwidth/16)
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#define VIEWTILEY (viewheight/16)
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/*
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=============================================================================
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GLOBAL VARIABLES
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=============================================================================
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*/
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int DebugKeys (void);
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/*
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=============================================================================
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LOCAL VARIABLES
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=============================================================================
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*/
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int maporgx;
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int maporgy;
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enum {mapview,tilemapview,actoratview,visview} viewtype;
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void ViewMap (void);
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//===========================================================================
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/*
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==================
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=
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= DebugMemory
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=
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==================
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*/
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void DebugMemory (void)
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{
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int i;
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char scratch[80],str[10];
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long mem;
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spritetype _seg *block;
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CenterWindow (16,7);
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US_CPrint ("Memory Usage");
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US_CPrint ("------------");
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US_Print ("Total :");
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US_PrintUnsigned (mminfo.mainmem/1024);
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US_Print ("k\nFree :");
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US_PrintUnsigned (MM_UnusedMemory()/1024);
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US_Print ("k\nWith purge:");
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US_PrintUnsigned (MM_TotalFree()/1024);
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US_Print ("k\n");
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VW_UpdateScreen();
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IN_Ack ();
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}
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//===========================================================================
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/*
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==================
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=
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= CountObjects
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=
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==================
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*/
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void CountObjects (void)
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{
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int i,total,count,active,inactive,doors;
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objtype *obj;
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CenterWindow (16,7);
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active = inactive = count = doors = 0;
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US_Print ("Total statics :");
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total = laststatobj-&statobjlist[0];
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US_PrintUnsigned (total);
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US_Print ("\nIn use statics:");
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for (i=0;i<total;i++)
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if (statobjlist[i].shapenum != -1)
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count++;
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else
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doors++; //debug
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US_PrintUnsigned (count);
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US_Print ("\nDoors :");
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US_PrintUnsigned (doornum);
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for (obj=player->next;obj;obj=obj->next)
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{
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if (obj->active)
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active++;
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else
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inactive++;
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}
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US_Print ("\nTotal actors :");
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US_PrintUnsigned (active+inactive);
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US_Print ("\nActive actors :");
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US_PrintUnsigned (active);
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VW_UpdateScreen();
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IN_Ack ();
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}
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//===========================================================================
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/*
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================
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=
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= PicturePause
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=
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================
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*/
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void PicturePause (void)
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{
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int i;
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byte p;
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unsigned x;
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byte far *dest,far *src;
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memptr buffer;
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VW_ColorBorder (15);
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FinishPaletteShifts ();
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LastScan = 0;
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while (!LastScan)
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;
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if (LastScan != sc_Enter)
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{
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VW_ColorBorder (0);
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return;
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}
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VW_ColorBorder (1);
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VW_SetScreen (0,0);
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//
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// vga stuff...
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//
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ClearMemory ();
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CA_SetAllPurge();
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MM_GetPtr (&buffer,64000);
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for (p=0;p<4;p++)
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{
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src = MK_FP(0xa000,displayofs);
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dest = (byte far *)buffer+p;
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VGAREADMAP(p);
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for (x=0;x<16000;x++,dest+=4)
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*dest = *src++;
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}
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#if 0
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for (p=0;p<4;p++)
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{
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src = MK_FP(0xa000,0);
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dest = (byte far *)buffer+51200+p;
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VGAREADMAP(p);
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for (x=0;x<3200;x++,dest+=4)
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*dest = *src++;
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}
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#endif
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asm mov ax,0x13
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asm int 0x10
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dest = MK_FP(0xa000,0);
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_fmemcpy (dest,buffer,64000);
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VL_SetPalette (&gamepal);
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IN_Shutdown ();
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VW_WaitVBL(70);
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bioskey(0);
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VW_WaitVBL(70);
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Quit (NULL);
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}
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//===========================================================================
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/*
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================
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=
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= ShapeTest
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=
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================
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*/
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#pragma warn -pia
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void ShapeTest (void)
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{
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extern word NumDigi;
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extern word _seg *DigiList;
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static char buf[10];
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boolean done;
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ScanCode scan;
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int i,j,k,x;
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longword l;
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memptr addr;
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PageListStruct far *page;
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CenterWindow(20,16);
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VW_UpdateScreen();
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for (i = 0,done = false;!done;)
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{
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US_ClearWindow();
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// sound = -1;
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page = &PMPages[i];
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US_Print(" Page #");
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US_PrintUnsigned(i);
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if (i < PMSpriteStart)
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US_Print(" (Wall)");
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else if (i < PMSoundStart)
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US_Print(" (Sprite)");
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else if (i == ChunksInFile - 1)
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US_Print(" (Sound Info)");
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else
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US_Print(" (Sound)");
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US_Print("\n XMS: ");
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if (page->xmsPage != -1)
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US_PrintUnsigned(page->xmsPage);
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else
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US_Print("No");
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US_Print("\n Main: ");
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if (page->mainPage != -1)
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US_PrintUnsigned(page->mainPage);
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else if (page->emsPage != -1)
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{
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US_Print("EMS ");
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US_PrintUnsigned(page->emsPage);
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}
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else
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US_Print("No");
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US_Print("\n Last hit: ");
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US_PrintUnsigned(page->lastHit);
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US_Print("\n Address: ");
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addr = PM_GetPageAddress(i);
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sprintf(buf,"0x%04x",(word)addr);
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US_Print(buf);
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if (addr)
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{
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if (i < PMSpriteStart)
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{
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//
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// draw the wall
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//
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bufferofs += 32*SCREENWIDTH;
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postx = 128;
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postwidth = 1;
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postsource = ((long)((unsigned)addr))<<16;
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for (x=0;x<64;x++,postx++,postsource+=64)
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{
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wallheight[postx] = 256;
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FarScalePost ();
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}
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bufferofs -= 32*SCREENWIDTH;
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}
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else if (i < PMSoundStart)
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{
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//
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// draw the sprite
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//
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bufferofs += 32*SCREENWIDTH;
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SimpleScaleShape (160, i-PMSpriteStart, 64);
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bufferofs -= 32*SCREENWIDTH;
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}
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else if (i == ChunksInFile - 1)
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{
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US_Print("\n\n Number of sounds: ");
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US_PrintUnsigned(NumDigi);
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for (l = j = k = 0;j < NumDigi;j++)
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{
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l += DigiList[(j * 2) + 1];
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k += (DigiList[(j * 2) + 1] + (PMPageSize - 1)) / PMPageSize;
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}
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US_Print("\n Total bytes: ");
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US_PrintUnsigned(l);
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US_Print("\n Total pages: ");
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US_PrintUnsigned(k);
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}
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else
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{
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byte far *dp = (byte far *)MK_FP(addr,0);
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for (j = 0;j < NumDigi;j++)
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{
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k = (DigiList[(j * 2) + 1] + (PMPageSize - 1)) / PMPageSize;
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if
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(
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(i >= PMSoundStart + DigiList[j * 2])
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&& (i < PMSoundStart + DigiList[j * 2] + k)
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)
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break;
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}
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if (j < NumDigi)
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{
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// sound = j;
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US_Print("\n Sound #");
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US_PrintUnsigned(j);
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US_Print("\n Segment #");
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US_PrintUnsigned(i - PMSoundStart - DigiList[j * 2]);
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}
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for (j = 0;j < page->length;j += 32)
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{
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byte v = dp[j];
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int v2 = (unsigned)v;
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v2 -= 128;
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v2 /= 4;
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if (v2 < 0)
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VWB_Vlin(WindowY + WindowH - 32 + v2,
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WindowY + WindowH - 32,
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WindowX + 8 + (j / 32),BLACK);
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else
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VWB_Vlin(WindowY + WindowH - 32,
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WindowY + WindowH - 32 + v2,
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WindowX + 8 + (j / 32),BLACK);
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}
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}
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}
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VW_UpdateScreen();
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while (!(scan = LastScan))
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SD_Poll();
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IN_ClearKey(scan);
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switch (scan)
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{
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case sc_LeftArrow:
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if (i)
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i--;
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break;
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case sc_RightArrow:
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if (++i >= ChunksInFile)
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i--;
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break;
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case sc_W: // Walls
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i = 0;
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break;
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case sc_S: // Sprites
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i = PMSpriteStart;
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break;
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case sc_D: // Digitized
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i = PMSoundStart;
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break;
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case sc_I: // Digitized info
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i = ChunksInFile - 1;
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break;
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case sc_L: // Load all pages
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for (j = 0;j < ChunksInFile;j++)
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PM_GetPage(j);
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break;
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case sc_P:
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// if (sound != -1)
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// SD_PlayDigitized(sound);
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break;
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case sc_Escape:
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done = true;
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break;
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case sc_Enter:
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PM_GetPage(i);
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break;
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}
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}
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SD_StopDigitized();
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}
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#pragma warn +pia
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//===========================================================================
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/*
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================
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=
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= DebugKeys
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=
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================
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*/
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int DebugKeys (void)
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{
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boolean esc;
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int level,i;
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if (Keyboard[sc_B]) // B = border color
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{
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CenterWindow(24,3);
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PrintY+=6;
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US_Print(" Border color (0-15):");
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VW_UpdateScreen();
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esc = !US_LineInput (px,py,str,NULL,true,2,0);
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if (!esc)
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{
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level = atoi (str);
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if (level>=0 && level<=15)
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VW_ColorBorder (level);
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}
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return 1;
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}
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if (Keyboard[sc_C]) // C = count objects
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{
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CountObjects();
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return 1;
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}
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if (Keyboard[sc_E]) // E = quit level
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{
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if (tedlevel)
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Quit (NULL);
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playstate = ex_completed;
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// gamestate.mapon++;
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}
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if (Keyboard[sc_F]) // F = facing spot
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{
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CenterWindow (14,4);
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US_Print ("X:");
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US_PrintUnsigned (player->x);
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US_Print ("\nY:");
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US_PrintUnsigned (player->y);
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US_Print ("\nA:");
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US_PrintUnsigned (player->angle);
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VW_UpdateScreen();
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IN_Ack();
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return 1;
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}
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if (Keyboard[sc_G]) // G = god mode
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{
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CenterWindow (12,2);
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if (godmode)
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US_PrintCentered ("God mode OFF");
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else
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US_PrintCentered ("God mode ON");
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VW_UpdateScreen();
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IN_Ack();
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godmode ^= 1;
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return 1;
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}
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if (Keyboard[sc_H]) // H = hurt self
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{
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IN_ClearKeysDown ();
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TakeDamage (16,NULL);
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}
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else if (Keyboard[sc_I]) // I = item cheat
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{
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CenterWindow (12,3);
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US_PrintCentered ("Free items!");
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VW_UpdateScreen();
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GivePoints (100000);
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HealSelf (99);
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if (gamestate.bestweapon<wp_chaingun)
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GiveWeapon (gamestate.bestweapon+1);
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gamestate.ammo += 50;
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if (gamestate.ammo > 99)
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gamestate.ammo = 99;
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DrawAmmo ();
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IN_Ack ();
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return 1;
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}
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else if (Keyboard[sc_M]) // M = memory info
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{
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DebugMemory();
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return 1;
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}
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#ifdef SPEAR
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else if (Keyboard[sc_N]) // N = no clip
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{
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noclip^=1;
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CenterWindow (18,3);
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if (noclip)
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US_PrintCentered ("No clipping ON");
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else
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US_PrintCentered ("No clipping OFF");
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VW_UpdateScreen();
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IN_Ack ();
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return 1;
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}
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#endif
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#if 0
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else if (Keyboard[sc_O]) // O = overhead
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{
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ViewMap();
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return 1;
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}
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#endif
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else if (Keyboard[sc_P]) // P = pause with no screen disruptioon
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{
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PicturePause ();
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return 1;
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}
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else if (Keyboard[sc_Q]) // Q = fast quit
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Quit (NULL);
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else if (Keyboard[sc_S]) // S = slow motion
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{
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singlestep^=1;
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CenterWindow (18,3);
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if (singlestep)
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US_PrintCentered ("Slow motion ON");
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else
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US_PrintCentered ("Slow motion OFF");
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VW_UpdateScreen();
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IN_Ack ();
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return 1;
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}
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else if (Keyboard[sc_T]) // T = shape test
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{
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ShapeTest ();
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return 1;
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}
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else if (Keyboard[sc_V]) // V = extra VBLs
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{
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CenterWindow(30,3);
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PrintY+=6;
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US_Print(" Add how many extra VBLs(0-8):");
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VW_UpdateScreen();
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esc = !US_LineInput (px,py,str,NULL,true,2,0);
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if (!esc)
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{
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level = atoi (str);
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if (level>=0 && level<=8)
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extravbls = level;
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}
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return 1;
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}
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else if (Keyboard[sc_W]) // W = warp to level
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{
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CenterWindow(26,3);
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PrintY+=6;
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#ifndef SPEAR
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US_Print(" Warp to which level(1-10):");
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#else
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US_Print(" Warp to which level(1-21):");
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#endif
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VW_UpdateScreen();
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esc = !US_LineInput (px,py,str,NULL,true,2,0);
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if (!esc)
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{
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level = atoi (str);
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#ifndef SPEAR
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if (level>0 && level<11)
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#else
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if (level>0 && level<22)
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#endif
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{
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gamestate.mapon = level-1;
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playstate = ex_warped;
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}
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}
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return 1;
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}
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else if (Keyboard[sc_X]) // X = item cheat
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{
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CenterWindow (12,3);
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US_PrintCentered ("Extra stuff!");
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VW_UpdateScreen();
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// DEBUG: put stuff here
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IN_Ack ();
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return 1;
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}
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return 0;
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}
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#if 0
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/*
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===================
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=
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= OverheadRefresh
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=
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===================
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*/
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void OverheadRefresh (void)
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{
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unsigned x,y,endx,endy,sx,sy;
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unsigned tile;
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endx = maporgx+VIEWTILEX;
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endy = maporgy+VIEWTILEY;
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for (y=maporgy;y<endy;y++)
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for (x=maporgx;x<endx;x++)
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{
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sx = (x-maporgx)*16;
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sy = (y-maporgy)*16;
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switch (viewtype)
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{
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#if 0
|
|
case mapview:
|
|
tile = *(mapsegs[0]+farmapylookup[y]+x);
|
|
break;
|
|
|
|
case tilemapview:
|
|
tile = tilemap[x][y];
|
|
break;
|
|
|
|
case visview:
|
|
tile = spotvis[x][y];
|
|
break;
|
|
#endif
|
|
case actoratview:
|
|
tile = (unsigned)actorat[x][y];
|
|
break;
|
|
}
|
|
|
|
if (tile<MAXWALLTILES)
|
|
LatchDrawTile(sx,sy,tile);
|
|
else
|
|
{
|
|
LatchDrawChar(sx,sy,NUMBERCHARS+((tile&0xf000)>>12));
|
|
LatchDrawChar(sx+8,sy,NUMBERCHARS+((tile&0x0f00)>>8));
|
|
LatchDrawChar(sx,sy+8,NUMBERCHARS+((tile&0x00f0)>>4));
|
|
LatchDrawChar(sx+8,sy+8,NUMBERCHARS+(tile&0x000f));
|
|
}
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
/*
|
|
===================
|
|
=
|
|
= ViewMap
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void ViewMap (void)
|
|
{
|
|
boolean button0held;
|
|
|
|
viewtype = actoratview;
|
|
// button0held = false;
|
|
|
|
|
|
maporgx = player->tilex - VIEWTILEX/2;
|
|
if (maporgx<0)
|
|
maporgx = 0;
|
|
if (maporgx>MAPSIZE-VIEWTILEX)
|
|
maporgx=MAPSIZE-VIEWTILEX;
|
|
maporgy = player->tiley - VIEWTILEY/2;
|
|
if (maporgy<0)
|
|
maporgy = 0;
|
|
if (maporgy>MAPSIZE-VIEWTILEY)
|
|
maporgy=MAPSIZE-VIEWTILEY;
|
|
|
|
do
|
|
{
|
|
//
|
|
// let user pan around
|
|
//
|
|
PollControls ();
|
|
if (controlx < 0 && maporgx>0)
|
|
maporgx--;
|
|
if (controlx > 0 && maporgx<mapwidth-VIEWTILEX)
|
|
maporgx++;
|
|
if (controly < 0 && maporgy>0)
|
|
maporgy--;
|
|
if (controly > 0 && maporgy<mapheight-VIEWTILEY)
|
|
maporgy++;
|
|
|
|
#if 0
|
|
if (c.button0 && !button0held)
|
|
{
|
|
button0held = true;
|
|
viewtype++;
|
|
if (viewtype>visview)
|
|
viewtype = mapview;
|
|
}
|
|
if (!c.button0)
|
|
button0held = false;
|
|
#endif
|
|
|
|
OverheadRefresh ();
|
|
|
|
} while (!Keyboard[sc_Escape]);
|
|
|
|
IN_ClearKeysDown ();
|
|
}
|
|
#endif
|
|
|