wolf3d/WL_MENU.C

3987 lines
73 KiB
C
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1995-07-21 00:00:00 +00:00
////////////////////////////////////////////////////////////////////
//
// WL_MENU.C
// by John Romero (C) 1992 Id Software, Inc.
//
////////////////////////////////////////////////////////////////////
#include "wl_def.h"
#pragma hdrstop
//
// PRIVATE PROTOTYPES
//
void CP_ReadThis(void);
#ifdef SPEAR
#define STARTITEM newgame
#else
#ifdef GOODTIMES
#define STARTITEM newgame
#else
#define STARTITEM readthis
#endif
#endif
char far endStrings[9][80]=
{
#ifndef SPEAR
{"Dost thou wish to\nleave with such hasty\nabandon?"},
{"Chickening out...\nalready?"},
{"Press N for more carnage.\nPress Y to be a weenie."},
{"So, you think you can\nquit this easily, huh?"},
{"Press N to save the world.\nPress Y to abandon it in\nits hour of need."},
{"Press N if you are brave.\nPress Y to cower in shame."},
{"Heroes, press N.\nWimps, press Y."},
{"You are at an intersection.\nA sign says, 'Press Y to quit.'\n>"},
{"For guns and glory, press N.\nFor work and worry, press Y."}
#else
ENDSTR1,
ENDSTR2,
ENDSTR3,
ENDSTR4,
ENDSTR5,
ENDSTR6,
ENDSTR7,
ENDSTR8,
ENDSTR9
#endif
};
CP_iteminfo
MainItems={MENU_X,MENU_Y,10,STARTITEM,24},
SndItems={SM_X,SM_Y1,12,0,52},
LSItems={LSM_X,LSM_Y,10,0,24},
CtlItems={CTL_X,CTL_Y,6,-1,56},
CusItems={8,CST_Y+13*2,9,-1,0},
NewEitems={NE_X,NE_Y,11,0,88},
NewItems={NM_X,NM_Y,4,2,24};
#pragma warn -sus
CP_itemtype far
MainMenu[]=
{
#ifdef JAPAN
{1,"",CP_NewGame},
{1,"",CP_Sound},
{1,"",CP_Control},
{1,"",CP_LoadGame},
{0,"",CP_SaveGame},
{1,"",CP_ChangeView},
{2,"",CP_ReadThis},
{1,"",CP_ViewScores},
{1,"",0},
{1,"",0}
#else
{1,STR_NG,CP_NewGame},
{1,STR_SD,CP_Sound},
{1,STR_CL,CP_Control},
{1,STR_LG,CP_LoadGame},
{0,STR_SG,CP_SaveGame},
{1,STR_CV,CP_ChangeView},
#ifndef GOODTIMES
#ifndef SPEAR
#ifdef SPANISH
{2,"Ve esto!",CP_ReadThis},
#else
{2,"Read This!",CP_ReadThis},
#endif
#endif
#endif
{1,STR_VS,CP_ViewScores},
{1,STR_BD,0},
{1,STR_QT,0}
#endif
},
far SndMenu[]=
{
#ifdef JAPAN
{1,"",0},
{1,"",0},
{1,"",0},
{0,"",0},
{0,"",0},
{1,"",0},
{1,"",0},
{1,"",0},
{0,"",0},
{0,"",0},
{1,"",0},
{1,"",0},
#else
{1,STR_NONE,0},
{1,STR_PC,0},
{1,STR_ALSB,0},
{0,"",0},
{0,"",0},
{1,STR_NONE,0},
{1,STR_DISNEY,0},
{1,STR_SB,0},
{0,"",0},
{0,"",0},
{1,STR_NONE,0},
{1,STR_ALSB,0}
#endif
},
far CtlMenu[]=
{
#ifdef JAPAN
{0,"",0},
{0,"",0},
{0,"",0},
{0,"",0},
{0,"",MouseSensitivity},
{1,"",CustomControls}
#else
{0,STR_MOUSEEN,0},
{0,STR_JOYEN,0},
{0,STR_PORT2,0},
{0,STR_GAMEPAD,0},
{0,STR_SENS,MouseSensitivity},
{1,STR_CUSTOM,CustomControls}
#endif
},
#pragma warn +sus
#ifndef SPEAR
far NewEmenu[]=
{
#ifdef JAPAN
#ifdef JAPDEMO
{1,"",0},
{0,"",0},
{0,"",0},
{0,"",0},
{0,"",0},
{0,"",0},
{0,"",0},
{0,"",0},
{0,"",0},
{0,"",0},
{0,"",0},
{0,"",0},
#else
{1,"",0},
{0,"",0},
{1,"",0},
{0,"",0},
{1,"",0},
{0,"",0},
{1,"",0},
{0,"",0},
{1,"",0},
{0,"",0},
{1,"",0},
{0,"",0}
#endif
#else
#ifdef SPANISH
{1,"Episodio 1\n"
"Fuga desde Wolfenstein",0},
{0,"",0},
{3,"Episodio 2\n"
"Operacion Eisenfaust",0},
{0,"",0},
{3,"Episodio 3\n"
"Muere, Fuhrer, Muere!",0},
{0,"",0},
{3,"Episodio 4\n"
"Un Negro Secreto",0},
{0,"",0},
{3,"Episodio 5\n"
"Huellas del Loco",0},
{0,"",0},
{3,"Episodio 6\n"
"Confrontacion",0}
#else
{1,"Episode 1\n"
"Escape from Wolfenstein",0},
{0,"",0},
{3,"Episode 2\n"
"Operation: Eisenfaust",0},
{0,"",0},
{3,"Episode 3\n"
"Die, Fuhrer, Die!",0},
{0,"",0},
{3,"Episode 4\n"
"A Dark Secret",0},
{0,"",0},
{3,"Episode 5\n"
"Trail of the Madman",0},
{0,"",0},
{3,"Episode 6\n"
"Confrontation",0}
#endif
#endif
},
#endif
far NewMenu[]=
{
#ifdef JAPAN
{1,"",0},
{1,"",0},
{1,"",0},
{1,"",0}
#else
{1,STR_DADDY,0},
{1,STR_HURTME,0},
{1,STR_BRINGEM,0},
{1,STR_DEATH,0}
#endif
},
far LSMenu[]=
{
{1,"",0},
{1,"",0},
{1,"",0},
{1,"",0},
{1,"",0},
{1,"",0},
{1,"",0},
{1,"",0},
{1,"",0},
{1,"",0}
},
far CusMenu[]=
{
{1,"",0},
{0,"",0},
{0,"",0},
{1,"",0},
{0,"",0},
{0,"",0},
{1,"",0},
{0,"",0},
{1,"",0}
}
;
int color_hlite[]={
DEACTIVE,
HIGHLIGHT,
READHCOLOR,
0x67
},
color_norml[]={
DEACTIVE,
TEXTCOLOR,
READCOLOR,
0x6b
};
int EpisodeSelect[6]={1};
int SaveGamesAvail[10],StartGame,SoundStatus=1,pickquick;
char SaveGameNames[10][32],SaveName[13]="SAVEGAM?.";
////////////////////////////////////////////////////////////////////
//
// INPUT MANAGER SCANCODE TABLES
//
////////////////////////////////////////////////////////////////////
static byte
*ScanNames[] = // Scan code names with single chars
{
"?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",
"Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",
"D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",
"B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",
"?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",
"\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
"?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
"?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"
}, // DEBUG - consolidate these
far ExtScanCodes[] = // Scan codes with >1 char names
{
1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,
0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,
0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,
0x50,0x4b,0x4d,0x00
},
*ExtScanNames[] = // Names corresponding to ExtScanCodes
{
"Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",
"F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",
"PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",
"Down","Left","Right",""
};
////////////////////////////////////////////////////////////////////
//
// Wolfenstein Control Panel! Ta Da!
//
////////////////////////////////////////////////////////////////////
void US_ControlPanel(byte scancode)
{
int which,i,start;
if (ingame)
if (CP_CheckQuick(scancode))
return;
StartCPMusic(MENUSONG);
SetupControlPanel();
//
// F-KEYS FROM WITHIN GAME
//
switch(scancode)
{
case sc_F1:
#ifdef SPEAR
BossKey();
#else
#ifdef GOODTIMES
BossKey();
#else
HelpScreens();
#endif
#endif
goto finishup;
case sc_F2:
CP_SaveGame(0);
goto finishup;
case sc_F3:
CP_LoadGame(0);
goto finishup;
case sc_F4:
CP_Sound();
goto finishup;
case sc_F5:
CP_ChangeView();
goto finishup;
case sc_F6:
CP_Control();
goto finishup;
finishup:
CleanupControlPanel();
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
#endif
return;
}
#ifdef SPEAR
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
#endif
DrawMainMenu();
MenuFadeIn();
StartGame=0;
//
// MAIN MENU LOOP
//
do
{
which=HandleMenu(&MainItems,&MainMenu[0],NULL);
#ifdef SPEAR
#ifndef SPEARDEMO
//
// EASTER EGG FOR SPEAR OF DESTINY!
//
if (Keyboard[sc_I] && Keyboard[sc_D])
{
VW_FadeOut();
StartCPMusic (XJAZNAZI_MUS);
UnCacheLump(OPTIONS_LUMP_START,OPTIONS_LUMP_END);
UnCacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
MM_SortMem ();
ClearMemory ();
CA_CacheGrChunk (IDGUYS1PIC);
VWB_DrawPic(0,0,IDGUYS1PIC);
UNCACHEGRCHUNK(IDGUYS1PIC);
CA_CacheGrChunk (IDGUYS2PIC);
VWB_DrawPic(0,80,IDGUYS2PIC);
UNCACHEGRCHUNK(IDGUYS2PIC);
VW_UpdateScreen();
CA_CacheGrChunk (IDGUYSPALETTE);
VL_FadeIn(0,255,grsegs[IDGUYSPALETTE],30);
UNCACHEGRCHUNK(IDGUYSPALETTE);
while (Keyboard[sc_I] || Keyboard[sc_D]);
IN_ClearKeysDown();
IN_Ack();
VW_FadeOut();
CacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
CacheLump(OPTIONS_LUMP_START,OPTIONS_LUMP_END);
DrawMainMenu();
StartCPMusic (MENUSONG);
MenuFadeIn();
}
#endif
#endif
switch(which)
{
case viewscores:
if (MainMenu[viewscores].routine == NULL)
if (CP_EndGame())
StartGame=1;
DrawMainMenu();
MenuFadeIn();
break;
case backtodemo:
#ifdef SPEAR
if (!ingame)
{
//
// DEALLOCATE ALL SOUNDS!
//
switch (SoundMode)
{
case sdm_PC:
start = STARTPCSOUNDS;
break;
case sdm_AdLib:
start = STARTADLIBSOUNDS;
break;
}
if (SoundMode != sdm_Off)
for (i=0;i<NUMSOUNDS;i++,start++)
if (audiosegs[start])
MM_SetPurge (&(memptr)audiosegs[start],3); // make purgable
}
#endif
MM_SortMem();
StartGame=1;
if (!ingame)
StartCPMusic(INTROSONG);
VL_FadeOut(0,255,0,0,0,10);
break;
case -1:
case quit:
CP_Quit();
break;
default:
if (!StartGame)
{
DrawMainMenu();
MenuFadeIn();
}
}
//
// "EXIT OPTIONS" OR "NEW GAME" EXITS
//
} while(!StartGame);
//
// DEALLOCATE EVERYTHING
//
CleanupControlPanel();
//
// CHANGE MAINMENU ITEM
//
if (startgame || loadedgame)
{
#pragma warn -sus
MainMenu[viewscores].routine = NULL;
#ifndef JAPAN
_fstrcpy(MainMenu[viewscores].string,STR_EG);
#endif
#pragma warn +sus
}
// RETURN/START GAME EXECUTION
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
MM_SortMem ();
#endif
}
////////////////////////
//
// DRAW MAIN MENU SCREEN
//
void DrawMainMenu(void)
{
#ifdef JAPAN
CA_CacheScreen(S_OPTIONSPIC);
#else
ClearMScreen();
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
DrawStripes(10);
VWB_DrawPic(84,0,C_OPTIONSPIC);
#ifdef SPANISH
DrawWindow(MENU_X-8,MENU_Y-3,MENU_W+8,MENU_H,BKGDCOLOR);
#else
DrawWindow(MENU_X-8,MENU_Y-3,MENU_W,MENU_H,BKGDCOLOR);
#endif
#endif
//
// CHANGE "GAME" AND "DEMO"
//
if (ingame)
{
#ifndef JAPAN
#ifdef SPANISH
_fstrcpy(&MainMenu[backtodemo].string,STR_GAME);
#else
_fstrcpy(&MainMenu[backtodemo].string[8],STR_GAME);
#endif
#else
CA_CacheGrChunk(C_MRETGAMEPIC);
VWB_DrawPic(12*8,20*8,C_MRETGAMEPIC);
UNCACHEGRCHUNK(C_MRETGAMEPIC);
CA_CacheGrChunk(C_MENDGAMEPIC);
VWB_DrawPic(12*8,18*8,C_MENDGAMEPIC);
UNCACHEGRCHUNK(C_MENDGAMEPIC);
#endif
MainMenu[backtodemo].active=2;
}
else
{
#ifndef JAPAN
#ifdef SPANISH
_fstrcpy(&MainMenu[backtodemo].string,STR_BD);
#else
_fstrcpy(&MainMenu[backtodemo].string[8],STR_DEMO);
#endif
#else
CA_CacheGrChunk(C_MRETDEMOPIC);
VWB_DrawPic(12*8,20*8,C_MRETDEMOPIC);
UNCACHEGRCHUNK(C_MRETDEMOPIC);
CA_CacheGrChunk(C_MSCORESPIC);
VWB_DrawPic(12*8,18*8,C_MSCORESPIC);
UNCACHEGRCHUNK(C_MSCORESPIC);
#endif
MainMenu[backtodemo].active=1;
}
DrawMenu(&MainItems,&MainMenu[0]);
VW_UpdateScreen();
}
#ifndef GOODTIMES
#ifndef SPEAR
////////////////////////////////////////////////////////////////////
//
// READ THIS!
//
////////////////////////////////////////////////////////////////////
void CP_ReadThis(void)
{
StartCPMusic(CORNER_MUS);
HelpScreens();
StartCPMusic(MENUSONG);
}
#endif
#endif
#ifndef SPEAR
#ifndef GOODTIMES
#else
////////////////////////////////////////////////////////////////////
//
// BOSS KEY
//
////////////////////////////////////////////////////////////////////
void BossKey(void)
{
SD_MusicOff();
_AX = 3;
geninterrupt(0x10);
printf("C>");
while (!Keyboard[sc_Escape])
IN_ClearKeysDown();
SD_MusicOn();
VL_SetVGAPlaneMode ();
VL_TestPaletteSet ();
VL_SetPalette (&gamepal);
LoadLatchMem();
}
#endif
#endif
////////////////////////////////////////////////////////////////////
//
// CHECK QUICK-KEYS & QUIT (WHILE IN A GAME)
//
////////////////////////////////////////////////////////////////////
int CP_CheckQuick(unsigned scancode)
{
switch(scancode)
{
//
// END GAME
//
case sc_F7:
CA_CacheGrChunk(STARTFONT+1);
WindowH=160;
#ifdef JAPAN
if (GetYorN(7,8,C_JAPQUITPIC))
#else
if (Confirm(ENDGAMESTR))
#endif
{
playstate = ex_died;
pickquick = gamestate.lives = 0;
}
DrawAllPlayBorder();
WindowH=200;
fontnumber=0;
MainMenu[savegame].active = 0;
return 1;
//
// QUICKSAVE
//
case sc_F8:
if (SaveGamesAvail[LSItems.curpos] && pickquick)
{
CA_CacheGrChunk(STARTFONT+1);
fontnumber = 1;
Message(STR_SAVING"...");
CP_SaveGame(1);
fontnumber=0;
}
else
{
#ifndef SPEAR
CA_CacheGrChunk(STARTFONT+1);
CA_CacheGrChunk(C_CURSOR1PIC);
CA_CacheGrChunk(C_CURSOR2PIC);
CA_CacheGrChunk(C_DISKLOADING1PIC);
CA_CacheGrChunk(C_DISKLOADING2PIC);
CA_CacheGrChunk(C_SAVEGAMEPIC);
CA_CacheGrChunk(C_MOUSELBACKPIC);
#else
CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
CA_CacheGrChunk(C_CURSOR1PIC);
#endif
VW_FadeOut ();
StartCPMusic(MENUSONG);
pickquick=CP_SaveGame(0);
SETFONTCOLOR(0,15);
IN_ClearKeysDown();
DrawPlayScreen ();
if (!startgame && !loadedgame)
{
VW_FadeIn ();
StartMusic ();
}
if (loadedgame)
playstate = ex_abort;
lasttimecount = TimeCount;
if (MousePresent)
Mouse(MDelta); // Clear accumulated mouse movement
PM_CheckMainMem ();
#ifndef SPEAR
UNCACHEGRCHUNK(C_CURSOR1PIC);
UNCACHEGRCHUNK(C_CURSOR2PIC);
UNCACHEGRCHUNK(C_DISKLOADING1PIC);
UNCACHEGRCHUNK(C_DISKLOADING2PIC);
UNCACHEGRCHUNK(C_SAVEGAMEPIC);
UNCACHEGRCHUNK(C_MOUSELBACKPIC);
#else
UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
#endif
}
return 1;
//
// QUICKLOAD
//
case sc_F9:
if (SaveGamesAvail[LSItems.curpos] && pickquick)
{
char string[100]=STR_LGC;
CA_CacheGrChunk(STARTFONT+1);
fontnumber = 1;
strcat(string,SaveGameNames[LSItems.curpos]);
strcat(string,"\"?");
if (Confirm(string))
CP_LoadGame(1);
DrawAllPlayBorder();
fontnumber=0;
}
else
{
#ifndef SPEAR
CA_CacheGrChunk(STARTFONT+1);
CA_CacheGrChunk(C_CURSOR1PIC);
CA_CacheGrChunk(C_CURSOR2PIC);
CA_CacheGrChunk(C_DISKLOADING1PIC);
CA_CacheGrChunk(C_DISKLOADING2PIC);
CA_CacheGrChunk(C_LOADGAMEPIC);
CA_CacheGrChunk(C_MOUSELBACKPIC);
#else
CA_CacheGrChunk(C_CURSOR1PIC);
CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
#endif
VW_FadeOut ();
StartCPMusic(MENUSONG);
pickquick=CP_LoadGame(0);
SETFONTCOLOR(0,15);
IN_ClearKeysDown();
DrawPlayScreen ();
if (!startgame && !loadedgame)
{
VW_FadeIn ();
StartMusic ();
}
if (loadedgame)
playstate = ex_abort;
lasttimecount = TimeCount;
if (MousePresent)
Mouse(MDelta); // Clear accumulated mouse movement
PM_CheckMainMem ();
#ifndef SPEAR
UNCACHEGRCHUNK(C_CURSOR1PIC);
UNCACHEGRCHUNK(C_CURSOR2PIC);
UNCACHEGRCHUNK(C_DISKLOADING1PIC);
UNCACHEGRCHUNK(C_DISKLOADING2PIC);
UNCACHEGRCHUNK(C_LOADGAMEPIC);
UNCACHEGRCHUNK(C_MOUSELBACKPIC);
#else
UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
#endif
}
return 1;
//
// QUIT
//
case sc_F10:
CA_CacheGrChunk(STARTFONT+1);
WindowX=WindowY=0;
WindowW=320;
WindowH=160;
#ifdef JAPAN
if (GetYorN(7,8,C_QUITMSGPIC))
#else
#ifdef SPANISH
if (Confirm(ENDGAMESTR))
#else
if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
#endif
#endif
{
int i;
VW_UpdateScreen();
SD_MusicOff();
SD_StopSound();
MenuFadeOut();
//
// SHUT-UP THE ADLIB
//
for (i=1;i<=0xf5;i++)
alOut(i,0);
Quit(NULL);
}
DrawAllPlayBorder();
WindowH=200;
fontnumber=0;
return 1;
}
return 0;
}
////////////////////////////////////////////////////////////////////
//
// END THE CURRENT GAME
//
////////////////////////////////////////////////////////////////////
int CP_EndGame(void)
{
#ifdef JAPAN
if (!GetYorN(7,8,C_JAPQUITPIC))
#else
if (!Confirm(ENDGAMESTR))
#endif
return 0;
pickquick = gamestate.lives = 0;
playstate = ex_died;
#pragma warn -sus
MainMenu[savegame].active = 0;
MainMenu[viewscores].routine=CP_ViewScores;
#ifndef JAPAN
_fstrcpy(MainMenu[viewscores].string,STR_VS);
#endif
#pragma warn +sus
return 1;
}
////////////////////////////////////////////////////////////////////
//
// VIEW THE HIGH SCORES
//
////////////////////////////////////////////////////////////////////
void CP_ViewScores(void)
{
fontnumber=0;
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
StartCPMusic (XAWARD_MUS);
#else
StartCPMusic (ROSTER_MUS);
#endif
DrawHighScores ();
VW_UpdateScreen ();
MenuFadeIn();
fontnumber=1;
IN_Ack();
StartCPMusic(MENUSONG);
MenuFadeOut();
#ifdef SPEAR
CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
#endif
}
////////////////////////////////////////////////////////////////////
//
// START A NEW GAME
//
////////////////////////////////////////////////////////////////////
void CP_NewGame(void)
{
int which,episode;
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
#endif
#ifndef SPEAR
firstpart:
DrawNewEpisode();
do
{
which=HandleMenu(&NewEitems,&NewEmenu[0],NULL);
switch(which)
{
case -1:
MenuFadeOut();
return;
default:
if (!EpisodeSelect[which/2])
{
SD_PlaySound (NOWAYSND);
Message("Please select \"Read This!\"\n"
"from the Options menu to\n"
"find out how to order this\n"
"episode from Apogee.");
IN_ClearKeysDown();
IN_Ack();
DrawNewEpisode();
which = 0;
}
else
{
episode = which/2;
which = 1;
}
break;
}
} while (!which);
ShootSnd();
//
// ALREADY IN A GAME?
//
if (ingame)
#ifdef JAPAN
if (!GetYorN(7,8,C_JAPNEWGAMEPIC))
#else
if (!Confirm(CURGAME))
#endif
{
MenuFadeOut();
return;
}
MenuFadeOut();
#else
episode = 0;
//
// ALREADY IN A GAME?
//
CacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
DrawNewGame();
if (ingame)
if (!Confirm(CURGAME))
{
MenuFadeOut();
UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
return;
}
#endif
DrawNewGame();
which=HandleMenu(&NewItems,&NewMenu[0],DrawNewGameDiff);
if (which<0)
{
MenuFadeOut();
#ifndef SPEAR
goto firstpart;
#else
UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
return;
#endif
}
ShootSnd();
NewGame(which,episode);
StartGame=1;
MenuFadeOut();
//
// CHANGE "READ THIS!" TO NORMAL COLOR
//
#ifndef SPEAR
#ifndef GOODTIMES
MainMenu[readthis].active=1;
#endif
#endif
pickquick = 0;
#ifdef SPEAR
UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
#endif
}
#ifndef SPEAR
/////////////////////
//
// DRAW NEW EPISODE MENU
//
void DrawNewEpisode(void)
{
int i;
#ifdef JAPAN
CA_CacheScreen(S_EPISODEPIC);
#else
ClearMScreen();
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
DrawWindow(NE_X-4,NE_Y-4,NE_W+8,NE_H+8,BKGDCOLOR);
SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
PrintY=2;
WindowX=0;
#ifdef SPANISH
US_CPrint("Cual episodio jugar?");
#else
US_CPrint("Which episode to play?");
#endif
#endif
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
DrawMenu(&NewEitems,&NewEmenu[0]);
for (i=0;i<6;i++)
VWB_DrawPic(NE_X+32,NE_Y+i*26,C_EPISODE1PIC+i);
VW_UpdateScreen();
MenuFadeIn();
WaitKeyUp();
}
#endif
/////////////////////
//
// DRAW NEW GAME MENU
//
void DrawNewGame(void)
{
#ifdef JAPAN
CA_CacheScreen(S_SKILLPIC);
#else
ClearMScreen();
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
PrintX=NM_X+20;
PrintY=NM_Y-32;
#ifndef SPEAR
#ifdef SPANISH
US_Print("Eres macho?");
#else
US_Print("How tough are you?");
#endif
#else
VWB_DrawPic (PrintX,PrintY,C_HOWTOUGHPIC);
#endif
DrawWindow(NM_X-5,NM_Y-10,NM_W,NM_H,BKGDCOLOR);
#endif
DrawMenu(&NewItems,&NewMenu[0]);
DrawNewGameDiff(NewItems.curpos);
VW_UpdateScreen();
MenuFadeIn();
WaitKeyUp();
}
////////////////////////
//
// DRAW NEW GAME GRAPHIC
//
void DrawNewGameDiff(int w)
{
VWB_DrawPic(NM_X+185,NM_Y+7,w+C_BABYMODEPIC);
}
////////////////////////////////////////////////////////////////////
//
// HANDLE SOUND MENU
//
////////////////////////////////////////////////////////////////////
void CP_Sound(void)
{
int which,i;
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
CacheLump (SOUND_LUMP_START,SOUND_LUMP_END);
#endif
DrawSoundMenu();
MenuFadeIn();
WaitKeyUp();
do
{
which=HandleMenu(&SndItems,&SndMenu[0],NULL);
//
// HANDLE MENU CHOICES
//
switch(which)
{
//
// SOUND EFFECTS
//
case 0:
if (SoundMode!=sdm_Off)
{
SD_WaitSoundDone();
SD_SetSoundMode(sdm_Off);
DrawSoundMenu();
}
break;
case 1:
if (SoundMode!=sdm_PC)
{
SD_WaitSoundDone();
SD_SetSoundMode(sdm_PC);
CA_LoadAllSounds();
DrawSoundMenu();
ShootSnd();
}
break;
case 2:
if (SoundMode!=sdm_AdLib)
{
SD_WaitSoundDone();
SD_SetSoundMode(sdm_AdLib);
CA_LoadAllSounds();
DrawSoundMenu();
ShootSnd();
}
break;
//
// DIGITIZED SOUND
//
case 5:
if (DigiMode!=sds_Off)
{
SD_SetDigiDevice(sds_Off);
DrawSoundMenu();
}
break;
case 6:
if (DigiMode!=sds_SoundSource)
{
SD_SetDigiDevice(sds_SoundSource);
DrawSoundMenu();
ShootSnd();
}
break;
case 7:
if (DigiMode!=sds_SoundBlaster)
{
SD_SetDigiDevice(sds_SoundBlaster);
DrawSoundMenu();
ShootSnd();
}
break;
//
// MUSIC
//
case 10:
if (MusicMode!=smm_Off)
{
SD_SetMusicMode(smm_Off);
DrawSoundMenu();
ShootSnd();
}
break;
case 11:
if (MusicMode!=smm_AdLib)
{
SD_SetMusicMode(smm_AdLib);
DrawSoundMenu();
ShootSnd();
StartCPMusic(MENUSONG);
}
break;
}
} while(which>=0);
MenuFadeOut();
#ifdef SPEAR
UnCacheLump (SOUND_LUMP_START,SOUND_LUMP_END);
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
#endif
}
//////////////////////
//
// DRAW THE SOUND MENU
//
void DrawSoundMenu(void)
{
int i,on;
#ifdef JAPAN
CA_CacheScreen(S_SOUNDPIC);
#else
//
// DRAW SOUND MENU
//
ClearMScreen();
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
DrawWindow(SM_X-8,SM_Y1-3,SM_W,SM_H1,BKGDCOLOR);
DrawWindow(SM_X-8,SM_Y2-3,SM_W,SM_H2,BKGDCOLOR);
DrawWindow(SM_X-8,SM_Y3-3,SM_W,SM_H3,BKGDCOLOR);
#endif
//
// IF NO ADLIB, NON-CHOOSENESS!
//
if (!AdLibPresent && !SoundBlasterPresent)
{
SndMenu[2].active=SndMenu[10].active=SndMenu[11].active=0;
}
if (!SoundSourcePresent)
SndMenu[6].active=0;
if (!SoundBlasterPresent)
SndMenu[7].active=0;
if (!SoundSourcePresent && !SoundBlasterPresent)
SndMenu[5].active=0;
DrawMenu(&SndItems,&SndMenu[0]);
#ifndef JAPAN
VWB_DrawPic(100,SM_Y1-20,C_FXTITLEPIC);
VWB_DrawPic(100,SM_Y2-20,C_DIGITITLEPIC);
VWB_DrawPic(100,SM_Y3-20,C_MUSICTITLEPIC);
#endif
for (i=0;i<SndItems.amount;i++)
#ifdef JAPAN
if (i!=3 && i!=4 && i!=8 && i!=9)
#else
if (SndMenu[i].string[0])
#endif
{
//
// DRAW SELECTED/NOT SELECTED GRAPHIC BUTTONS
//
on=0;
switch(i)
{
//
// SOUND EFFECTS
//
case 0: if (SoundMode==sdm_Off) on=1; break;
case 1: if (SoundMode==sdm_PC) on=1; break;
case 2: if (SoundMode==sdm_AdLib) on=1; break;
//
// DIGITIZED SOUND
//
case 5: if (DigiMode==sds_Off) on=1; break;
case 6: if (DigiMode==sds_SoundSource) on=1; break;
case 7: if (DigiMode==sds_SoundBlaster) on=1; break;
//
// MUSIC
//
case 10: if (MusicMode==smm_Off) on=1; break;
case 11: if (MusicMode==smm_AdLib) on=1; break;
}
if (on)
VWB_DrawPic(SM_X+24,SM_Y1+i*13+2,C_SELECTEDPIC);
else
VWB_DrawPic(SM_X+24,SM_Y1+i*13+2,C_NOTSELECTEDPIC);
}
DrawMenuGun(&SndItems);
VW_UpdateScreen();
}
//
// DRAW LOAD/SAVE IN PROGRESS
//
void DrawLSAction(int which)
{
#define LSA_X 96
#define LSA_Y 80
#define LSA_W 130
#define LSA_H 42
DrawWindow(LSA_X,LSA_Y,LSA_W,LSA_H,TEXTCOLOR);
DrawOutline(LSA_X,LSA_Y,LSA_W,LSA_H,0,HIGHLIGHT);
VWB_DrawPic(LSA_X+8,LSA_Y+5,C_DISKLOADING1PIC);
fontnumber=1;
SETFONTCOLOR(0,TEXTCOLOR);
PrintX=LSA_X+46;
PrintY=LSA_Y+13;
if (!which)
US_Print(STR_LOADING"...");
else
US_Print(STR_SAVING"...");
VW_UpdateScreen();
}
////////////////////////////////////////////////////////////////////
//
// LOAD SAVED GAMES
//
////////////////////////////////////////////////////////////////////
int CP_LoadGame(int quick)
{
int handle,which,exit=0;
char name[13];
strcpy(name,SaveName);
//
// QUICKLOAD?
//
if (quick)
{
which=LSItems.curpos;
if (SaveGamesAvail[which])
{
name[7]=which+'0';
handle=open(name,O_BINARY);
lseek(handle,32,SEEK_SET);
loadedgame=true;
LoadTheGame(handle,0,0);
loadedgame=false;
close(handle);
DrawFace ();
DrawHealth ();
DrawLives ();
DrawLevel ();
DrawAmmo ();
DrawKeys ();
DrawWeapon ();
DrawScore ();
return 1;
}
}
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
CacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
#endif
DrawLoadSaveScreen(0);
do
{
which=HandleMenu(&LSItems,&LSMenu[0],TrackWhichGame);
if (which>=0 && SaveGamesAvail[which])
{
ShootSnd();
name[7]=which+'0';
handle=open(name,O_BINARY);
lseek(handle,32,SEEK_SET);
DrawLSAction(0);
loadedgame=true;
LoadTheGame(handle,LSA_X+8,LSA_Y+5);
close(handle);
StartGame=1;
ShootSnd();
//
// CHANGE "READ THIS!" TO NORMAL COLOR
//
#ifndef SPEAR
#ifndef GOODTIMES
MainMenu[readthis].active=1;
#endif
#endif
exit=1;
break;
}
} while(which>=0);
MenuFadeOut();
#ifdef SPEAR
UnCacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
#endif
return exit;
}
///////////////////////////////////
//
// HIGHLIGHT CURRENT SELECTED ENTRY
//
void TrackWhichGame(int w)
{
static int lastgameon=0;
PrintLSEntry(lastgameon,TEXTCOLOR);
PrintLSEntry(w,HIGHLIGHT);
lastgameon=w;
}
////////////////////////////
//
// DRAW THE LOAD/SAVE SCREEN
//
void DrawLoadSaveScreen(int loadsave)
{
#define DISKX 100
#define DISKY 0
int i;
ClearMScreen();
fontnumber=1;
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
DrawWindow(LSM_X-10,LSM_Y-5,LSM_W,LSM_H,BKGDCOLOR);
DrawStripes(10);
if (!loadsave)
VWB_DrawPic(60,0,C_LOADGAMEPIC);
else
VWB_DrawPic(60,0,C_SAVEGAMEPIC);
for (i=0;i<10;i++)
PrintLSEntry(i,TEXTCOLOR);
DrawMenu(&LSItems,&LSMenu[0]);
VW_UpdateScreen();
MenuFadeIn();
WaitKeyUp();
}
///////////////////////////////////////////
//
// PRINT LOAD/SAVE GAME ENTRY W/BOX OUTLINE
//
void PrintLSEntry(int w,int color)
{
SETFONTCOLOR(color,BKGDCOLOR);
DrawOutline(LSM_X+LSItems.indent,LSM_Y+w*13,LSM_W-LSItems.indent-15,11,color,color);
PrintX=LSM_X+LSItems.indent+2;
PrintY=LSM_Y+w*13+1;
fontnumber=0;
if (SaveGamesAvail[w])
US_Print(SaveGameNames[w]);
else
US_Print(" - "STR_EMPTY" -");
fontnumber=1;
}
////////////////////////////////////////////////////////////////////
//
// SAVE CURRENT GAME
//
////////////////////////////////////////////////////////////////////
int CP_SaveGame(int quick)
{
int handle,which,exit=0;
unsigned nwritten;
char name[13],input[32];
strcpy(name,SaveName);
//
// QUICKSAVE?
//
if (quick)
{
which=LSItems.curpos;
if (SaveGamesAvail[which])
{
name[7]=which+'0';
unlink(name);
handle=creat(name,S_IREAD|S_IWRITE);
strcpy(input,&SaveGameNames[which][0]);
_dos_write(handle,(void far *)input,32,&nwritten);
lseek(handle,32,SEEK_SET);
SaveTheGame(handle,0,0);
close(handle);
return 1;
}
}
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
CacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
#endif
DrawLoadSaveScreen(1);
do
{
which=HandleMenu(&LSItems,&LSMenu[0],TrackWhichGame);
if (which>=0)
{
//
// OVERWRITE EXISTING SAVEGAME?
//
if (SaveGamesAvail[which])
#ifdef JAPAN
if (!GetYorN(7,8,C_JAPSAVEOVERPIC))
#else
if (!Confirm(GAMESVD))
#endif
{
DrawLoadSaveScreen(1);
continue;
}
else
{
DrawLoadSaveScreen(1);
PrintLSEntry(which,HIGHLIGHT);
VW_UpdateScreen();
}
ShootSnd();
strcpy(input,&SaveGameNames[which][0]);
name[7]=which+'0';
fontnumber=0;
if (!SaveGamesAvail[which])
VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR);
VW_UpdateScreen();
if (US_LineInput(LSM_X+LSItems.indent+2,LSM_Y+which*13+1,input,input,true,31,LSM_W-LSItems.indent-30))
{
SaveGamesAvail[which]=1;
strcpy(&SaveGameNames[which][0],input);
unlink(name);
handle=creat(name,S_IREAD|S_IWRITE);
_dos_write(handle,(void far *)input,32,&nwritten);
lseek(handle,32,SEEK_SET);
DrawLSAction(1);
SaveTheGame(handle,LSA_X+8,LSA_Y+5);
close(handle);
ShootSnd();
exit=1;
}
else
{
VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR);
PrintLSEntry(which,HIGHLIGHT);
VW_UpdateScreen();
SD_PlaySound(ESCPRESSEDSND);
continue;
}
fontnumber=1;
break;
}
} while(which>=0);
MenuFadeOut();
#ifdef SPEAR
UnCacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
#endif
return exit;
}
////////////////////////////////////////////////////////////////////
//
// CALIBRATE JOYSTICK
//
////////////////////////////////////////////////////////////////////
int CalibrateJoystick(void)
{
#define CALX 85
#define CALY 40
#define CALW 158
#define CALH 140
unsigned xmin,ymin,xmax,ymax,jb;
#ifdef JAPAN
VWB_DrawPic(CALX,CALY,C_JOY0PIC);
#else
DrawWindow(CALX-5,CALY-5,CALW,CALH,TEXTCOLOR);
DrawOutline(CALX-5,CALY-5,CALW,CALH,0,HIGHLIGHT);
SETFONTCOLOR(0,TEXTCOLOR);
WindowX = PrintX = CALX;
WindowW = CALW;
WindowH = CALH;
WindowY = PrintY = CALY;
US_Print(" "STR_CALIB"\n "STR_JOYST"\n");
VWB_DrawPic(CALX+40,CALY+30,C_JOY1PIC);
PrintY = CALY+80;
US_Print(STR_MOVEJOY);
SETFONTCOLOR(BKGDCOLOR,TEXTCOLOR);
US_Print(" "STR_ESCEXIT);
#endif
VW_UpdateScreen();
do
{
jb=IN_JoyButtons();
if (Keyboard[sc_Escape])
return 0;
#ifndef SPEAR
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
PicturePause();
#endif
} while(!(jb&1));
SD_PlaySound(SHOOTSND);
IN_GetJoyAbs(joystickport,&xmin,&ymin);
#ifdef JAPAN
VWB_DrawPic(CALX,CALY,C_JOY1PIC);
#else
DrawWindow(CALX-5,CALY-5,CALW,CALH,TEXTCOLOR);
DrawOutline(CALX-5,CALY-5,CALW,CALH,0,HIGHLIGHT);
SETFONTCOLOR(0,TEXTCOLOR);
PrintX = CALX;
PrintY = CALY;
US_Print(" "STR_CALIB"\n "STR_JOYST"\n");
VWB_DrawPic(CALX+40,CALY+30,C_JOY2PIC);
PrintY = CALY+80;
US_Print(STR_MOVEJOY2);
SETFONTCOLOR(BKGDCOLOR,TEXTCOLOR);
US_Print(" "STR_ESCEXIT);
#endif
VW_UpdateScreen();
do
{
jb=IN_JoyButtons();
if (Keyboard[sc_Escape])
return 0;
#ifndef SPEAR
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
PicturePause();
#endif
} while(!(jb&2));
IN_GetJoyAbs(joystickport,&xmax,&ymax);
SD_PlaySound(SHOOTSND);
while (IN_JoyButtons());
//
// ASSIGN ACTUAL VALUES HERE
//
if ((xmin != xmax) && (ymin != ymax))
IN_SetupJoy(joystickport,xmin,xmax,ymin,ymax);
else
return 0;
return 1;
}
////////////////////////////////////////////////////////////////////
//
// DEFINE CONTROLS
//
////////////////////////////////////////////////////////////////////
void CP_Control(void)
{
#define CTL_SPC 70
enum {MOUSEENABLE,JOYENABLE,USEPORT2,PADENABLE,MOUSESENS,CUSTOMIZE};
int i,which;
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
CacheLump (CONTROL_LUMP_START,CONTROL_LUMP_END);
#endif
DrawCtlScreen();
MenuFadeIn();
WaitKeyUp();
do
{
which=HandleMenu(&CtlItems,&CtlMenu[0],NULL);
switch(which)
{
case MOUSEENABLE:
mouseenabled^=1;
_CX=_DX=CENTER;
Mouse(4);
DrawCtlScreen();
CusItems.curpos=-1;
ShootSnd();
break;
case JOYENABLE:
joystickenabled^=1;
if (joystickenabled)
if (!CalibrateJoystick())
joystickenabled = 0;
DrawCtlScreen();
CusItems.curpos=-1;
ShootSnd();
break;
case USEPORT2:
joystickport^=1;
DrawCtlScreen();
ShootSnd();
break;
case PADENABLE:
joypadenabled^=1;
DrawCtlScreen();
ShootSnd();
break;
case MOUSESENS:
case CUSTOMIZE:
DrawCtlScreen();
MenuFadeIn();
WaitKeyUp();
break;
}
} while(which>=0);
MenuFadeOut();
#ifdef SPEAR
UnCacheLump (CONTROL_LUMP_START,CONTROL_LUMP_END);
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
#endif
}
////////////////////////////////
//
// DRAW MOUSE SENSITIVITY SCREEN
//
void DrawMouseSens(void)
{
#ifdef JAPAN
CA_CacheScreen(S_MOUSESENSPIC);
#else
ClearMScreen();
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
#ifdef SPANISH
DrawWindow(10,80,300,43,BKGDCOLOR);
#else
DrawWindow(10,80,300,30,BKGDCOLOR);
#endif
WindowX=0;
WindowW=320;
PrintY=82;
SETFONTCOLOR(READCOLOR,BKGDCOLOR);
US_CPrint(STR_MOUSEADJ);
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
#ifdef SPANISH
PrintX=14;
PrintY=95+13;
US_Print(STR_SLOW);
PrintX=252;
US_Print(STR_FAST);
#else
PrintX=14;
PrintY=95;
US_Print(STR_SLOW);
PrintX=269;
US_Print(STR_FAST);
#endif
#endif
VWB_Bar(60,97,200,10,TEXTCOLOR);
DrawOutline(60,97,200,10,0,HIGHLIGHT);
DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
VW_UpdateScreen();
MenuFadeIn();
}
///////////////////////////
//
// ADJUST MOUSE SENSITIVITY
//
void MouseSensitivity(void)
{
ControlInfo ci;
int exit=0,oldMA;
oldMA=mouseadjustment;
DrawMouseSens();
do
{
ReadAnyControl(&ci);
switch(ci.dir)
{
case dir_North:
case dir_West:
if (mouseadjustment)
{
mouseadjustment--;
VWB_Bar(60,97,200,10,TEXTCOLOR);
DrawOutline(60,97,200,10,0,HIGHLIGHT);
DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
VW_UpdateScreen();
SD_PlaySound(MOVEGUN1SND);
while(Keyboard[sc_LeftArrow]);
WaitKeyUp();
}
break;
case dir_South:
case dir_East:
if (mouseadjustment<9)
{
mouseadjustment++;
VWB_Bar(60,97,200,10,TEXTCOLOR);
DrawOutline(60,97,200,10,0,HIGHLIGHT);
DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
VW_UpdateScreen();
SD_PlaySound(MOVEGUN1SND);
while(Keyboard[sc_RightArrow]);
WaitKeyUp();
}
break;
}
#ifndef SPEAR
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
#else
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
#endif
PicturePause();
if (ci.button0 || Keyboard[sc_Space] || Keyboard[sc_Enter])
exit=1;
else
if (ci.button1 || Keyboard[sc_Escape])
exit=2;
} while(!exit);
if (exit==2)
{
mouseadjustment=oldMA;
SD_PlaySound(ESCPRESSEDSND);
}
else
SD_PlaySound(SHOOTSND);
WaitKeyUp();
MenuFadeOut();
}
///////////////////////////
//
// DRAW CONTROL MENU SCREEN
//
void DrawCtlScreen(void)
{
int i,x,y;
#ifdef JAPAN
CA_CacheScreen(S_CONTROLPIC);
#else
ClearMScreen();
DrawStripes(10);
VWB_DrawPic(80,0,C_CONTROLPIC);
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
DrawWindow(CTL_X-8,CTL_Y-5,CTL_W,CTL_H,BKGDCOLOR);
#endif
WindowX=0;
WindowW=320;
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
if (JoysPresent[0])
CtlMenu[1].active=
CtlMenu[2].active=
CtlMenu[3].active=1;
CtlMenu[2].active=CtlMenu[3].active=joystickenabled;
if (MousePresent)
{
CtlMenu[4].active=
CtlMenu[0].active=1;
}
CtlMenu[4].active=mouseenabled;
DrawMenu(&CtlItems,&CtlMenu[0]);
x=CTL_X+CtlItems.indent-24;
y=CTL_Y+3;
if (mouseenabled)
VWB_DrawPic(x,y,C_SELECTEDPIC);
else
VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
y=CTL_Y+16;
if (joystickenabled)
VWB_DrawPic(x,y,C_SELECTEDPIC);
else
VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
y=CTL_Y+29;
if (joystickport)
VWB_DrawPic(x,y,C_SELECTEDPIC);
else
VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
y=CTL_Y+42;
if (joypadenabled)
VWB_DrawPic(x,y,C_SELECTEDPIC);
else
VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
//
// PICK FIRST AVAILABLE SPOT
//
if (CtlItems.curpos<0 || !CtlMenu[CtlItems.curpos].active)
for (i=0;i<6;i++)
if (CtlMenu[i].active)
{
CtlItems.curpos=i;
break;
}
DrawMenuGun(&CtlItems);
VW_UpdateScreen();
}
////////////////////////////////////////////////////////////////////
//
// CUSTOMIZE CONTROLS
//
////////////////////////////////////////////////////////////////////
enum {FIRE,STRAFE,RUN,OPEN};
char mbarray[4][3]={"b0","b1","b2","b3"},
order[4]={RUN,OPEN,FIRE,STRAFE};
void CustomControls(void)
{
int which;
DrawCustomScreen();
do
{
which=HandleMenu(&CusItems,&CusMenu[0],FixupCustom);
switch(which)
{
case 0:
DefineMouseBtns();
DrawCustMouse(1);
break;
case 3:
DefineJoyBtns();
DrawCustJoy(0);
break;
case 6:
DefineKeyBtns();
DrawCustKeybd(0);
break;
case 8:
DefineKeyMove();
DrawCustKeys(0);
}
} while(which>=0);
MenuFadeOut();
}
////////////////////////
//
// DEFINE THE MOUSE BUTTONS
//
void DefineMouseBtns(void)
{
CustomCtrls mouseallowed={0,1,1,1};
EnterCtrlData(2,&mouseallowed,DrawCustMouse,PrintCustMouse,MOUSE);
}
////////////////////////
//
// DEFINE THE JOYSTICK BUTTONS
//
void DefineJoyBtns(void)
{
CustomCtrls joyallowed={1,1,1,1};
EnterCtrlData(5,&joyallowed,DrawCustJoy,PrintCustJoy,JOYSTICK);
}
////////////////////////
//
// DEFINE THE KEYBOARD BUTTONS
//
void DefineKeyBtns(void)
{
CustomCtrls keyallowed={1,1,1,1};
EnterCtrlData(8,&keyallowed,DrawCustKeybd,PrintCustKeybd,KEYBOARDBTNS);
}
////////////////////////
//
// DEFINE THE KEYBOARD BUTTONS
//
void DefineKeyMove(void)
{
CustomCtrls keyallowed={1,1,1,1};
EnterCtrlData(10,&keyallowed,DrawCustKeys,PrintCustKeys,KEYBOARDMOVE);
}
////////////////////////
//
// ENTER CONTROL DATA FOR ANY TYPE OF CONTROL
//
enum {FWRD,RIGHT,BKWD,LEFT};
int moveorder[4]={LEFT,RIGHT,FWRD,BKWD};
void EnterCtrlData(int index,CustomCtrls *cust,void (*DrawRtn)(int),void (*PrintRtn)(int),int type)
{
int j,exit,tick,redraw,which,x,picked;
ControlInfo ci;
ShootSnd();
PrintY=CST_Y+13*index;
IN_ClearKeysDown();
exit=0;
redraw=1;
//
// FIND FIRST SPOT IN ALLOWED ARRAY
//
for (j=0;j<4;j++)
if (cust->allowed[j])
{
which=j;
break;
}
do
{
if (redraw)
{
x=CST_START+CST_SPC*which;
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
DrawRtn(1);
DrawWindow(x-2,PrintY,CST_SPC,11,TEXTCOLOR);
DrawOutline(x-2,PrintY,CST_SPC,11,0,HIGHLIGHT);
SETFONTCOLOR(0,TEXTCOLOR);
PrintRtn(which);
PrintX=x;
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
VW_UpdateScreen();
WaitKeyUp();
redraw=0;
}
ReadAnyControl(&ci);
if (type==MOUSE || type==JOYSTICK)
if (IN_KeyDown(sc_Enter)||IN_KeyDown(sc_Control)||IN_KeyDown(sc_Alt))
{
IN_ClearKeysDown();
ci.button0=ci.button1=false;
}
//
// CHANGE BUTTON VALUE?
//
if ((ci.button0|ci.button1|ci.button2|ci.button3)||
((type==KEYBOARDBTNS||type==KEYBOARDMOVE) && LastScan==sc_Enter))
{
tick=TimeCount=picked=0;
SETFONTCOLOR(0,TEXTCOLOR);
do
{
int button,result=0;
if (type==KEYBOARDBTNS||type==KEYBOARDMOVE)
IN_ClearKeysDown();
//
// FLASH CURSOR
//
if (TimeCount>10)
{
switch(tick)
{
case 0:
VWB_Bar(x,PrintY+1,CST_SPC-2,10,TEXTCOLOR);
break;
case 1:
PrintX=x;
US_Print("?");
SD_PlaySound(HITWALLSND);
}
tick^=1;
TimeCount=0;
VW_UpdateScreen();
}
//
// WHICH TYPE OF INPUT DO WE PROCESS?
//
switch(type)
{
case MOUSE:
Mouse(3);
button=_BX;
switch(button)
{
case 1: result=1; break;
case 2: result=2; break;
case 4: result=3; break;
}
if (result)
{
int z;
for (z=0;z<4;z++)
if (order[which]==buttonmouse[z])
{
buttonmouse[z]=bt_nobutton;
break;
}
buttonmouse[result-1]=order[which];
picked=1;
SD_PlaySound(SHOOTDOORSND);
}
break;
case JOYSTICK:
if (ci.button0) result=1;
else
if (ci.button1) result=2;
else
if (ci.button2) result=3;
else
if (ci.button3) result=4;
if (result)
{
int z;
for (z=0;z<4;z++)
if (order[which]==buttonjoy[z])
{
buttonjoy[z]=bt_nobutton;
break;
}
buttonjoy[result-1]=order[which];
picked=1;
SD_PlaySound(SHOOTDOORSND);
}
break;
case KEYBOARDBTNS:
if (LastScan)
{
buttonscan[order[which]]=LastScan;
picked=1;
ShootSnd();
IN_ClearKeysDown();
}
break;
case KEYBOARDMOVE:
if (LastScan)
{
dirscan[moveorder[which]]=LastScan;
picked=1;
ShootSnd();
IN_ClearKeysDown();
}
break;
}
//
// EXIT INPUT?
//
if (IN_KeyDown(sc_Escape))
{
picked=1;
continue;
}
} while(!picked);
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
redraw=1;
WaitKeyUp();
continue;
}
if (ci.button1 || IN_KeyDown(sc_Escape))
exit=1;
//
// MOVE TO ANOTHER SPOT?
//
switch(ci.dir)
{
case dir_West:
do
{
which--;
if (which<0)
which=3;
} while(!cust->allowed[which]);
redraw=1;
SD_PlaySound(MOVEGUN1SND);
while(ReadAnyControl(&ci),ci.dir!=dir_None);
IN_ClearKeysDown();
break;
case dir_East:
do
{
which++;
if (which>3)
which=0;
} while(!cust->allowed[which]);
redraw=1;
SD_PlaySound(MOVEGUN1SND);
while(ReadAnyControl(&ci),ci.dir!=dir_None);
IN_ClearKeysDown();
break;
case dir_North:
case dir_South:
exit=1;
}
} while(!exit);
SD_PlaySound(ESCPRESSEDSND);
WaitKeyUp();
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
}
////////////////////////
//
// FIXUP GUN CURSOR OVERDRAW SHIT
//
void FixupCustom(int w)
{
static int lastwhich=-1;
int y=CST_Y+26+w*13;
VWB_Hlin(7,32,y-1,DEACTIVE);
VWB_Hlin(7,32,y+12,BORD2COLOR);
#ifndef SPEAR
VWB_Hlin(7,32,y-2,BORDCOLOR);
VWB_Hlin(7,32,y+13,BORDCOLOR);
#else
VWB_Hlin(7,32,y-2,BORD2COLOR);
VWB_Hlin(7,32,y+13,BORD2COLOR);
#endif
switch(w)
{
case 0: DrawCustMouse(1); break;
case 3: DrawCustJoy(1); break;
case 6: DrawCustKeybd(1); break;
case 8: DrawCustKeys(1);
}
if (lastwhich>=0)
{
y=CST_Y+26+lastwhich*13;
VWB_Hlin(7,32,y-1,DEACTIVE);
VWB_Hlin(7,32,y+12,BORD2COLOR);
#ifndef SPEAR
VWB_Hlin(7,32,y-2,BORDCOLOR);
VWB_Hlin(7,32,y+13,BORDCOLOR);
#else
VWB_Hlin(7,32,y-2,BORD2COLOR);
VWB_Hlin(7,32,y+13,BORD2COLOR);
#endif
if (lastwhich!=w)
switch(lastwhich)
{
case 0: DrawCustMouse(0); break;
case 3: DrawCustJoy(0); break;
case 6: DrawCustKeybd(0); break;
case 8: DrawCustKeys(0);
}
}
lastwhich=w;
}
////////////////////////
//
// DRAW CUSTOMIZE SCREEN
//
void DrawCustomScreen(void)
{
int i;
#ifdef JAPAN
CA_CacheScreen(S_CUSTOMPIC);
fontnumber=1;
PrintX=CST_START;
PrintY = CST_Y+26;
DrawCustMouse(0);
PrintX=CST_START;
US_Print("\n\n\n");
DrawCustJoy(0);
PrintX=CST_START;
US_Print("\n\n\n");
DrawCustKeybd(0);
PrintX=CST_START;
US_Print("\n\n\n");
DrawCustKeys(0);
#else
ClearMScreen();
WindowX=0;
WindowW=320;
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
DrawStripes(10);
VWB_DrawPic(80,0,C_CUSTOMIZEPIC);
//
// MOUSE
//
SETFONTCOLOR(READCOLOR,BKGDCOLOR);
WindowX=0;
WindowW=320;
#ifndef SPEAR
PrintY=CST_Y;
US_CPrint("Mouse\n");
#else
PrintY = CST_Y+13;
VWB_DrawPic (128,48,C_MOUSEPIC);
#endif
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
#ifdef SPANISH
PrintX=CST_START-16;
US_Print(STR_CRUN);
PrintX=CST_START-16+CST_SPC*1;
US_Print(STR_COPEN);
PrintX=CST_START-16+CST_SPC*2;
US_Print(STR_CFIRE);
PrintX=CST_START-16+CST_SPC*3;
US_Print(STR_CSTRAFE"\n");
#else
PrintX=CST_START;
US_Print(STR_CRUN);
PrintX=CST_START+CST_SPC*1;
US_Print(STR_COPEN);
PrintX=CST_START+CST_SPC*2;
US_Print(STR_CFIRE);
PrintX=CST_START+CST_SPC*3;
US_Print(STR_CSTRAFE"\n");
#endif
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
DrawCustMouse(0);
US_Print("\n");
//
// JOYSTICK/PAD
//
#ifndef SPEAR
SETFONTCOLOR(READCOLOR,BKGDCOLOR);
US_CPrint("Joystick/Gravis GamePad\n");
#else
PrintY += 13;
VWB_DrawPic (40,88,C_JOYSTICKPIC);
#endif
#ifdef SPEAR
VWB_DrawPic (112,120,C_KEYBOARDPIC);
#endif
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
#ifdef SPANISH
PrintX=CST_START-16;
US_Print(STR_CRUN);
PrintX=CST_START-16+CST_SPC*1;
US_Print(STR_COPEN);
PrintX=CST_START-16+CST_SPC*2;
US_Print(STR_CFIRE);
PrintX=CST_START-16+CST_SPC*3;
US_Print(STR_CSTRAFE"\n");
#else
PrintX=CST_START;
US_Print(STR_CRUN);
PrintX=CST_START+CST_SPC*1;
US_Print(STR_COPEN);
PrintX=CST_START+CST_SPC*2;
US_Print(STR_CFIRE);
PrintX=CST_START+CST_SPC*3;
US_Print(STR_CSTRAFE"\n");
#endif
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
DrawCustJoy(0);
US_Print("\n");
//
// KEYBOARD
//
#ifndef SPEAR
SETFONTCOLOR(READCOLOR,BKGDCOLOR);
US_CPrint("Keyboard\n");
#else
PrintY += 13;
#endif
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
#ifdef SPANISH
PrintX=CST_START-16;
US_Print(STR_CRUN);
PrintX=CST_START-16+CST_SPC*1;
US_Print(STR_COPEN);
PrintX=CST_START-16+CST_SPC*2;
US_Print(STR_CFIRE);
PrintX=CST_START-16+CST_SPC*3;
US_Print(STR_CSTRAFE"\n");
#else
PrintX=CST_START;
US_Print(STR_CRUN);
PrintX=CST_START+CST_SPC*1;
US_Print(STR_COPEN);
PrintX=CST_START+CST_SPC*2;
US_Print(STR_CFIRE);
PrintX=CST_START+CST_SPC*3;
US_Print(STR_CSTRAFE"\n");
#endif
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
DrawCustKeybd(0);
US_Print("\n");
//
// KEYBOARD MOVE KEYS
//
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
#ifdef SPANISH
PrintX=4;
US_Print(STR_LEFT);
US_Print("/");
US_Print(STR_RIGHT);
US_Print("/");
US_Print(STR_FRWD);
US_Print("/");
US_Print(STR_BKWD"\n");
#else
PrintX=CST_START;
US_Print(STR_LEFT);
PrintX=CST_START+CST_SPC*1;
US_Print(STR_RIGHT);
PrintX=CST_START+CST_SPC*2;
US_Print(STR_FRWD);
PrintX=CST_START+CST_SPC*3;
US_Print(STR_BKWD"\n");
#endif
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
DrawCustKeys(0);
#endif
//
// PICK STARTING POINT IN MENU
//
if (CusItems.curpos<0)
for (i=0;i<CusItems.amount;i++)
if (CusMenu[i].active)
{
CusItems.curpos=i;
break;
}
VW_UpdateScreen();
MenuFadeIn();
}
void PrintCustMouse(int i)
{
int j;
for (j=0;j<4;j++)
if (order[i]==buttonmouse[j])
{
PrintX=CST_START+CST_SPC*i;
US_Print(mbarray[j]);
break;
}
}
void DrawCustMouse(int hilight)
{
int i,color;
color=TEXTCOLOR;
if (hilight)
color=HIGHLIGHT;
SETFONTCOLOR(color,BKGDCOLOR);
if (!mouseenabled)
{
SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
CusMenu[0].active=0;
}
else
CusMenu[0].active=1;
PrintY=CST_Y+13*2;
for (i=0;i<4;i++)
PrintCustMouse(i);
}
void PrintCustJoy(int i)
{
int j;
for (j=0;j<4;j++)
if (order[i]==buttonjoy[j])
{
PrintX=CST_START+CST_SPC*i;
US_Print(mbarray[j]);
break;
}
}
void DrawCustJoy(int hilight)
{
int i,color;
color=TEXTCOLOR;
if (hilight)
color=HIGHLIGHT;
SETFONTCOLOR(color,BKGDCOLOR);
if (!joystickenabled)
{
SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
CusMenu[3].active=0;
}
else
CusMenu[3].active=1;
PrintY=CST_Y+13*5;
for (i=0;i<4;i++)
PrintCustJoy(i);
}
void PrintCustKeybd(int i)
{
PrintX=CST_START+CST_SPC*i;
US_Print(IN_GetScanName(buttonscan[order[i]]));
}
void DrawCustKeybd(int hilight)
{
int i,color;
color=TEXTCOLOR;
if (hilight)
color=HIGHLIGHT;
SETFONTCOLOR(color,BKGDCOLOR);
PrintY=CST_Y+13*8;
for (i=0;i<4;i++)
PrintCustKeybd(i);
}
void PrintCustKeys(int i)
{
PrintX=CST_START+CST_SPC*i;
US_Print(IN_GetScanName(dirscan[moveorder[i]]));
}
void DrawCustKeys(int hilight)
{
int i,color;
color=TEXTCOLOR;
if (hilight)
color=HIGHLIGHT;
SETFONTCOLOR(color,BKGDCOLOR);
PrintY=CST_Y+13*10;
for (i=0;i<4;i++)
PrintCustKeys(i);
}
////////////////////////////////////////////////////////////////////
//
// CHANGE SCREEN VIEWING SIZE
//
////////////////////////////////////////////////////////////////////
void CP_ChangeView(void)
{
int exit=0,oldview,newview;
ControlInfo ci;
WindowX=WindowY=0;
WindowW=320;
WindowH=200;
newview=oldview=viewwidth/16;
DrawChangeView(oldview);
do
{
CheckPause();
ReadAnyControl(&ci);
switch(ci.dir)
{
case dir_South:
case dir_West:
newview--;
if (newview<4)
newview=4;
ShowViewSize(newview);
VW_UpdateScreen();
SD_PlaySound(HITWALLSND);
TicDelay(10);
break;
case dir_North:
case dir_East:
newview++;
if (newview>19)
newview=19;
ShowViewSize(newview);
VW_UpdateScreen();
SD_PlaySound(HITWALLSND);
TicDelay(10);
break;
}
#ifndef SPEAR
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
#else
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
#endif
PicturePause();
if (ci.button0 || Keyboard[sc_Enter])
exit=1;
else
if (ci.button1 || Keyboard[sc_Escape])
{
viewwidth=oldview*16;
SD_PlaySound(ESCPRESSEDSND);
MenuFadeOut();
return;
}
} while(!exit);
if (oldview!=newview)
{
SD_PlaySound (SHOOTSND);
Message(STR_THINK"...");
NewViewSize(newview);
}
ShootSnd();
MenuFadeOut();
}
/////////////////////////////
//
// DRAW THE CHANGEVIEW SCREEN
//
void DrawChangeView(int view)
{
#ifdef JAPAN
CA_CacheScreen(S_CHANGEPIC);
ShowViewSize(view);
#else
VWB_Bar(0,160,320,40,VIEWCOLOR);
ShowViewSize(view);
PrintY=161;
WindowX=0;
WindowY=320;
SETFONTCOLOR(HIGHLIGHT,BKGDCOLOR);
US_CPrint(STR_SIZE1"\n");
US_CPrint(STR_SIZE2"\n");
US_CPrint(STR_SIZE3);
#endif
VW_UpdateScreen();
MenuFadeIn();
}
////////////////////////////////////////////////////////////////////
//
// QUIT THIS INFERNAL GAME!
//
////////////////////////////////////////////////////////////////////
void CP_Quit(void)
{
int i;
#ifdef JAPAN
if (GetYorN(7,11,C_QUITMSGPIC))
#else
#ifdef SPANISH
if (Confirm(ENDGAMESTR))
#else
if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
#endif
#endif
{
VW_UpdateScreen();
SD_MusicOff();
SD_StopSound();
MenuFadeOut();
//
// SHUT-UP THE ADLIB
//
for (i=1;i<=0xf5;i++)
alOut(i,0);
Quit(NULL);
}
DrawMainMenu();
}
////////////////////////////////////////////////////////////////////
//
// HANDLE INTRO SCREEN (SYSTEM CONFIG)
//
////////////////////////////////////////////////////////////////////
void IntroScreen(void)
{
#ifdef SPEAR
#define MAINCOLOR 0x4f
#define EMSCOLOR 0x4f
#define XMSCOLOR 0x4f
#else
#define MAINCOLOR 0x6c
#define EMSCOLOR 0x6c
#define XMSCOLOR 0x6c
#endif
#define FILLCOLOR 14
long memory,emshere,xmshere;
int i,num,ems[10]={100,200,300,400,500,600,700,800,900,1000},
xms[10]={100,200,300,400,500,600,700,800,900,1000},
main[10]={32,64,96,128,160,192,224,256,288,320};
//
// DRAW MAIN MEMORY
//
memory=(1023l+mminfo.nearheap+mminfo.farheap)/1024l;
for (i=0;i<10;i++)
if (memory>=main[i])
VWB_Bar(49,163-8*i,6,5,MAINCOLOR-i);
//
// DRAW EMS MEMORY
//
if (EMSPresent)
{
emshere=4l*EMSPagesAvail;
for (i=0;i<10;i++)
if (emshere>=ems[i])
VWB_Bar(89,163-8*i,6,5,EMSCOLOR-i);
}
//
// DRAW XMS MEMORY
//
if (XMSPresent)
{
xmshere=4l*XMSPagesAvail;
for (i=0;i<10;i++)
if (xmshere>=xms[i])
VWB_Bar(129,163-8*i,6,5,XMSCOLOR-i);
}
//
// FILL BOXES
//
if (MousePresent)
VWB_Bar(164,82,12,2,FILLCOLOR);
if (JoysPresent[0] || JoysPresent[1])
VWB_Bar(164,105,12,2,FILLCOLOR);
if (AdLibPresent && !SoundBlasterPresent)
VWB_Bar(164,128,12,2,FILLCOLOR);
if (SoundBlasterPresent)
VWB_Bar(164,151,12,2,FILLCOLOR);
if (SoundSourcePresent)
VWB_Bar(164,174,12,2,FILLCOLOR);
}
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
//
// SUPPORT ROUTINES
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
//
// Clear Menu screens to dark red
//
////////////////////////////////////////////////////////////////////
void ClearMScreen(void)
{
#ifndef SPEAR
VWB_Bar(0,0,320,200,BORDCOLOR);
#else
VWB_DrawPic(0,0,C_BACKDROPPIC);
#endif
}
////////////////////////////////////////////////////////////////////
//
// Un/Cache a LUMP of graphics
//
////////////////////////////////////////////////////////////////////
void CacheLump(int lumpstart,int lumpend)
{
int i;
for (i=lumpstart;i<=lumpend;i++)
CA_CacheGrChunk(i);
}
void UnCacheLump(int lumpstart,int lumpend)
{
int i;
for (i=lumpstart;i<=lumpend;i++)
if (grsegs[i])
UNCACHEGRCHUNK(i);
}
////////////////////////////////////////////////////////////////////
//
// Draw a window for a menu
//
////////////////////////////////////////////////////////////////////
void DrawWindow(int x,int y,int w,int h,int wcolor)
{
VWB_Bar(x,y,w,h,wcolor);
DrawOutline(x,y,w,h,BORD2COLOR,DEACTIVE);
}
void DrawOutline(int x,int y,int w,int h,int color1,int color2)
{
VWB_Hlin(x,x+w,y,color2);
VWB_Vlin(y,y+h,x,color2);
VWB_Hlin(x,x+w,y+h,color1);
VWB_Vlin(y,y+h,x+w,color1);
}
////////////////////////////////////////////////////////////////////
//
// Setup Control Panel stuff - graphics, etc.
//
////////////////////////////////////////////////////////////////////
void SetupControlPanel(void)
{
struct ffblk f;
char name[13];
int which,i;
//
// CACHE GRAPHICS & SOUNDS
//
CA_CacheGrChunk(STARTFONT+1);
#ifndef SPEAR
CacheLump(CONTROLS_LUMP_START,CONTROLS_LUMP_END);
#else
CacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
#endif
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
fontnumber=1;
WindowH=200;
if (!ingame)
CA_LoadAllSounds();
else
MainMenu[savegame].active=1;
//
// SEE WHICH SAVE GAME FILES ARE AVAILABLE & READ STRING IN
//
strcpy(name,SaveName);
if (!findfirst(name,&f,0))
do
{
which=f.ff_name[7]-'0';
if (which<10)
{
int handle;
char temp[32];
SaveGamesAvail[which]=1;
handle=open(f.ff_name,O_BINARY);
read(handle,temp,32);
close(handle);
strcpy(&SaveGameNames[which][0],temp);
}
} while(!findnext(&f));
//
// CENTER MOUSE
//
_CX=_DX=CENTER;
Mouse(4);
}
////////////////////////////////////////////////////////////////////
//
// Clean up all the Control Panel stuff
//
////////////////////////////////////////////////////////////////////
void CleanupControlPanel(void)
{
#ifndef SPEAR
UnCacheLump(CONTROLS_LUMP_START,CONTROLS_LUMP_END);
#else
UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
#endif
fontnumber = 0;
}
////////////////////////////////////////////////////////////////////
//
// Handle moving gun around a menu
//
////////////////////////////////////////////////////////////////////
int HandleMenu(CP_iteminfo *item_i,CP_itemtype far *items,void (*routine)(int w))
{
char key;
static int redrawitem=1,lastitem=-1;
int i,x,y,basey,exit,which,shape,timer;
ControlInfo ci;
which=item_i->curpos;
x=item_i->x&-8;
basey=item_i->y-2;
y=basey+which*13;
VWB_DrawPic(x,y,C_CURSOR1PIC);
SetTextColor(items+which,1);
if (redrawitem)
{
PrintX=item_i->x+item_i->indent;
PrintY=item_i->y+which*13;
US_Print((items+which)->string);
}
//
// CALL CUSTOM ROUTINE IF IT IS NEEDED
//
if (routine)
routine(which);
VW_UpdateScreen();
shape=C_CURSOR1PIC;
timer=8;
exit=0;
TimeCount=0;
IN_ClearKeysDown();
do
{
//
// CHANGE GUN SHAPE
//
if (TimeCount>timer)
{
TimeCount=0;
if (shape==C_CURSOR1PIC)
{
shape=C_CURSOR2PIC;
timer=8;
}
else
{
shape=C_CURSOR1PIC;
timer=70;
}
VWB_DrawPic(x,y,shape);
if (routine)
routine(which);
VW_UpdateScreen();
}
CheckPause();
//
// SEE IF ANY KEYS ARE PRESSED FOR INITIAL CHAR FINDING
//
key=LastASCII;
if (key)
{
int ok=0;
//
// CHECK FOR SCREEN CAPTURE
//
#ifndef SPEAR
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
#else
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
#endif
PicturePause();
if (key>='a')
key-='a'-'A';
for (i=which+1;i<item_i->amount;i++)
if ((items+i)->active && (items+i)->string[0]==key)
{
EraseGun(item_i,items,x,y,which);
which=i;
DrawGun(item_i,items,x,&y,which,basey,routine);
ok=1;
IN_ClearKeysDown();
break;
}
//
// DIDN'T FIND A MATCH FIRST TIME THRU. CHECK AGAIN.
//
if (!ok)
{
for (i=0;i<which;i++)
if ((items+i)->active && (items+i)->string[0]==key)
{
EraseGun(item_i,items,x,y,which);
which=i;
DrawGun(item_i,items,x,&y,which,basey,routine);
IN_ClearKeysDown();
break;
}
}
}
//
// GET INPUT
//
ReadAnyControl(&ci);
switch(ci.dir)
{
////////////////////////////////////////////////
//
// MOVE UP
//
case dir_North:
EraseGun(item_i,items,x,y,which);
//
// ANIMATE HALF-STEP
//
if (which && (items+which-1)->active)
{
y-=6;
DrawHalfStep(x,y);
}
//
// MOVE TO NEXT AVAILABLE SPOT
//
do
{
if (!which)
which=item_i->amount-1;
else
which--;
} while(!(items+which)->active);
DrawGun(item_i,items,x,&y,which,basey,routine);
//
// WAIT FOR BUTTON-UP OR DELAY NEXT MOVE
//
TicDelay(20);
break;
////////////////////////////////////////////////
//
// MOVE DOWN
//
case dir_South:
EraseGun(item_i,items,x,y,which);
//
// ANIMATE HALF-STEP
//
if (which!=item_i->amount-1 && (items+which+1)->active)
{
y+=6;
DrawHalfStep(x,y);
}
do
{
if (which==item_i->amount-1)
which=0;
else
which++;
} while(!(items+which)->active);
DrawGun(item_i,items,x,&y,which,basey,routine);
//
// WAIT FOR BUTTON-UP OR DELAY NEXT MOVE
//
TicDelay(20);
break;
}
if (ci.button0 ||
Keyboard[sc_Space] ||
Keyboard[sc_Enter])
exit=1;
if (ci.button1 ||
Keyboard[sc_Escape])
exit=2;
} while(!exit);
IN_ClearKeysDown();
//
// ERASE EVERYTHING
//
if (lastitem!=which)
{
VWB_Bar(x-1,y,25,16,BKGDCOLOR);
PrintX=item_i->x+item_i->indent;
PrintY=item_i->y+which*13;
US_Print((items+which)->string);
redrawitem=1;
}
else
redrawitem=0;
if (routine)
routine(which);
VW_UpdateScreen();
item_i->curpos=which;
lastitem=which;
switch(exit)
{
case 1:
//
// CALL THE ROUTINE
//
if ((items+which)->routine!=NULL)
{
ShootSnd();
MenuFadeOut();
(items+which)->routine(0);
}
return which;
case 2:
SD_PlaySound(ESCPRESSEDSND);
return -1;
}
return 0; // JUST TO SHUT UP THE ERROR MESSAGES!
}
//
// ERASE GUN & DE-HIGHLIGHT STRING
//
void EraseGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int y,int which)
{
VWB_Bar(x-1,y,25,16,BKGDCOLOR);
SetTextColor(items+which,0);
PrintX=item_i->x+item_i->indent;
PrintY=item_i->y+which*13;
US_Print((items+which)->string);
VW_UpdateScreen();
}
//
// DRAW HALF STEP OF GUN TO NEXT POSITION
//
void DrawHalfStep(int x,int y)
{
VWB_DrawPic(x,y,C_CURSOR1PIC);
VW_UpdateScreen();
SD_PlaySound(MOVEGUN1SND);
TimeCount=0;
while(TimeCount<8);
}
//
// DRAW GUN AT NEW POSITION
//
void DrawGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int *y,int which,int basey,void (*routine)(int w))
{
VWB_Bar(x-1,*y,25,16,BKGDCOLOR);
*y=basey+which*13;
VWB_DrawPic(x,*y,C_CURSOR1PIC);
SetTextColor(items+which,1);
PrintX=item_i->x+item_i->indent;
PrintY=item_i->y+which*13;
US_Print((items+which)->string);
//
// CALL CUSTOM ROUTINE IF IT IS NEEDED
//
if (routine)
routine(which);
VW_UpdateScreen();
SD_PlaySound(MOVEGUN2SND);
}
////////////////////////////////////////////////////////////////////
//
// DELAY FOR AN AMOUNT OF TICS OR UNTIL CONTROLS ARE INACTIVE
//
////////////////////////////////////////////////////////////////////
void TicDelay(int count)
{
ControlInfo ci;
TimeCount=0;
do
{
ReadAnyControl(&ci);
} while(TimeCount<count && ci.dir!=dir_None);
}
////////////////////////////////////////////////////////////////////
//
// Draw a menu
//
////////////////////////////////////////////////////////////////////
void DrawMenu(CP_iteminfo *item_i,CP_itemtype far *items)
{
int i,which=item_i->curpos;
WindowX=PrintX=item_i->x+item_i->indent;
WindowY=PrintY=item_i->y;
WindowW=320;
WindowH=200;
for (i=0;i<item_i->amount;i++)
{
SetTextColor(items+i,which==i);
PrintY=item_i->y+i*13;
if ((items+i)->active)
US_Print((items+i)->string);
else
{
SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
US_Print((items+i)->string);
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
}
US_Print("\n");
}
}
////////////////////////////////////////////////////////////////////
//
// SET TEXT COLOR (HIGHLIGHT OR NO)
//
////////////////////////////////////////////////////////////////////
void SetTextColor(CP_itemtype far *items,int hlight)
{
if (hlight)
{SETFONTCOLOR(color_hlite[items->active],BKGDCOLOR);}
else
{SETFONTCOLOR(color_norml[items->active],BKGDCOLOR);}
}
////////////////////////////////////////////////////////////////////
//
// WAIT FOR CTRLKEY-UP OR BUTTON-UP
//
////////////////////////////////////////////////////////////////////
void WaitKeyUp(void)
{
ControlInfo ci;
while(ReadAnyControl(&ci), ci.button0|
ci.button1|
ci.button2|
ci.button3|
Keyboard[sc_Space]|
Keyboard[sc_Enter]|
Keyboard[sc_Escape]);
}
////////////////////////////////////////////////////////////////////
//
// READ KEYBOARD, JOYSTICK AND MOUSE FOR INPUT
//
////////////////////////////////////////////////////////////////////
void ReadAnyControl(ControlInfo *ci)
{
int mouseactive=0;
IN_ReadControl(0,ci);
if (mouseenabled)
{
int mousey,mousex;
// READ MOUSE MOTION COUNTERS
// RETURN DIRECTION
// HOME MOUSE
// CHECK MOUSE BUTTONS
Mouse(3);
mousex=_CX;
mousey=_DX;
if (mousey<CENTER-SENSITIVE)
{
ci->dir=dir_North;
_CX=_DX=CENTER;
Mouse(4);
mouseactive=1;
}
else
if (mousey>CENTER+SENSITIVE)
{
ci->dir=dir_South;
_CX=_DX=CENTER;
Mouse(4);
mouseactive=1;
}
if (mousex<CENTER-SENSITIVE)
{
ci->dir=dir_West;
_CX=_DX=CENTER;
Mouse(4);
mouseactive=1;
}
else
if (mousex>CENTER+SENSITIVE)
{
ci->dir=dir_East;
_CX=_DX=CENTER;
Mouse(4);
mouseactive=1;
}
if (IN_MouseButtons())
{
ci->button0=IN_MouseButtons()&1;
ci->button1=IN_MouseButtons()&2;
ci->button2=IN_MouseButtons()&4;
ci->button3=false;
mouseactive=1;
}
}
if (joystickenabled && !mouseactive)
{
int jx,jy,jb;
INL_GetJoyDelta(joystickport,&jx,&jy);
if (jy<-SENSITIVE)
ci->dir=dir_North;
else
if (jy>SENSITIVE)
ci->dir=dir_South;
if (jx<-SENSITIVE)
ci->dir=dir_West;
else
if (jx>SENSITIVE)
ci->dir=dir_East;
jb=IN_JoyButtons();
if (jb)
{
ci->button0=jb&1;
ci->button1=jb&2;
if (joypadenabled)
{
ci->button2=jb&4;
ci->button3=jb&8;
}
else
ci->button2=ci->button3=false;
}
}
}
////////////////////////////////////////////////////////////////////
//
// DRAW DIALOG AND CONFIRM YES OR NO TO QUESTION
//
////////////////////////////////////////////////////////////////////
int Confirm(char far *string)
{
int xit=0,i,x,y,tick=0,time,whichsnd[2]={ESCPRESSEDSND,SHOOTSND};
Message(string);
IN_ClearKeysDown();
//
// BLINK CURSOR
//
x=PrintX;
y=PrintY;
TimeCount=0;
do
{
if (TimeCount>=10)
{
switch(tick)
{
case 0:
VWB_Bar(x,y,8,13,TEXTCOLOR);
break;
case 1:
PrintX=x;
PrintY=y;
US_Print("_");
}
VW_UpdateScreen();
tick^=1;
TimeCount=0;
}
#ifndef SPEAR
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
PicturePause();
#endif
#ifdef SPANISH
} while(!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
#else
} while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
#endif
#ifdef SPANISH
if (Keyboard[sc_S])
{
xit=1;
ShootSnd();
}
while(Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]);
#else
if (Keyboard[sc_Y])
{
xit=1;
ShootSnd();
}
while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
#endif
IN_ClearKeysDown();
SD_PlaySound(whichsnd[xit]);
return xit;
}
#ifdef JAPAN
////////////////////////////////////////////////////////////////////
//
// DRAW MESSAGE & GET Y OR N
//
////////////////////////////////////////////////////////////////////
int GetYorN(int x,int y,int pic)
{
int xit=0,whichsnd[2]={ESCPRESSEDSND,SHOOTSND};
CA_CacheGrChunk(pic);
VWB_DrawPic(x * 8,y * 8,pic);
UNCACHEGRCHUNK(pic);
VW_UpdateScreen();
IN_ClearKeysDown();
do
{
#ifndef SPEAR
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
PicturePause();
#endif
#ifdef SPANISH
} while(!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
#else
} while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
#endif
#ifdef SPANISH
if (Keyboard[sc_S])
{
xit=1;
ShootSnd();
}
while(Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]);
#else
if (Keyboard[sc_Y])
{
xit=1;
ShootSnd();
}
while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
#endif
IN_ClearKeysDown();
SD_PlaySound(whichsnd[xit]);
return xit;
}
#endif
////////////////////////////////////////////////////////////////////
//
// PRINT A MESSAGE IN A WINDOW
//
////////////////////////////////////////////////////////////////////
void Message(char far *string)
{
int h=0,w=0,mw=0,i,x,y,time;
fontstruct _seg *font;
CA_CacheGrChunk (STARTFONT+1);
fontnumber=1;
font=grsegs[STARTFONT+fontnumber];
h=font->height;
for (i=0;i<_fstrlen(string);i++)
if (string[i]=='\n')
{
if (w>mw)
mw=w;
w=0;
h+=font->height;
}
else
w+=font->width[string[i]];
if (w+10>mw)
mw=w+10;
PrintY=(WindowH/2)-h/2;
PrintX=WindowX=160-mw/2;
DrawWindow(WindowX-5,PrintY-5,mw+10,h+10,TEXTCOLOR);
DrawOutline(WindowX-5,PrintY-5,mw+10,h+10,0,HIGHLIGHT);
SETFONTCOLOR(0,TEXTCOLOR);
US_Print(string);
VW_UpdateScreen();
}
////////////////////////////////////////////////////////////////////
//
// THIS MAY BE FIXED A LITTLE LATER...
//
////////////////////////////////////////////////////////////////////
static int lastmusic;
void StartCPMusic(int song)
{
musicnames chunk;
if (audiosegs[STARTMUSIC + lastmusic]) // JDC
MM_FreePtr ((memptr *)&audiosegs[STARTMUSIC + lastmusic]);
lastmusic = song;
SD_MusicOff();
chunk = song;
MM_BombOnError (false);
CA_CacheAudioChunk(STARTMUSIC + chunk);
MM_BombOnError (true);
if (mmerror)
mmerror = false;
else
{
MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),true);
SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + chunk]);
}
}
void FreeMusic (void)
{
if (audiosegs[STARTMUSIC + lastmusic]) // JDC
MM_FreePtr ((memptr *)&audiosegs[STARTMUSIC + lastmusic]);
}
///////////////////////////////////////////////////////////////////////////
//
// IN_GetScanName() - Returns a string containing the name of the
// specified scan code
//
///////////////////////////////////////////////////////////////////////////
byte *
IN_GetScanName(ScanCode scan)
{
byte **p;
ScanCode far *s;
for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)
if (*s == scan)
return(*p);
return(ScanNames[scan]);
}
///////////////////////////////////////////////////////////////////////////
//
// CHECK FOR PAUSE KEY (FOR MUSIC ONLY)
//
///////////////////////////////////////////////////////////////////////////
void CheckPause(void)
{
if (Paused)
{
switch(SoundStatus)
{
case 0: SD_MusicOn(); break;
case 1: SD_MusicOff(); break;
}
SoundStatus^=1;
VW_WaitVBL(3);
IN_ClearKeysDown();
Paused=false;
}
}
///////////////////////////////////////////////////////////////////////////
//
// DRAW GUN CURSOR AT CORRECT POSITION IN MENU
//
///////////////////////////////////////////////////////////////////////////
void DrawMenuGun(CP_iteminfo *iteminfo)
{
int x,y;
x=iteminfo->x;
y=iteminfo->y+iteminfo->curpos*13-2;
VWB_DrawPic(x,y,C_CURSOR1PIC);
}
///////////////////////////////////////////////////////////////////////////
//
// DRAW SCREEN TITLE STRIPES
//
///////////////////////////////////////////////////////////////////////////
void DrawStripes(int y)
{
#ifndef SPEAR
VWB_Bar(0,y,320,24,0);
VWB_Hlin(0,319,y+22,STRIPE);
#else
VWB_Bar(0,y,320,22,0);
VWB_Hlin(0,319,y+23,0);
#endif
}
void ShootSnd(void)
{
SD_PlaySound(SHOOTSND);
}
///////////////////////////////////////////////////////////////////////////
//
// CHECK FOR EPISODES
//
///////////////////////////////////////////////////////////////////////////
void CheckForEpisodes(void)
{
struct ffblk f;
//
// JAPANESE VERSION
//
#ifdef JAPAN
#ifdef JAPDEMO
if (!findfirst("*.WJ1",&f,FA_ARCH))
{
strcpy(extension,"WJ1");
#else
if (!findfirst("*.WJ6",&f,FA_ARCH))
{
strcpy(extension,"WJ6");
#endif
strcat(configname,extension);
strcat(SaveName,extension);
strcat(PageFileName,extension);
strcat(audioname,extension);
strcat(demoname,extension);
EpisodeSelect[1] =
EpisodeSelect[2] =
EpisodeSelect[3] =
EpisodeSelect[4] =
EpisodeSelect[5] = 1;
}
else
Quit("NO JAPANESE WOLFENSTEIN 3-D DATA FILES to be found!");
#else
//
// ENGLISH
//
#ifndef UPLOAD
#ifndef SPEAR
if (!findfirst("*.WL6",&f,FA_ARCH))
{
strcpy(extension,"WL6");
NewEmenu[2].active =
NewEmenu[4].active =
NewEmenu[6].active =
NewEmenu[8].active =
NewEmenu[10].active =
EpisodeSelect[1] =
EpisodeSelect[2] =
EpisodeSelect[3] =
EpisodeSelect[4] =
EpisodeSelect[5] = 1;
}
else
if (!findfirst("*.WL3",&f,FA_ARCH))
{
strcpy(extension,"WL3");
NewEmenu[2].active =
NewEmenu[4].active =
EpisodeSelect[1] =
EpisodeSelect[2] = 1;
}
else
#endif
#endif
#ifdef SPEAR
#ifndef SPEARDEMO
if (!findfirst("*.SOD",&f,FA_ARCH))
{
strcpy(extension,"SOD");
}
else
Quit("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!");
#else
if (!findfirst("*.SDM",&f,FA_ARCH))
{
strcpy(extension,"SDM");
}
else
Quit("NO SPEAR OF DESTINY DEMO DATA FILES TO BE FOUND!");
#endif
#else
if (!findfirst("*.WL1",&f,FA_ARCH))
{
strcpy(extension,"WL1");
}
else
Quit("NO WOLFENSTEIN 3-D DATA FILES to be found!");
#endif
strcat(configname,extension);
strcat(SaveName,extension);
strcat(PageFileName,extension);
strcat(audioname,extension);
strcat(demoname,extension);
#ifndef SPEAR
#ifndef GOODTIMES
strcat(helpfilename,extension);
#endif
strcat(endfilename,extension);
#endif
#endif
}