3987 lines
73 KiB
C
3987 lines
73 KiB
C
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////////////////////////////////////////////////////////////////////
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//
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// WL_MENU.C
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// by John Romero (C) 1992 Id Software, Inc.
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//
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////////////////////////////////////////////////////////////////////
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#include "wl_def.h"
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#pragma hdrstop
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//
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// PRIVATE PROTOTYPES
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//
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void CP_ReadThis(void);
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#ifdef SPEAR
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#define STARTITEM newgame
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#else
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#ifdef GOODTIMES
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#define STARTITEM newgame
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#else
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#define STARTITEM readthis
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#endif
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#endif
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char far endStrings[9][80]=
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{
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#ifndef SPEAR
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{"Dost thou wish to\nleave with such hasty\nabandon?"},
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{"Chickening out...\nalready?"},
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{"Press N for more carnage.\nPress Y to be a weenie."},
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{"So, you think you can\nquit this easily, huh?"},
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{"Press N to save the world.\nPress Y to abandon it in\nits hour of need."},
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{"Press N if you are brave.\nPress Y to cower in shame."},
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{"Heroes, press N.\nWimps, press Y."},
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{"You are at an intersection.\nA sign says, 'Press Y to quit.'\n>"},
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{"For guns and glory, press N.\nFor work and worry, press Y."}
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#else
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ENDSTR1,
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ENDSTR2,
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ENDSTR3,
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ENDSTR4,
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ENDSTR5,
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ENDSTR6,
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ENDSTR7,
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ENDSTR8,
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ENDSTR9
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#endif
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};
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CP_iteminfo
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MainItems={MENU_X,MENU_Y,10,STARTITEM,24},
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SndItems={SM_X,SM_Y1,12,0,52},
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LSItems={LSM_X,LSM_Y,10,0,24},
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CtlItems={CTL_X,CTL_Y,6,-1,56},
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CusItems={8,CST_Y+13*2,9,-1,0},
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NewEitems={NE_X,NE_Y,11,0,88},
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NewItems={NM_X,NM_Y,4,2,24};
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#pragma warn -sus
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CP_itemtype far
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MainMenu[]=
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{
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#ifdef JAPAN
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{1,"",CP_NewGame},
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{1,"",CP_Sound},
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{1,"",CP_Control},
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{1,"",CP_LoadGame},
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{0,"",CP_SaveGame},
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{1,"",CP_ChangeView},
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{2,"",CP_ReadThis},
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{1,"",CP_ViewScores},
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{1,"",0},
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{1,"",0}
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#else
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{1,STR_NG,CP_NewGame},
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{1,STR_SD,CP_Sound},
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{1,STR_CL,CP_Control},
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{1,STR_LG,CP_LoadGame},
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{0,STR_SG,CP_SaveGame},
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{1,STR_CV,CP_ChangeView},
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#ifndef GOODTIMES
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#ifndef SPEAR
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#ifdef SPANISH
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{2,"Ve esto!",CP_ReadThis},
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#else
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{2,"Read This!",CP_ReadThis},
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#endif
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#endif
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#endif
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{1,STR_VS,CP_ViewScores},
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{1,STR_BD,0},
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{1,STR_QT,0}
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#endif
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},
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far SndMenu[]=
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{
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#ifdef JAPAN
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{1,"",0},
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{1,"",0},
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{1,"",0},
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{0,"",0},
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{0,"",0},
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{1,"",0},
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{1,"",0},
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{1,"",0},
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{0,"",0},
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{0,"",0},
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{1,"",0},
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{1,"",0},
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#else
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{1,STR_NONE,0},
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{1,STR_PC,0},
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{1,STR_ALSB,0},
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{0,"",0},
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{0,"",0},
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{1,STR_NONE,0},
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{1,STR_DISNEY,0},
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{1,STR_SB,0},
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{0,"",0},
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{0,"",0},
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{1,STR_NONE,0},
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{1,STR_ALSB,0}
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#endif
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},
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far CtlMenu[]=
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{
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#ifdef JAPAN
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{0,"",0},
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{0,"",0},
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{0,"",0},
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{0,"",0},
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{0,"",MouseSensitivity},
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{1,"",CustomControls}
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#else
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{0,STR_MOUSEEN,0},
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{0,STR_JOYEN,0},
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{0,STR_PORT2,0},
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{0,STR_GAMEPAD,0},
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{0,STR_SENS,MouseSensitivity},
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{1,STR_CUSTOM,CustomControls}
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#endif
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},
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#pragma warn +sus
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#ifndef SPEAR
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far NewEmenu[]=
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{
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#ifdef JAPAN
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#ifdef JAPDEMO
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{1,"",0},
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{0,"",0},
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{0,"",0},
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{0,"",0},
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{0,"",0},
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{0,"",0},
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{0,"",0},
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{0,"",0},
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{0,"",0},
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{0,"",0},
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{0,"",0},
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{0,"",0},
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#else
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{1,"",0},
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{0,"",0},
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{1,"",0},
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{0,"",0},
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{1,"",0},
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{0,"",0},
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{1,"",0},
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{0,"",0},
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{1,"",0},
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{0,"",0},
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{1,"",0},
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{0,"",0}
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#endif
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#else
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#ifdef SPANISH
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{1,"Episodio 1\n"
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"Fuga desde Wolfenstein",0},
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{0,"",0},
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{3,"Episodio 2\n"
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"Operacion Eisenfaust",0},
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{0,"",0},
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{3,"Episodio 3\n"
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"Muere, Fuhrer, Muere!",0},
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{0,"",0},
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{3,"Episodio 4\n"
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"Un Negro Secreto",0},
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{0,"",0},
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{3,"Episodio 5\n"
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"Huellas del Loco",0},
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{0,"",0},
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{3,"Episodio 6\n"
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"Confrontacion",0}
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#else
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{1,"Episode 1\n"
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"Escape from Wolfenstein",0},
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{0,"",0},
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{3,"Episode 2\n"
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"Operation: Eisenfaust",0},
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{0,"",0},
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{3,"Episode 3\n"
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"Die, Fuhrer, Die!",0},
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{0,"",0},
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{3,"Episode 4\n"
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"A Dark Secret",0},
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{0,"",0},
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{3,"Episode 5\n"
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"Trail of the Madman",0},
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{0,"",0},
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{3,"Episode 6\n"
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"Confrontation",0}
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#endif
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#endif
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},
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#endif
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far NewMenu[]=
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{
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#ifdef JAPAN
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{1,"",0},
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{1,"",0},
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{1,"",0},
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{1,"",0}
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#else
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{1,STR_DADDY,0},
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{1,STR_HURTME,0},
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{1,STR_BRINGEM,0},
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{1,STR_DEATH,0}
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#endif
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},
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far LSMenu[]=
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{
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{1,"",0},
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{1,"",0},
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{1,"",0},
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{1,"",0},
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{1,"",0},
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{1,"",0},
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{1,"",0},
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{1,"",0},
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{1,"",0},
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{1,"",0}
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},
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far CusMenu[]=
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{
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{1,"",0},
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{0,"",0},
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{0,"",0},
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{1,"",0},
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{0,"",0},
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{0,"",0},
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{1,"",0},
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{0,"",0},
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{1,"",0}
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}
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;
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int color_hlite[]={
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DEACTIVE,
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HIGHLIGHT,
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READHCOLOR,
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0x67
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},
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color_norml[]={
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DEACTIVE,
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TEXTCOLOR,
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READCOLOR,
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0x6b
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};
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int EpisodeSelect[6]={1};
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int SaveGamesAvail[10],StartGame,SoundStatus=1,pickquick;
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char SaveGameNames[10][32],SaveName[13]="SAVEGAM?.";
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////////////////////////////////////////////////////////////////////
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//
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// INPUT MANAGER SCANCODE TABLES
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//
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////////////////////////////////////////////////////////////////////
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static byte
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*ScanNames[] = // Scan code names with single chars
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{
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"?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",
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"Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",
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"D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",
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"B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",
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"?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",
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"\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
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"?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
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"?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"
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}, // DEBUG - consolidate these
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far ExtScanCodes[] = // Scan codes with >1 char names
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{
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1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,
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0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,
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0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,
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0x50,0x4b,0x4d,0x00
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},
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*ExtScanNames[] = // Names corresponding to ExtScanCodes
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{
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"Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",
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"F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",
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"PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",
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"Down","Left","Right",""
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};
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////////////////////////////////////////////////////////////////////
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//
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// Wolfenstein Control Panel! Ta Da!
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//
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////////////////////////////////////////////////////////////////////
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void US_ControlPanel(byte scancode)
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{
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int which,i,start;
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if (ingame)
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if (CP_CheckQuick(scancode))
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return;
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StartCPMusic(MENUSONG);
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SetupControlPanel();
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//
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// F-KEYS FROM WITHIN GAME
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//
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switch(scancode)
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{
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case sc_F1:
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#ifdef SPEAR
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BossKey();
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#else
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#ifdef GOODTIMES
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BossKey();
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#else
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HelpScreens();
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#endif
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#endif
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goto finishup;
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case sc_F2:
|
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CP_SaveGame(0);
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goto finishup;
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|
|
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case sc_F3:
|
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CP_LoadGame(0);
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goto finishup;
|
||
|
|
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case sc_F4:
|
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CP_Sound();
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goto finishup;
|
||
|
|
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case sc_F5:
|
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CP_ChangeView();
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goto finishup;
|
||
|
|
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case sc_F6:
|
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CP_Control();
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||
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goto finishup;
|
||
|
|
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|
finishup:
|
||
|
CleanupControlPanel();
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
#endif
|
||
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return;
|
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}
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
#endif
|
||
|
|
||
|
DrawMainMenu();
|
||
|
MenuFadeIn();
|
||
|
StartGame=0;
|
||
|
|
||
|
//
|
||
|
// MAIN MENU LOOP
|
||
|
//
|
||
|
do
|
||
|
{
|
||
|
which=HandleMenu(&MainItems,&MainMenu[0],NULL);
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
#ifndef SPEARDEMO
|
||
|
//
|
||
|
// EASTER EGG FOR SPEAR OF DESTINY!
|
||
|
//
|
||
|
if (Keyboard[sc_I] && Keyboard[sc_D])
|
||
|
{
|
||
|
VW_FadeOut();
|
||
|
StartCPMusic (XJAZNAZI_MUS);
|
||
|
UnCacheLump(OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
UnCacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
|
||
|
MM_SortMem ();
|
||
|
ClearMemory ();
|
||
|
|
||
|
|
||
|
CA_CacheGrChunk (IDGUYS1PIC);
|
||
|
VWB_DrawPic(0,0,IDGUYS1PIC);
|
||
|
UNCACHEGRCHUNK(IDGUYS1PIC);
|
||
|
|
||
|
CA_CacheGrChunk (IDGUYS2PIC);
|
||
|
VWB_DrawPic(0,80,IDGUYS2PIC);
|
||
|
UNCACHEGRCHUNK(IDGUYS2PIC);
|
||
|
|
||
|
VW_UpdateScreen();
|
||
|
|
||
|
CA_CacheGrChunk (IDGUYSPALETTE);
|
||
|
VL_FadeIn(0,255,grsegs[IDGUYSPALETTE],30);
|
||
|
UNCACHEGRCHUNK(IDGUYSPALETTE);
|
||
|
|
||
|
while (Keyboard[sc_I] || Keyboard[sc_D]);
|
||
|
IN_ClearKeysDown();
|
||
|
IN_Ack();
|
||
|
|
||
|
VW_FadeOut();
|
||
|
|
||
|
CacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
|
||
|
CacheLump(OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
DrawMainMenu();
|
||
|
StartCPMusic (MENUSONG);
|
||
|
MenuFadeIn();
|
||
|
}
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
switch(which)
|
||
|
{
|
||
|
case viewscores:
|
||
|
if (MainMenu[viewscores].routine == NULL)
|
||
|
if (CP_EndGame())
|
||
|
StartGame=1;
|
||
|
|
||
|
DrawMainMenu();
|
||
|
MenuFadeIn();
|
||
|
break;
|
||
|
|
||
|
case backtodemo:
|
||
|
#ifdef SPEAR
|
||
|
if (!ingame)
|
||
|
{
|
||
|
//
|
||
|
// DEALLOCATE ALL SOUNDS!
|
||
|
//
|
||
|
switch (SoundMode)
|
||
|
{
|
||
|
case sdm_PC:
|
||
|
start = STARTPCSOUNDS;
|
||
|
break;
|
||
|
case sdm_AdLib:
|
||
|
start = STARTADLIBSOUNDS;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (SoundMode != sdm_Off)
|
||
|
for (i=0;i<NUMSOUNDS;i++,start++)
|
||
|
if (audiosegs[start])
|
||
|
MM_SetPurge (&(memptr)audiosegs[start],3); // make purgable
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
MM_SortMem();
|
||
|
StartGame=1;
|
||
|
if (!ingame)
|
||
|
StartCPMusic(INTROSONG);
|
||
|
VL_FadeOut(0,255,0,0,0,10);
|
||
|
break;
|
||
|
|
||
|
case -1:
|
||
|
case quit:
|
||
|
CP_Quit();
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
if (!StartGame)
|
||
|
{
|
||
|
DrawMainMenu();
|
||
|
MenuFadeIn();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// "EXIT OPTIONS" OR "NEW GAME" EXITS
|
||
|
//
|
||
|
} while(!StartGame);
|
||
|
|
||
|
//
|
||
|
// DEALLOCATE EVERYTHING
|
||
|
//
|
||
|
CleanupControlPanel();
|
||
|
|
||
|
//
|
||
|
// CHANGE MAINMENU ITEM
|
||
|
//
|
||
|
if (startgame || loadedgame)
|
||
|
{
|
||
|
#pragma warn -sus
|
||
|
MainMenu[viewscores].routine = NULL;
|
||
|
#ifndef JAPAN
|
||
|
_fstrcpy(MainMenu[viewscores].string,STR_EG);
|
||
|
#endif
|
||
|
#pragma warn +sus
|
||
|
}
|
||
|
|
||
|
// RETURN/START GAME EXECUTION
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
MM_SortMem ();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////
|
||
|
//
|
||
|
// DRAW MAIN MENU SCREEN
|
||
|
//
|
||
|
void DrawMainMenu(void)
|
||
|
{
|
||
|
#ifdef JAPAN
|
||
|
CA_CacheScreen(S_OPTIONSPIC);
|
||
|
#else
|
||
|
ClearMScreen();
|
||
|
|
||
|
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
|
||
|
DrawStripes(10);
|
||
|
VWB_DrawPic(84,0,C_OPTIONSPIC);
|
||
|
|
||
|
#ifdef SPANISH
|
||
|
DrawWindow(MENU_X-8,MENU_Y-3,MENU_W+8,MENU_H,BKGDCOLOR);
|
||
|
#else
|
||
|
DrawWindow(MENU_X-8,MENU_Y-3,MENU_W,MENU_H,BKGDCOLOR);
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
//
|
||
|
// CHANGE "GAME" AND "DEMO"
|
||
|
//
|
||
|
if (ingame)
|
||
|
{
|
||
|
#ifndef JAPAN
|
||
|
|
||
|
#ifdef SPANISH
|
||
|
_fstrcpy(&MainMenu[backtodemo].string,STR_GAME);
|
||
|
#else
|
||
|
_fstrcpy(&MainMenu[backtodemo].string[8],STR_GAME);
|
||
|
#endif
|
||
|
|
||
|
#else
|
||
|
CA_CacheGrChunk(C_MRETGAMEPIC);
|
||
|
VWB_DrawPic(12*8,20*8,C_MRETGAMEPIC);
|
||
|
UNCACHEGRCHUNK(C_MRETGAMEPIC);
|
||
|
CA_CacheGrChunk(C_MENDGAMEPIC);
|
||
|
VWB_DrawPic(12*8,18*8,C_MENDGAMEPIC);
|
||
|
UNCACHEGRCHUNK(C_MENDGAMEPIC);
|
||
|
#endif
|
||
|
MainMenu[backtodemo].active=2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#ifndef JAPAN
|
||
|
#ifdef SPANISH
|
||
|
_fstrcpy(&MainMenu[backtodemo].string,STR_BD);
|
||
|
#else
|
||
|
_fstrcpy(&MainMenu[backtodemo].string[8],STR_DEMO);
|
||
|
#endif
|
||
|
#else
|
||
|
CA_CacheGrChunk(C_MRETDEMOPIC);
|
||
|
VWB_DrawPic(12*8,20*8,C_MRETDEMOPIC);
|
||
|
UNCACHEGRCHUNK(C_MRETDEMOPIC);
|
||
|
CA_CacheGrChunk(C_MSCORESPIC);
|
||
|
VWB_DrawPic(12*8,18*8,C_MSCORESPIC);
|
||
|
UNCACHEGRCHUNK(C_MSCORESPIC);
|
||
|
#endif
|
||
|
MainMenu[backtodemo].active=1;
|
||
|
}
|
||
|
|
||
|
DrawMenu(&MainItems,&MainMenu[0]);
|
||
|
VW_UpdateScreen();
|
||
|
}
|
||
|
|
||
|
#ifndef GOODTIMES
|
||
|
#ifndef SPEAR
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// READ THIS!
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void CP_ReadThis(void)
|
||
|
{
|
||
|
StartCPMusic(CORNER_MUS);
|
||
|
HelpScreens();
|
||
|
StartCPMusic(MENUSONG);
|
||
|
}
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
#ifndef GOODTIMES
|
||
|
#else
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// BOSS KEY
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void BossKey(void)
|
||
|
{
|
||
|
SD_MusicOff();
|
||
|
_AX = 3;
|
||
|
geninterrupt(0x10);
|
||
|
printf("C>");
|
||
|
while (!Keyboard[sc_Escape])
|
||
|
IN_ClearKeysDown();
|
||
|
|
||
|
SD_MusicOn();
|
||
|
VL_SetVGAPlaneMode ();
|
||
|
VL_TestPaletteSet ();
|
||
|
VL_SetPalette (&gamepal);
|
||
|
LoadLatchMem();
|
||
|
}
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// CHECK QUICK-KEYS & QUIT (WHILE IN A GAME)
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
int CP_CheckQuick(unsigned scancode)
|
||
|
{
|
||
|
switch(scancode)
|
||
|
{
|
||
|
//
|
||
|
// END GAME
|
||
|
//
|
||
|
case sc_F7:
|
||
|
CA_CacheGrChunk(STARTFONT+1);
|
||
|
|
||
|
WindowH=160;
|
||
|
#ifdef JAPAN
|
||
|
if (GetYorN(7,8,C_JAPQUITPIC))
|
||
|
#else
|
||
|
if (Confirm(ENDGAMESTR))
|
||
|
#endif
|
||
|
{
|
||
|
playstate = ex_died;
|
||
|
pickquick = gamestate.lives = 0;
|
||
|
}
|
||
|
|
||
|
DrawAllPlayBorder();
|
||
|
WindowH=200;
|
||
|
fontnumber=0;
|
||
|
MainMenu[savegame].active = 0;
|
||
|
return 1;
|
||
|
|
||
|
//
|
||
|
// QUICKSAVE
|
||
|
//
|
||
|
case sc_F8:
|
||
|
if (SaveGamesAvail[LSItems.curpos] && pickquick)
|
||
|
{
|
||
|
CA_CacheGrChunk(STARTFONT+1);
|
||
|
fontnumber = 1;
|
||
|
Message(STR_SAVING"...");
|
||
|
CP_SaveGame(1);
|
||
|
fontnumber=0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#ifndef SPEAR
|
||
|
CA_CacheGrChunk(STARTFONT+1);
|
||
|
CA_CacheGrChunk(C_CURSOR1PIC);
|
||
|
CA_CacheGrChunk(C_CURSOR2PIC);
|
||
|
CA_CacheGrChunk(C_DISKLOADING1PIC);
|
||
|
CA_CacheGrChunk(C_DISKLOADING2PIC);
|
||
|
CA_CacheGrChunk(C_SAVEGAMEPIC);
|
||
|
CA_CacheGrChunk(C_MOUSELBACKPIC);
|
||
|
#else
|
||
|
CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
|
||
|
CA_CacheGrChunk(C_CURSOR1PIC);
|
||
|
#endif
|
||
|
|
||
|
VW_FadeOut ();
|
||
|
|
||
|
StartCPMusic(MENUSONG);
|
||
|
pickquick=CP_SaveGame(0);
|
||
|
|
||
|
SETFONTCOLOR(0,15);
|
||
|
IN_ClearKeysDown();
|
||
|
DrawPlayScreen ();
|
||
|
|
||
|
if (!startgame && !loadedgame)
|
||
|
{
|
||
|
VW_FadeIn ();
|
||
|
StartMusic ();
|
||
|
}
|
||
|
|
||
|
if (loadedgame)
|
||
|
playstate = ex_abort;
|
||
|
lasttimecount = TimeCount;
|
||
|
|
||
|
if (MousePresent)
|
||
|
Mouse(MDelta); // Clear accumulated mouse movement
|
||
|
|
||
|
PM_CheckMainMem ();
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
UNCACHEGRCHUNK(C_CURSOR1PIC);
|
||
|
UNCACHEGRCHUNK(C_CURSOR2PIC);
|
||
|
UNCACHEGRCHUNK(C_DISKLOADING1PIC);
|
||
|
UNCACHEGRCHUNK(C_DISKLOADING2PIC);
|
||
|
UNCACHEGRCHUNK(C_SAVEGAMEPIC);
|
||
|
UNCACHEGRCHUNK(C_MOUSELBACKPIC);
|
||
|
#else
|
||
|
UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
|
||
|
#endif
|
||
|
}
|
||
|
return 1;
|
||
|
|
||
|
//
|
||
|
// QUICKLOAD
|
||
|
//
|
||
|
case sc_F9:
|
||
|
if (SaveGamesAvail[LSItems.curpos] && pickquick)
|
||
|
{
|
||
|
char string[100]=STR_LGC;
|
||
|
|
||
|
|
||
|
CA_CacheGrChunk(STARTFONT+1);
|
||
|
fontnumber = 1;
|
||
|
|
||
|
strcat(string,SaveGameNames[LSItems.curpos]);
|
||
|
strcat(string,"\"?");
|
||
|
|
||
|
if (Confirm(string))
|
||
|
CP_LoadGame(1);
|
||
|
|
||
|
DrawAllPlayBorder();
|
||
|
fontnumber=0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#ifndef SPEAR
|
||
|
CA_CacheGrChunk(STARTFONT+1);
|
||
|
CA_CacheGrChunk(C_CURSOR1PIC);
|
||
|
CA_CacheGrChunk(C_CURSOR2PIC);
|
||
|
CA_CacheGrChunk(C_DISKLOADING1PIC);
|
||
|
CA_CacheGrChunk(C_DISKLOADING2PIC);
|
||
|
CA_CacheGrChunk(C_LOADGAMEPIC);
|
||
|
CA_CacheGrChunk(C_MOUSELBACKPIC);
|
||
|
#else
|
||
|
CA_CacheGrChunk(C_CURSOR1PIC);
|
||
|
CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
|
||
|
#endif
|
||
|
|
||
|
VW_FadeOut ();
|
||
|
|
||
|
StartCPMusic(MENUSONG);
|
||
|
pickquick=CP_LoadGame(0);
|
||
|
|
||
|
SETFONTCOLOR(0,15);
|
||
|
IN_ClearKeysDown();
|
||
|
DrawPlayScreen ();
|
||
|
|
||
|
if (!startgame && !loadedgame)
|
||
|
{
|
||
|
VW_FadeIn ();
|
||
|
StartMusic ();
|
||
|
}
|
||
|
|
||
|
if (loadedgame)
|
||
|
playstate = ex_abort;
|
||
|
|
||
|
lasttimecount = TimeCount;
|
||
|
|
||
|
if (MousePresent)
|
||
|
Mouse(MDelta); // Clear accumulated mouse movement
|
||
|
PM_CheckMainMem ();
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
UNCACHEGRCHUNK(C_CURSOR1PIC);
|
||
|
UNCACHEGRCHUNK(C_CURSOR2PIC);
|
||
|
UNCACHEGRCHUNK(C_DISKLOADING1PIC);
|
||
|
UNCACHEGRCHUNK(C_DISKLOADING2PIC);
|
||
|
UNCACHEGRCHUNK(C_LOADGAMEPIC);
|
||
|
UNCACHEGRCHUNK(C_MOUSELBACKPIC);
|
||
|
#else
|
||
|
UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
|
||
|
#endif
|
||
|
}
|
||
|
return 1;
|
||
|
|
||
|
//
|
||
|
// QUIT
|
||
|
//
|
||
|
case sc_F10:
|
||
|
CA_CacheGrChunk(STARTFONT+1);
|
||
|
|
||
|
WindowX=WindowY=0;
|
||
|
WindowW=320;
|
||
|
WindowH=160;
|
||
|
#ifdef JAPAN
|
||
|
if (GetYorN(7,8,C_QUITMSGPIC))
|
||
|
#else
|
||
|
#ifdef SPANISH
|
||
|
if (Confirm(ENDGAMESTR))
|
||
|
#else
|
||
|
if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
|
||
|
#endif
|
||
|
#endif
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
|
||
|
VW_UpdateScreen();
|
||
|
SD_MusicOff();
|
||
|
SD_StopSound();
|
||
|
MenuFadeOut();
|
||
|
|
||
|
//
|
||
|
// SHUT-UP THE ADLIB
|
||
|
//
|
||
|
for (i=1;i<=0xf5;i++)
|
||
|
alOut(i,0);
|
||
|
Quit(NULL);
|
||
|
}
|
||
|
|
||
|
DrawAllPlayBorder();
|
||
|
WindowH=200;
|
||
|
fontnumber=0;
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// END THE CURRENT GAME
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
int CP_EndGame(void)
|
||
|
{
|
||
|
#ifdef JAPAN
|
||
|
if (!GetYorN(7,8,C_JAPQUITPIC))
|
||
|
#else
|
||
|
if (!Confirm(ENDGAMESTR))
|
||
|
#endif
|
||
|
return 0;
|
||
|
|
||
|
pickquick = gamestate.lives = 0;
|
||
|
playstate = ex_died;
|
||
|
|
||
|
#pragma warn -sus
|
||
|
MainMenu[savegame].active = 0;
|
||
|
MainMenu[viewscores].routine=CP_ViewScores;
|
||
|
#ifndef JAPAN
|
||
|
_fstrcpy(MainMenu[viewscores].string,STR_VS);
|
||
|
#endif
|
||
|
#pragma warn +sus
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// VIEW THE HIGH SCORES
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void CP_ViewScores(void)
|
||
|
{
|
||
|
fontnumber=0;
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
StartCPMusic (XAWARD_MUS);
|
||
|
#else
|
||
|
StartCPMusic (ROSTER_MUS);
|
||
|
#endif
|
||
|
|
||
|
DrawHighScores ();
|
||
|
VW_UpdateScreen ();
|
||
|
MenuFadeIn();
|
||
|
fontnumber=1;
|
||
|
|
||
|
IN_Ack();
|
||
|
|
||
|
StartCPMusic(MENUSONG);
|
||
|
MenuFadeOut();
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
|
||
|
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// START A NEW GAME
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void CP_NewGame(void)
|
||
|
{
|
||
|
int which,episode;
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
firstpart:
|
||
|
|
||
|
DrawNewEpisode();
|
||
|
do
|
||
|
{
|
||
|
which=HandleMenu(&NewEitems,&NewEmenu[0],NULL);
|
||
|
switch(which)
|
||
|
{
|
||
|
case -1:
|
||
|
MenuFadeOut();
|
||
|
return;
|
||
|
|
||
|
default:
|
||
|
if (!EpisodeSelect[which/2])
|
||
|
{
|
||
|
SD_PlaySound (NOWAYSND);
|
||
|
Message("Please select \"Read This!\"\n"
|
||
|
"from the Options menu to\n"
|
||
|
"find out how to order this\n"
|
||
|
"episode from Apogee.");
|
||
|
IN_ClearKeysDown();
|
||
|
IN_Ack();
|
||
|
DrawNewEpisode();
|
||
|
which = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
episode = which/2;
|
||
|
which = 1;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
} while (!which);
|
||
|
|
||
|
ShootSnd();
|
||
|
|
||
|
//
|
||
|
// ALREADY IN A GAME?
|
||
|
//
|
||
|
if (ingame)
|
||
|
#ifdef JAPAN
|
||
|
if (!GetYorN(7,8,C_JAPNEWGAMEPIC))
|
||
|
#else
|
||
|
if (!Confirm(CURGAME))
|
||
|
#endif
|
||
|
{
|
||
|
MenuFadeOut();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
MenuFadeOut();
|
||
|
|
||
|
#else
|
||
|
episode = 0;
|
||
|
|
||
|
//
|
||
|
// ALREADY IN A GAME?
|
||
|
//
|
||
|
CacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
|
||
|
DrawNewGame();
|
||
|
if (ingame)
|
||
|
if (!Confirm(CURGAME))
|
||
|
{
|
||
|
MenuFadeOut();
|
||
|
UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
|
||
|
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
DrawNewGame();
|
||
|
which=HandleMenu(&NewItems,&NewMenu[0],DrawNewGameDiff);
|
||
|
if (which<0)
|
||
|
{
|
||
|
MenuFadeOut();
|
||
|
#ifndef SPEAR
|
||
|
goto firstpart;
|
||
|
#else
|
||
|
UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
|
||
|
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
return;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
ShootSnd();
|
||
|
NewGame(which,episode);
|
||
|
StartGame=1;
|
||
|
MenuFadeOut();
|
||
|
|
||
|
//
|
||
|
// CHANGE "READ THIS!" TO NORMAL COLOR
|
||
|
//
|
||
|
#ifndef SPEAR
|
||
|
#ifndef GOODTIMES
|
||
|
MainMenu[readthis].active=1;
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
pickquick = 0;
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
|
||
|
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
/////////////////////
|
||
|
//
|
||
|
// DRAW NEW EPISODE MENU
|
||
|
//
|
||
|
void DrawNewEpisode(void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
#ifdef JAPAN
|
||
|
CA_CacheScreen(S_EPISODEPIC);
|
||
|
#else
|
||
|
ClearMScreen();
|
||
|
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
|
||
|
|
||
|
DrawWindow(NE_X-4,NE_Y-4,NE_W+8,NE_H+8,BKGDCOLOR);
|
||
|
SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
|
||
|
PrintY=2;
|
||
|
WindowX=0;
|
||
|
#ifdef SPANISH
|
||
|
US_CPrint("Cual episodio jugar?");
|
||
|
#else
|
||
|
US_CPrint("Which episode to play?");
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
|
||
|
DrawMenu(&NewEitems,&NewEmenu[0]);
|
||
|
|
||
|
for (i=0;i<6;i++)
|
||
|
VWB_DrawPic(NE_X+32,NE_Y+i*26,C_EPISODE1PIC+i);
|
||
|
|
||
|
VW_UpdateScreen();
|
||
|
MenuFadeIn();
|
||
|
WaitKeyUp();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/////////////////////
|
||
|
//
|
||
|
// DRAW NEW GAME MENU
|
||
|
//
|
||
|
void DrawNewGame(void)
|
||
|
{
|
||
|
#ifdef JAPAN
|
||
|
CA_CacheScreen(S_SKILLPIC);
|
||
|
#else
|
||
|
ClearMScreen();
|
||
|
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
|
||
|
|
||
|
SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
|
||
|
PrintX=NM_X+20;
|
||
|
PrintY=NM_Y-32;
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
#ifdef SPANISH
|
||
|
US_Print("Eres macho?");
|
||
|
#else
|
||
|
US_Print("How tough are you?");
|
||
|
#endif
|
||
|
#else
|
||
|
VWB_DrawPic (PrintX,PrintY,C_HOWTOUGHPIC);
|
||
|
#endif
|
||
|
|
||
|
DrawWindow(NM_X-5,NM_Y-10,NM_W,NM_H,BKGDCOLOR);
|
||
|
#endif
|
||
|
|
||
|
DrawMenu(&NewItems,&NewMenu[0]);
|
||
|
DrawNewGameDiff(NewItems.curpos);
|
||
|
VW_UpdateScreen();
|
||
|
MenuFadeIn();
|
||
|
WaitKeyUp();
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////
|
||
|
//
|
||
|
// DRAW NEW GAME GRAPHIC
|
||
|
//
|
||
|
void DrawNewGameDiff(int w)
|
||
|
{
|
||
|
VWB_DrawPic(NM_X+185,NM_Y+7,w+C_BABYMODEPIC);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// HANDLE SOUND MENU
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void CP_Sound(void)
|
||
|
{
|
||
|
int which,i;
|
||
|
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
CacheLump (SOUND_LUMP_START,SOUND_LUMP_END);
|
||
|
#endif
|
||
|
|
||
|
DrawSoundMenu();
|
||
|
MenuFadeIn();
|
||
|
WaitKeyUp();
|
||
|
|
||
|
do
|
||
|
{
|
||
|
which=HandleMenu(&SndItems,&SndMenu[0],NULL);
|
||
|
//
|
||
|
// HANDLE MENU CHOICES
|
||
|
//
|
||
|
switch(which)
|
||
|
{
|
||
|
//
|
||
|
// SOUND EFFECTS
|
||
|
//
|
||
|
case 0:
|
||
|
if (SoundMode!=sdm_Off)
|
||
|
{
|
||
|
SD_WaitSoundDone();
|
||
|
SD_SetSoundMode(sdm_Off);
|
||
|
DrawSoundMenu();
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (SoundMode!=sdm_PC)
|
||
|
{
|
||
|
SD_WaitSoundDone();
|
||
|
SD_SetSoundMode(sdm_PC);
|
||
|
CA_LoadAllSounds();
|
||
|
DrawSoundMenu();
|
||
|
ShootSnd();
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (SoundMode!=sdm_AdLib)
|
||
|
{
|
||
|
SD_WaitSoundDone();
|
||
|
SD_SetSoundMode(sdm_AdLib);
|
||
|
CA_LoadAllSounds();
|
||
|
DrawSoundMenu();
|
||
|
ShootSnd();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
//
|
||
|
// DIGITIZED SOUND
|
||
|
//
|
||
|
case 5:
|
||
|
if (DigiMode!=sds_Off)
|
||
|
{
|
||
|
SD_SetDigiDevice(sds_Off);
|
||
|
DrawSoundMenu();
|
||
|
}
|
||
|
break;
|
||
|
case 6:
|
||
|
if (DigiMode!=sds_SoundSource)
|
||
|
{
|
||
|
SD_SetDigiDevice(sds_SoundSource);
|
||
|
DrawSoundMenu();
|
||
|
ShootSnd();
|
||
|
}
|
||
|
break;
|
||
|
case 7:
|
||
|
if (DigiMode!=sds_SoundBlaster)
|
||
|
{
|
||
|
SD_SetDigiDevice(sds_SoundBlaster);
|
||
|
DrawSoundMenu();
|
||
|
ShootSnd();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
//
|
||
|
// MUSIC
|
||
|
//
|
||
|
case 10:
|
||
|
if (MusicMode!=smm_Off)
|
||
|
{
|
||
|
SD_SetMusicMode(smm_Off);
|
||
|
DrawSoundMenu();
|
||
|
ShootSnd();
|
||
|
}
|
||
|
break;
|
||
|
case 11:
|
||
|
if (MusicMode!=smm_AdLib)
|
||
|
{
|
||
|
SD_SetMusicMode(smm_AdLib);
|
||
|
DrawSoundMenu();
|
||
|
ShootSnd();
|
||
|
StartCPMusic(MENUSONG);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
} while(which>=0);
|
||
|
|
||
|
MenuFadeOut();
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (SOUND_LUMP_START,SOUND_LUMP_END);
|
||
|
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////
|
||
|
//
|
||
|
// DRAW THE SOUND MENU
|
||
|
//
|
||
|
void DrawSoundMenu(void)
|
||
|
{
|
||
|
int i,on;
|
||
|
|
||
|
|
||
|
#ifdef JAPAN
|
||
|
CA_CacheScreen(S_SOUNDPIC);
|
||
|
#else
|
||
|
//
|
||
|
// DRAW SOUND MENU
|
||
|
//
|
||
|
ClearMScreen();
|
||
|
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
|
||
|
|
||
|
DrawWindow(SM_X-8,SM_Y1-3,SM_W,SM_H1,BKGDCOLOR);
|
||
|
DrawWindow(SM_X-8,SM_Y2-3,SM_W,SM_H2,BKGDCOLOR);
|
||
|
DrawWindow(SM_X-8,SM_Y3-3,SM_W,SM_H3,BKGDCOLOR);
|
||
|
#endif
|
||
|
|
||
|
//
|
||
|
// IF NO ADLIB, NON-CHOOSENESS!
|
||
|
//
|
||
|
if (!AdLibPresent && !SoundBlasterPresent)
|
||
|
{
|
||
|
SndMenu[2].active=SndMenu[10].active=SndMenu[11].active=0;
|
||
|
}
|
||
|
|
||
|
if (!SoundSourcePresent)
|
||
|
SndMenu[6].active=0;
|
||
|
|
||
|
if (!SoundBlasterPresent)
|
||
|
SndMenu[7].active=0;
|
||
|
|
||
|
if (!SoundSourcePresent && !SoundBlasterPresent)
|
||
|
SndMenu[5].active=0;
|
||
|
|
||
|
DrawMenu(&SndItems,&SndMenu[0]);
|
||
|
#ifndef JAPAN
|
||
|
VWB_DrawPic(100,SM_Y1-20,C_FXTITLEPIC);
|
||
|
VWB_DrawPic(100,SM_Y2-20,C_DIGITITLEPIC);
|
||
|
VWB_DrawPic(100,SM_Y3-20,C_MUSICTITLEPIC);
|
||
|
#endif
|
||
|
|
||
|
for (i=0;i<SndItems.amount;i++)
|
||
|
#ifdef JAPAN
|
||
|
if (i!=3 && i!=4 && i!=8 && i!=9)
|
||
|
#else
|
||
|
if (SndMenu[i].string[0])
|
||
|
#endif
|
||
|
{
|
||
|
//
|
||
|
// DRAW SELECTED/NOT SELECTED GRAPHIC BUTTONS
|
||
|
//
|
||
|
on=0;
|
||
|
switch(i)
|
||
|
{
|
||
|
//
|
||
|
// SOUND EFFECTS
|
||
|
//
|
||
|
case 0: if (SoundMode==sdm_Off) on=1; break;
|
||
|
case 1: if (SoundMode==sdm_PC) on=1; break;
|
||
|
case 2: if (SoundMode==sdm_AdLib) on=1; break;
|
||
|
|
||
|
//
|
||
|
// DIGITIZED SOUND
|
||
|
//
|
||
|
case 5: if (DigiMode==sds_Off) on=1; break;
|
||
|
case 6: if (DigiMode==sds_SoundSource) on=1; break;
|
||
|
case 7: if (DigiMode==sds_SoundBlaster) on=1; break;
|
||
|
|
||
|
//
|
||
|
// MUSIC
|
||
|
//
|
||
|
case 10: if (MusicMode==smm_Off) on=1; break;
|
||
|
case 11: if (MusicMode==smm_AdLib) on=1; break;
|
||
|
}
|
||
|
|
||
|
if (on)
|
||
|
VWB_DrawPic(SM_X+24,SM_Y1+i*13+2,C_SELECTEDPIC);
|
||
|
else
|
||
|
VWB_DrawPic(SM_X+24,SM_Y1+i*13+2,C_NOTSELECTEDPIC);
|
||
|
}
|
||
|
|
||
|
DrawMenuGun(&SndItems);
|
||
|
VW_UpdateScreen();
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// DRAW LOAD/SAVE IN PROGRESS
|
||
|
//
|
||
|
void DrawLSAction(int which)
|
||
|
{
|
||
|
#define LSA_X 96
|
||
|
#define LSA_Y 80
|
||
|
#define LSA_W 130
|
||
|
#define LSA_H 42
|
||
|
|
||
|
DrawWindow(LSA_X,LSA_Y,LSA_W,LSA_H,TEXTCOLOR);
|
||
|
DrawOutline(LSA_X,LSA_Y,LSA_W,LSA_H,0,HIGHLIGHT);
|
||
|
VWB_DrawPic(LSA_X+8,LSA_Y+5,C_DISKLOADING1PIC);
|
||
|
|
||
|
fontnumber=1;
|
||
|
SETFONTCOLOR(0,TEXTCOLOR);
|
||
|
PrintX=LSA_X+46;
|
||
|
PrintY=LSA_Y+13;
|
||
|
|
||
|
if (!which)
|
||
|
US_Print(STR_LOADING"...");
|
||
|
else
|
||
|
US_Print(STR_SAVING"...");
|
||
|
|
||
|
VW_UpdateScreen();
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// LOAD SAVED GAMES
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
int CP_LoadGame(int quick)
|
||
|
{
|
||
|
int handle,which,exit=0;
|
||
|
char name[13];
|
||
|
|
||
|
|
||
|
strcpy(name,SaveName);
|
||
|
|
||
|
//
|
||
|
// QUICKLOAD?
|
||
|
//
|
||
|
if (quick)
|
||
|
{
|
||
|
which=LSItems.curpos;
|
||
|
|
||
|
if (SaveGamesAvail[which])
|
||
|
{
|
||
|
name[7]=which+'0';
|
||
|
handle=open(name,O_BINARY);
|
||
|
lseek(handle,32,SEEK_SET);
|
||
|
loadedgame=true;
|
||
|
LoadTheGame(handle,0,0);
|
||
|
loadedgame=false;
|
||
|
close(handle);
|
||
|
|
||
|
DrawFace ();
|
||
|
DrawHealth ();
|
||
|
DrawLives ();
|
||
|
DrawLevel ();
|
||
|
DrawAmmo ();
|
||
|
DrawKeys ();
|
||
|
DrawWeapon ();
|
||
|
DrawScore ();
|
||
|
return 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
CacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
|
||
|
#endif
|
||
|
|
||
|
DrawLoadSaveScreen(0);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
which=HandleMenu(&LSItems,&LSMenu[0],TrackWhichGame);
|
||
|
if (which>=0 && SaveGamesAvail[which])
|
||
|
{
|
||
|
ShootSnd();
|
||
|
name[7]=which+'0';
|
||
|
|
||
|
handle=open(name,O_BINARY);
|
||
|
lseek(handle,32,SEEK_SET);
|
||
|
|
||
|
DrawLSAction(0);
|
||
|
loadedgame=true;
|
||
|
|
||
|
LoadTheGame(handle,LSA_X+8,LSA_Y+5);
|
||
|
close(handle);
|
||
|
|
||
|
StartGame=1;
|
||
|
ShootSnd();
|
||
|
//
|
||
|
// CHANGE "READ THIS!" TO NORMAL COLOR
|
||
|
//
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
#ifndef GOODTIMES
|
||
|
MainMenu[readthis].active=1;
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
exit=1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
} while(which>=0);
|
||
|
|
||
|
MenuFadeOut();
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
|
||
|
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
#endif
|
||
|
|
||
|
return exit;
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////
|
||
|
//
|
||
|
// HIGHLIGHT CURRENT SELECTED ENTRY
|
||
|
//
|
||
|
void TrackWhichGame(int w)
|
||
|
{
|
||
|
static int lastgameon=0;
|
||
|
|
||
|
PrintLSEntry(lastgameon,TEXTCOLOR);
|
||
|
PrintLSEntry(w,HIGHLIGHT);
|
||
|
|
||
|
lastgameon=w;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////
|
||
|
//
|
||
|
// DRAW THE LOAD/SAVE SCREEN
|
||
|
//
|
||
|
void DrawLoadSaveScreen(int loadsave)
|
||
|
{
|
||
|
#define DISKX 100
|
||
|
#define DISKY 0
|
||
|
|
||
|
int i;
|
||
|
|
||
|
|
||
|
ClearMScreen();
|
||
|
fontnumber=1;
|
||
|
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
|
||
|
DrawWindow(LSM_X-10,LSM_Y-5,LSM_W,LSM_H,BKGDCOLOR);
|
||
|
DrawStripes(10);
|
||
|
|
||
|
if (!loadsave)
|
||
|
VWB_DrawPic(60,0,C_LOADGAMEPIC);
|
||
|
else
|
||
|
VWB_DrawPic(60,0,C_SAVEGAMEPIC);
|
||
|
|
||
|
for (i=0;i<10;i++)
|
||
|
PrintLSEntry(i,TEXTCOLOR);
|
||
|
|
||
|
DrawMenu(&LSItems,&LSMenu[0]);
|
||
|
VW_UpdateScreen();
|
||
|
MenuFadeIn();
|
||
|
WaitKeyUp();
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////
|
||
|
//
|
||
|
// PRINT LOAD/SAVE GAME ENTRY W/BOX OUTLINE
|
||
|
//
|
||
|
void PrintLSEntry(int w,int color)
|
||
|
{
|
||
|
SETFONTCOLOR(color,BKGDCOLOR);
|
||
|
DrawOutline(LSM_X+LSItems.indent,LSM_Y+w*13,LSM_W-LSItems.indent-15,11,color,color);
|
||
|
PrintX=LSM_X+LSItems.indent+2;
|
||
|
PrintY=LSM_Y+w*13+1;
|
||
|
fontnumber=0;
|
||
|
|
||
|
if (SaveGamesAvail[w])
|
||
|
US_Print(SaveGameNames[w]);
|
||
|
else
|
||
|
US_Print(" - "STR_EMPTY" -");
|
||
|
|
||
|
fontnumber=1;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SAVE CURRENT GAME
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
int CP_SaveGame(int quick)
|
||
|
{
|
||
|
int handle,which,exit=0;
|
||
|
unsigned nwritten;
|
||
|
char name[13],input[32];
|
||
|
|
||
|
|
||
|
strcpy(name,SaveName);
|
||
|
|
||
|
//
|
||
|
// QUICKSAVE?
|
||
|
//
|
||
|
if (quick)
|
||
|
{
|
||
|
which=LSItems.curpos;
|
||
|
|
||
|
if (SaveGamesAvail[which])
|
||
|
{
|
||
|
name[7]=which+'0';
|
||
|
unlink(name);
|
||
|
handle=creat(name,S_IREAD|S_IWRITE);
|
||
|
|
||
|
strcpy(input,&SaveGameNames[which][0]);
|
||
|
|
||
|
_dos_write(handle,(void far *)input,32,&nwritten);
|
||
|
lseek(handle,32,SEEK_SET);
|
||
|
SaveTheGame(handle,0,0);
|
||
|
close(handle);
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
CacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
|
||
|
#endif
|
||
|
|
||
|
DrawLoadSaveScreen(1);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
which=HandleMenu(&LSItems,&LSMenu[0],TrackWhichGame);
|
||
|
if (which>=0)
|
||
|
{
|
||
|
//
|
||
|
// OVERWRITE EXISTING SAVEGAME?
|
||
|
//
|
||
|
if (SaveGamesAvail[which])
|
||
|
#ifdef JAPAN
|
||
|
if (!GetYorN(7,8,C_JAPSAVEOVERPIC))
|
||
|
#else
|
||
|
if (!Confirm(GAMESVD))
|
||
|
#endif
|
||
|
{
|
||
|
DrawLoadSaveScreen(1);
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DrawLoadSaveScreen(1);
|
||
|
PrintLSEntry(which,HIGHLIGHT);
|
||
|
VW_UpdateScreen();
|
||
|
}
|
||
|
|
||
|
ShootSnd();
|
||
|
|
||
|
strcpy(input,&SaveGameNames[which][0]);
|
||
|
name[7]=which+'0';
|
||
|
|
||
|
fontnumber=0;
|
||
|
if (!SaveGamesAvail[which])
|
||
|
VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR);
|
||
|
VW_UpdateScreen();
|
||
|
|
||
|
if (US_LineInput(LSM_X+LSItems.indent+2,LSM_Y+which*13+1,input,input,true,31,LSM_W-LSItems.indent-30))
|
||
|
{
|
||
|
SaveGamesAvail[which]=1;
|
||
|
strcpy(&SaveGameNames[which][0],input);
|
||
|
|
||
|
unlink(name);
|
||
|
handle=creat(name,S_IREAD|S_IWRITE);
|
||
|
_dos_write(handle,(void far *)input,32,&nwritten);
|
||
|
lseek(handle,32,SEEK_SET);
|
||
|
|
||
|
DrawLSAction(1);
|
||
|
SaveTheGame(handle,LSA_X+8,LSA_Y+5);
|
||
|
|
||
|
close(handle);
|
||
|
|
||
|
ShootSnd();
|
||
|
exit=1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR);
|
||
|
PrintLSEntry(which,HIGHLIGHT);
|
||
|
VW_UpdateScreen();
|
||
|
SD_PlaySound(ESCPRESSEDSND);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
fontnumber=1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
} while(which>=0);
|
||
|
|
||
|
MenuFadeOut();
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
|
||
|
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
#endif
|
||
|
|
||
|
return exit;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// CALIBRATE JOYSTICK
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
int CalibrateJoystick(void)
|
||
|
{
|
||
|
#define CALX 85
|
||
|
#define CALY 40
|
||
|
#define CALW 158
|
||
|
#define CALH 140
|
||
|
|
||
|
unsigned xmin,ymin,xmax,ymax,jb;
|
||
|
|
||
|
|
||
|
|
||
|
#ifdef JAPAN
|
||
|
VWB_DrawPic(CALX,CALY,C_JOY0PIC);
|
||
|
#else
|
||
|
DrawWindow(CALX-5,CALY-5,CALW,CALH,TEXTCOLOR);
|
||
|
DrawOutline(CALX-5,CALY-5,CALW,CALH,0,HIGHLIGHT);
|
||
|
SETFONTCOLOR(0,TEXTCOLOR);
|
||
|
|
||
|
WindowX = PrintX = CALX;
|
||
|
WindowW = CALW;
|
||
|
WindowH = CALH;
|
||
|
WindowY = PrintY = CALY;
|
||
|
US_Print(" "STR_CALIB"\n "STR_JOYST"\n");
|
||
|
VWB_DrawPic(CALX+40,CALY+30,C_JOY1PIC);
|
||
|
PrintY = CALY+80;
|
||
|
US_Print(STR_MOVEJOY);
|
||
|
SETFONTCOLOR(BKGDCOLOR,TEXTCOLOR);
|
||
|
US_Print(" "STR_ESCEXIT);
|
||
|
#endif
|
||
|
VW_UpdateScreen();
|
||
|
|
||
|
do
|
||
|
{
|
||
|
jb=IN_JoyButtons();
|
||
|
if (Keyboard[sc_Escape])
|
||
|
return 0;
|
||
|
#ifndef SPEAR
|
||
|
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
|
||
|
PicturePause();
|
||
|
#endif
|
||
|
|
||
|
} while(!(jb&1));
|
||
|
|
||
|
SD_PlaySound(SHOOTSND);
|
||
|
IN_GetJoyAbs(joystickport,&xmin,&ymin);
|
||
|
|
||
|
|
||
|
#ifdef JAPAN
|
||
|
VWB_DrawPic(CALX,CALY,C_JOY1PIC);
|
||
|
#else
|
||
|
DrawWindow(CALX-5,CALY-5,CALW,CALH,TEXTCOLOR);
|
||
|
DrawOutline(CALX-5,CALY-5,CALW,CALH,0,HIGHLIGHT);
|
||
|
SETFONTCOLOR(0,TEXTCOLOR);
|
||
|
|
||
|
PrintX = CALX;
|
||
|
PrintY = CALY;
|
||
|
US_Print(" "STR_CALIB"\n "STR_JOYST"\n");
|
||
|
VWB_DrawPic(CALX+40,CALY+30,C_JOY2PIC);
|
||
|
PrintY = CALY+80;
|
||
|
US_Print(STR_MOVEJOY2);
|
||
|
SETFONTCOLOR(BKGDCOLOR,TEXTCOLOR);
|
||
|
US_Print(" "STR_ESCEXIT);
|
||
|
#endif
|
||
|
VW_UpdateScreen();
|
||
|
|
||
|
do
|
||
|
{
|
||
|
jb=IN_JoyButtons();
|
||
|
if (Keyboard[sc_Escape])
|
||
|
return 0;
|
||
|
#ifndef SPEAR
|
||
|
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
|
||
|
PicturePause();
|
||
|
#endif
|
||
|
} while(!(jb&2));
|
||
|
|
||
|
IN_GetJoyAbs(joystickport,&xmax,&ymax);
|
||
|
SD_PlaySound(SHOOTSND);
|
||
|
|
||
|
while (IN_JoyButtons());
|
||
|
|
||
|
//
|
||
|
// ASSIGN ACTUAL VALUES HERE
|
||
|
//
|
||
|
if ((xmin != xmax) && (ymin != ymax))
|
||
|
IN_SetupJoy(joystickport,xmin,xmax,ymin,ymax);
|
||
|
else
|
||
|
return 0;
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// DEFINE CONTROLS
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void CP_Control(void)
|
||
|
{
|
||
|
#define CTL_SPC 70
|
||
|
enum {MOUSEENABLE,JOYENABLE,USEPORT2,PADENABLE,MOUSESENS,CUSTOMIZE};
|
||
|
int i,which;
|
||
|
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
CacheLump (CONTROL_LUMP_START,CONTROL_LUMP_END);
|
||
|
#endif
|
||
|
|
||
|
DrawCtlScreen();
|
||
|
MenuFadeIn();
|
||
|
WaitKeyUp();
|
||
|
|
||
|
do
|
||
|
{
|
||
|
which=HandleMenu(&CtlItems,&CtlMenu[0],NULL);
|
||
|
switch(which)
|
||
|
{
|
||
|
case MOUSEENABLE:
|
||
|
mouseenabled^=1;
|
||
|
_CX=_DX=CENTER;
|
||
|
Mouse(4);
|
||
|
DrawCtlScreen();
|
||
|
CusItems.curpos=-1;
|
||
|
ShootSnd();
|
||
|
break;
|
||
|
|
||
|
case JOYENABLE:
|
||
|
joystickenabled^=1;
|
||
|
if (joystickenabled)
|
||
|
if (!CalibrateJoystick())
|
||
|
joystickenabled = 0;
|
||
|
DrawCtlScreen();
|
||
|
CusItems.curpos=-1;
|
||
|
ShootSnd();
|
||
|
break;
|
||
|
|
||
|
case USEPORT2:
|
||
|
joystickport^=1;
|
||
|
DrawCtlScreen();
|
||
|
ShootSnd();
|
||
|
break;
|
||
|
|
||
|
case PADENABLE:
|
||
|
joypadenabled^=1;
|
||
|
DrawCtlScreen();
|
||
|
ShootSnd();
|
||
|
break;
|
||
|
|
||
|
case MOUSESENS:
|
||
|
case CUSTOMIZE:
|
||
|
DrawCtlScreen();
|
||
|
MenuFadeIn();
|
||
|
WaitKeyUp();
|
||
|
break;
|
||
|
}
|
||
|
} while(which>=0);
|
||
|
|
||
|
MenuFadeOut();
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (CONTROL_LUMP_START,CONTROL_LUMP_END);
|
||
|
CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////
|
||
|
//
|
||
|
// DRAW MOUSE SENSITIVITY SCREEN
|
||
|
//
|
||
|
void DrawMouseSens(void)
|
||
|
{
|
||
|
#ifdef JAPAN
|
||
|
CA_CacheScreen(S_MOUSESENSPIC);
|
||
|
#else
|
||
|
ClearMScreen();
|
||
|
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
|
||
|
#ifdef SPANISH
|
||
|
DrawWindow(10,80,300,43,BKGDCOLOR);
|
||
|
#else
|
||
|
DrawWindow(10,80,300,30,BKGDCOLOR);
|
||
|
#endif
|
||
|
|
||
|
WindowX=0;
|
||
|
WindowW=320;
|
||
|
PrintY=82;
|
||
|
SETFONTCOLOR(READCOLOR,BKGDCOLOR);
|
||
|
US_CPrint(STR_MOUSEADJ);
|
||
|
|
||
|
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
|
||
|
#ifdef SPANISH
|
||
|
PrintX=14;
|
||
|
PrintY=95+13;
|
||
|
US_Print(STR_SLOW);
|
||
|
PrintX=252;
|
||
|
US_Print(STR_FAST);
|
||
|
#else
|
||
|
PrintX=14;
|
||
|
PrintY=95;
|
||
|
US_Print(STR_SLOW);
|
||
|
PrintX=269;
|
||
|
US_Print(STR_FAST);
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
VWB_Bar(60,97,200,10,TEXTCOLOR);
|
||
|
DrawOutline(60,97,200,10,0,HIGHLIGHT);
|
||
|
DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
|
||
|
VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
|
||
|
|
||
|
VW_UpdateScreen();
|
||
|
MenuFadeIn();
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////
|
||
|
//
|
||
|
// ADJUST MOUSE SENSITIVITY
|
||
|
//
|
||
|
void MouseSensitivity(void)
|
||
|
{
|
||
|
ControlInfo ci;
|
||
|
int exit=0,oldMA;
|
||
|
|
||
|
|
||
|
oldMA=mouseadjustment;
|
||
|
DrawMouseSens();
|
||
|
do
|
||
|
{
|
||
|
ReadAnyControl(&ci);
|
||
|
switch(ci.dir)
|
||
|
{
|
||
|
case dir_North:
|
||
|
case dir_West:
|
||
|
if (mouseadjustment)
|
||
|
{
|
||
|
mouseadjustment--;
|
||
|
VWB_Bar(60,97,200,10,TEXTCOLOR);
|
||
|
DrawOutline(60,97,200,10,0,HIGHLIGHT);
|
||
|
DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
|
||
|
VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
|
||
|
VW_UpdateScreen();
|
||
|
SD_PlaySound(MOVEGUN1SND);
|
||
|
while(Keyboard[sc_LeftArrow]);
|
||
|
WaitKeyUp();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case dir_South:
|
||
|
case dir_East:
|
||
|
if (mouseadjustment<9)
|
||
|
{
|
||
|
mouseadjustment++;
|
||
|
VWB_Bar(60,97,200,10,TEXTCOLOR);
|
||
|
DrawOutline(60,97,200,10,0,HIGHLIGHT);
|
||
|
DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
|
||
|
VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
|
||
|
VW_UpdateScreen();
|
||
|
SD_PlaySound(MOVEGUN1SND);
|
||
|
while(Keyboard[sc_RightArrow]);
|
||
|
WaitKeyUp();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
|
||
|
#else
|
||
|
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
|
||
|
#endif
|
||
|
PicturePause();
|
||
|
|
||
|
if (ci.button0 || Keyboard[sc_Space] || Keyboard[sc_Enter])
|
||
|
exit=1;
|
||
|
else
|
||
|
if (ci.button1 || Keyboard[sc_Escape])
|
||
|
exit=2;
|
||
|
|
||
|
} while(!exit);
|
||
|
|
||
|
if (exit==2)
|
||
|
{
|
||
|
mouseadjustment=oldMA;
|
||
|
SD_PlaySound(ESCPRESSEDSND);
|
||
|
}
|
||
|
else
|
||
|
SD_PlaySound(SHOOTSND);
|
||
|
|
||
|
WaitKeyUp();
|
||
|
MenuFadeOut();
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////
|
||
|
//
|
||
|
// DRAW CONTROL MENU SCREEN
|
||
|
//
|
||
|
void DrawCtlScreen(void)
|
||
|
{
|
||
|
int i,x,y;
|
||
|
|
||
|
|
||
|
#ifdef JAPAN
|
||
|
CA_CacheScreen(S_CONTROLPIC);
|
||
|
#else
|
||
|
ClearMScreen();
|
||
|
DrawStripes(10);
|
||
|
VWB_DrawPic(80,0,C_CONTROLPIC);
|
||
|
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
|
||
|
DrawWindow(CTL_X-8,CTL_Y-5,CTL_W,CTL_H,BKGDCOLOR);
|
||
|
#endif
|
||
|
WindowX=0;
|
||
|
WindowW=320;
|
||
|
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
|
||
|
|
||
|
if (JoysPresent[0])
|
||
|
CtlMenu[1].active=
|
||
|
CtlMenu[2].active=
|
||
|
CtlMenu[3].active=1;
|
||
|
|
||
|
CtlMenu[2].active=CtlMenu[3].active=joystickenabled;
|
||
|
|
||
|
if (MousePresent)
|
||
|
{
|
||
|
CtlMenu[4].active=
|
||
|
CtlMenu[0].active=1;
|
||
|
}
|
||
|
|
||
|
CtlMenu[4].active=mouseenabled;
|
||
|
|
||
|
|
||
|
DrawMenu(&CtlItems,&CtlMenu[0]);
|
||
|
|
||
|
|
||
|
x=CTL_X+CtlItems.indent-24;
|
||
|
y=CTL_Y+3;
|
||
|
if (mouseenabled)
|
||
|
VWB_DrawPic(x,y,C_SELECTEDPIC);
|
||
|
else
|
||
|
VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
|
||
|
|
||
|
y=CTL_Y+16;
|
||
|
if (joystickenabled)
|
||
|
VWB_DrawPic(x,y,C_SELECTEDPIC);
|
||
|
else
|
||
|
VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
|
||
|
|
||
|
y=CTL_Y+29;
|
||
|
if (joystickport)
|
||
|
VWB_DrawPic(x,y,C_SELECTEDPIC);
|
||
|
else
|
||
|
VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
|
||
|
|
||
|
y=CTL_Y+42;
|
||
|
if (joypadenabled)
|
||
|
VWB_DrawPic(x,y,C_SELECTEDPIC);
|
||
|
else
|
||
|
VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
|
||
|
|
||
|
//
|
||
|
// PICK FIRST AVAILABLE SPOT
|
||
|
//
|
||
|
if (CtlItems.curpos<0 || !CtlMenu[CtlItems.curpos].active)
|
||
|
for (i=0;i<6;i++)
|
||
|
if (CtlMenu[i].active)
|
||
|
{
|
||
|
CtlItems.curpos=i;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
DrawMenuGun(&CtlItems);
|
||
|
VW_UpdateScreen();
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// CUSTOMIZE CONTROLS
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
enum {FIRE,STRAFE,RUN,OPEN};
|
||
|
char mbarray[4][3]={"b0","b1","b2","b3"},
|
||
|
order[4]={RUN,OPEN,FIRE,STRAFE};
|
||
|
|
||
|
|
||
|
void CustomControls(void)
|
||
|
{
|
||
|
int which;
|
||
|
|
||
|
|
||
|
DrawCustomScreen();
|
||
|
do
|
||
|
{
|
||
|
which=HandleMenu(&CusItems,&CusMenu[0],FixupCustom);
|
||
|
switch(which)
|
||
|
{
|
||
|
case 0:
|
||
|
DefineMouseBtns();
|
||
|
DrawCustMouse(1);
|
||
|
break;
|
||
|
case 3:
|
||
|
DefineJoyBtns();
|
||
|
DrawCustJoy(0);
|
||
|
break;
|
||
|
case 6:
|
||
|
DefineKeyBtns();
|
||
|
DrawCustKeybd(0);
|
||
|
break;
|
||
|
case 8:
|
||
|
DefineKeyMove();
|
||
|
DrawCustKeys(0);
|
||
|
}
|
||
|
} while(which>=0);
|
||
|
|
||
|
|
||
|
|
||
|
MenuFadeOut();
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////
|
||
|
//
|
||
|
// DEFINE THE MOUSE BUTTONS
|
||
|
//
|
||
|
void DefineMouseBtns(void)
|
||
|
{
|
||
|
CustomCtrls mouseallowed={0,1,1,1};
|
||
|
EnterCtrlData(2,&mouseallowed,DrawCustMouse,PrintCustMouse,MOUSE);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////
|
||
|
//
|
||
|
// DEFINE THE JOYSTICK BUTTONS
|
||
|
//
|
||
|
void DefineJoyBtns(void)
|
||
|
{
|
||
|
CustomCtrls joyallowed={1,1,1,1};
|
||
|
EnterCtrlData(5,&joyallowed,DrawCustJoy,PrintCustJoy,JOYSTICK);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////
|
||
|
//
|
||
|
// DEFINE THE KEYBOARD BUTTONS
|
||
|
//
|
||
|
void DefineKeyBtns(void)
|
||
|
{
|
||
|
CustomCtrls keyallowed={1,1,1,1};
|
||
|
EnterCtrlData(8,&keyallowed,DrawCustKeybd,PrintCustKeybd,KEYBOARDBTNS);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////
|
||
|
//
|
||
|
// DEFINE THE KEYBOARD BUTTONS
|
||
|
//
|
||
|
void DefineKeyMove(void)
|
||
|
{
|
||
|
CustomCtrls keyallowed={1,1,1,1};
|
||
|
EnterCtrlData(10,&keyallowed,DrawCustKeys,PrintCustKeys,KEYBOARDMOVE);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////
|
||
|
//
|
||
|
// ENTER CONTROL DATA FOR ANY TYPE OF CONTROL
|
||
|
//
|
||
|
enum {FWRD,RIGHT,BKWD,LEFT};
|
||
|
int moveorder[4]={LEFT,RIGHT,FWRD,BKWD};
|
||
|
|
||
|
void EnterCtrlData(int index,CustomCtrls *cust,void (*DrawRtn)(int),void (*PrintRtn)(int),int type)
|
||
|
{
|
||
|
int j,exit,tick,redraw,which,x,picked;
|
||
|
ControlInfo ci;
|
||
|
|
||
|
|
||
|
ShootSnd();
|
||
|
PrintY=CST_Y+13*index;
|
||
|
IN_ClearKeysDown();
|
||
|
exit=0;
|
||
|
redraw=1;
|
||
|
//
|
||
|
// FIND FIRST SPOT IN ALLOWED ARRAY
|
||
|
//
|
||
|
for (j=0;j<4;j++)
|
||
|
if (cust->allowed[j])
|
||
|
{
|
||
|
which=j;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (redraw)
|
||
|
{
|
||
|
x=CST_START+CST_SPC*which;
|
||
|
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
|
||
|
|
||
|
DrawRtn(1);
|
||
|
DrawWindow(x-2,PrintY,CST_SPC,11,TEXTCOLOR);
|
||
|
DrawOutline(x-2,PrintY,CST_SPC,11,0,HIGHLIGHT);
|
||
|
SETFONTCOLOR(0,TEXTCOLOR);
|
||
|
PrintRtn(which);
|
||
|
PrintX=x;
|
||
|
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
|
||
|
VW_UpdateScreen();
|
||
|
WaitKeyUp();
|
||
|
redraw=0;
|
||
|
}
|
||
|
|
||
|
ReadAnyControl(&ci);
|
||
|
|
||
|
if (type==MOUSE || type==JOYSTICK)
|
||
|
if (IN_KeyDown(sc_Enter)||IN_KeyDown(sc_Control)||IN_KeyDown(sc_Alt))
|
||
|
{
|
||
|
IN_ClearKeysDown();
|
||
|
ci.button0=ci.button1=false;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// CHANGE BUTTON VALUE?
|
||
|
//
|
||
|
if ((ci.button0|ci.button1|ci.button2|ci.button3)||
|
||
|
((type==KEYBOARDBTNS||type==KEYBOARDMOVE) && LastScan==sc_Enter))
|
||
|
{
|
||
|
tick=TimeCount=picked=0;
|
||
|
SETFONTCOLOR(0,TEXTCOLOR);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
int button,result=0;
|
||
|
|
||
|
|
||
|
if (type==KEYBOARDBTNS||type==KEYBOARDMOVE)
|
||
|
IN_ClearKeysDown();
|
||
|
|
||
|
//
|
||
|
// FLASH CURSOR
|
||
|
//
|
||
|
if (TimeCount>10)
|
||
|
{
|
||
|
switch(tick)
|
||
|
{
|
||
|
case 0:
|
||
|
VWB_Bar(x,PrintY+1,CST_SPC-2,10,TEXTCOLOR);
|
||
|
break;
|
||
|
case 1:
|
||
|
PrintX=x;
|
||
|
US_Print("?");
|
||
|
SD_PlaySound(HITWALLSND);
|
||
|
}
|
||
|
tick^=1;
|
||
|
TimeCount=0;
|
||
|
VW_UpdateScreen();
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// WHICH TYPE OF INPUT DO WE PROCESS?
|
||
|
//
|
||
|
switch(type)
|
||
|
{
|
||
|
case MOUSE:
|
||
|
Mouse(3);
|
||
|
button=_BX;
|
||
|
switch(button)
|
||
|
{
|
||
|
case 1: result=1; break;
|
||
|
case 2: result=2; break;
|
||
|
case 4: result=3; break;
|
||
|
}
|
||
|
|
||
|
if (result)
|
||
|
{
|
||
|
int z;
|
||
|
|
||
|
|
||
|
for (z=0;z<4;z++)
|
||
|
if (order[which]==buttonmouse[z])
|
||
|
{
|
||
|
buttonmouse[z]=bt_nobutton;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
buttonmouse[result-1]=order[which];
|
||
|
picked=1;
|
||
|
SD_PlaySound(SHOOTDOORSND);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case JOYSTICK:
|
||
|
if (ci.button0) result=1;
|
||
|
else
|
||
|
if (ci.button1) result=2;
|
||
|
else
|
||
|
if (ci.button2) result=3;
|
||
|
else
|
||
|
if (ci.button3) result=4;
|
||
|
|
||
|
if (result)
|
||
|
{
|
||
|
int z;
|
||
|
|
||
|
|
||
|
for (z=0;z<4;z++)
|
||
|
if (order[which]==buttonjoy[z])
|
||
|
{
|
||
|
buttonjoy[z]=bt_nobutton;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
buttonjoy[result-1]=order[which];
|
||
|
picked=1;
|
||
|
SD_PlaySound(SHOOTDOORSND);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case KEYBOARDBTNS:
|
||
|
if (LastScan)
|
||
|
{
|
||
|
buttonscan[order[which]]=LastScan;
|
||
|
picked=1;
|
||
|
ShootSnd();
|
||
|
IN_ClearKeysDown();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case KEYBOARDMOVE:
|
||
|
if (LastScan)
|
||
|
{
|
||
|
dirscan[moveorder[which]]=LastScan;
|
||
|
picked=1;
|
||
|
ShootSnd();
|
||
|
IN_ClearKeysDown();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// EXIT INPUT?
|
||
|
//
|
||
|
if (IN_KeyDown(sc_Escape))
|
||
|
{
|
||
|
picked=1;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
} while(!picked);
|
||
|
|
||
|
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
|
||
|
redraw=1;
|
||
|
WaitKeyUp();
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (ci.button1 || IN_KeyDown(sc_Escape))
|
||
|
exit=1;
|
||
|
|
||
|
//
|
||
|
// MOVE TO ANOTHER SPOT?
|
||
|
//
|
||
|
switch(ci.dir)
|
||
|
{
|
||
|
case dir_West:
|
||
|
do
|
||
|
{
|
||
|
which--;
|
||
|
if (which<0)
|
||
|
which=3;
|
||
|
} while(!cust->allowed[which]);
|
||
|
redraw=1;
|
||
|
SD_PlaySound(MOVEGUN1SND);
|
||
|
while(ReadAnyControl(&ci),ci.dir!=dir_None);
|
||
|
IN_ClearKeysDown();
|
||
|
break;
|
||
|
|
||
|
case dir_East:
|
||
|
do
|
||
|
{
|
||
|
which++;
|
||
|
if (which>3)
|
||
|
which=0;
|
||
|
} while(!cust->allowed[which]);
|
||
|
redraw=1;
|
||
|
SD_PlaySound(MOVEGUN1SND);
|
||
|
while(ReadAnyControl(&ci),ci.dir!=dir_None);
|
||
|
IN_ClearKeysDown();
|
||
|
break;
|
||
|
case dir_North:
|
||
|
case dir_South:
|
||
|
exit=1;
|
||
|
}
|
||
|
} while(!exit);
|
||
|
|
||
|
SD_PlaySound(ESCPRESSEDSND);
|
||
|
WaitKeyUp();
|
||
|
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////
|
||
|
//
|
||
|
// FIXUP GUN CURSOR OVERDRAW SHIT
|
||
|
//
|
||
|
void FixupCustom(int w)
|
||
|
{
|
||
|
static int lastwhich=-1;
|
||
|
int y=CST_Y+26+w*13;
|
||
|
|
||
|
|
||
|
VWB_Hlin(7,32,y-1,DEACTIVE);
|
||
|
VWB_Hlin(7,32,y+12,BORD2COLOR);
|
||
|
#ifndef SPEAR
|
||
|
VWB_Hlin(7,32,y-2,BORDCOLOR);
|
||
|
VWB_Hlin(7,32,y+13,BORDCOLOR);
|
||
|
#else
|
||
|
VWB_Hlin(7,32,y-2,BORD2COLOR);
|
||
|
VWB_Hlin(7,32,y+13,BORD2COLOR);
|
||
|
#endif
|
||
|
|
||
|
switch(w)
|
||
|
{
|
||
|
case 0: DrawCustMouse(1); break;
|
||
|
case 3: DrawCustJoy(1); break;
|
||
|
case 6: DrawCustKeybd(1); break;
|
||
|
case 8: DrawCustKeys(1);
|
||
|
}
|
||
|
|
||
|
|
||
|
if (lastwhich>=0)
|
||
|
{
|
||
|
y=CST_Y+26+lastwhich*13;
|
||
|
VWB_Hlin(7,32,y-1,DEACTIVE);
|
||
|
VWB_Hlin(7,32,y+12,BORD2COLOR);
|
||
|
#ifndef SPEAR
|
||
|
VWB_Hlin(7,32,y-2,BORDCOLOR);
|
||
|
VWB_Hlin(7,32,y+13,BORDCOLOR);
|
||
|
#else
|
||
|
VWB_Hlin(7,32,y-2,BORD2COLOR);
|
||
|
VWB_Hlin(7,32,y+13,BORD2COLOR);
|
||
|
#endif
|
||
|
|
||
|
if (lastwhich!=w)
|
||
|
switch(lastwhich)
|
||
|
{
|
||
|
case 0: DrawCustMouse(0); break;
|
||
|
case 3: DrawCustJoy(0); break;
|
||
|
case 6: DrawCustKeybd(0); break;
|
||
|
case 8: DrawCustKeys(0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
lastwhich=w;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////
|
||
|
//
|
||
|
// DRAW CUSTOMIZE SCREEN
|
||
|
//
|
||
|
void DrawCustomScreen(void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
|
||
|
#ifdef JAPAN
|
||
|
CA_CacheScreen(S_CUSTOMPIC);
|
||
|
fontnumber=1;
|
||
|
|
||
|
PrintX=CST_START;
|
||
|
PrintY = CST_Y+26;
|
||
|
DrawCustMouse(0);
|
||
|
|
||
|
PrintX=CST_START;
|
||
|
US_Print("\n\n\n");
|
||
|
DrawCustJoy(0);
|
||
|
|
||
|
PrintX=CST_START;
|
||
|
US_Print("\n\n\n");
|
||
|
DrawCustKeybd(0);
|
||
|
|
||
|
PrintX=CST_START;
|
||
|
US_Print("\n\n\n");
|
||
|
DrawCustKeys(0);
|
||
|
#else
|
||
|
ClearMScreen();
|
||
|
WindowX=0;
|
||
|
WindowW=320;
|
||
|
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
|
||
|
DrawStripes(10);
|
||
|
VWB_DrawPic(80,0,C_CUSTOMIZEPIC);
|
||
|
|
||
|
//
|
||
|
// MOUSE
|
||
|
//
|
||
|
SETFONTCOLOR(READCOLOR,BKGDCOLOR);
|
||
|
WindowX=0;
|
||
|
WindowW=320;
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
PrintY=CST_Y;
|
||
|
US_CPrint("Mouse\n");
|
||
|
#else
|
||
|
PrintY = CST_Y+13;
|
||
|
VWB_DrawPic (128,48,C_MOUSEPIC);
|
||
|
#endif
|
||
|
|
||
|
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
|
||
|
#ifdef SPANISH
|
||
|
PrintX=CST_START-16;
|
||
|
US_Print(STR_CRUN);
|
||
|
PrintX=CST_START-16+CST_SPC*1;
|
||
|
US_Print(STR_COPEN);
|
||
|
PrintX=CST_START-16+CST_SPC*2;
|
||
|
US_Print(STR_CFIRE);
|
||
|
PrintX=CST_START-16+CST_SPC*3;
|
||
|
US_Print(STR_CSTRAFE"\n");
|
||
|
#else
|
||
|
PrintX=CST_START;
|
||
|
US_Print(STR_CRUN);
|
||
|
PrintX=CST_START+CST_SPC*1;
|
||
|
US_Print(STR_COPEN);
|
||
|
PrintX=CST_START+CST_SPC*2;
|
||
|
US_Print(STR_CFIRE);
|
||
|
PrintX=CST_START+CST_SPC*3;
|
||
|
US_Print(STR_CSTRAFE"\n");
|
||
|
#endif
|
||
|
|
||
|
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
|
||
|
DrawCustMouse(0);
|
||
|
US_Print("\n");
|
||
|
|
||
|
|
||
|
//
|
||
|
// JOYSTICK/PAD
|
||
|
//
|
||
|
#ifndef SPEAR
|
||
|
SETFONTCOLOR(READCOLOR,BKGDCOLOR);
|
||
|
US_CPrint("Joystick/Gravis GamePad\n");
|
||
|
#else
|
||
|
PrintY += 13;
|
||
|
VWB_DrawPic (40,88,C_JOYSTICKPIC);
|
||
|
#endif
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
VWB_DrawPic (112,120,C_KEYBOARDPIC);
|
||
|
#endif
|
||
|
|
||
|
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
|
||
|
#ifdef SPANISH
|
||
|
PrintX=CST_START-16;
|
||
|
US_Print(STR_CRUN);
|
||
|
PrintX=CST_START-16+CST_SPC*1;
|
||
|
US_Print(STR_COPEN);
|
||
|
PrintX=CST_START-16+CST_SPC*2;
|
||
|
US_Print(STR_CFIRE);
|
||
|
PrintX=CST_START-16+CST_SPC*3;
|
||
|
US_Print(STR_CSTRAFE"\n");
|
||
|
#else
|
||
|
PrintX=CST_START;
|
||
|
US_Print(STR_CRUN);
|
||
|
PrintX=CST_START+CST_SPC*1;
|
||
|
US_Print(STR_COPEN);
|
||
|
PrintX=CST_START+CST_SPC*2;
|
||
|
US_Print(STR_CFIRE);
|
||
|
PrintX=CST_START+CST_SPC*3;
|
||
|
US_Print(STR_CSTRAFE"\n");
|
||
|
#endif
|
||
|
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
|
||
|
DrawCustJoy(0);
|
||
|
US_Print("\n");
|
||
|
|
||
|
|
||
|
//
|
||
|
// KEYBOARD
|
||
|
//
|
||
|
#ifndef SPEAR
|
||
|
SETFONTCOLOR(READCOLOR,BKGDCOLOR);
|
||
|
US_CPrint("Keyboard\n");
|
||
|
#else
|
||
|
PrintY += 13;
|
||
|
#endif
|
||
|
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
|
||
|
#ifdef SPANISH
|
||
|
PrintX=CST_START-16;
|
||
|
US_Print(STR_CRUN);
|
||
|
PrintX=CST_START-16+CST_SPC*1;
|
||
|
US_Print(STR_COPEN);
|
||
|
PrintX=CST_START-16+CST_SPC*2;
|
||
|
US_Print(STR_CFIRE);
|
||
|
PrintX=CST_START-16+CST_SPC*3;
|
||
|
US_Print(STR_CSTRAFE"\n");
|
||
|
#else
|
||
|
PrintX=CST_START;
|
||
|
US_Print(STR_CRUN);
|
||
|
PrintX=CST_START+CST_SPC*1;
|
||
|
US_Print(STR_COPEN);
|
||
|
PrintX=CST_START+CST_SPC*2;
|
||
|
US_Print(STR_CFIRE);
|
||
|
PrintX=CST_START+CST_SPC*3;
|
||
|
US_Print(STR_CSTRAFE"\n");
|
||
|
#endif
|
||
|
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
|
||
|
DrawCustKeybd(0);
|
||
|
US_Print("\n");
|
||
|
|
||
|
|
||
|
//
|
||
|
// KEYBOARD MOVE KEYS
|
||
|
//
|
||
|
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
|
||
|
#ifdef SPANISH
|
||
|
PrintX=4;
|
||
|
US_Print(STR_LEFT);
|
||
|
US_Print("/");
|
||
|
US_Print(STR_RIGHT);
|
||
|
US_Print("/");
|
||
|
US_Print(STR_FRWD);
|
||
|
US_Print("/");
|
||
|
US_Print(STR_BKWD"\n");
|
||
|
#else
|
||
|
PrintX=CST_START;
|
||
|
US_Print(STR_LEFT);
|
||
|
PrintX=CST_START+CST_SPC*1;
|
||
|
US_Print(STR_RIGHT);
|
||
|
PrintX=CST_START+CST_SPC*2;
|
||
|
US_Print(STR_FRWD);
|
||
|
PrintX=CST_START+CST_SPC*3;
|
||
|
US_Print(STR_BKWD"\n");
|
||
|
#endif
|
||
|
DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
|
||
|
DrawCustKeys(0);
|
||
|
#endif
|
||
|
//
|
||
|
// PICK STARTING POINT IN MENU
|
||
|
//
|
||
|
if (CusItems.curpos<0)
|
||
|
for (i=0;i<CusItems.amount;i++)
|
||
|
if (CusMenu[i].active)
|
||
|
{
|
||
|
CusItems.curpos=i;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
|
||
|
VW_UpdateScreen();
|
||
|
MenuFadeIn();
|
||
|
}
|
||
|
|
||
|
|
||
|
void PrintCustMouse(int i)
|
||
|
{
|
||
|
int j;
|
||
|
|
||
|
for (j=0;j<4;j++)
|
||
|
if (order[i]==buttonmouse[j])
|
||
|
{
|
||
|
PrintX=CST_START+CST_SPC*i;
|
||
|
US_Print(mbarray[j]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DrawCustMouse(int hilight)
|
||
|
{
|
||
|
int i,color;
|
||
|
|
||
|
|
||
|
color=TEXTCOLOR;
|
||
|
if (hilight)
|
||
|
color=HIGHLIGHT;
|
||
|
SETFONTCOLOR(color,BKGDCOLOR);
|
||
|
|
||
|
if (!mouseenabled)
|
||
|
{
|
||
|
SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
|
||
|
CusMenu[0].active=0;
|
||
|
}
|
||
|
else
|
||
|
CusMenu[0].active=1;
|
||
|
|
||
|
PrintY=CST_Y+13*2;
|
||
|
for (i=0;i<4;i++)
|
||
|
PrintCustMouse(i);
|
||
|
}
|
||
|
|
||
|
void PrintCustJoy(int i)
|
||
|
{
|
||
|
int j;
|
||
|
|
||
|
for (j=0;j<4;j++)
|
||
|
if (order[i]==buttonjoy[j])
|
||
|
{
|
||
|
PrintX=CST_START+CST_SPC*i;
|
||
|
US_Print(mbarray[j]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DrawCustJoy(int hilight)
|
||
|
{
|
||
|
int i,color;
|
||
|
|
||
|
|
||
|
color=TEXTCOLOR;
|
||
|
if (hilight)
|
||
|
color=HIGHLIGHT;
|
||
|
SETFONTCOLOR(color,BKGDCOLOR);
|
||
|
|
||
|
if (!joystickenabled)
|
||
|
{
|
||
|
SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
|
||
|
CusMenu[3].active=0;
|
||
|
}
|
||
|
else
|
||
|
CusMenu[3].active=1;
|
||
|
|
||
|
PrintY=CST_Y+13*5;
|
||
|
for (i=0;i<4;i++)
|
||
|
PrintCustJoy(i);
|
||
|
}
|
||
|
|
||
|
|
||
|
void PrintCustKeybd(int i)
|
||
|
{
|
||
|
PrintX=CST_START+CST_SPC*i;
|
||
|
US_Print(IN_GetScanName(buttonscan[order[i]]));
|
||
|
}
|
||
|
|
||
|
void DrawCustKeybd(int hilight)
|
||
|
{
|
||
|
int i,color;
|
||
|
|
||
|
|
||
|
color=TEXTCOLOR;
|
||
|
if (hilight)
|
||
|
color=HIGHLIGHT;
|
||
|
SETFONTCOLOR(color,BKGDCOLOR);
|
||
|
|
||
|
PrintY=CST_Y+13*8;
|
||
|
for (i=0;i<4;i++)
|
||
|
PrintCustKeybd(i);
|
||
|
}
|
||
|
|
||
|
void PrintCustKeys(int i)
|
||
|
{
|
||
|
PrintX=CST_START+CST_SPC*i;
|
||
|
US_Print(IN_GetScanName(dirscan[moveorder[i]]));
|
||
|
}
|
||
|
|
||
|
void DrawCustKeys(int hilight)
|
||
|
{
|
||
|
int i,color;
|
||
|
|
||
|
|
||
|
color=TEXTCOLOR;
|
||
|
if (hilight)
|
||
|
color=HIGHLIGHT;
|
||
|
SETFONTCOLOR(color,BKGDCOLOR);
|
||
|
|
||
|
PrintY=CST_Y+13*10;
|
||
|
for (i=0;i<4;i++)
|
||
|
PrintCustKeys(i);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// CHANGE SCREEN VIEWING SIZE
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void CP_ChangeView(void)
|
||
|
{
|
||
|
int exit=0,oldview,newview;
|
||
|
ControlInfo ci;
|
||
|
|
||
|
|
||
|
WindowX=WindowY=0;
|
||
|
WindowW=320;
|
||
|
WindowH=200;
|
||
|
newview=oldview=viewwidth/16;
|
||
|
DrawChangeView(oldview);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
CheckPause();
|
||
|
ReadAnyControl(&ci);
|
||
|
switch(ci.dir)
|
||
|
{
|
||
|
case dir_South:
|
||
|
case dir_West:
|
||
|
newview--;
|
||
|
if (newview<4)
|
||
|
newview=4;
|
||
|
ShowViewSize(newview);
|
||
|
VW_UpdateScreen();
|
||
|
SD_PlaySound(HITWALLSND);
|
||
|
TicDelay(10);
|
||
|
break;
|
||
|
|
||
|
case dir_North:
|
||
|
case dir_East:
|
||
|
newview++;
|
||
|
if (newview>19)
|
||
|
newview=19;
|
||
|
ShowViewSize(newview);
|
||
|
VW_UpdateScreen();
|
||
|
SD_PlaySound(HITWALLSND);
|
||
|
TicDelay(10);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
|
||
|
#else
|
||
|
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
|
||
|
#endif
|
||
|
PicturePause();
|
||
|
|
||
|
if (ci.button0 || Keyboard[sc_Enter])
|
||
|
exit=1;
|
||
|
else
|
||
|
if (ci.button1 || Keyboard[sc_Escape])
|
||
|
{
|
||
|
viewwidth=oldview*16;
|
||
|
SD_PlaySound(ESCPRESSEDSND);
|
||
|
MenuFadeOut();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
} while(!exit);
|
||
|
|
||
|
|
||
|
if (oldview!=newview)
|
||
|
{
|
||
|
SD_PlaySound (SHOOTSND);
|
||
|
Message(STR_THINK"...");
|
||
|
NewViewSize(newview);
|
||
|
}
|
||
|
|
||
|
ShootSnd();
|
||
|
MenuFadeOut();
|
||
|
}
|
||
|
|
||
|
|
||
|
/////////////////////////////
|
||
|
//
|
||
|
// DRAW THE CHANGEVIEW SCREEN
|
||
|
//
|
||
|
void DrawChangeView(int view)
|
||
|
{
|
||
|
#ifdef JAPAN
|
||
|
CA_CacheScreen(S_CHANGEPIC);
|
||
|
|
||
|
ShowViewSize(view);
|
||
|
#else
|
||
|
VWB_Bar(0,160,320,40,VIEWCOLOR);
|
||
|
ShowViewSize(view);
|
||
|
|
||
|
PrintY=161;
|
||
|
WindowX=0;
|
||
|
WindowY=320;
|
||
|
SETFONTCOLOR(HIGHLIGHT,BKGDCOLOR);
|
||
|
|
||
|
US_CPrint(STR_SIZE1"\n");
|
||
|
US_CPrint(STR_SIZE2"\n");
|
||
|
US_CPrint(STR_SIZE3);
|
||
|
#endif
|
||
|
VW_UpdateScreen();
|
||
|
|
||
|
MenuFadeIn();
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// QUIT THIS INFERNAL GAME!
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void CP_Quit(void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
|
||
|
#ifdef JAPAN
|
||
|
if (GetYorN(7,11,C_QUITMSGPIC))
|
||
|
#else
|
||
|
|
||
|
#ifdef SPANISH
|
||
|
if (Confirm(ENDGAMESTR))
|
||
|
#else
|
||
|
if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
|
||
|
#endif
|
||
|
|
||
|
#endif
|
||
|
{
|
||
|
VW_UpdateScreen();
|
||
|
SD_MusicOff();
|
||
|
SD_StopSound();
|
||
|
MenuFadeOut();
|
||
|
//
|
||
|
// SHUT-UP THE ADLIB
|
||
|
//
|
||
|
for (i=1;i<=0xf5;i++)
|
||
|
alOut(i,0);
|
||
|
Quit(NULL);
|
||
|
}
|
||
|
|
||
|
DrawMainMenu();
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// HANDLE INTRO SCREEN (SYSTEM CONFIG)
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void IntroScreen(void)
|
||
|
{
|
||
|
#ifdef SPEAR
|
||
|
|
||
|
#define MAINCOLOR 0x4f
|
||
|
#define EMSCOLOR 0x4f
|
||
|
#define XMSCOLOR 0x4f
|
||
|
|
||
|
#else
|
||
|
|
||
|
#define MAINCOLOR 0x6c
|
||
|
#define EMSCOLOR 0x6c
|
||
|
#define XMSCOLOR 0x6c
|
||
|
|
||
|
#endif
|
||
|
#define FILLCOLOR 14
|
||
|
|
||
|
long memory,emshere,xmshere;
|
||
|
int i,num,ems[10]={100,200,300,400,500,600,700,800,900,1000},
|
||
|
xms[10]={100,200,300,400,500,600,700,800,900,1000},
|
||
|
main[10]={32,64,96,128,160,192,224,256,288,320};
|
||
|
|
||
|
|
||
|
//
|
||
|
// DRAW MAIN MEMORY
|
||
|
//
|
||
|
memory=(1023l+mminfo.nearheap+mminfo.farheap)/1024l;
|
||
|
for (i=0;i<10;i++)
|
||
|
if (memory>=main[i])
|
||
|
VWB_Bar(49,163-8*i,6,5,MAINCOLOR-i);
|
||
|
|
||
|
|
||
|
//
|
||
|
// DRAW EMS MEMORY
|
||
|
//
|
||
|
if (EMSPresent)
|
||
|
{
|
||
|
emshere=4l*EMSPagesAvail;
|
||
|
for (i=0;i<10;i++)
|
||
|
if (emshere>=ems[i])
|
||
|
VWB_Bar(89,163-8*i,6,5,EMSCOLOR-i);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// DRAW XMS MEMORY
|
||
|
//
|
||
|
if (XMSPresent)
|
||
|
{
|
||
|
xmshere=4l*XMSPagesAvail;
|
||
|
for (i=0;i<10;i++)
|
||
|
if (xmshere>=xms[i])
|
||
|
VWB_Bar(129,163-8*i,6,5,XMSCOLOR-i);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// FILL BOXES
|
||
|
//
|
||
|
if (MousePresent)
|
||
|
VWB_Bar(164,82,12,2,FILLCOLOR);
|
||
|
|
||
|
if (JoysPresent[0] || JoysPresent[1])
|
||
|
VWB_Bar(164,105,12,2,FILLCOLOR);
|
||
|
|
||
|
if (AdLibPresent && !SoundBlasterPresent)
|
||
|
VWB_Bar(164,128,12,2,FILLCOLOR);
|
||
|
|
||
|
if (SoundBlasterPresent)
|
||
|
VWB_Bar(164,151,12,2,FILLCOLOR);
|
||
|
|
||
|
if (SoundSourcePresent)
|
||
|
VWB_Bar(164,174,12,2,FILLCOLOR);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SUPPORT ROUTINES
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Clear Menu screens to dark red
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void ClearMScreen(void)
|
||
|
{
|
||
|
#ifndef SPEAR
|
||
|
VWB_Bar(0,0,320,200,BORDCOLOR);
|
||
|
#else
|
||
|
VWB_DrawPic(0,0,C_BACKDROPPIC);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Un/Cache a LUMP of graphics
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void CacheLump(int lumpstart,int lumpend)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i=lumpstart;i<=lumpend;i++)
|
||
|
CA_CacheGrChunk(i);
|
||
|
}
|
||
|
|
||
|
|
||
|
void UnCacheLump(int lumpstart,int lumpend)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i=lumpstart;i<=lumpend;i++)
|
||
|
if (grsegs[i])
|
||
|
UNCACHEGRCHUNK(i);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Draw a window for a menu
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void DrawWindow(int x,int y,int w,int h,int wcolor)
|
||
|
{
|
||
|
VWB_Bar(x,y,w,h,wcolor);
|
||
|
DrawOutline(x,y,w,h,BORD2COLOR,DEACTIVE);
|
||
|
}
|
||
|
|
||
|
|
||
|
void DrawOutline(int x,int y,int w,int h,int color1,int color2)
|
||
|
{
|
||
|
VWB_Hlin(x,x+w,y,color2);
|
||
|
VWB_Vlin(y,y+h,x,color2);
|
||
|
VWB_Hlin(x,x+w,y+h,color1);
|
||
|
VWB_Vlin(y,y+h,x+w,color1);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Setup Control Panel stuff - graphics, etc.
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void SetupControlPanel(void)
|
||
|
{
|
||
|
struct ffblk f;
|
||
|
char name[13];
|
||
|
int which,i;
|
||
|
|
||
|
|
||
|
//
|
||
|
// CACHE GRAPHICS & SOUNDS
|
||
|
//
|
||
|
CA_CacheGrChunk(STARTFONT+1);
|
||
|
#ifndef SPEAR
|
||
|
CacheLump(CONTROLS_LUMP_START,CONTROLS_LUMP_END);
|
||
|
#else
|
||
|
CacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
|
||
|
#endif
|
||
|
|
||
|
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
|
||
|
fontnumber=1;
|
||
|
WindowH=200;
|
||
|
|
||
|
if (!ingame)
|
||
|
CA_LoadAllSounds();
|
||
|
else
|
||
|
MainMenu[savegame].active=1;
|
||
|
|
||
|
//
|
||
|
// SEE WHICH SAVE GAME FILES ARE AVAILABLE & READ STRING IN
|
||
|
//
|
||
|
strcpy(name,SaveName);
|
||
|
if (!findfirst(name,&f,0))
|
||
|
do
|
||
|
{
|
||
|
which=f.ff_name[7]-'0';
|
||
|
if (which<10)
|
||
|
{
|
||
|
int handle;
|
||
|
char temp[32];
|
||
|
|
||
|
SaveGamesAvail[which]=1;
|
||
|
handle=open(f.ff_name,O_BINARY);
|
||
|
read(handle,temp,32);
|
||
|
close(handle);
|
||
|
strcpy(&SaveGameNames[which][0],temp);
|
||
|
}
|
||
|
} while(!findnext(&f));
|
||
|
|
||
|
//
|
||
|
// CENTER MOUSE
|
||
|
//
|
||
|
_CX=_DX=CENTER;
|
||
|
Mouse(4);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Clean up all the Control Panel stuff
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void CleanupControlPanel(void)
|
||
|
{
|
||
|
#ifndef SPEAR
|
||
|
UnCacheLump(CONTROLS_LUMP_START,CONTROLS_LUMP_END);
|
||
|
#else
|
||
|
UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
|
||
|
#endif
|
||
|
|
||
|
fontnumber = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Handle moving gun around a menu
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
int HandleMenu(CP_iteminfo *item_i,CP_itemtype far *items,void (*routine)(int w))
|
||
|
{
|
||
|
char key;
|
||
|
static int redrawitem=1,lastitem=-1;
|
||
|
int i,x,y,basey,exit,which,shape,timer;
|
||
|
ControlInfo ci;
|
||
|
|
||
|
|
||
|
which=item_i->curpos;
|
||
|
x=item_i->x&-8;
|
||
|
basey=item_i->y-2;
|
||
|
y=basey+which*13;
|
||
|
|
||
|
VWB_DrawPic(x,y,C_CURSOR1PIC);
|
||
|
SetTextColor(items+which,1);
|
||
|
if (redrawitem)
|
||
|
{
|
||
|
PrintX=item_i->x+item_i->indent;
|
||
|
PrintY=item_i->y+which*13;
|
||
|
US_Print((items+which)->string);
|
||
|
}
|
||
|
//
|
||
|
// CALL CUSTOM ROUTINE IF IT IS NEEDED
|
||
|
//
|
||
|
if (routine)
|
||
|
routine(which);
|
||
|
VW_UpdateScreen();
|
||
|
|
||
|
shape=C_CURSOR1PIC;
|
||
|
timer=8;
|
||
|
exit=0;
|
||
|
TimeCount=0;
|
||
|
IN_ClearKeysDown();
|
||
|
|
||
|
|
||
|
do
|
||
|
{
|
||
|
//
|
||
|
// CHANGE GUN SHAPE
|
||
|
//
|
||
|
if (TimeCount>timer)
|
||
|
{
|
||
|
TimeCount=0;
|
||
|
if (shape==C_CURSOR1PIC)
|
||
|
{
|
||
|
shape=C_CURSOR2PIC;
|
||
|
timer=8;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
shape=C_CURSOR1PIC;
|
||
|
timer=70;
|
||
|
}
|
||
|
VWB_DrawPic(x,y,shape);
|
||
|
if (routine)
|
||
|
routine(which);
|
||
|
VW_UpdateScreen();
|
||
|
}
|
||
|
|
||
|
CheckPause();
|
||
|
|
||
|
//
|
||
|
// SEE IF ANY KEYS ARE PRESSED FOR INITIAL CHAR FINDING
|
||
|
//
|
||
|
key=LastASCII;
|
||
|
if (key)
|
||
|
{
|
||
|
int ok=0;
|
||
|
|
||
|
//
|
||
|
// CHECK FOR SCREEN CAPTURE
|
||
|
//
|
||
|
#ifndef SPEAR
|
||
|
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
|
||
|
#else
|
||
|
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
|
||
|
#endif
|
||
|
PicturePause();
|
||
|
|
||
|
|
||
|
if (key>='a')
|
||
|
key-='a'-'A';
|
||
|
|
||
|
for (i=which+1;i<item_i->amount;i++)
|
||
|
if ((items+i)->active && (items+i)->string[0]==key)
|
||
|
{
|
||
|
EraseGun(item_i,items,x,y,which);
|
||
|
which=i;
|
||
|
DrawGun(item_i,items,x,&y,which,basey,routine);
|
||
|
ok=1;
|
||
|
IN_ClearKeysDown();
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// DIDN'T FIND A MATCH FIRST TIME THRU. CHECK AGAIN.
|
||
|
//
|
||
|
if (!ok)
|
||
|
{
|
||
|
for (i=0;i<which;i++)
|
||
|
if ((items+i)->active && (items+i)->string[0]==key)
|
||
|
{
|
||
|
EraseGun(item_i,items,x,y,which);
|
||
|
which=i;
|
||
|
DrawGun(item_i,items,x,&y,which,basey,routine);
|
||
|
IN_ClearKeysDown();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// GET INPUT
|
||
|
//
|
||
|
ReadAnyControl(&ci);
|
||
|
switch(ci.dir)
|
||
|
{
|
||
|
////////////////////////////////////////////////
|
||
|
//
|
||
|
// MOVE UP
|
||
|
//
|
||
|
case dir_North:
|
||
|
|
||
|
EraseGun(item_i,items,x,y,which);
|
||
|
|
||
|
//
|
||
|
// ANIMATE HALF-STEP
|
||
|
//
|
||
|
if (which && (items+which-1)->active)
|
||
|
{
|
||
|
y-=6;
|
||
|
DrawHalfStep(x,y);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// MOVE TO NEXT AVAILABLE SPOT
|
||
|
//
|
||
|
do
|
||
|
{
|
||
|
if (!which)
|
||
|
which=item_i->amount-1;
|
||
|
else
|
||
|
which--;
|
||
|
} while(!(items+which)->active);
|
||
|
|
||
|
DrawGun(item_i,items,x,&y,which,basey,routine);
|
||
|
//
|
||
|
// WAIT FOR BUTTON-UP OR DELAY NEXT MOVE
|
||
|
//
|
||
|
TicDelay(20);
|
||
|
break;
|
||
|
|
||
|
////////////////////////////////////////////////
|
||
|
//
|
||
|
// MOVE DOWN
|
||
|
//
|
||
|
case dir_South:
|
||
|
|
||
|
EraseGun(item_i,items,x,y,which);
|
||
|
//
|
||
|
// ANIMATE HALF-STEP
|
||
|
//
|
||
|
if (which!=item_i->amount-1 && (items+which+1)->active)
|
||
|
{
|
||
|
y+=6;
|
||
|
DrawHalfStep(x,y);
|
||
|
}
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (which==item_i->amount-1)
|
||
|
which=0;
|
||
|
else
|
||
|
which++;
|
||
|
} while(!(items+which)->active);
|
||
|
|
||
|
DrawGun(item_i,items,x,&y,which,basey,routine);
|
||
|
|
||
|
//
|
||
|
// WAIT FOR BUTTON-UP OR DELAY NEXT MOVE
|
||
|
//
|
||
|
TicDelay(20);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (ci.button0 ||
|
||
|
Keyboard[sc_Space] ||
|
||
|
Keyboard[sc_Enter])
|
||
|
exit=1;
|
||
|
|
||
|
if (ci.button1 ||
|
||
|
Keyboard[sc_Escape])
|
||
|
exit=2;
|
||
|
|
||
|
} while(!exit);
|
||
|
|
||
|
|
||
|
IN_ClearKeysDown();
|
||
|
|
||
|
//
|
||
|
// ERASE EVERYTHING
|
||
|
//
|
||
|
if (lastitem!=which)
|
||
|
{
|
||
|
VWB_Bar(x-1,y,25,16,BKGDCOLOR);
|
||
|
PrintX=item_i->x+item_i->indent;
|
||
|
PrintY=item_i->y+which*13;
|
||
|
US_Print((items+which)->string);
|
||
|
redrawitem=1;
|
||
|
}
|
||
|
else
|
||
|
redrawitem=0;
|
||
|
|
||
|
if (routine)
|
||
|
routine(which);
|
||
|
VW_UpdateScreen();
|
||
|
|
||
|
item_i->curpos=which;
|
||
|
|
||
|
lastitem=which;
|
||
|
switch(exit)
|
||
|
{
|
||
|
case 1:
|
||
|
//
|
||
|
// CALL THE ROUTINE
|
||
|
//
|
||
|
if ((items+which)->routine!=NULL)
|
||
|
{
|
||
|
ShootSnd();
|
||
|
MenuFadeOut();
|
||
|
(items+which)->routine(0);
|
||
|
}
|
||
|
return which;
|
||
|
|
||
|
case 2:
|
||
|
SD_PlaySound(ESCPRESSEDSND);
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
return 0; // JUST TO SHUT UP THE ERROR MESSAGES!
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// ERASE GUN & DE-HIGHLIGHT STRING
|
||
|
//
|
||
|
void EraseGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int y,int which)
|
||
|
{
|
||
|
VWB_Bar(x-1,y,25,16,BKGDCOLOR);
|
||
|
SetTextColor(items+which,0);
|
||
|
|
||
|
PrintX=item_i->x+item_i->indent;
|
||
|
PrintY=item_i->y+which*13;
|
||
|
US_Print((items+which)->string);
|
||
|
VW_UpdateScreen();
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// DRAW HALF STEP OF GUN TO NEXT POSITION
|
||
|
//
|
||
|
void DrawHalfStep(int x,int y)
|
||
|
{
|
||
|
VWB_DrawPic(x,y,C_CURSOR1PIC);
|
||
|
VW_UpdateScreen();
|
||
|
SD_PlaySound(MOVEGUN1SND);
|
||
|
TimeCount=0;
|
||
|
while(TimeCount<8);
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// DRAW GUN AT NEW POSITION
|
||
|
//
|
||
|
void DrawGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int *y,int which,int basey,void (*routine)(int w))
|
||
|
{
|
||
|
VWB_Bar(x-1,*y,25,16,BKGDCOLOR);
|
||
|
*y=basey+which*13;
|
||
|
VWB_DrawPic(x,*y,C_CURSOR1PIC);
|
||
|
SetTextColor(items+which,1);
|
||
|
|
||
|
PrintX=item_i->x+item_i->indent;
|
||
|
PrintY=item_i->y+which*13;
|
||
|
US_Print((items+which)->string);
|
||
|
|
||
|
//
|
||
|
// CALL CUSTOM ROUTINE IF IT IS NEEDED
|
||
|
//
|
||
|
if (routine)
|
||
|
routine(which);
|
||
|
VW_UpdateScreen();
|
||
|
SD_PlaySound(MOVEGUN2SND);
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// DELAY FOR AN AMOUNT OF TICS OR UNTIL CONTROLS ARE INACTIVE
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void TicDelay(int count)
|
||
|
{
|
||
|
ControlInfo ci;
|
||
|
|
||
|
|
||
|
TimeCount=0;
|
||
|
do
|
||
|
{
|
||
|
ReadAnyControl(&ci);
|
||
|
} while(TimeCount<count && ci.dir!=dir_None);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Draw a menu
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void DrawMenu(CP_iteminfo *item_i,CP_itemtype far *items)
|
||
|
{
|
||
|
int i,which=item_i->curpos;
|
||
|
|
||
|
|
||
|
WindowX=PrintX=item_i->x+item_i->indent;
|
||
|
WindowY=PrintY=item_i->y;
|
||
|
WindowW=320;
|
||
|
WindowH=200;
|
||
|
|
||
|
for (i=0;i<item_i->amount;i++)
|
||
|
{
|
||
|
SetTextColor(items+i,which==i);
|
||
|
|
||
|
PrintY=item_i->y+i*13;
|
||
|
if ((items+i)->active)
|
||
|
US_Print((items+i)->string);
|
||
|
else
|
||
|
{
|
||
|
SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
|
||
|
US_Print((items+i)->string);
|
||
|
SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
|
||
|
}
|
||
|
|
||
|
US_Print("\n");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SET TEXT COLOR (HIGHLIGHT OR NO)
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void SetTextColor(CP_itemtype far *items,int hlight)
|
||
|
{
|
||
|
if (hlight)
|
||
|
{SETFONTCOLOR(color_hlite[items->active],BKGDCOLOR);}
|
||
|
else
|
||
|
{SETFONTCOLOR(color_norml[items->active],BKGDCOLOR);}
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// WAIT FOR CTRLKEY-UP OR BUTTON-UP
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void WaitKeyUp(void)
|
||
|
{
|
||
|
ControlInfo ci;
|
||
|
while(ReadAnyControl(&ci), ci.button0|
|
||
|
ci.button1|
|
||
|
ci.button2|
|
||
|
ci.button3|
|
||
|
Keyboard[sc_Space]|
|
||
|
Keyboard[sc_Enter]|
|
||
|
Keyboard[sc_Escape]);
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// READ KEYBOARD, JOYSTICK AND MOUSE FOR INPUT
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void ReadAnyControl(ControlInfo *ci)
|
||
|
{
|
||
|
int mouseactive=0;
|
||
|
|
||
|
|
||
|
IN_ReadControl(0,ci);
|
||
|
|
||
|
if (mouseenabled)
|
||
|
{
|
||
|
int mousey,mousex;
|
||
|
|
||
|
|
||
|
// READ MOUSE MOTION COUNTERS
|
||
|
// RETURN DIRECTION
|
||
|
// HOME MOUSE
|
||
|
// CHECK MOUSE BUTTONS
|
||
|
|
||
|
Mouse(3);
|
||
|
mousex=_CX;
|
||
|
mousey=_DX;
|
||
|
|
||
|
if (mousey<CENTER-SENSITIVE)
|
||
|
{
|
||
|
ci->dir=dir_North;
|
||
|
_CX=_DX=CENTER;
|
||
|
Mouse(4);
|
||
|
mouseactive=1;
|
||
|
}
|
||
|
else
|
||
|
if (mousey>CENTER+SENSITIVE)
|
||
|
{
|
||
|
ci->dir=dir_South;
|
||
|
_CX=_DX=CENTER;
|
||
|
Mouse(4);
|
||
|
mouseactive=1;
|
||
|
}
|
||
|
|
||
|
if (mousex<CENTER-SENSITIVE)
|
||
|
{
|
||
|
ci->dir=dir_West;
|
||
|
_CX=_DX=CENTER;
|
||
|
Mouse(4);
|
||
|
mouseactive=1;
|
||
|
}
|
||
|
else
|
||
|
if (mousex>CENTER+SENSITIVE)
|
||
|
{
|
||
|
ci->dir=dir_East;
|
||
|
_CX=_DX=CENTER;
|
||
|
Mouse(4);
|
||
|
mouseactive=1;
|
||
|
}
|
||
|
|
||
|
if (IN_MouseButtons())
|
||
|
{
|
||
|
ci->button0=IN_MouseButtons()&1;
|
||
|
ci->button1=IN_MouseButtons()&2;
|
||
|
ci->button2=IN_MouseButtons()&4;
|
||
|
ci->button3=false;
|
||
|
mouseactive=1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (joystickenabled && !mouseactive)
|
||
|
{
|
||
|
int jx,jy,jb;
|
||
|
|
||
|
|
||
|
INL_GetJoyDelta(joystickport,&jx,&jy);
|
||
|
if (jy<-SENSITIVE)
|
||
|
ci->dir=dir_North;
|
||
|
else
|
||
|
if (jy>SENSITIVE)
|
||
|
ci->dir=dir_South;
|
||
|
|
||
|
if (jx<-SENSITIVE)
|
||
|
ci->dir=dir_West;
|
||
|
else
|
||
|
if (jx>SENSITIVE)
|
||
|
ci->dir=dir_East;
|
||
|
|
||
|
jb=IN_JoyButtons();
|
||
|
if (jb)
|
||
|
{
|
||
|
ci->button0=jb&1;
|
||
|
ci->button1=jb&2;
|
||
|
if (joypadenabled)
|
||
|
{
|
||
|
ci->button2=jb&4;
|
||
|
ci->button3=jb&8;
|
||
|
}
|
||
|
else
|
||
|
ci->button2=ci->button3=false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// DRAW DIALOG AND CONFIRM YES OR NO TO QUESTION
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
int Confirm(char far *string)
|
||
|
{
|
||
|
int xit=0,i,x,y,tick=0,time,whichsnd[2]={ESCPRESSEDSND,SHOOTSND};
|
||
|
|
||
|
|
||
|
Message(string);
|
||
|
IN_ClearKeysDown();
|
||
|
|
||
|
//
|
||
|
// BLINK CURSOR
|
||
|
//
|
||
|
x=PrintX;
|
||
|
y=PrintY;
|
||
|
TimeCount=0;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (TimeCount>=10)
|
||
|
{
|
||
|
switch(tick)
|
||
|
{
|
||
|
case 0:
|
||
|
VWB_Bar(x,y,8,13,TEXTCOLOR);
|
||
|
break;
|
||
|
case 1:
|
||
|
PrintX=x;
|
||
|
PrintY=y;
|
||
|
US_Print("_");
|
||
|
}
|
||
|
VW_UpdateScreen();
|
||
|
tick^=1;
|
||
|
TimeCount=0;
|
||
|
}
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
|
||
|
PicturePause();
|
||
|
#endif
|
||
|
|
||
|
#ifdef SPANISH
|
||
|
} while(!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
|
||
|
#else
|
||
|
} while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
|
||
|
#endif
|
||
|
|
||
|
#ifdef SPANISH
|
||
|
if (Keyboard[sc_S])
|
||
|
{
|
||
|
xit=1;
|
||
|
ShootSnd();
|
||
|
}
|
||
|
|
||
|
while(Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]);
|
||
|
|
||
|
#else
|
||
|
|
||
|
if (Keyboard[sc_Y])
|
||
|
{
|
||
|
xit=1;
|
||
|
ShootSnd();
|
||
|
}
|
||
|
|
||
|
while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
|
||
|
#endif
|
||
|
|
||
|
IN_ClearKeysDown();
|
||
|
SD_PlaySound(whichsnd[xit]);
|
||
|
return xit;
|
||
|
}
|
||
|
|
||
|
#ifdef JAPAN
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// DRAW MESSAGE & GET Y OR N
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
int GetYorN(int x,int y,int pic)
|
||
|
{
|
||
|
int xit=0,whichsnd[2]={ESCPRESSEDSND,SHOOTSND};
|
||
|
|
||
|
|
||
|
CA_CacheGrChunk(pic);
|
||
|
VWB_DrawPic(x * 8,y * 8,pic);
|
||
|
UNCACHEGRCHUNK(pic);
|
||
|
VW_UpdateScreen();
|
||
|
IN_ClearKeysDown();
|
||
|
|
||
|
do
|
||
|
{
|
||
|
#ifndef SPEAR
|
||
|
if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
|
||
|
PicturePause();
|
||
|
#endif
|
||
|
|
||
|
#ifdef SPANISH
|
||
|
} while(!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
|
||
|
#else
|
||
|
} while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
|
||
|
#endif
|
||
|
|
||
|
#ifdef SPANISH
|
||
|
if (Keyboard[sc_S])
|
||
|
{
|
||
|
xit=1;
|
||
|
ShootSnd();
|
||
|
}
|
||
|
|
||
|
while(Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]);
|
||
|
|
||
|
#else
|
||
|
|
||
|
if (Keyboard[sc_Y])
|
||
|
{
|
||
|
xit=1;
|
||
|
ShootSnd();
|
||
|
}
|
||
|
|
||
|
while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
|
||
|
#endif
|
||
|
|
||
|
IN_ClearKeysDown();
|
||
|
SD_PlaySound(whichsnd[xit]);
|
||
|
return xit;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// PRINT A MESSAGE IN A WINDOW
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
void Message(char far *string)
|
||
|
{
|
||
|
int h=0,w=0,mw=0,i,x,y,time;
|
||
|
fontstruct _seg *font;
|
||
|
|
||
|
|
||
|
CA_CacheGrChunk (STARTFONT+1);
|
||
|
fontnumber=1;
|
||
|
font=grsegs[STARTFONT+fontnumber];
|
||
|
h=font->height;
|
||
|
for (i=0;i<_fstrlen(string);i++)
|
||
|
if (string[i]=='\n')
|
||
|
{
|
||
|
if (w>mw)
|
||
|
mw=w;
|
||
|
w=0;
|
||
|
h+=font->height;
|
||
|
}
|
||
|
else
|
||
|
w+=font->width[string[i]];
|
||
|
|
||
|
if (w+10>mw)
|
||
|
mw=w+10;
|
||
|
|
||
|
PrintY=(WindowH/2)-h/2;
|
||
|
PrintX=WindowX=160-mw/2;
|
||
|
|
||
|
DrawWindow(WindowX-5,PrintY-5,mw+10,h+10,TEXTCOLOR);
|
||
|
DrawOutline(WindowX-5,PrintY-5,mw+10,h+10,0,HIGHLIGHT);
|
||
|
SETFONTCOLOR(0,TEXTCOLOR);
|
||
|
US_Print(string);
|
||
|
VW_UpdateScreen();
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// THIS MAY BE FIXED A LITTLE LATER...
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////
|
||
|
static int lastmusic;
|
||
|
|
||
|
void StartCPMusic(int song)
|
||
|
{
|
||
|
musicnames chunk;
|
||
|
|
||
|
if (audiosegs[STARTMUSIC + lastmusic]) // JDC
|
||
|
MM_FreePtr ((memptr *)&audiosegs[STARTMUSIC + lastmusic]);
|
||
|
lastmusic = song;
|
||
|
|
||
|
SD_MusicOff();
|
||
|
chunk = song;
|
||
|
|
||
|
MM_BombOnError (false);
|
||
|
CA_CacheAudioChunk(STARTMUSIC + chunk);
|
||
|
MM_BombOnError (true);
|
||
|
if (mmerror)
|
||
|
mmerror = false;
|
||
|
else
|
||
|
{
|
||
|
MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),true);
|
||
|
SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + chunk]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FreeMusic (void)
|
||
|
{
|
||
|
if (audiosegs[STARTMUSIC + lastmusic]) // JDC
|
||
|
MM_FreePtr ((memptr *)&audiosegs[STARTMUSIC + lastmusic]);
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// IN_GetScanName() - Returns a string containing the name of the
|
||
|
// specified scan code
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
byte *
|
||
|
IN_GetScanName(ScanCode scan)
|
||
|
{
|
||
|
byte **p;
|
||
|
ScanCode far *s;
|
||
|
|
||
|
for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)
|
||
|
if (*s == scan)
|
||
|
return(*p);
|
||
|
|
||
|
return(ScanNames[scan]);
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// CHECK FOR PAUSE KEY (FOR MUSIC ONLY)
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
void CheckPause(void)
|
||
|
{
|
||
|
if (Paused)
|
||
|
{
|
||
|
switch(SoundStatus)
|
||
|
{
|
||
|
case 0: SD_MusicOn(); break;
|
||
|
case 1: SD_MusicOff(); break;
|
||
|
}
|
||
|
|
||
|
SoundStatus^=1;
|
||
|
VW_WaitVBL(3);
|
||
|
IN_ClearKeysDown();
|
||
|
Paused=false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// DRAW GUN CURSOR AT CORRECT POSITION IN MENU
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
void DrawMenuGun(CP_iteminfo *iteminfo)
|
||
|
{
|
||
|
int x,y;
|
||
|
|
||
|
|
||
|
x=iteminfo->x;
|
||
|
y=iteminfo->y+iteminfo->curpos*13-2;
|
||
|
VWB_DrawPic(x,y,C_CURSOR1PIC);
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// DRAW SCREEN TITLE STRIPES
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
void DrawStripes(int y)
|
||
|
{
|
||
|
#ifndef SPEAR
|
||
|
VWB_Bar(0,y,320,24,0);
|
||
|
VWB_Hlin(0,319,y+22,STRIPE);
|
||
|
#else
|
||
|
VWB_Bar(0,y,320,22,0);
|
||
|
VWB_Hlin(0,319,y+23,0);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void ShootSnd(void)
|
||
|
{
|
||
|
SD_PlaySound(SHOOTSND);
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// CHECK FOR EPISODES
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////
|
||
|
void CheckForEpisodes(void)
|
||
|
{
|
||
|
struct ffblk f;
|
||
|
|
||
|
//
|
||
|
// JAPANESE VERSION
|
||
|
//
|
||
|
#ifdef JAPAN
|
||
|
#ifdef JAPDEMO
|
||
|
if (!findfirst("*.WJ1",&f,FA_ARCH))
|
||
|
{
|
||
|
strcpy(extension,"WJ1");
|
||
|
#else
|
||
|
if (!findfirst("*.WJ6",&f,FA_ARCH))
|
||
|
{
|
||
|
strcpy(extension,"WJ6");
|
||
|
#endif
|
||
|
strcat(configname,extension);
|
||
|
strcat(SaveName,extension);
|
||
|
strcat(PageFileName,extension);
|
||
|
strcat(audioname,extension);
|
||
|
strcat(demoname,extension);
|
||
|
EpisodeSelect[1] =
|
||
|
EpisodeSelect[2] =
|
||
|
EpisodeSelect[3] =
|
||
|
EpisodeSelect[4] =
|
||
|
EpisodeSelect[5] = 1;
|
||
|
}
|
||
|
else
|
||
|
Quit("NO JAPANESE WOLFENSTEIN 3-D DATA FILES to be found!");
|
||
|
#else
|
||
|
|
||
|
//
|
||
|
// ENGLISH
|
||
|
//
|
||
|
#ifndef UPLOAD
|
||
|
#ifndef SPEAR
|
||
|
if (!findfirst("*.WL6",&f,FA_ARCH))
|
||
|
{
|
||
|
strcpy(extension,"WL6");
|
||
|
NewEmenu[2].active =
|
||
|
NewEmenu[4].active =
|
||
|
NewEmenu[6].active =
|
||
|
NewEmenu[8].active =
|
||
|
NewEmenu[10].active =
|
||
|
EpisodeSelect[1] =
|
||
|
EpisodeSelect[2] =
|
||
|
EpisodeSelect[3] =
|
||
|
EpisodeSelect[4] =
|
||
|
EpisodeSelect[5] = 1;
|
||
|
}
|
||
|
else
|
||
|
if (!findfirst("*.WL3",&f,FA_ARCH))
|
||
|
{
|
||
|
strcpy(extension,"WL3");
|
||
|
NewEmenu[2].active =
|
||
|
NewEmenu[4].active =
|
||
|
EpisodeSelect[1] =
|
||
|
EpisodeSelect[2] = 1;
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
#ifndef SPEARDEMO
|
||
|
if (!findfirst("*.SOD",&f,FA_ARCH))
|
||
|
{
|
||
|
strcpy(extension,"SOD");
|
||
|
}
|
||
|
else
|
||
|
Quit("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!");
|
||
|
#else
|
||
|
if (!findfirst("*.SDM",&f,FA_ARCH))
|
||
|
{
|
||
|
strcpy(extension,"SDM");
|
||
|
}
|
||
|
else
|
||
|
Quit("NO SPEAR OF DESTINY DEMO DATA FILES TO BE FOUND!");
|
||
|
#endif
|
||
|
|
||
|
#else
|
||
|
if (!findfirst("*.WL1",&f,FA_ARCH))
|
||
|
{
|
||
|
strcpy(extension,"WL1");
|
||
|
}
|
||
|
else
|
||
|
Quit("NO WOLFENSTEIN 3-D DATA FILES to be found!");
|
||
|
#endif
|
||
|
|
||
|
strcat(configname,extension);
|
||
|
strcat(SaveName,extension);
|
||
|
strcat(PageFileName,extension);
|
||
|
strcat(audioname,extension);
|
||
|
strcat(demoname,extension);
|
||
|
#ifndef SPEAR
|
||
|
#ifndef GOODTIMES
|
||
|
strcat(helpfilename,extension);
|
||
|
#endif
|
||
|
strcat(endfilename,extension);
|
||
|
#endif
|
||
|
#endif
|
||
|
}
|