1617 lines
33 KiB
C
1617 lines
33 KiB
C
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// WL_MAIN.C
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#include <conio.h>
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#include "WL_DEF.H"
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#pragma hdrstop
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/*
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=============================================================================
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WOLFENSTEIN 3-D
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An Id Software production
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by John Carmack
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=============================================================================
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*/
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/*
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=============================================================================
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LOCAL CONSTANTS
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=============================================================================
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*/
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#define FOCALLENGTH (0x5700l) // in global coordinates
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#define VIEWGLOBAL 0x10000 // globals visable flush to wall
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#define VIEWWIDTH 256 // size of view window
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#define VIEWHEIGHT 144
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/*
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=============================================================================
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GLOBAL VARIABLES
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=============================================================================
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*/
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char str[80],str2[20];
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int tedlevelnum;
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boolean tedlevel;
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boolean nospr;
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boolean IsA386;
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int dirangle[9] = {0,ANGLES/8,2*ANGLES/8,3*ANGLES/8,4*ANGLES/8,
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5*ANGLES/8,6*ANGLES/8,7*ANGLES/8,ANGLES};
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//
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// proejection variables
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//
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fixed focallength;
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unsigned screenofs;
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int viewwidth;
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int viewheight;
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int centerx;
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int shootdelta; // pixels away from centerx a target can be
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fixed scale,maxslope;
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long heightnumerator;
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int minheightdiv;
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void Quit (char *error);
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boolean startgame,loadedgame,virtualreality;
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int mouseadjustment;
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char configname[13]="CONFIG.";
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/*
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=============================================================================
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LOCAL VARIABLES
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=============================================================================
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*/
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/*
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====================
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=
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= ReadConfig
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=
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====================
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*/
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void ReadConfig(void)
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{
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int file;
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SDMode sd;
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SMMode sm;
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SDSMode sds;
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if ( (file = open(configname,O_BINARY | O_RDONLY)) != -1)
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{
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//
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// valid config file
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//
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read(file,Scores,sizeof(HighScore) * MaxScores);
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read(file,&sd,sizeof(sd));
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read(file,&sm,sizeof(sm));
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read(file,&sds,sizeof(sds));
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read(file,&mouseenabled,sizeof(mouseenabled));
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read(file,&joystickenabled,sizeof(joystickenabled));
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read(file,&joypadenabled,sizeof(joypadenabled));
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read(file,&joystickprogressive,sizeof(joystickprogressive));
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read(file,&joystickport,sizeof(joystickport));
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read(file,&dirscan,sizeof(dirscan));
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read(file,&buttonscan,sizeof(buttonscan));
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read(file,&buttonmouse,sizeof(buttonmouse));
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read(file,&buttonjoy,sizeof(buttonjoy));
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read(file,&viewsize,sizeof(viewsize));
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read(file,&mouseadjustment,sizeof(mouseadjustment));
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close(file);
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if (sd == sdm_AdLib && !AdLibPresent && !SoundBlasterPresent)
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{
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sd = sdm_PC;
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sd = smm_Off;
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}
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if ((sds == sds_SoundBlaster && !SoundBlasterPresent) ||
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(sds == sds_SoundSource && !SoundSourcePresent))
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sds = sds_Off;
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if (!MousePresent)
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mouseenabled = false;
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if (!JoysPresent[joystickport])
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joystickenabled = false;
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MainMenu[6].active=1;
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MainItems.curpos=0;
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}
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else
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{
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//
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// no config file, so select by hardware
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//
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if (SoundBlasterPresent || AdLibPresent)
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{
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sd = sdm_AdLib;
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sm = smm_AdLib;
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}
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else
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{
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sd = sdm_PC;
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sm = smm_Off;
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}
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if (SoundBlasterPresent)
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sds = sds_SoundBlaster;
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else if (SoundSourcePresent)
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sds = sds_SoundSource;
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else
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sds = sds_Off;
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if (MousePresent)
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mouseenabled = true;
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joystickenabled = false;
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joypadenabled = false;
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joystickport = 0;
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joystickprogressive = false;
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viewsize = 15;
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mouseadjustment=5;
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}
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SD_SetMusicMode (sm);
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SD_SetSoundMode (sd);
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SD_SetDigiDevice (sds);
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}
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/*
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====================
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=
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= WriteConfig
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=
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====================
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*/
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void WriteConfig(void)
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{
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int file;
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file = open(configname,O_CREAT | O_BINARY | O_WRONLY,
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S_IREAD | S_IWRITE | S_IFREG);
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if (file != -1)
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{
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write(file,Scores,sizeof(HighScore) * MaxScores);
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write(file,&SoundMode,sizeof(SoundMode));
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write(file,&MusicMode,sizeof(MusicMode));
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write(file,&DigiMode,sizeof(DigiMode));
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write(file,&mouseenabled,sizeof(mouseenabled));
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write(file,&joystickenabled,sizeof(joystickenabled));
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write(file,&joypadenabled,sizeof(joypadenabled));
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write(file,&joystickprogressive,sizeof(joystickprogressive));
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write(file,&joystickport,sizeof(joystickport));
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write(file,&dirscan,sizeof(dirscan));
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write(file,&buttonscan,sizeof(buttonscan));
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write(file,&buttonmouse,sizeof(buttonmouse));
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write(file,&buttonjoy,sizeof(buttonjoy));
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write(file,&viewsize,sizeof(viewsize));
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write(file,&mouseadjustment,sizeof(mouseadjustment));
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close(file);
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}
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}
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//===========================================================================
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/*
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========================
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=
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= Patch386
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=
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= Patch ldiv to use 32 bit instructions
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=
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========================
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*/
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char *JHParmStrings[] = {"no386",nil};
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void Patch386 (void)
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{
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extern void far jabhack2(void);
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extern int far CheckIs386(void);
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int i;
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for (i = 1;i < _argc;i++)
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if (US_CheckParm(_argv[i],JHParmStrings) == 0)
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{
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IsA386 = false;
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return;
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}
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if (CheckIs386())
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{
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IsA386 = true;
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jabhack2();
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}
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else
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IsA386 = false;
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}
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//===========================================================================
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/*
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=====================
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=
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= NewGame
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=
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= Set up new game to start from the beginning
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=
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=====================
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*/
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void NewGame (int difficulty,int episode)
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{
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memset (&gamestate,0,sizeof(gamestate));
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gamestate.difficulty = difficulty;
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gamestate.weapon = gamestate.bestweapon
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= gamestate.chosenweapon = wp_pistol;
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gamestate.health = 100;
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gamestate.ammo = STARTAMMO;
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gamestate.lives = 3;
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gamestate.nextextra = EXTRAPOINTS;
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gamestate.episode=episode;
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startgame = true;
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}
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//===========================================================================
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void DiskFlopAnim(int x,int y)
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{
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static char which=0;
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if (!x && !y)
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return;
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VWB_DrawPic(x,y,C_DISKLOADING1PIC+which);
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VW_UpdateScreen();
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which^=1;
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}
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long DoChecksum(byte far *source,unsigned size,long checksum)
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{
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unsigned i;
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for (i=0;i<size-1;i++)
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checksum += source[i]^source[i+1];
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return checksum;
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}
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/*
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==================
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=
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= SaveTheGame
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=
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==================
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*/
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boolean SaveTheGame(int file,int x,int y)
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{
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struct diskfree_t dfree;
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long avail,size,checksum;
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objtype *ob,nullobj;
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if (_dos_getdiskfree(0,&dfree))
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Quit("Error in _dos_getdiskfree call");
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avail = (long)dfree.avail_clusters *
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dfree.bytes_per_sector *
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dfree.sectors_per_cluster;
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size = 0;
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for (ob = player; ob ; ob=ob->next)
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size += sizeof(*ob);
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size += sizeof(nullobj);
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size += sizeof(gamestate) +
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sizeof(LRstruct)*8 +
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sizeof(tilemap) +
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sizeof(actorat) +
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sizeof(laststatobj) +
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sizeof(statobjlist) +
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sizeof(doorposition) +
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sizeof(pwallstate) +
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sizeof(pwallx) +
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sizeof(pwally) +
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sizeof(pwalldir) +
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sizeof(pwallpos);
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if (avail < size)
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{
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Message(STR_NOSPACE1"\n"
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STR_NOSPACE2);
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return false;
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}
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checksum = 0;
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DiskFlopAnim(x,y);
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CA_FarWrite (file,(void far *)&gamestate,sizeof(gamestate));
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checksum = DoChecksum((byte far *)&gamestate,sizeof(gamestate),checksum);
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DiskFlopAnim(x,y);
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#ifdef SPEAR
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CA_FarWrite (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*20);
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checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*20,checksum);
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#else
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CA_FarWrite (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*8);
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checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*8,checksum);
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#endif
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DiskFlopAnim(x,y);
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CA_FarWrite (file,(void far *)tilemap,sizeof(tilemap));
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checksum = DoChecksum((byte far *)tilemap,sizeof(tilemap),checksum);
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DiskFlopAnim(x,y);
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CA_FarWrite (file,(void far *)actorat,sizeof(actorat));
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checksum = DoChecksum((byte far *)actorat,sizeof(actorat),checksum);
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CA_FarWrite (file,(void far *)areaconnect,sizeof(areaconnect));
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CA_FarWrite (file,(void far *)areabyplayer,sizeof(areabyplayer));
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for (ob = player ; ob ; ob=ob->next)
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{
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DiskFlopAnim(x,y);
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CA_FarWrite (file,(void far *)ob,sizeof(*ob));
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}
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nullobj.active = ac_badobject; // end of file marker
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DiskFlopAnim(x,y);
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CA_FarWrite (file,(void far *)&nullobj,sizeof(nullobj));
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DiskFlopAnim(x,y);
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CA_FarWrite (file,(void far *)&laststatobj,sizeof(laststatobj));
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checksum = DoChecksum((byte far *)&laststatobj,sizeof(laststatobj),checksum);
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DiskFlopAnim(x,y);
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CA_FarWrite (file,(void far *)statobjlist,sizeof(statobjlist));
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checksum = DoChecksum((byte far *)statobjlist,sizeof(statobjlist),checksum);
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DiskFlopAnim(x,y);
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CA_FarWrite (file,(void far *)doorposition,sizeof(doorposition));
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checksum = DoChecksum((byte far *)doorposition,sizeof(doorposition),checksum);
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DiskFlopAnim(x,y);
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CA_FarWrite (file,(void far *)doorobjlist,sizeof(doorobjlist));
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checksum = DoChecksum((byte far *)doorobjlist,sizeof(doorobjlist),checksum);
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DiskFlopAnim(x,y);
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CA_FarWrite (file,(void far *)&pwallstate,sizeof(pwallstate));
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checksum = DoChecksum((byte far *)&pwallstate,sizeof(pwallstate),checksum);
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CA_FarWrite (file,(void far *)&pwallx,sizeof(pwallx));
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checksum = DoChecksum((byte far *)&pwallx,sizeof(pwallx),checksum);
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CA_FarWrite (file,(void far *)&pwally,sizeof(pwally));
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checksum = DoChecksum((byte far *)&pwally,sizeof(pwally),checksum);
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CA_FarWrite (file,(void far *)&pwalldir,sizeof(pwalldir));
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checksum = DoChecksum((byte far *)&pwalldir,sizeof(pwalldir),checksum);
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CA_FarWrite (file,(void far *)&pwallpos,sizeof(pwallpos));
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checksum = DoChecksum((byte far *)&pwallpos,sizeof(pwallpos),checksum);
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//
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// WRITE OUT CHECKSUM
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//
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CA_FarWrite (file,(void far *)&checksum,sizeof(checksum));
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return(true);
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}
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//===========================================================================
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/*
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==================
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=
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= LoadTheGame
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=
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==================
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*/
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boolean LoadTheGame(int file,int x,int y)
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{
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long checksum,oldchecksum;
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objtype *ob,nullobj;
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checksum = 0;
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DiskFlopAnim(x,y);
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CA_FarRead (file,(void far *)&gamestate,sizeof(gamestate));
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checksum = DoChecksum((byte far *)&gamestate,sizeof(gamestate),checksum);
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DiskFlopAnim(x,y);
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#ifdef SPEAR
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CA_FarRead (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*20);
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checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*20,checksum);
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#else
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CA_FarRead (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*8);
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checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*8,checksum);
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#endif
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DiskFlopAnim(x,y);
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SetupGameLevel ();
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DiskFlopAnim(x,y);
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CA_FarRead (file,(void far *)tilemap,sizeof(tilemap));
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checksum = DoChecksum((byte far *)tilemap,sizeof(tilemap),checksum);
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DiskFlopAnim(x,y);
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CA_FarRead (file,(void far *)actorat,sizeof(actorat));
|
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checksum = DoChecksum((byte far *)actorat,sizeof(actorat),checksum);
|
||
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CA_FarRead (file,(void far *)areaconnect,sizeof(areaconnect));
|
||
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CA_FarRead (file,(void far *)areabyplayer,sizeof(areabyplayer));
|
||
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||
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InitActorList ();
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||
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DiskFlopAnim(x,y);
|
||
|
CA_FarRead (file,(void far *)player,sizeof(*player));
|
||
|
|
||
|
while (1)
|
||
|
{
|
||
|
DiskFlopAnim(x,y);
|
||
|
CA_FarRead (file,(void far *)&nullobj,sizeof(nullobj));
|
||
|
if (nullobj.active == ac_badobject)
|
||
|
break;
|
||
|
GetNewActor ();
|
||
|
// don't copy over the links
|
||
|
memcpy (new,&nullobj,sizeof(nullobj)-4);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
DiskFlopAnim(x,y);
|
||
|
CA_FarRead (file,(void far *)&laststatobj,sizeof(laststatobj));
|
||
|
checksum = DoChecksum((byte far *)&laststatobj,sizeof(laststatobj),checksum);
|
||
|
DiskFlopAnim(x,y);
|
||
|
CA_FarRead (file,(void far *)statobjlist,sizeof(statobjlist));
|
||
|
checksum = DoChecksum((byte far *)statobjlist,sizeof(statobjlist),checksum);
|
||
|
|
||
|
DiskFlopAnim(x,y);
|
||
|
CA_FarRead (file,(void far *)doorposition,sizeof(doorposition));
|
||
|
checksum = DoChecksum((byte far *)doorposition,sizeof(doorposition),checksum);
|
||
|
DiskFlopAnim(x,y);
|
||
|
CA_FarRead (file,(void far *)doorobjlist,sizeof(doorobjlist));
|
||
|
checksum = DoChecksum((byte far *)doorobjlist,sizeof(doorobjlist),checksum);
|
||
|
|
||
|
DiskFlopAnim(x,y);
|
||
|
CA_FarRead (file,(void far *)&pwallstate,sizeof(pwallstate));
|
||
|
checksum = DoChecksum((byte far *)&pwallstate,sizeof(pwallstate),checksum);
|
||
|
CA_FarRead (file,(void far *)&pwallx,sizeof(pwallx));
|
||
|
checksum = DoChecksum((byte far *)&pwallx,sizeof(pwallx),checksum);
|
||
|
CA_FarRead (file,(void far *)&pwally,sizeof(pwally));
|
||
|
checksum = DoChecksum((byte far *)&pwally,sizeof(pwally),checksum);
|
||
|
CA_FarRead (file,(void far *)&pwalldir,sizeof(pwalldir));
|
||
|
checksum = DoChecksum((byte far *)&pwalldir,sizeof(pwalldir),checksum);
|
||
|
CA_FarRead (file,(void far *)&pwallpos,sizeof(pwallpos));
|
||
|
checksum = DoChecksum((byte far *)&pwallpos,sizeof(pwallpos),checksum);
|
||
|
|
||
|
CA_FarRead (file,(void far *)&oldchecksum,sizeof(oldchecksum));
|
||
|
|
||
|
if (oldchecksum != checksum)
|
||
|
{
|
||
|
Message(STR_SAVECHT1"\n"
|
||
|
STR_SAVECHT2"\n"
|
||
|
STR_SAVECHT3"\n"
|
||
|
STR_SAVECHT4);
|
||
|
|
||
|
IN_ClearKeysDown();
|
||
|
IN_Ack();
|
||
|
|
||
|
gamestate.score = 0;
|
||
|
gamestate.lives = 1;
|
||
|
gamestate.weapon =
|
||
|
gamestate.chosenweapon =
|
||
|
gamestate.bestweapon = wp_pistol;
|
||
|
gamestate.ammo = 8;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
==========================
|
||
|
=
|
||
|
= ShutdownId
|
||
|
=
|
||
|
= Shuts down all ID_?? managers
|
||
|
=
|
||
|
==========================
|
||
|
*/
|
||
|
|
||
|
void ShutdownId (void)
|
||
|
{
|
||
|
US_Shutdown ();
|
||
|
SD_Shutdown ();
|
||
|
PM_Shutdown ();
|
||
|
IN_Shutdown ();
|
||
|
VW_Shutdown ();
|
||
|
CA_Shutdown ();
|
||
|
MM_Shutdown ();
|
||
|
}
|
||
|
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
=
|
||
|
= BuildTables
|
||
|
=
|
||
|
= Calculates:
|
||
|
=
|
||
|
= scale projection constant
|
||
|
= sintable/costable overlapping fractional tables
|
||
|
=
|
||
|
==================
|
||
|
*/
|
||
|
|
||
|
const float radtoint = (float)FINEANGLES/2/PI;
|
||
|
|
||
|
void BuildTables (void)
|
||
|
{
|
||
|
int i;
|
||
|
float angle,anglestep;
|
||
|
double tang;
|
||
|
fixed value;
|
||
|
|
||
|
|
||
|
//
|
||
|
// calculate fine tangents
|
||
|
//
|
||
|
|
||
|
for (i=0;i<FINEANGLES/8;i++)
|
||
|
{
|
||
|
tang = tan( (i+0.5)/radtoint);
|
||
|
finetangent[i] = tang*TILEGLOBAL;
|
||
|
finetangent[FINEANGLES/4-1-i] = 1/tang*TILEGLOBAL;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// costable overlays sintable with a quarter phase shift
|
||
|
// ANGLES is assumed to be divisable by four
|
||
|
//
|
||
|
// The low word of the value is the fraction, the high bit is the sign bit,
|
||
|
// bits 16-30 should be 0
|
||
|
//
|
||
|
|
||
|
angle = 0;
|
||
|
anglestep = PI/2/ANGLEQUAD;
|
||
|
for (i=0;i<=ANGLEQUAD;i++)
|
||
|
{
|
||
|
value=GLOBAL1*sin(angle);
|
||
|
sintable[i]=
|
||
|
sintable[i+ANGLES]=
|
||
|
sintable[ANGLES/2-i] = value;
|
||
|
sintable[ANGLES-i]=
|
||
|
sintable[ANGLES/2+i] = value | 0x80000000l;
|
||
|
angle += anglestep;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
=
|
||
|
= CalcProjection
|
||
|
=
|
||
|
= Uses focallength
|
||
|
=
|
||
|
====================
|
||
|
*/
|
||
|
|
||
|
void CalcProjection (long focal)
|
||
|
{
|
||
|
int i;
|
||
|
long intang;
|
||
|
float angle;
|
||
|
double tang;
|
||
|
double planedist;
|
||
|
double globinhalf;
|
||
|
int halfview;
|
||
|
double halfangle,facedist;
|
||
|
|
||
|
|
||
|
focallength = focal;
|
||
|
facedist = focal+MINDIST;
|
||
|
halfview = viewwidth/2; // half view in pixels
|
||
|
|
||
|
//
|
||
|
// calculate scale value for vertical height calculations
|
||
|
// and sprite x calculations
|
||
|
//
|
||
|
scale = halfview*facedist/(VIEWGLOBAL/2);
|
||
|
|
||
|
//
|
||
|
// divide heightnumerator by a posts distance to get the posts height for
|
||
|
// the heightbuffer. The pixel height is height>>2
|
||
|
//
|
||
|
heightnumerator = (TILEGLOBAL*scale)>>6;
|
||
|
minheightdiv = heightnumerator/0x7fff +1;
|
||
|
|
||
|
//
|
||
|
// calculate the angle offset from view angle of each pixel's ray
|
||
|
//
|
||
|
|
||
|
for (i=0;i<halfview;i++)
|
||
|
{
|
||
|
// start 1/2 pixel over, so viewangle bisects two middle pixels
|
||
|
tang = (long)i*VIEWGLOBAL/viewwidth/facedist;
|
||
|
angle = atan(tang);
|
||
|
intang = angle*radtoint;
|
||
|
pixelangle[halfview-1-i] = intang;
|
||
|
pixelangle[halfview+i] = -intang;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// if a point's abs(y/x) is greater than maxslope, the point is outside
|
||
|
// the view area
|
||
|
//
|
||
|
maxslope = finetangent[pixelangle[0]];
|
||
|
maxslope >>= 8;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
=
|
||
|
= SetupWalls
|
||
|
=
|
||
|
= Map tile values to scaled pics
|
||
|
=
|
||
|
===================
|
||
|
*/
|
||
|
|
||
|
void SetupWalls (void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i=1;i<MAXWALLTILES;i++)
|
||
|
{
|
||
|
horizwall[i]=(i-1)*2;
|
||
|
vertwall[i]=(i-1)*2+1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
==========================
|
||
|
=
|
||
|
= SignonScreen
|
||
|
=
|
||
|
==========================
|
||
|
*/
|
||
|
|
||
|
void SignonScreen (void) // VGA version
|
||
|
{
|
||
|
unsigned segstart,seglength;
|
||
|
|
||
|
VL_SetVGAPlaneMode ();
|
||
|
VL_TestPaletteSet ();
|
||
|
VL_SetPalette (&gamepal);
|
||
|
|
||
|
if (!virtualreality)
|
||
|
{
|
||
|
VW_SetScreen(0x8000,0);
|
||
|
VL_MungePic (&introscn,320,200);
|
||
|
VL_MemToScreen (&introscn,320,200,0,0);
|
||
|
VW_SetScreen(0,0);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// reclaim the memory from the linked in signon screen
|
||
|
//
|
||
|
segstart = FP_SEG(&introscn);
|
||
|
seglength = 64000/16;
|
||
|
if (FP_OFF(&introscn))
|
||
|
{
|
||
|
segstart++;
|
||
|
seglength--;
|
||
|
}
|
||
|
MML_UseSpace (segstart,seglength);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==========================
|
||
|
=
|
||
|
= FinishSignon
|
||
|
=
|
||
|
==========================
|
||
|
*/
|
||
|
|
||
|
void FinishSignon (void)
|
||
|
{
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
VW_Bar (0,189,300,11,peekb(0xa000,0));
|
||
|
WindowX = 0;
|
||
|
WindowW = 320;
|
||
|
PrintY = 190;
|
||
|
|
||
|
#ifndef JAPAN
|
||
|
SETFONTCOLOR(14,4);
|
||
|
|
||
|
#ifdef SPANISH
|
||
|
US_CPrint ("Oprima una tecla");
|
||
|
#else
|
||
|
US_CPrint ("Press a key");
|
||
|
#endif
|
||
|
|
||
|
#endif
|
||
|
|
||
|
if (!NoWait)
|
||
|
IN_Ack ();
|
||
|
|
||
|
#ifndef JAPAN
|
||
|
VW_Bar (0,189,300,11,peekb(0xa000,0));
|
||
|
|
||
|
PrintY = 190;
|
||
|
SETFONTCOLOR(10,4);
|
||
|
|
||
|
#ifdef SPANISH
|
||
|
US_CPrint ("pensando...");
|
||
|
#else
|
||
|
US_CPrint ("Working...");
|
||
|
#endif
|
||
|
|
||
|
#endif
|
||
|
|
||
|
SETFONTCOLOR(0,15);
|
||
|
#else
|
||
|
if (!NoWait)
|
||
|
VW_WaitVBL(3*70);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= MS_CheckParm
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
boolean MS_CheckParm (char far *check)
|
||
|
{
|
||
|
int i;
|
||
|
char *parm;
|
||
|
|
||
|
for (i = 1;i<_argc;i++)
|
||
|
{
|
||
|
parm = _argv[i];
|
||
|
|
||
|
while ( !isalpha(*parm) ) // skip - / \ etc.. in front of parm
|
||
|
if (!*parm++)
|
||
|
break; // hit end of string without an alphanum
|
||
|
|
||
|
if ( !_fstricmp(check,parm) )
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
=
|
||
|
= InitDigiMap
|
||
|
=
|
||
|
=====================
|
||
|
*/
|
||
|
|
||
|
static int wolfdigimap[] =
|
||
|
{
|
||
|
// These first sounds are in the upload version
|
||
|
#ifndef SPEAR
|
||
|
HALTSND, 0,
|
||
|
DOGBARKSND, 1,
|
||
|
CLOSEDOORSND, 2,
|
||
|
OPENDOORSND, 3,
|
||
|
ATKMACHINEGUNSND, 4,
|
||
|
ATKPISTOLSND, 5,
|
||
|
ATKGATLINGSND, 6,
|
||
|
SCHUTZADSND, 7,
|
||
|
GUTENTAGSND, 8,
|
||
|
MUTTISND, 9,
|
||
|
BOSSFIRESND, 10,
|
||
|
SSFIRESND, 11,
|
||
|
DEATHSCREAM1SND, 12,
|
||
|
DEATHSCREAM2SND, 13,
|
||
|
DEATHSCREAM3SND, 13,
|
||
|
TAKEDAMAGESND, 14,
|
||
|
PUSHWALLSND, 15,
|
||
|
|
||
|
LEBENSND, 20,
|
||
|
NAZIFIRESND, 21,
|
||
|
SLURPIESND, 22,
|
||
|
|
||
|
YEAHSND, 32,
|
||
|
|
||
|
#ifndef UPLOAD
|
||
|
// These are in all other episodes
|
||
|
DOGDEATHSND, 16,
|
||
|
AHHHGSND, 17,
|
||
|
DIESND, 18,
|
||
|
EVASND, 19,
|
||
|
|
||
|
TOT_HUNDSND, 23,
|
||
|
MEINGOTTSND, 24,
|
||
|
SCHABBSHASND, 25,
|
||
|
HITLERHASND, 26,
|
||
|
SPIONSND, 27,
|
||
|
NEINSOVASSND, 28,
|
||
|
DOGATTACKSND, 29,
|
||
|
LEVELDONESND, 30,
|
||
|
MECHSTEPSND, 31,
|
||
|
|
||
|
SCHEISTSND, 33,
|
||
|
DEATHSCREAM4SND, 34, // AIIEEE
|
||
|
DEATHSCREAM5SND, 35, // DEE-DEE
|
||
|
DONNERSND, 36, // EPISODE 4 BOSS DIE
|
||
|
EINESND, 37, // EPISODE 4 BOSS SIGHTING
|
||
|
ERLAUBENSND, 38, // EPISODE 6 BOSS SIGHTING
|
||
|
DEATHSCREAM6SND, 39, // FART
|
||
|
DEATHSCREAM7SND, 40, // GASP
|
||
|
DEATHSCREAM8SND, 41, // GUH-BOY!
|
||
|
DEATHSCREAM9SND, 42, // AH GEEZ!
|
||
|
KEINSND, 43, // EPISODE 5 BOSS SIGHTING
|
||
|
MEINSND, 44, // EPISODE 6 BOSS DIE
|
||
|
ROSESND, 45, // EPISODE 5 BOSS DIE
|
||
|
|
||
|
#endif
|
||
|
#else
|
||
|
//
|
||
|
// SPEAR OF DESTINY DIGISOUNDS
|
||
|
//
|
||
|
HALTSND, 0,
|
||
|
CLOSEDOORSND, 2,
|
||
|
OPENDOORSND, 3,
|
||
|
ATKMACHINEGUNSND, 4,
|
||
|
ATKPISTOLSND, 5,
|
||
|
ATKGATLINGSND, 6,
|
||
|
SCHUTZADSND, 7,
|
||
|
BOSSFIRESND, 8,
|
||
|
SSFIRESND, 9,
|
||
|
DEATHSCREAM1SND, 10,
|
||
|
DEATHSCREAM2SND, 11,
|
||
|
TAKEDAMAGESND, 12,
|
||
|
PUSHWALLSND, 13,
|
||
|
AHHHGSND, 15,
|
||
|
LEBENSND, 16,
|
||
|
NAZIFIRESND, 17,
|
||
|
SLURPIESND, 18,
|
||
|
LEVELDONESND, 22,
|
||
|
DEATHSCREAM4SND, 23, // AIIEEE
|
||
|
DEATHSCREAM3SND, 23, // DOUBLY-MAPPED!!!
|
||
|
DEATHSCREAM5SND, 24, // DEE-DEE
|
||
|
DEATHSCREAM6SND, 25, // FART
|
||
|
DEATHSCREAM7SND, 26, // GASP
|
||
|
DEATHSCREAM8SND, 27, // GUH-BOY!
|
||
|
DEATHSCREAM9SND, 28, // AH GEEZ!
|
||
|
GETGATLINGSND, 38, // Got Gat replacement
|
||
|
|
||
|
#ifndef SPEARDEMO
|
||
|
DOGBARKSND, 1,
|
||
|
DOGDEATHSND, 14,
|
||
|
SPIONSND, 19,
|
||
|
NEINSOVASSND, 20,
|
||
|
DOGATTACKSND, 21,
|
||
|
TRANSSIGHTSND, 29, // Trans Sight
|
||
|
TRANSDEATHSND, 30, // Trans Death
|
||
|
WILHELMSIGHTSND, 31, // Wilhelm Sight
|
||
|
WILHELMDEATHSND, 32, // Wilhelm Death
|
||
|
UBERDEATHSND, 33, // Uber Death
|
||
|
KNIGHTSIGHTSND, 34, // Death Knight Sight
|
||
|
KNIGHTDEATHSND, 35, // Death Knight Death
|
||
|
ANGELSIGHTSND, 36, // Angel Sight
|
||
|
ANGELDEATHSND, 37, // Angel Death
|
||
|
GETSPEARSND, 39, // Got Spear replacement
|
||
|
#endif
|
||
|
#endif
|
||
|
LASTSOUND
|
||
|
};
|
||
|
|
||
|
|
||
|
void InitDigiMap (void)
|
||
|
{
|
||
|
int *map;
|
||
|
|
||
|
for (map = wolfdigimap;*map != LASTSOUND;map += 2)
|
||
|
DigiMap[map[0]] = map[1];
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
CP_iteminfo MusicItems={CTL_X,CTL_Y,6,0,32};
|
||
|
CP_itemtype far MusicMenu[]=
|
||
|
{
|
||
|
{1,"Get Them!",0},
|
||
|
{1,"Searching",0},
|
||
|
{1,"P.O.W.",0},
|
||
|
{1,"Suspense",0},
|
||
|
{1,"War March",0},
|
||
|
{1,"Around The Corner!",0},
|
||
|
|
||
|
{1,"Nazi Anthem",0},
|
||
|
{1,"Lurking...",0},
|
||
|
{1,"Going After Hitler",0},
|
||
|
{1,"Pounding Headache",0},
|
||
|
{1,"Into the Dungeons",0},
|
||
|
{1,"Ultimate Conquest",0},
|
||
|
|
||
|
{1,"Kill the S.O.B.",0},
|
||
|
{1,"The Nazi Rap",0},
|
||
|
{1,"Twelfth Hour",0},
|
||
|
{1,"Zero Hour",0},
|
||
|
{1,"Ultimate Conquest",0},
|
||
|
{1,"Wolfpack",0}
|
||
|
};
|
||
|
#else
|
||
|
CP_iteminfo MusicItems={CTL_X,CTL_Y-20,9,0,32};
|
||
|
CP_itemtype far MusicMenu[]=
|
||
|
{
|
||
|
{1,"Funky Colonel Bill",0},
|
||
|
{1,"Death To The Nazis",0},
|
||
|
{1,"Tiptoeing Around",0},
|
||
|
{1,"Is This THE END?",0},
|
||
|
{1,"Evil Incarnate",0},
|
||
|
{1,"Jazzin' Them Nazis",0},
|
||
|
{1,"Puttin' It To The Enemy",0},
|
||
|
{1,"The SS Gonna Get You",0},
|
||
|
{1,"Towering Above",0}
|
||
|
};
|
||
|
#endif
|
||
|
|
||
|
#ifndef SPEARDEMO
|
||
|
void DoJukebox(void)
|
||
|
{
|
||
|
int which,lastsong=-1;
|
||
|
unsigned start,songs[]=
|
||
|
{
|
||
|
#ifndef SPEAR
|
||
|
GETTHEM_MUS,
|
||
|
SEARCHN_MUS,
|
||
|
POW_MUS,
|
||
|
SUSPENSE_MUS,
|
||
|
WARMARCH_MUS,
|
||
|
CORNER_MUS,
|
||
|
|
||
|
NAZI_OMI_MUS,
|
||
|
PREGNANT_MUS,
|
||
|
GOINGAFT_MUS,
|
||
|
HEADACHE_MUS,
|
||
|
DUNGEON_MUS,
|
||
|
ULTIMATE_MUS,
|
||
|
|
||
|
INTROCW3_MUS,
|
||
|
NAZI_RAP_MUS,
|
||
|
TWELFTH_MUS,
|
||
|
ZEROHOUR_MUS,
|
||
|
ULTIMATE_MUS,
|
||
|
PACMAN_MUS
|
||
|
#else
|
||
|
XFUNKIE_MUS, // 0
|
||
|
XDEATH_MUS, // 2
|
||
|
XTIPTOE_MUS, // 4
|
||
|
XTHEEND_MUS, // 7
|
||
|
XEVIL_MUS, // 17
|
||
|
XJAZNAZI_MUS, // 18
|
||
|
XPUTIT_MUS, // 21
|
||
|
XGETYOU_MUS, // 22
|
||
|
XTOWER2_MUS // 23
|
||
|
#endif
|
||
|
};
|
||
|
struct dostime_t time;
|
||
|
|
||
|
|
||
|
|
||
|
IN_ClearKeysDown();
|
||
|
if (!AdLibPresent && !SoundBlasterPresent)
|
||
|
return;
|
||
|
|
||
|
|
||
|
MenuFadeOut();
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
#ifndef UPLOAD
|
||
|
_dos_gettime(&time);
|
||
|
start = (time.hsecond%3)*6;
|
||
|
#else
|
||
|
start = 0;
|
||
|
#endif
|
||
|
#else
|
||
|
start = 0;
|
||
|
#endif
|
||
|
|
||
|
|
||
|
CA_CacheGrChunk (STARTFONT+1);
|
||
|
#ifdef SPEAR
|
||
|
CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
|
||
|
#else
|
||
|
CacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END);
|
||
|
#endif
|
||
|
CA_LoadAllSounds ();
|
||
|
|
||
|
fontnumber=1;
|
||
|
ClearMScreen ();
|
||
|
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
|
||
|
DrawStripes (10);
|
||
|
SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR);
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
DrawWindow (CTL_X-2,CTL_Y-6,280,13*7,BKGDCOLOR);
|
||
|
#else
|
||
|
DrawWindow (CTL_X-2,CTL_Y-26,280,13*10,BKGDCOLOR);
|
||
|
#endif
|
||
|
|
||
|
DrawMenu (&MusicItems,&MusicMenu[start]);
|
||
|
|
||
|
SETFONTCOLOR (READHCOLOR,BKGDCOLOR);
|
||
|
PrintY=15;
|
||
|
WindowX = 0;
|
||
|
WindowY = 320;
|
||
|
US_CPrint ("Robert's Jukebox");
|
||
|
|
||
|
SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR);
|
||
|
VW_UpdateScreen();
|
||
|
MenuFadeIn();
|
||
|
|
||
|
do
|
||
|
{
|
||
|
which = HandleMenu(&MusicItems,&MusicMenu[start],NULL);
|
||
|
if (which>=0)
|
||
|
{
|
||
|
if (lastsong >= 0)
|
||
|
MusicMenu[start+lastsong].active = 1;
|
||
|
|
||
|
StartCPMusic(songs[start + which]);
|
||
|
MusicMenu[start+which].active = 2;
|
||
|
DrawMenu (&MusicItems,&MusicMenu[start]);
|
||
|
VW_UpdateScreen();
|
||
|
lastsong = which;
|
||
|
}
|
||
|
} while(which>=0);
|
||
|
|
||
|
MenuFadeOut();
|
||
|
IN_ClearKeysDown();
|
||
|
#ifdef SPEAR
|
||
|
UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
|
||
|
#else
|
||
|
UnCacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END);
|
||
|
#endif
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/*
|
||
|
==========================
|
||
|
=
|
||
|
= InitGame
|
||
|
=
|
||
|
= Load a few things right away
|
||
|
=
|
||
|
==========================
|
||
|
*/
|
||
|
|
||
|
void InitGame (void)
|
||
|
{
|
||
|
int i,x,y;
|
||
|
unsigned *blockstart;
|
||
|
|
||
|
if (MS_CheckParm ("virtual"))
|
||
|
virtualreality = true;
|
||
|
else
|
||
|
virtualreality = false;
|
||
|
|
||
|
MM_Startup (); // so the signon screen can be freed
|
||
|
|
||
|
SignonScreen ();
|
||
|
|
||
|
VW_Startup ();
|
||
|
IN_Startup ();
|
||
|
PM_Startup ();
|
||
|
PM_UnlockMainMem ();
|
||
|
SD_Startup ();
|
||
|
CA_Startup ();
|
||
|
US_Startup ();
|
||
|
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
if (mminfo.mainmem < 235000L)
|
||
|
#else
|
||
|
if (mminfo.mainmem < 257000L && !MS_CheckParm("debugmode"))
|
||
|
#endif
|
||
|
{
|
||
|
memptr screen;
|
||
|
|
||
|
CA_CacheGrChunk (ERRORSCREEN);
|
||
|
screen = grsegs[ERRORSCREEN];
|
||
|
ShutdownId();
|
||
|
movedata ((unsigned)screen,7+7*160,0xb800,0,17*160);
|
||
|
gotoxy (1,23);
|
||
|
exit(1);
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// build some tables
|
||
|
//
|
||
|
InitDigiMap ();
|
||
|
|
||
|
for (i=0;i<MAPSIZE;i++)
|
||
|
{
|
||
|
nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i;
|
||
|
farmapylookup[i] = i*64;
|
||
|
}
|
||
|
|
||
|
for (i=0;i<PORTTILESHIGH;i++)
|
||
|
uwidthtable[i] = UPDATEWIDE*i;
|
||
|
|
||
|
blockstart = &blockstarts[0];
|
||
|
for (y=0;y<UPDATEHIGH;y++)
|
||
|
for (x=0;x<UPDATEWIDE;x++)
|
||
|
*blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH;
|
||
|
|
||
|
updateptr = &update[0];
|
||
|
|
||
|
bufferofs = 0;
|
||
|
displayofs = 0;
|
||
|
ReadConfig ();
|
||
|
|
||
|
|
||
|
//
|
||
|
// HOLDING DOWN 'M' KEY?
|
||
|
//
|
||
|
#ifndef SPEARDEMO
|
||
|
if (Keyboard[sc_M])
|
||
|
DoJukebox();
|
||
|
else
|
||
|
#endif
|
||
|
//
|
||
|
// draw intro screen stuff
|
||
|
//
|
||
|
if (!virtualreality)
|
||
|
IntroScreen ();
|
||
|
|
||
|
//
|
||
|
// load in and lock down some basic chunks
|
||
|
//
|
||
|
|
||
|
CA_CacheGrChunk(STARTFONT);
|
||
|
MM_SetLock (&grsegs[STARTFONT],true);
|
||
|
|
||
|
LoadLatchMem ();
|
||
|
BuildTables (); // trig tables
|
||
|
SetupWalls ();
|
||
|
|
||
|
#if 0
|
||
|
{
|
||
|
int temp,i;
|
||
|
temp = viewsize;
|
||
|
profilehandle = open("SCALERS.TXT", O_CREAT | O_WRONLY | O_TEXT);
|
||
|
for (i=1;i<20;i++)
|
||
|
NewViewSize(i);
|
||
|
viewsize = temp;
|
||
|
close(profilehandle);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
NewViewSize (viewsize);
|
||
|
|
||
|
|
||
|
//
|
||
|
// initialize variables
|
||
|
//
|
||
|
InitRedShifts ();
|
||
|
if (!virtualreality)
|
||
|
FinishSignon();
|
||
|
|
||
|
displayofs = PAGE1START;
|
||
|
bufferofs = PAGE2START;
|
||
|
|
||
|
if (virtualreality)
|
||
|
{
|
||
|
NoWait = true;
|
||
|
geninterrupt(0x60);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
==========================
|
||
|
=
|
||
|
= SetViewSize
|
||
|
=
|
||
|
==========================
|
||
|
*/
|
||
|
|
||
|
boolean SetViewSize (unsigned width, unsigned height)
|
||
|
{
|
||
|
viewwidth = width&~15; // must be divisable by 16
|
||
|
viewheight = height&~1; // must be even
|
||
|
centerx = viewwidth/2-1;
|
||
|
shootdelta = viewwidth/10;
|
||
|
screenofs = ((200-STATUSLINES-viewheight)/2*SCREENWIDTH+(320-viewwidth)/8);
|
||
|
|
||
|
//
|
||
|
// calculate trace angles and projection constants
|
||
|
//
|
||
|
CalcProjection (FOCALLENGTH);
|
||
|
|
||
|
//
|
||
|
// build all needed compiled scalers
|
||
|
//
|
||
|
// MM_BombOnError (false);
|
||
|
SetupScaling (viewwidth*1.5);
|
||
|
#if 0
|
||
|
MM_BombOnError (true);
|
||
|
if (mmerror)
|
||
|
{
|
||
|
Quit ("Can't build scalers!");
|
||
|
mmerror = false;
|
||
|
return false;
|
||
|
}
|
||
|
#endif
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void ShowViewSize (int width)
|
||
|
{
|
||
|
int oldwidth,oldheight;
|
||
|
|
||
|
oldwidth = viewwidth;
|
||
|
oldheight = viewheight;
|
||
|
|
||
|
viewwidth = width*16;
|
||
|
viewheight = width*16*HEIGHTRATIO;
|
||
|
DrawPlayBorder ();
|
||
|
|
||
|
viewheight = oldheight;
|
||
|
viewwidth = oldwidth;
|
||
|
}
|
||
|
|
||
|
|
||
|
void NewViewSize (int width)
|
||
|
{
|
||
|
CA_UpLevel ();
|
||
|
MM_SortMem ();
|
||
|
viewsize = width;
|
||
|
SetViewSize (width*16,width*16*HEIGHTRATIO);
|
||
|
CA_DownLevel ();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
==========================
|
||
|
=
|
||
|
= Quit
|
||
|
=
|
||
|
==========================
|
||
|
*/
|
||
|
|
||
|
void Quit (char *error)
|
||
|
{
|
||
|
unsigned finscreen;
|
||
|
memptr screen;
|
||
|
|
||
|
if (virtualreality)
|
||
|
geninterrupt(0x61);
|
||
|
|
||
|
ClearMemory ();
|
||
|
if (!*error)
|
||
|
{
|
||
|
#ifndef JAPAN
|
||
|
CA_CacheGrChunk (ORDERSCREEN);
|
||
|
screen = grsegs[ORDERSCREEN];
|
||
|
#endif
|
||
|
WriteConfig ();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CA_CacheGrChunk (ERRORSCREEN);
|
||
|
screen = grsegs[ERRORSCREEN];
|
||
|
}
|
||
|
|
||
|
ShutdownId ();
|
||
|
|
||
|
if (error && *error)
|
||
|
{
|
||
|
movedata ((unsigned)screen,7,0xb800,0,7*160);
|
||
|
gotoxy (10,4);
|
||
|
puts(error);
|
||
|
gotoxy (1,8);
|
||
|
exit(1);
|
||
|
}
|
||
|
else
|
||
|
if (!error || !(*error))
|
||
|
{
|
||
|
clrscr();
|
||
|
#ifndef JAPAN
|
||
|
movedata ((unsigned)screen,7,0xb800,0,4000);
|
||
|
gotoxy(1,24);
|
||
|
#endif
|
||
|
//asm mov bh,0
|
||
|
//asm mov dh,23 // row
|
||
|
//asm mov dl,0 // collumn
|
||
|
//asm mov ah,2
|
||
|
//asm int 0x10
|
||
|
}
|
||
|
|
||
|
exit(0);
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
=
|
||
|
= DemoLoop
|
||
|
=
|
||
|
=====================
|
||
|
*/
|
||
|
|
||
|
static char *ParmStrings[] = {"baby","easy","normal","hard",""};
|
||
|
|
||
|
void DemoLoop (void)
|
||
|
{
|
||
|
static int LastDemo;
|
||
|
int i,level;
|
||
|
long nsize;
|
||
|
memptr nullblock;
|
||
|
|
||
|
//
|
||
|
// check for launch from ted
|
||
|
//
|
||
|
if (tedlevel)
|
||
|
{
|
||
|
NoWait = true;
|
||
|
NewGame(1,0);
|
||
|
|
||
|
for (i = 1;i < _argc;i++)
|
||
|
{
|
||
|
if ( (level = US_CheckParm(_argv[i],ParmStrings)) != -1)
|
||
|
{
|
||
|
gamestate.difficulty=level;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
gamestate.episode = tedlevelnum/10;
|
||
|
gamestate.mapon = tedlevelnum%10;
|
||
|
#else
|
||
|
gamestate.episode = 0;
|
||
|
gamestate.mapon = tedlevelnum;
|
||
|
#endif
|
||
|
GameLoop();
|
||
|
Quit (NULL);
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// main game cycle
|
||
|
//
|
||
|
|
||
|
|
||
|
// nsize = (long)40*1024;
|
||
|
// MM_GetPtr(&nullblock,nsize);
|
||
|
|
||
|
#ifndef DEMOTEST
|
||
|
|
||
|
#ifndef UPLOAD
|
||
|
|
||
|
#ifndef GOODTIMES
|
||
|
#ifndef SPEAR
|
||
|
#ifndef JAPAN
|
||
|
if (!NoWait)
|
||
|
NonShareware();
|
||
|
#endif
|
||
|
#else
|
||
|
|
||
|
#ifndef GOODTIMES
|
||
|
#ifndef SPEARDEMO
|
||
|
CopyProtection();
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#endif
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
StartCPMusic(INTROSONG);
|
||
|
|
||
|
#ifndef JAPAN
|
||
|
if (!NoWait)
|
||
|
PG13 ();
|
||
|
#endif
|
||
|
|
||
|
#endif
|
||
|
|
||
|
while (1)
|
||
|
{
|
||
|
while (!NoWait)
|
||
|
{
|
||
|
//
|
||
|
// title page
|
||
|
//
|
||
|
MM_SortMem ();
|
||
|
#ifndef DEMOTEST
|
||
|
|
||
|
#ifdef SPEAR
|
||
|
CA_CacheGrChunk (TITLEPALETTE);
|
||
|
|
||
|
CA_CacheGrChunk (TITLE1PIC);
|
||
|
VWB_DrawPic (0,0,TITLE1PIC);
|
||
|
UNCACHEGRCHUNK (TITLE1PIC);
|
||
|
|
||
|
CA_CacheGrChunk (TITLE2PIC);
|
||
|
VWB_DrawPic (0,80,TITLE2PIC);
|
||
|
UNCACHEGRCHUNK (TITLE2PIC);
|
||
|
VW_UpdateScreen ();
|
||
|
VL_FadeIn(0,255,grsegs[TITLEPALETTE],30);
|
||
|
|
||
|
UNCACHEGRCHUNK (TITLEPALETTE);
|
||
|
#else
|
||
|
CA_CacheScreen (TITLEPIC);
|
||
|
VW_UpdateScreen ();
|
||
|
VW_FadeIn();
|
||
|
#endif
|
||
|
if (IN_UserInput(TickBase*15))
|
||
|
break;
|
||
|
VW_FadeOut();
|
||
|
//
|
||
|
// credits page
|
||
|
//
|
||
|
CA_CacheScreen (CREDITSPIC);
|
||
|
VW_UpdateScreen();
|
||
|
VW_FadeIn ();
|
||
|
if (IN_UserInput(TickBase*10))
|
||
|
break;
|
||
|
VW_FadeOut ();
|
||
|
//
|
||
|
// high scores
|
||
|
//
|
||
|
DrawHighScores ();
|
||
|
VW_UpdateScreen ();
|
||
|
VW_FadeIn ();
|
||
|
|
||
|
if (IN_UserInput(TickBase*10))
|
||
|
break;
|
||
|
#endif
|
||
|
//
|
||
|
// demo
|
||
|
//
|
||
|
|
||
|
#ifndef SPEARDEMO
|
||
|
PlayDemo (LastDemo++%4);
|
||
|
#else
|
||
|
PlayDemo (0);
|
||
|
#endif
|
||
|
|
||
|
if (playstate == ex_abort)
|
||
|
break;
|
||
|
StartCPMusic(INTROSONG);
|
||
|
}
|
||
|
|
||
|
VW_FadeOut ();
|
||
|
|
||
|
#ifndef SPEAR
|
||
|
if (Keyboard[sc_Tab] && MS_CheckParm("goobers"))
|
||
|
#else
|
||
|
if (Keyboard[sc_Tab] && MS_CheckParm("debugmode"))
|
||
|
#endif
|
||
|
RecordDemo ();
|
||
|
else
|
||
|
US_ControlPanel (0);
|
||
|
|
||
|
if (startgame || loadedgame)
|
||
|
{
|
||
|
GameLoop ();
|
||
|
VW_FadeOut();
|
||
|
StartCPMusic(INTROSONG);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
|
||
|
/*
|
||
|
==========================
|
||
|
=
|
||
|
= main
|
||
|
=
|
||
|
==========================
|
||
|
*/
|
||
|
|
||
|
char *nosprtxt[] = {"nospr",nil};
|
||
|
|
||
|
void main (void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
|
||
|
#ifdef BETA
|
||
|
//
|
||
|
// THIS IS FOR BETA ONLY!
|
||
|
//
|
||
|
struct dosdate_t d;
|
||
|
|
||
|
_dos_getdate(&d);
|
||
|
if (d.year > YEAR ||
|
||
|
(d.month >= MONTH && d.day >= DAY))
|
||
|
{
|
||
|
printf("Sorry, BETA-TESTING is over. Thanks for you help.\n");
|
||
|
exit(1);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
CheckForEpisodes();
|
||
|
|
||
|
Patch386 ();
|
||
|
|
||
|
InitGame ();
|
||
|
|
||
|
DemoLoop();
|
||
|
|
||
|
Quit("Demo loop exited???");
|
||
|
}
|
||
|
|