wolf3d-ios/wolf3d/newCode/wolf/wolf_main.c

87 lines
1.9 KiB
C

/*
Copyright (C) 2004-2005 Michael Liebscher
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../wolfiphone.h"
level_locals_t levelstate;
LRstruct LevelRatios;
cvar_t *g_version; // Wolfenstein or Spear of Destiny
cvar_t *episode;
cvar_t *skill;
char *spritelocation = WL6SPRITESDIRNAME;
/*
-----------------------------------------------------------------------------
Function:
Parameters:
Returns:
Notes:
-----------------------------------------------------------------------------
*/
PUBLIC void Game_Reset( void )
{
memset( &levelstate, 0, sizeof( levelstate ) );
}
extern void Map_f( void );
/*
-----------------------------------------------------------------------------
Function:
Parameters:
Returns:
Notes:
-----------------------------------------------------------------------------
*/
PUBLIC void Game_Init( void )
{
Com_Printf( "\n------ Game Init ------\n" );
episode = Cvar_Get( "episode", "0", CVAR_ARCHIVE );
skill = Cvar_Get( "skill", "1", CVAR_ARCHIVE );
g_version = Cvar_Get( "g_version", "0", CVAR_ARCHIVE );
#ifndef EPISODE1
Cmd_AddCommand( "map", Map_f );
#endif
G_Build_Tables();
Powerup_Reset();
Sprite_Reset();
Game_Reset();
PL_Init();
Com_Printf( "\n-----------------------\n" );
}