wolf3d-ios/wolf3d/newCode/wolf/wolf_actor_ai.h

73 lines
2 KiB
C

/*
Copyright (C) 2004 Michael Liebscher
Copyright (C) 2000-2002 by DarkOne the Hacker
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* wolf_actor_ai.h: Wolfenstein3-D entity management.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
* Date: 2004
*
* Acknowledgement:
* Portion of this code was derived from NewWolf, and was originally
* written by DarkOne the Hacker.
*
* Portion of this code was derived from Wolfenstein3-D, and was originally
* written by Id Software, Inc.
*
*/
/*
Notes:
This module is implemented by wolf_actor_ai.c.
*/
#ifndef __WOLF_ACTOR_AI_H__
#define __WOLF_ACTOR_AI_H__
#include "wolf_actors.h"
extern void A_DeathScream( entity_t *self );
extern void A_FirstSighting( entity_t *self );
extern void A_DamageActor( entity_t *self, int damage );
// hitler
extern void A_MechaSound( entity_t *self );
extern void A_Slurpie( entity_t *self );
extern void A_HitlerMorph( entity_t *self );
// angel
extern void A_Breathing( entity_t *self );
extern void A_StartAttack( entity_t *self );
extern void A_Relaunch( entity_t *self );
extern void A_Victory( entity_t *self );
// ghost
extern void A_Dormant( entity_t *self );
extern void A_StartDeathCam( entity_t *self );
// missiles
extern void T_Projectile( entity_t *self );
extern void A_Smoke( entity_t *self );
#endif /* __WOLF_ACTOR_AI_H__ */