wolf3d-ios/wolf3d/newCode/iphone/iphone_main.c

244 lines
5.8 KiB
C

/*
Copyright (C) 2004-2005 Michael Liebscher <johnnycanuck@users.sourceforge.net>
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* unix_main.c: UNIX interface to application.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
*
* Acknowledgement:
* This code was derived from Quake II, and was originally
* written by Id Software, Inc.
*
*/
#include "../wolfiphone.h"
cvar_t *controlScheme;
cvar_t *sensitivity;
cvar_t *stickSize;
cvar_t *stickTurnBase;
cvar_t *stickTurnScale;
cvar_t *stickMoveBase;
cvar_t *stickMoveScale;
cvar_t *stickDeadBand;
cvar_t *tiltTurn;
cvar_t *tiltMove;
cvar_t *tiltDeadBand;
cvar_t *tiltAverages;
cvar_t *tiltFire;
cvar_t *music;
cvar_t *showTilt;
cvar_t *cropSprites;
cvar_t *blends;
cvar_t *gunFrame;
cvar_t *slowAI;
W32 sys_frame_time;
void Sys_Error( const char *format, ... )
{
va_list argptr;
char string[ 1024 ];
va_start( argptr, format );
(void)vsnprintf( string, sizeof( string ), format, argptr );
va_end( argptr );
fprintf( stderr, "Error: %s\n", string );
_exit( 1 );
}
void Sys_Quit (void)
{
_exit( 0 );
}
void Sys_SendKeyEvents (void)
{
}
char *Sys_GetClipboardData( void )
{
return NULL;
}
void Reset_f() {
memset( &currentMap, 0, sizeof( currentMap ) );
currentMap.skill = 1;
cvar_vars = NULL; // don't write any cvars to the config file
iphoneShutdown();
}
/*
==================
iphoneStartup
==================
*/
void iphoneStartup() {
int i;
char *s;
int start = Sys_Milliseconds();
z_chain.next = z_chain.prev = &z_chain;
InitImmediateModeGL();
// Prepare enough of the subsystems to handle
// cvar and command buffer management.
COM_InitArgv( 0, NULL ); // FIXME: get args...
Cmd_Init();
Cvar_Init();
Con_Init();
FS_InitFilesystem();
// We need to add the early commands twice, because
// a basedir or cddir needs to be set before execing
// config files, but we want other parms to override
// the settings of the config files.
Cbuf_AddEarlyCommands( false );
Cbuf_Execute();
R_Init();
Cmd_AddCommand( "reset", Reset_f );
developer = Cvar_Get( "developer", "0", CVAR_INIT );
logfile_active = Cvar_Get( "logfile", "0", CVAR_INIT );
s = va( "%s %s %s %s %s %s", APP_VERSION, RELEASENAME, CPUSTRING, __DATE__, __TIME__, BUILDSTRING );
Cvar_Get( "version", s, CVAR_SERVERINFO | CVAR_NOSET );
Con_Init();
Sound_Init();
Game_Init(); // game and player init
Cbuf_AddText( "exec config.cfg\n" );
Cbuf_AddEarlyCommands( true );
Cbuf_Execute();
// add + commands from command line
Cbuf_AddLateCommands();
Cbuf_Execute();
for ( i = 0 ; i < 10 ; i++ ) {
char name[64];
sprintf( name, "iphone/font/%i.tga", i );
numberPics[i] = TM_FindTexture( name, TT_Pic );
}
Com_Printf( "\n====== Application Initialized ======\n\n" );
Sound_Activate( true );
consoleActive = 0;
controlScheme = Cvar_Get( "controlScheme", "0", CVAR_ARCHIVE );
sensitivity = Cvar_Get( "sensitivity", "0.3", CVAR_ARCHIVE );
stickSize = Cvar_Get( "stickSize", "120", CVAR_ARCHIVE );
stickTurnBase = Cvar_Get( "stickTurnBase", "300", CVAR_ARCHIVE );
stickTurnScale = Cvar_Get( "stickTurnScale", "500", CVAR_ARCHIVE );
stickMoveBase = Cvar_Get( "stickMoveBase", "3000", CVAR_ARCHIVE );
stickMoveScale = Cvar_Get( "stickMoveScale", "5000", CVAR_ARCHIVE );
stickDeadBand = Cvar_Get( "stickDeadBand", "0.2", CVAR_ARCHIVE );
tiltTurn = Cvar_Get( "tiltTurn", "0", CVAR_ARCHIVE );
tiltMove = Cvar_Get( "tiltMove", "0", CVAR_ARCHIVE );
tiltFire = Cvar_Get( "tiltFire", "0", CVAR_ARCHIVE );
music = Cvar_Get( "music", "1", CVAR_ARCHIVE );
tiltDeadBand = Cvar_Get( "tiltDeadBand", "0.08", CVAR_ARCHIVE );
tiltAverages = Cvar_Get( "tiltAverages", "3", CVAR_ARCHIVE );
cropSprites = Cvar_Get( "cropSprites", "1", 0 );
showTilt = Cvar_Get( "showTilt", "-1", 0 );
blends = Cvar_Get( "blends", "1", 0 );
gunFrame = Cvar_Get( "gunFrame", "0", 0 );
slowAI = Cvar_Get( "slowAI", "0", 0 );
// these should get overwritten by LoadTheGame
currentMap.skill = 1;
currentMap.episode = 0;
if ( !LoadTheGame() ) {
memset( currentMap.mapFlags, 0,sizeof( currentMap.mapFlags ) );
PL_NewGame( &Player );
iphoneStartMap( 0, 0, 1 );
}
// always start at main menu
menuState = IPM_MAIN;
Com_Printf( "startup time: %i msec\n", Sys_Milliseconds() - start );
}
/*
==================
iphoneWriteConfig
==================
*/
void iphoneWriteConfig( void ) {
FILE *fp;
char path[ MAX_OSPATH];
cvar_t *var;
char buffer[1024];
my_snprintf( path, sizeof( path ), "%s/config.cfg", iphoneDocDirectory );
fp = fopen( path, "w" );
if( ! fp ) {
Com_Printf( "Could not write config.cfg.\n" );
return;
}
// write out commands to set the archived cvars
for( var = cvar_vars ; var ; var = var->next ) {
if( var->flags & CVAR_ARCHIVE ) {
my_snprintf( buffer, sizeof( buffer ), "set %s \"%s\"\n", var->name, var->string );
fprintf( fp, "%s", buffer );
Com_Printf( "%s", buffer );
}
}
fclose( fp );
}
/*
==================
iphoneShutdown
Save the game at this position
==================
*/
void iphoneShutdown() {
Sound_StopAllSounds();
Sound_StopBGTrack();
iphoneWriteConfig();
SaveTheGame();
exit( 0 );
}