wolf3d-ios/wolf3d/code/wolf/wolf_powerups.h

85 lines
2.3 KiB
C

/*
Copyright (C) 2004 Michael Liebscher
Copyright (C) 2000-2002 by DarkOne the Hacker
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* wolf_powerups.h: Wolfenstein3-D power-up handler.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
* Date: 2004
*
* Acknowledgement:
* Portion of this code was derived from NewWolf, and was originally
* written by DarkOne the Hacker.
*
*/
/*
Notes:
This module is implemented by wolf_powerups.c
*/
#ifndef __WOLF_POWERUPS_H__
#define __WOLF_POWERUPS_H__
typedef enum
{
//please provide description
pow_gibs, // 1% if <=10%; SLURPIESND
pow_gibs2, // 1% if <=10%; SLURPIESND
pow_alpo, // 4% if <100%; HEALTH1SND
pow_firstaid, // 25% if <100%; HEALTH2SND
pow_key1, // gold key; GETKEYSND
pow_key2, // silver key; GETKEYSND
pow_key3, // not used
pow_key4, // not used
pow_cross, // 100pts; BONUS1SND
pow_chalice, // 500pts; BONUS2SND
pow_bible, // 1000pts; BONUS3SND
pow_crown, // 5000pts; BONUS4SND
pow_clip, // 8bul if <99bul; GETAMMOSND
pow_clip2, // 4bul if <99bul; GETAMMOSND
pow_machinegun, // machine gun; GETMACHINESND
pow_chaingun, // gatling gun; GETGATLINGSND
pow_food, // 10% if <100%; HEALTH1SND
pow_fullheal, // 99%, 25bul; BONUS1UPSND
pow_25clip, // 25bul if <99bul; GETAMMOBOXSND
pow_spear, // spear of destiny!
pow_last
// add new types <!only!> here (after last)
} pow_t;
typedef struct powerup_s
{
int x, y;
pow_t type;
int sprite;
} powerup_t;
extern void Powerup_Reset( void );
extern void Powerup_Spawn( int x, int y, int type );
extern void Powerup_PickUp( int x, int y );
#endif /* __WOLF_POWERUPS_H__ */