wolf3d-ios/wolf3d/code/wolf/wolf_ai_com.h

65 lines
1.8 KiB
C

/*
Copyright (C) 2004 Michael Liebscher
Copyright (C) 2000-2002 by DarkOne the Hacker
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* wolf_ai_com.h: Wolfenstein3-D entity management.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
* Date: 2004
*
* Acknowledgement:
* Portion of this code was derived from NewWolf, and was originally
* written by DarkOne the Hacker.
*
* Portion of this code was derived from Wolfenstein3-D, and was originally
* written by Id Software, Inc.
*
*/
/*
Notes:
This module is implemented by wolf_ai_com.c
*/
#ifndef __WOLF_AI_COM_H__
#define __WOLF_AI_COM_H__
#include "wolf_actors.h"
// common AI functions
extern void T_Stand( entity_t *self );
extern void T_Path( entity_t *self );
extern void T_Ghosts( entity_t *self );
extern void T_Chase( entity_t *self );
extern void T_Bite( entity_t *self );
extern void T_DogChase( entity_t *self );
extern void T_BossChase( entity_t *self );
extern void T_Fake( entity_t *self );
extern void T_Shoot( entity_t *self );
extern void T_UShoot( entity_t *self );
extern void T_Launch( entity_t *self );
#endif /* __WOLF_AI_COM_H__ */