wolf3d-ios/wolf3d/code/wolf/wolf_act_stat.h

1619 lines
58 KiB
C

/*
Copyright (C) 2004 Michael Liebscher
Copyright (C) 2000-2002 by DarkOne the Hacker
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* wolf_act_stat.h: Wolfenstein3-D entity management.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
* Date: 2004
*
* Acknowledgement:
* Portion of this code was derived from NewWolf, and was originally
* written by DarkOne the Hacker.
*
* Portion of this code was derived from Wolfenstein3-D, and was originally
* written by Id Software, Inc.
*
*/
/*
Notes:
*/
#ifndef __WOLF_ACT_STAT_H__
#define __WOLF_ACT_STAT_H__
#include "wolf_bj.h"
#include "wolf_actor_ai.h"
#include "wolf_ai_com.h"
#include "wolf_sprites.h"
#define ST_INFO_NULL { 0, SPR_DEMO, 0, NULL, NULL, st_dead }
/*
1-if object can be rotated, 0 if one sprite for every direction
base object's state texture if rotation is on facing player
after how man frames change state to .next_state
what to do every frame
what to do once per state
next state
*/
stateinfo objstate[ NUMENEMIES ][ NUMSTATES ] =
{
// en_guard,
{
{ 1, SPR_GRD_S_1, 0, T_Stand, NULL, st_stand }, // st_stand,
{ 1, SPR_GRD_W1_1, 20, T_Path, NULL, st_path1s }, // st_path1,
{ 1, SPR_GRD_W1_1, 5, NULL, NULL, st_path2 }, // st_path1s,
{ 1, SPR_GRD_W2_1, 15, T_Path, NULL, st_path3 }, // st_path2,
{ 1, SPR_GRD_W3_1, 20, T_Path, NULL, st_path3s }, // st_path3,
{ 1, SPR_GRD_W3_1, 5, NULL, NULL, st_path4 }, // st_path3s,
{ 1, SPR_GRD_W4_1, 15, T_Path, NULL, st_path1 }, // st_path4,
{ 0, SPR_GRD_PAIN_1, 10, NULL, NULL, st_chase1},// st_pain,
{ 0, SPR_GRD_PAIN_2, 10, NULL, NULL, st_chase1},// st_pain1,
{ 0, SPR_GRD_SHOOT1, 20, NULL, NULL, st_shoot2},// st_shoot1,
{ 0, SPR_GRD_SHOOT2, 20, NULL, T_Shoot,st_shoot3},// st_shoot2,
{ 0, SPR_GRD_SHOOT3, 20, NULL, NULL, st_chase1},// st_shoot3,
{ 0, SPR_DEMO, 0, NULL, NULL, st_chase1 }, // st_shoot4,
{ 0, SPR_DEMO, 0, NULL, NULL, st_chase1 }, // st_shoot5,
{ 0, SPR_DEMO, 0, NULL, NULL, st_chase1 }, // st_shoot6,
{ 0, SPR_DEMO, 0, NULL, NULL, st_chase1 }, // st_shoot7,
{ 0, SPR_DEMO, 0, NULL, NULL, st_chase1 }, // st_shoot8,
{ 0, SPR_DEMO, 0, NULL, NULL, st_chase1 }, // st_shoot9,
{ 1, SPR_GRD_W1_1, 10, T_Chase, NULL, st_chase1s }, // st_chase1,
{ 1, SPR_GRD_W1_1, 3, NULL, NULL, st_chase2 }, // st_chase1s,
{ 1, SPR_GRD_W2_1, 8, T_Chase, NULL, st_chase3 }, // st_chase2,
{ 1, SPR_GRD_W3_1, 10, T_Chase, NULL, st_chase3s }, // st_chase3,
{ 1, SPR_GRD_W3_1, 3, NULL, NULL, st_chase4 }, // st_chase3s,
{ 1, SPR_GRD_W4_1, 8, T_Chase, NULL, st_chase1 }, // st_chase4,
{ 0, SPR_GRD_DIE_1, 15, NULL, A_DeathScream,st_die2 }, // st_die1,
{ 0, SPR_GRD_DIE_2, 15, NULL, NULL, st_die3 }, // st_die2,
{ 0, SPR_GRD_DIE_3, 15, NULL, NULL, st_dead }, // st_die3,
{ 0, SPR_DEMO, 0, NULL, NULL, st_dead }, // st_die4,
{ 0, SPR_DEMO, 0, NULL, NULL, st_dead }, // st_die5,
{ 0, SPR_DEMO, 0, NULL, NULL, st_dead }, // st_die6,
{ 0, SPR_DEMO, 0, NULL, NULL, st_dead }, // st_die7,
{ 0, SPR_DEMO, 0, NULL, NULL, st_dead }, // st_die8,
{ 0, SPR_DEMO, 0, NULL, NULL, st_dead }, // st_die9,
{ 0, SPR_GRD_DEAD, 0, NULL, NULL, st_dead } // st_dead
},
// en_officer,
{
{1, SPR_OFC_S_1, 0, T_Stand, NULL, st_stand}, // st_stand,
{1, SPR_OFC_W1_1, 20, T_Path, NULL, st_path1s},// st_path1,
{1, SPR_OFC_W1_1, 5, NULL , NULL, st_path2}, // st_path1s,
{1, SPR_OFC_W2_1, 15, T_Path, NULL, st_path3}, // st_path2,
{1, SPR_OFC_W3_1, 20, T_Path, NULL, st_path3s},// st_path3,
{1, SPR_OFC_W3_1, 5, NULL , NULL, st_path4}, // st_path3s,
{1, SPR_OFC_W4_1, 15, T_Path, NULL, st_path1}, // st_path4,
{0, SPR_OFC_PAIN_1, 10, NULL, NULL, st_chase1},// st_pain,
{0, SPR_OFC_PAIN_2, 10, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_OFC_SHOOT1, 6, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_OFC_SHOOT2, 20, NULL, T_Shoot, st_shoot3},// st_shoot2,
{0, SPR_OFC_SHOOT3, 10, NULL, NULL, st_chase1},// st_shoot3,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot5,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot6,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot7,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{1, SPR_OFC_W1_1, 10, T_Chase, NULL, st_chase1s},// st_chase1,
{1, SPR_OFC_W1_1, 3, NULL , NULL, st_chase2}, // st_chase1s,
{1, SPR_OFC_W2_1, 8, T_Chase, NULL, st_chase3}, // st_chase2,
{1, SPR_OFC_W3_1, 10, T_Chase, NULL, st_chase3s},// st_chase3,
{1, SPR_OFC_W3_1, 3, NULL , NULL, st_chase4}, // st_chase3s,
{1, SPR_OFC_W4_1, 8, T_Chase, NULL, st_chase1}, // st_chase4,
{0, SPR_OFC_DIE_1, 11, NULL, A_DeathScream, st_die2},// st_die1,
{0, SPR_OFC_DIE_2, 11, NULL, NULL, st_die3},// st_die2,
{0, SPR_OFC_DIE_3, 11, NULL, NULL, st_dead},// st_die3,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die4,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_OFC_DEAD, 0, NULL, NULL, st_dead} // st_dead
},
// en_ss,
{
{1, SPR_SS_S_1, 0, T_Stand, NULL, st_stand}, // st_stand,
{1, SPR_SS_W1_1, 20, T_Path, NULL, st_path1s},// st_path1,
{1, SPR_SS_W1_1, 5, NULL , NULL, st_path2}, // st_path1s,
{1, SPR_SS_W2_1, 15, T_Path, NULL, st_path3}, // st_path2,
{1, SPR_SS_W3_1, 20, T_Path, NULL, st_path3s},// st_path3,
{1, SPR_SS_W3_1, 5, NULL , NULL, st_path4}, // st_path3s,
{1, SPR_SS_W4_1, 15, T_Path, NULL, st_path1}, // st_path4,
{0, SPR_SS_PAIN_1, 10, NULL, NULL, st_chase1},// st_pain,
{0, SPR_SS_PAIN_2, 10, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_SS_SHOOT1, 20, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_SS_SHOOT2, 20, NULL, T_Shoot, st_shoot3},// st_shoot2,
{0, SPR_SS_SHOOT3, 10, NULL, NULL, st_shoot4},// st_shoot3,
{0, SPR_SS_SHOOT2, 10, NULL, T_Shoot, st_shoot5},// st_shoot4,
{0, SPR_SS_SHOOT3, 10, NULL, NULL, st_shoot6},// st_shoot5,
{0, SPR_SS_SHOOT2, 10, NULL, T_Shoot, st_shoot7},// st_shoot6,
{0, SPR_SS_SHOOT3, 10, NULL, NULL, st_shoot8},// st_shoot7,
{0, SPR_SS_SHOOT2, 10, NULL, T_Shoot, st_shoot9},// st_shoot8,
{0, SPR_SS_SHOOT3, 10, NULL, NULL, st_chase1},// st_shoot9,
{1, SPR_SS_W1_1, 10, T_Chase, NULL, st_chase1s},// st_chase1,
{1, SPR_SS_W1_1, 3, NULL , NULL, st_chase2}, // st_chase1s,
{1, SPR_SS_W2_1, 8, T_Chase, NULL, st_chase3}, // st_chase2,
{1, SPR_SS_W3_1, 10, T_Chase, NULL, st_chase3s},// st_chase3,
{1, SPR_SS_W3_1, 3, NULL , NULL, st_chase4}, // st_chase3s,
{1, SPR_SS_W4_1, 8, T_Chase, NULL, st_chase1}, // st_chase4,
{0, SPR_SS_DIE_1, 15, NULL, A_DeathScream, st_die2},// st_die1,
{0, SPR_SS_DIE_2, 15, NULL, NULL, st_die3},// st_die2,
{0, SPR_SS_DIE_3, 15, NULL, NULL, st_dead},// st_die3,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die4,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_SS_DEAD, 0, NULL, NULL, st_dead} // st_dead
},
// en_dog,
{
{0, SPR_DEMO, 0, NULL, NULL, st_stand}, // st_stand,
{1, SPR_DOG_W1_1, 20, T_Path, NULL, st_path1s},// st_path1,
{1, SPR_DOG_W1_1, 5, NULL , NULL, st_path2}, // st_path1s,
{1, SPR_DOG_W2_1, 15, T_Path, NULL, st_path3}, // st_path2,
{1, SPR_DOG_W3_1, 20, T_Path, NULL, st_path3s},// st_path3,
{1, SPR_DOG_W3_1, 5, NULL , NULL, st_path4}, // st_path3s,
{1, SPR_DOG_W4_1, 15, T_Path, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_DOG_JUMP1, 10, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_DOG_JUMP2, 10, NULL, T_Bite, st_shoot3},// st_shoot2,
{0, SPR_DOG_JUMP3, 10, NULL, NULL, st_shoot4},// st_shoot3,
{0, SPR_DOG_JUMP1, 10, NULL, NULL, st_shoot5},// st_shoot4,
{0, SPR_DOG_W1_1, 10, NULL, NULL, st_chase1},// st_shoot5,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot6,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot7,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{1, SPR_DOG_W1_1, 10, T_DogChase, NULL, st_chase1s},// st_chase1,
{1, SPR_DOG_W1_1, 3, NULL , NULL, st_chase2}, // st_chase1s,
{1, SPR_DOG_W2_1, 8, T_DogChase, NULL, st_chase3}, // st_chase2,
{1, SPR_DOG_W3_1, 10, T_DogChase, NULL, st_chase3s},// st_chase3,
{1, SPR_DOG_W3_1, 3, NULL , NULL, st_chase4}, // st_chase3s,
{1, SPR_DOG_W4_1, 8, T_DogChase, NULL, st_chase1}, // st_chase4,
{0, SPR_DOG_DIE_1, 15, NULL, A_DeathScream, st_die2},// st_die1,
{0, SPR_DOG_DIE_2, 15, NULL, NULL, st_die3},// st_die2,
{0, SPR_DOG_DIE_3, 15, NULL, NULL, st_dead},// st_die3,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die4,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_DOG_DEAD, 0, NULL, NULL, st_dead} // st_dead
},
// en_boss,
{
{0, SPR_BOSS_W1, 0, T_Stand, NULL, st_stand}, // st_stand,
{0, SPR_DEMO, 0, NULL, NULL, st_path1s},// st_path1,
{0, SPR_DEMO, 0, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_DEMO, 0, NULL, NULL, st_path3}, // st_path2,
{0, SPR_DEMO, 0, NULL, NULL, st_path3s},// st_path3,
{0, SPR_DEMO, 0, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_DEMO, 0, NULL, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_BOSS_SHOOT1, 30, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_BOSS_SHOOT2, 10, NULL, T_Shoot, st_shoot3},// st_shoot2,
{0, SPR_BOSS_SHOOT3, 10, NULL, T_Shoot, st_shoot4},// st_shoot3,
{0, SPR_BOSS_SHOOT2, 10, NULL, T_Shoot, st_shoot5},// st_shoot4,
{0, SPR_BOSS_SHOOT3, 10, NULL, T_Shoot, st_shoot6},// st_shoot5,
{0, SPR_BOSS_SHOOT2, 10, NULL, T_Shoot, st_shoot7},// st_shoot6,
{0, SPR_BOSS_SHOOT3, 10, NULL, T_Shoot, st_shoot8},// st_shoot7,
{0, SPR_BOSS_SHOOT1, 10, NULL, NULL, st_chase1},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{0, SPR_BOSS_W1, 10, T_Chase, NULL, st_chase1s},// st_chase1,
{0, SPR_BOSS_W1, 3, NULL , NULL, st_chase2}, // st_chase1s,
{0, SPR_BOSS_W2, 8, T_Chase, NULL, st_chase3}, // st_chase2,
{0, SPR_BOSS_W3, 10, T_Chase, NULL, st_chase3s},// st_chase3,
{0, SPR_BOSS_W3, 3, NULL , NULL, st_chase4}, // st_chase3s,
{0, SPR_BOSS_W4, 8, T_Chase, NULL, st_chase1}, // st_chase4,
{0, SPR_BOSS_DIE1, 15, NULL, A_DeathScream, st_die2},// st_die1,
{0, SPR_BOSS_DIE2, 15, NULL, NULL, st_die3},// st_die2,
{0, SPR_BOSS_DIE3, 15, NULL, NULL, st_dead},// st_die3,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die4,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_BOSS_DEAD, 0, NULL, NULL, st_dead} // st_dead
},
// en_schabbs,
{
{0, SPR_SCHABB_W1, 0, T_Stand, NULL, st_stand}, // st_stand,
{0, SPR_DEMO, 0, NULL, NULL, st_path1s},// st_path1,
{0, SPR_DEMO, 0, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_DEMO, 0, NULL, NULL, st_path3}, // st_path2,
{0, SPR_DEMO, 0, NULL, NULL, st_path3s},// st_path3,
{0, SPR_DEMO, 0, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_DEMO, 0, NULL, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_SCHABB_SHOOT1, 30, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_SCHABB_SHOOT2, 10, NULL, T_Launch, st_chase1},// st_shoot2,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot3,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot5,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot6,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot7,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{0, SPR_SCHABB_W1, 10, T_BossChase, NULL, st_chase1s},// st_chase1,
{0, SPR_SCHABB_W1, 3, NULL , NULL, st_chase2}, // st_chase1s,
{0, SPR_SCHABB_W2, 8, T_BossChase, NULL, st_chase3}, // st_chase2,
{0, SPR_SCHABB_W3, 10, T_BossChase, NULL, st_chase3s},// st_chase3,
{0, SPR_SCHABB_W3, 3, NULL , NULL, st_chase4}, // st_chase3s,
{0, SPR_SCHABB_W4, 8, T_BossChase, NULL, st_chase1}, // st_chase4,
{0, SPR_SCHABB_W1, 10, NULL, A_DeathScream, st_die2},// st_die1,
{0, SPR_SCHABB_W1, 10, NULL, NULL, st_die3},// st_die2,
{0, SPR_SCHABB_DIE1, 10, NULL, NULL, st_die4},// st_die3,
{0, SPR_SCHABB_DIE2, 10, NULL, NULL, st_die5},// st_die4,
{0, SPR_SCHABB_DIE3, 10, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_SCHABB_DEAD, 0, NULL, A_StartDeathCam, st_dead} // st_dead
},
// en_fake,
{
{0, SPR_FAKE_W1, 0, T_Stand, NULL, st_stand}, // st_stand,
{0, SPR_DEMO, 0, NULL, NULL, st_path1s},// st_path1,
{0, SPR_DEMO, 0, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_DEMO, 0, NULL, NULL, st_path3}, // st_path2,
{0, SPR_DEMO, 0, NULL, NULL, st_path3s},// st_path3,
{0, SPR_DEMO, 0, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_DEMO, 0, NULL, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_FAKE_SHOOT, 8, NULL, T_Launch, st_shoot2},// st_shoot1,
{0, SPR_FAKE_SHOOT, 8, NULL, T_Launch, st_shoot3},// st_shoot2,
{0, SPR_FAKE_SHOOT, 8, NULL, T_Launch, st_shoot4},// st_shoot3,
{0, SPR_FAKE_SHOOT, 8, NULL, T_Launch, st_shoot5},// st_shoot4,
{0, SPR_FAKE_SHOOT, 8, NULL, T_Launch, st_shoot6},// st_shoot4,
{0, SPR_FAKE_SHOOT, 8, NULL, T_Launch, st_shoot7},// st_shoot4,
{0, SPR_FAKE_SHOOT, 8, NULL, T_Launch, st_shoot8},// st_shoot4,
{0, SPR_FAKE_SHOOT, 8, NULL, T_Launch, st_shoot9},// st_shoot4,
{0, SPR_FAKE_SHOOT, 8, NULL, NULL, st_chase1},// st_shoot4,
{0, SPR_FAKE_W1, 10, T_Fake, NULL, st_chase1s},// st_chase1,
{0, SPR_FAKE_W1, 3, NULL , NULL, st_chase2}, // st_chase1s,
{0, SPR_FAKE_W2, 8, T_Fake, NULL, st_chase3}, // st_chase2,
{0, SPR_FAKE_W3, 10, T_Fake, NULL, st_chase3s},// st_chase3,
{0, SPR_FAKE_W3, 3, NULL , NULL, st_chase4}, // st_chase3s,
{0, SPR_FAKE_W4, 8, T_Fake, NULL, st_chase1}, // st_chase4,
{0, SPR_FAKE_DIE1, 10, NULL, A_DeathScream, st_die2},// st_die1,
{0, SPR_FAKE_DIE2, 10, NULL, NULL, st_die3},// st_die2,
{0, SPR_FAKE_DIE3, 10, NULL, NULL, st_die4},// st_die3,
{0, SPR_FAKE_DIE4, 10, NULL, NULL, st_die5},// st_die4,
{0, SPR_FAKE_DIE5, 10, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_FAKE_DEAD, 0, NULL, NULL, st_dead} // st_dead
},
// en_hitler, (mecha)
{
{0, SPR_MECHA_W1, 0, T_Stand, NULL, st_stand}, // st_stand,
{0, SPR_DEMO, 0, NULL, NULL, st_path1s},// st_path1,
{0, SPR_DEMO, 0, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_DEMO, 0, NULL, NULL, st_path3}, // st_path2,
{0, SPR_DEMO, 0, NULL, NULL, st_path3s},// st_path3,
{0, SPR_DEMO, 0, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_DEMO, 0, NULL, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_MECHA_SHOOT1, 30, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_MECHA_SHOOT2, 10, NULL, T_Shoot, st_shoot3},// st_shoot2,
{0, SPR_MECHA_SHOOT3, 10, NULL, T_Shoot, st_shoot4},// st_shoot3,
{0, SPR_MECHA_SHOOT2, 10, NULL, T_Shoot, st_shoot5},// st_shoot4,
{0, SPR_MECHA_SHOOT3, 10, NULL, T_Shoot, st_shoot6},// st_shoot5,
{0, SPR_MECHA_SHOOT2, 10, NULL, T_Shoot, st_chase1},// st_shoot6,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot8},// st_shoot7,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot9},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{0, SPR_MECHA_W1, 10, T_Chase, A_MechaSound, st_chase1s},// st_chase1,
{0, SPR_MECHA_W1, 6, NULL , NULL, st_chase2}, // st_chase1s,
{0, SPR_MECHA_W2, 8, T_Chase, NULL, st_chase3}, // st_chase2,
{0, SPR_MECHA_W3, 10, T_Chase, A_MechaSound, st_chase3s},// st_chase3,
{0, SPR_MECHA_W3, 6, NULL , NULL, st_chase4}, // st_chase3s,
{0, SPR_MECHA_W4, 8, T_Chase, NULL, st_chase1}, // st_chase4,
{0, SPR_MECHA_DIE1, 10, NULL, A_DeathScream, st_die2},// st_die1,
{0, SPR_MECHA_DIE2, 10, NULL, NULL, st_die3},// st_die2,
{0, SPR_MECHA_DIE3, 10, NULL, A_HitlerMorph, st_dead},// st_die3,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die4,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_MECHA_DEAD, 0, NULL, NULL, st_dead} // st_dead
},
// en_hitler,
{
{0, SPR_DEMO, 0, NULL, NULL, st_stand}, // st_stand,
{0, SPR_DEMO, 0, NULL, NULL, st_path1s},// st_path1,
{0, SPR_DEMO, 0, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_DEMO, 0, NULL, NULL, st_path3}, // st_path2,
{0, SPR_DEMO, 0, NULL, NULL, st_path3s},// st_path3,
{0, SPR_DEMO, 0, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_DEMO, 0, NULL, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_HITLER_SHOOT1, 30, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_HITLER_SHOOT2, 10, NULL, T_Shoot, st_shoot3},// st_shoot2,
{0, SPR_HITLER_SHOOT3, 10, NULL, T_Shoot, st_shoot4},// st_shoot3,
{0, SPR_HITLER_SHOOT2, 10, NULL, T_Shoot, st_shoot5},// st_shoot4,
{0, SPR_HITLER_SHOOT3, 10, NULL, T_Shoot, st_shoot6},// st_shoot5,
{0, SPR_HITLER_SHOOT2, 10, NULL, T_Shoot, st_chase1},// st_shoot6,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot8},// st_shoot7,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot9},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{0, SPR_HITLER_W1, 6, T_Chase, NULL, st_chase1s}, // st_chase1,
{0, SPR_HITLER_W1, 4, NULL , NULL, st_chase2}, // st_chase1s,
{0, SPR_HITLER_W2, 2, T_Chase, NULL, st_chase3}, // st_chase2,
{0, SPR_HITLER_W3, 6, T_Chase, NULL, st_chase3s}, // st_chase3,
{0, SPR_HITLER_W3, 4, NULL , NULL, st_chase4}, // st_chase3s,
{0, SPR_HITLER_W4, 2, T_Chase, NULL, st_chase1}, // st_chase4,
{0, SPR_HITLER_W1, 1, NULL, A_DeathScream, st_die2},// st_die1,
{0, SPR_HITLER_W1, 10, NULL, NULL, st_die3},// st_die2,
{0, SPR_HITLER_DIE1, 10, NULL, NULL, st_dead},// st_die3,
{0, SPR_HITLER_DIE2, 10, NULL, NULL, st_dead},// st_die4,
{0, SPR_HITLER_DIE3, 10, NULL, NULL, st_dead},// st_die5,
{0, SPR_HITLER_DIE4, 10, NULL, NULL, st_dead},// st_die6,
{0, SPR_HITLER_DIE5, 10, NULL, NULL, st_dead},// st_die7,
{0, SPR_HITLER_DIE6, 10, NULL, NULL, st_dead},// st_die8,
{0, SPR_HITLER_DIE7, 10, NULL, NULL, st_dead},// st_die9,
{0, SPR_HITLER_DEAD, 0, NULL, A_StartDeathCam, st_dead} // st_dead
},
// en_mutant,
{
{1, SPR_MUT_S_1, 0, T_Stand, NULL, st_stand}, // st_stand,
{1, SPR_MUT_W1_1, 20, T_Path, NULL, st_path1s},// st_path1,
{1, SPR_MUT_W1_1, 5, NULL , NULL, st_path2}, // st_path1s,
{1, SPR_MUT_W2_1, 15, T_Path, NULL, st_path3}, // st_path2,
{1, SPR_MUT_W3_1, 20, T_Path, NULL, st_path3s},// st_path3,
{1, SPR_MUT_W3_1, 5, NULL , NULL, st_path4}, // st_path3s,
{1, SPR_MUT_W4_1, 15, T_Path, NULL, st_path1}, // st_path4,
{0, SPR_MUT_PAIN_1, 10, NULL, NULL, st_chase1},// st_pain,
{0, SPR_MUT_PAIN_2, 10, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_MUT_SHOOT1, 6, NULL, T_Shoot, st_shoot2}, // st_shoot1,
{0, SPR_MUT_SHOOT2, 20, NULL, NULL, st_shoot3}, // st_shoot2,
{0, SPR_MUT_SHOOT3, 10, NULL, T_Shoot, st_shoot4}, // st_shoot3,
{0, SPR_MUT_SHOOT4, 20, NULL, NULL, st_chase1}, // st_shoot4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot5,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot6,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot7,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{1, SPR_MUT_W1_1, 10, T_Chase, NULL, st_chase1s},// st_chase1,
{1, SPR_MUT_W1_1, 3, NULL , NULL, st_chase2}, // st_chase1s,
{1, SPR_MUT_W2_1, 8, T_Chase, NULL, st_chase3}, // st_chase2,
{1, SPR_MUT_W3_1, 10, T_Chase, NULL, st_chase3s},// st_chase3,
{1, SPR_MUT_W3_1, 3, NULL , NULL, st_chase4}, // st_chase3s,
{1, SPR_MUT_W4_1, 8, T_Chase, NULL, st_chase1}, // st_chase4,
{0, SPR_MUT_DIE_1, 7, NULL, A_DeathScream, st_die2},// st_die1,
{0, SPR_MUT_DIE_2, 7, NULL, NULL, st_die3},// st_die2,
{0, SPR_MUT_DIE_3, 7, NULL, NULL, st_die4},// st_die3,
{0, SPR_MUT_DIE_4, 7, NULL, NULL, st_dead},// st_die4,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_MUT_DEAD, 0, NULL, NULL, st_dead} // st_dead
},
// en_blinky,
{
{0, SPR_DEMO, 0, NULL, NULL, st_stand}, // st_stand,
{0, SPR_DEMO, 0, NULL, NULL, st_path1s},// st_path1,
{0, SPR_DEMO, 0, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_DEMO, 0, NULL, NULL, st_path3}, // st_path2,
{0, SPR_DEMO, 0, NULL, NULL, st_path3s},// st_path3,
{0, SPR_DEMO, 0, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_DEMO, 0, NULL, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot3},// st_shoot2,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot4},// st_shoot3,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot5},// st_shoot4,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot6},// st_shoot5,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot6,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot8},// st_shoot7,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot9},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{0, SPR_BLINKY_W1, 10, T_Ghosts, NULL, st_chase2},// st_chase1,
{0, SPR_DEMO, 0, NULL, NULL, st_chase2}, // st_chase1s,
{0, SPR_BLINKY_W2, 10, T_Ghosts, NULL, st_chase1},// st_chase2,
{0, SPR_DEMO, 0, NULL, NULL, st_chase3s},// st_chase3,
{0, SPR_DEMO, 0, NULL, NULL, st_chase4}, // st_chase3s,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1}, // st_chase4,
{0, SPR_DEMO, 10, NULL, NULL, st_die2},// st_die1,
{0, SPR_DEMO, 10, NULL, NULL, st_die3},// st_die2,
{0, SPR_DEMO, 10, NULL, NULL, st_dead},// st_die3,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die4,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_DEMO, 0, NULL, NULL, st_dead} // st_dead
},
// en_clyde,
{
{0, SPR_DEMO, 0, NULL, NULL, st_stand}, // st_stand,
{0, SPR_DEMO, 0, NULL, NULL, st_path1s},// st_path1,
{0, SPR_DEMO, 0, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_DEMO, 0, NULL, NULL, st_path3}, // st_path2,
{0, SPR_DEMO, 0, NULL, NULL, st_path3s},// st_path3,
{0, SPR_DEMO, 0, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_DEMO, 0, NULL, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot3},// st_shoot2,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot4},// st_shoot3,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot5},// st_shoot4,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot6},// st_shoot5,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot6,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot8},// st_shoot7,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot9},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{0, SPR_CLYDE_W1, 10, T_Ghosts, NULL, st_chase2},// st_chase1,
{0, SPR_DEMO, 0, NULL, NULL, st_chase2}, // st_chase1s,
{0, SPR_CLYDE_W2, 10, T_Ghosts, NULL, st_chase1},// st_chase2,
{0, SPR_DEMO, 0, NULL, NULL, st_chase3s},// st_chase3,
{0, SPR_DEMO, 0, NULL, NULL, st_chase4}, // st_chase3s,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1}, // st_chase4,
{0, SPR_DEMO, 10, NULL, NULL, st_die2},// st_die1,
{0, SPR_DEMO, 10, NULL, NULL, st_die3},// st_die2,
{0, SPR_DEMO, 10, NULL, NULL, st_dead},// st_die3,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die4,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_DEMO, 0, NULL, NULL, st_dead} // st_dead
},
// en_pinky,
{
{0, SPR_DEMO, 0, NULL, NULL, st_stand}, // st_stand,
{0, SPR_DEMO, 0, NULL, NULL, st_path1s},// st_path1,
{0, SPR_DEMO, 0, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_DEMO, 0, NULL, NULL, st_path3}, // st_path2,
{0, SPR_DEMO, 0, NULL, NULL, st_path3s},// st_path3,
{0, SPR_DEMO, 0, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_DEMO, 0, NULL, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot3},// st_shoot2,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot4},// st_shoot3,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot5},// st_shoot4,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot6},// st_shoot5,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot6,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot8},// st_shoot7,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot9},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{0, SPR_PINKY_W1, 10, T_Ghosts, NULL, st_chase2},// st_chase1,
{0, SPR_DEMO, 0, NULL, NULL, st_chase2}, // st_chase1s,
{0, SPR_PINKY_W2, 10, T_Ghosts, NULL, st_chase1},// st_chase2,
{0, SPR_DEMO, 0, NULL, NULL, st_chase3s},// st_chase3,
{0, SPR_DEMO, 0, NULL, NULL, st_chase4}, // st_chase3s,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1}, // st_chase4,
{0, SPR_DEMO, 10, NULL, NULL, st_die2},// st_die1,
{0, SPR_DEMO, 10, NULL, NULL, st_die3},// st_die2,
{0, SPR_DEMO, 10, NULL, NULL, st_dead},// st_die3,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die4,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_DEMO, 0, NULL, NULL, st_dead} // st_dead
},
// en_inky,
{
{0, SPR_DEMO, 0, NULL, NULL, st_stand}, // st_stand,
{0, SPR_DEMO, 0, NULL, NULL, st_path1s},// st_path1,
{0, SPR_DEMO, 0, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_DEMO, 0, NULL, NULL, st_path3}, // st_path2,
{0, SPR_DEMO, 0, NULL, NULL, st_path3s},// st_path3,
{0, SPR_DEMO, 0, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_DEMO, 0, NULL, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot3},// st_shoot2,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot4},// st_shoot3,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot5},// st_shoot4,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot6},// st_shoot5,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot6,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot8},// st_shoot7,
{0, SPR_DEMO, 0, NULL, NULL, st_shoot9},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{0, SPR_INKY_W1, 10, T_Ghosts, NULL, st_chase2},// st_chase1,
{0, SPR_DEMO, 0, NULL, NULL, st_chase2}, // st_chase1s,
{0, SPR_INKY_W2, 10, T_Ghosts, NULL, st_chase1},// st_chase2,
{0, SPR_DEMO, 0, NULL, NULL, st_chase3s},// st_chase3,
{0, SPR_DEMO, 0, NULL, NULL, st_chase4}, // st_chase3s,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1}, // st_chase4,
{0, SPR_DEMO, 10, NULL, NULL, st_die2},// st_die1,
{0, SPR_DEMO, 10, NULL, NULL, st_die3},// st_die2,
{0, SPR_DEMO, 10, NULL, NULL, st_dead},// st_die3,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die4,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_DEMO, 0, NULL, NULL, st_dead} // st_dead
},
// en_gretel,
{
{0, SPR_GRETEL_W1, 0, T_Stand, NULL, st_stand}, // st_stand,
{0, SPR_DEMO, 0, NULL, NULL, st_path1s},// st_path1,
{0, SPR_DEMO, 0, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_DEMO, 0, NULL, NULL, st_path3}, // st_path2,
{0, SPR_DEMO, 0, NULL, NULL, st_path3s},// st_path3,
{0, SPR_DEMO, 0, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_DEMO, 0, NULL, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_GRETEL_SHOOT1, 30, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_GRETEL_SHOOT2, 10, NULL, T_Shoot, st_shoot3},// st_shoot2,
{0, SPR_GRETEL_SHOOT3, 10, NULL, T_Shoot, st_shoot4},// st_shoot3,
{0, SPR_GRETEL_SHOOT2, 10, NULL, T_Shoot, st_shoot5},// st_shoot4,
{0, SPR_GRETEL_SHOOT3, 10, NULL, T_Shoot, st_shoot6},// st_shoot5,
{0, SPR_GRETEL_SHOOT2, 10, NULL, T_Shoot, st_shoot7},// st_shoot6,
{0, SPR_GRETEL_SHOOT3, 10, NULL, T_Shoot, st_shoot8},// st_shoot7,
{0, SPR_GRETEL_SHOOT1, 10, NULL, NULL, st_chase1},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{0, SPR_GRETEL_W1, 10, T_Chase, NULL, st_chase1s},// st_chase1,
{0, SPR_GRETEL_W1, 3, NULL , NULL, st_chase2}, // st_chase1s,
{0, SPR_GRETEL_W2, 8, T_Chase, NULL, st_chase3}, // st_chase2,
{0, SPR_GRETEL_W3, 10, T_Chase, NULL, st_chase3s},// st_chase3,
{0, SPR_GRETEL_W3, 3, NULL , NULL, st_chase4}, // st_chase3s,
{0, SPR_GRETEL_W4, 8, T_Chase, NULL, st_chase1}, // st_chase4,
{0, SPR_GRETEL_DIE1, 15, NULL, A_DeathScream, st_die2},// st_die1,
{0, SPR_GRETEL_DIE2, 15, NULL, NULL, st_die3},// st_die2,
{0, SPR_GRETEL_DIE3, 15, NULL, NULL, st_dead},// st_die3,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die4,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_GRETEL_DEAD, 0, NULL, NULL, st_dead} // st_dead
},
// en_gift,
{
{0, SPR_GIFT_W1, 0, T_Stand, NULL, st_stand}, // st_stand,
{0, SPR_DEMO, 0, NULL, NULL, st_path1s},// st_path1,
{0, SPR_DEMO, 0, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_DEMO, 0, NULL, NULL, st_path3}, // st_path2,
{0, SPR_DEMO, 0, NULL, NULL, st_path3s},// st_path3,
{0, SPR_DEMO, 0, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_DEMO, 0, NULL, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_GIFT_SHOOT1, 30, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_GIFT_SHOOT2, 10, NULL, T_Launch, st_chase1},// st_shoot2,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot3,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot5,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot6,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot7,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{0, SPR_GIFT_W1, 10, T_BossChase, NULL, st_chase1s},// st_chase1,
{0, SPR_GIFT_W1, 3, NULL , NULL, st_chase2}, // st_chase1s,
{0, SPR_GIFT_W2, 8, T_BossChase, NULL, st_chase3}, // st_chase2,
{0, SPR_GIFT_W3, 10, T_BossChase, NULL, st_chase3s},// st_chase3,
{0, SPR_GIFT_W3, 3, NULL , NULL, st_chase4}, // st_chase3s,
{0, SPR_GIFT_W4, 8, T_BossChase, NULL, st_chase1}, // st_chase4,
{0, SPR_GIFT_W1, 10, NULL, A_DeathScream, st_die2},// st_die1,
{0, SPR_GIFT_W1, 10, NULL, NULL, st_die3},// st_die2,
{0, SPR_GIFT_DIE1, 10, NULL, NULL, st_die4},// st_die3,
{0, SPR_GIFT_DIE2, 10, NULL, NULL, st_die5},// st_die4,
{0, SPR_GIFT_DIE3, 10, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_GIFT_DEAD, 0, NULL, A_StartDeathCam, st_dead} // st_dead
},
// en_fat,
{
{0, SPR_FAT_W1, 0, T_Stand, NULL, st_stand}, // st_stand,
{0, SPR_DEMO, 0, NULL, NULL, st_path1s},// st_path1,
{0, SPR_DEMO, 0, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_DEMO, 0, NULL, NULL, st_path3}, // st_path2,
{0, SPR_DEMO, 0, NULL, NULL, st_path3s},// st_path3,
{0, SPR_DEMO, 0, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_DEMO, 0, NULL, NULL, st_path1}, // st_path4,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_pain1,
{0, SPR_FAT_SHOOT1, 30, NULL, NULL, st_shoot2},// st_shoot1,
{0, SPR_FAT_SHOOT2, 10, NULL, T_Launch, st_shoot3},// st_shoot2,
{0, SPR_FAT_SHOOT3, 10, NULL, T_Shoot, st_shoot4},// st_shoot3,
{0, SPR_FAT_SHOOT4, 10, NULL, T_Shoot, st_shoot5},// st_shoot4,
{0, SPR_FAT_SHOOT3, 10, NULL, T_Shoot, st_shoot6},// st_shoot5,
{0, SPR_FAT_SHOOT4, 10, NULL, T_Shoot, st_chase1},// st_shoot6,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot7,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot8,
{0, SPR_DEMO, 0, NULL, NULL, st_chase1},// st_shoot9,
{0, SPR_FAT_W1, 10, T_BossChase, NULL, st_chase1s},// st_chase1,
{0, SPR_FAT_W1, 3, NULL , NULL, st_chase2}, // st_chase1s,
{0, SPR_FAT_W2, 8, T_BossChase, NULL, st_chase3}, // st_chase2,
{0, SPR_FAT_W3, 10, T_BossChase, NULL, st_chase3s},// st_chase3,
{0, SPR_FAT_W3, 3, NULL , NULL, st_chase4}, // st_chase3s,
{0, SPR_FAT_W4, 8, T_BossChase, NULL, st_chase1}, // st_chase4,
{0, SPR_FAT_W1, 10, NULL, A_DeathScream, st_die2},// st_die1,
{0, SPR_FAT_W1, 10, NULL, NULL, st_die3},// st_die2,
{0, SPR_FAT_DIE1, 10, NULL, NULL, st_die4},// st_die3,
{0, SPR_FAT_DIE2, 10, NULL, NULL, st_die5},// st_die4,
{0, SPR_FAT_DIE3, 10, NULL, NULL, st_dead},// st_die5,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die6,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die7,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die8,
{0, SPR_DEMO, 0, NULL, NULL, st_dead},// st_die9,
{0, SPR_FAT_DEAD, 0, NULL, A_StartDeathCam, st_dead} // st_dead
},
// --- Projectiles
// en_needle,
{
ST_INFO_NULL, // st_stand,
{0, SPR_HYPO1, 6, T_Projectile, NULL, st_path2}, // st_path1,
ST_INFO_NULL, // st_path1s,
{0, SPR_HYPO2, 6, T_Projectile, NULL, st_path3}, // st_path2,
{0, SPR_HYPO3, 6, T_Projectile, NULL, st_path4}, // st_path3,
ST_INFO_NULL, // st_path3s,
{0, SPR_HYPO4, 6, T_Projectile, NULL, st_path1}, // st_path4,
ST_INFO_NULL,// st_pain,
ST_INFO_NULL,// st_pain1,
ST_INFO_NULL,// st_shoot1,
ST_INFO_NULL,// st_shoot2,
ST_INFO_NULL,// st_shoot3,
ST_INFO_NULL,// st_shoot4,
ST_INFO_NULL,// st_shoot5,
ST_INFO_NULL,// st_shoot6,
ST_INFO_NULL,// st_shoot7,
ST_INFO_NULL,// st_shoot8,
ST_INFO_NULL,// st_shoot9,
ST_INFO_NULL,// st_chase1,
ST_INFO_NULL, // st_chase1s,
ST_INFO_NULL, // st_chase2,
ST_INFO_NULL,// st_chase3,
ST_INFO_NULL, // st_chase3s,
ST_INFO_NULL, // st_chase4,
ST_INFO_NULL, // st_die1,
ST_INFO_NULL, // st_die2,
ST_INFO_NULL, // st_die3,
ST_INFO_NULL,// st_die4,
ST_INFO_NULL,// st_die5,
ST_INFO_NULL,// st_die6,
ST_INFO_NULL,// st_die7,
ST_INFO_NULL,// st_die8,
ST_INFO_NULL,// st_die9,
ST_INFO_NULL // st_dead
},
// en_fire,
{
ST_INFO_NULL, // st_stand,
{0, SPR_FIRE1, 6, NULL, T_Projectile, st_path2}, // st_path1,
ST_INFO_NULL, // st_path1s,
{0, SPR_FIRE2, 6, NULL, T_Projectile, st_path1}, // st_path2,
ST_INFO_NULL, // st_path3,
ST_INFO_NULL, // st_path3s,
ST_INFO_NULL, // st_path4,
ST_INFO_NULL,// st_pain,
ST_INFO_NULL,// st_pain1,
ST_INFO_NULL,// st_shoot1,
ST_INFO_NULL,// st_shoot2,
ST_INFO_NULL,// st_shoot3,
ST_INFO_NULL,// st_shoot4,
ST_INFO_NULL,// st_shoot5,
ST_INFO_NULL,// st_shoot6,
ST_INFO_NULL,// st_shoot7,
ST_INFO_NULL,// st_shoot8,
ST_INFO_NULL,// st_shoot9,
ST_INFO_NULL,// st_chase1,
ST_INFO_NULL, // st_chase1s,
ST_INFO_NULL, // st_chase2,
ST_INFO_NULL,// st_chase3,
ST_INFO_NULL, // st_chase3s,
ST_INFO_NULL, // st_chase4,
ST_INFO_NULL, // st_die1,
ST_INFO_NULL, // st_die2,
ST_INFO_NULL, // st_die3,
ST_INFO_NULL,// st_die4,
ST_INFO_NULL,// st_die5,
ST_INFO_NULL,// st_die6,
ST_INFO_NULL,// st_die7,
ST_INFO_NULL,// st_die8,
ST_INFO_NULL,// st_die9,
ST_INFO_NULL // st_dead
},
// en_rocket,
{
{1, SPR_ROCKET_1, 3, T_Projectile, A_Smoke, st_stand}, // st_stand,
ST_INFO_NULL,// st_path1,
ST_INFO_NULL, // st_path1s,
ST_INFO_NULL, // st_path2,
ST_INFO_NULL,// st_path3,
ST_INFO_NULL, // st_path3s,
ST_INFO_NULL, // st_path4,
ST_INFO_NULL,// st_pain,
ST_INFO_NULL,// st_pain1,
ST_INFO_NULL,// st_shoot1,
ST_INFO_NULL,// st_shoot2,
ST_INFO_NULL,// st_shoot3,
ST_INFO_NULL,// st_shoot4,
ST_INFO_NULL,// st_shoot5,
ST_INFO_NULL,// st_shoot6,
ST_INFO_NULL,// st_shoot7,
ST_INFO_NULL,// st_shoot8,
ST_INFO_NULL,// st_shoot9,
ST_INFO_NULL,// st_chase1,
ST_INFO_NULL, // st_chase1s,
ST_INFO_NULL, // st_chase2,
ST_INFO_NULL,// st_chase3,
ST_INFO_NULL, // st_chase3s,
ST_INFO_NULL, // st_chase4,
{0, SPR_BOOM_1, 6, NULL, NULL, st_die2}, // st_die1,
{0, SPR_BOOM_2, 6, NULL, NULL, st_die3}, // st_die2,
{0, SPR_BOOM_3, 6, NULL, NULL, st_remove}, // st_die3,
ST_INFO_NULL,// st_die4,
ST_INFO_NULL,// st_die5,
ST_INFO_NULL,// st_die6,
ST_INFO_NULL,// st_die7,
ST_INFO_NULL,// st_die8,
ST_INFO_NULL,// st_die9,
ST_INFO_NULL // st_dead
},
// en_smoke,
{
ST_INFO_NULL, // st_stand,
ST_INFO_NULL, // st_path1,
ST_INFO_NULL, // st_path1s,
ST_INFO_NULL, // st_path2,
ST_INFO_NULL, // st_path3,
ST_INFO_NULL, // st_path3s,
ST_INFO_NULL, // st_path4,
ST_INFO_NULL, // st_pain,
ST_INFO_NULL, // st_pain1,
ST_INFO_NULL, // st_shoot1,
ST_INFO_NULL, // st_shoot2,
ST_INFO_NULL, // st_shoot3,
ST_INFO_NULL, // st_shoot4,
ST_INFO_NULL, // st_shoot5,
ST_INFO_NULL, // st_shoot6,
ST_INFO_NULL, // st_shoot7,
ST_INFO_NULL, // st_shoot8,
ST_INFO_NULL, // st_shoot9,
ST_INFO_NULL, // st_chase1,
ST_INFO_NULL, // st_chase1s,
ST_INFO_NULL, // st_chase2,
ST_INFO_NULL, // st_chase3,
ST_INFO_NULL, // st_chase3s,
ST_INFO_NULL, // st_chase4,
{0, SPR_SMOKE_1, 3, NULL, NULL, st_die2}, // st_die1,
{0, SPR_SMOKE_2, 3, NULL, NULL, st_die3}, // st_die2,
{0, SPR_SMOKE_3, 3, NULL, NULL, st_die4}, // st_die3,
{0, SPR_SMOKE_4, 3, NULL, NULL, st_remove}, // st_die4,
ST_INFO_NULL, // st_die5,
ST_INFO_NULL, // st_die6,
ST_INFO_NULL, // st_die7,
ST_INFO_NULL, // st_die8,
ST_INFO_NULL, // st_die9,
ST_INFO_NULL // st_dead
},
// en_bj,
{
ST_INFO_NULL, // st_stand,
{0, SPR_BJ_W1, 12, T_BJRun, NULL, st_path1s}, // st_path1,
{0, SPR_BJ_W1, 3, NULL, NULL, st_path2}, // st_path1s,
{0, SPR_BJ_W2, 8, T_BJRun, NULL, st_path3}, // st_path2,
{0, SPR_BJ_W3, 12, T_BJRun, NULL, st_path3s}, // st_path3,
{0, SPR_BJ_W3, 3, NULL, NULL, st_path4}, // st_path3s,
{0, SPR_BJ_W4, 8, T_BJRun, NULL, st_path1}, // st_path4,
ST_INFO_NULL, // st_pain,
ST_INFO_NULL, // st_pain1,
{0, SPR_BJ_JUMP1, 14, T_BJJump, NULL, st_shoot2}, // st_shoot1,
{0, SPR_BJ_JUMP2, 14, T_BJJump, T_BJYell, st_shoot3}, // st_shoot2,
{0, SPR_BJ_JUMP3, 14, T_BJJump, NULL, st_shoot4}, // st_shoot3,
{0, SPR_BJ_JUMP4,300, NULL, T_BJDone, st_shoot4}, // st_shoot4,
ST_INFO_NULL, // st_shoot5,
ST_INFO_NULL, // st_shoot6,
ST_INFO_NULL, // st_shoot7,
ST_INFO_NULL, // st_shoot8,
ST_INFO_NULL, // st_shoot9,
ST_INFO_NULL, // st_chase1,
ST_INFO_NULL, // st_chase1s,
ST_INFO_NULL, // st_chase2,
ST_INFO_NULL, // st_chase3,
ST_INFO_NULL, // st_chase3s,
ST_INFO_NULL, // st_chase4,
ST_INFO_NULL, // st_die1,
ST_INFO_NULL, // st_die2,
ST_INFO_NULL, // st_die3,
ST_INFO_NULL, // st_die4,
ST_INFO_NULL, // st_die5,
ST_INFO_NULL, // st_die6,
ST_INFO_NULL, // st_die7,
ST_INFO_NULL, // st_die8,
ST_INFO_NULL, // st_die9,
ST_INFO_NULL // st_dead
},
// --- Spear of destiny!
// en_spark,
{
ST_INFO_NULL, // st_stand,
{0, SPR_SPARK1, 6, T_Projectile, NULL, st_path2}, // st_path1,
ST_INFO_NULL, // st_path1s,
{0, SPR_SPARK2, 6, T_Projectile, NULL, st_path3}, // st_path2,
{0, SPR_SPARK3, 6, T_Projectile, NULL, st_path4}, // st_path3,
ST_INFO_NULL, // st_path3s,
{0, SPR_SPARK4, 6, T_Projectile, NULL, st_path1}, // st_path4,
ST_INFO_NULL,// st_pain,
ST_INFO_NULL,// st_pain1,
ST_INFO_NULL,// st_shoot1,
ST_INFO_NULL,// st_shoot2,
ST_INFO_NULL,// st_shoot3,
ST_INFO_NULL,// st_shoot4,
ST_INFO_NULL,// st_shoot5,
ST_INFO_NULL,// st_shoot6,
ST_INFO_NULL,// st_shoot7,
ST_INFO_NULL,// st_shoot8,
ST_INFO_NULL,// st_shoot9,
ST_INFO_NULL,// st_chase1,
ST_INFO_NULL, // st_chase1s,
ST_INFO_NULL, // st_chase2,
ST_INFO_NULL,// st_chase3,
ST_INFO_NULL, // st_chase3s,
ST_INFO_NULL, // st_chase4,
ST_INFO_NULL, // st_die1,
ST_INFO_NULL, // st_die2,
ST_INFO_NULL, // st_die3,
ST_INFO_NULL,// st_die4,
ST_INFO_NULL,// st_die5,
ST_INFO_NULL,// st_die6,
ST_INFO_NULL,// st_die7,
ST_INFO_NULL,// st_die8,
ST_INFO_NULL,// st_die9,
ST_INFO_NULL // st_dead
},
// en_hrocket,
{
{1, SPR_HROCKET_1, 3, T_Projectile, A_Smoke, st_stand}, // st_stand,
ST_INFO_NULL,// st_path1,
ST_INFO_NULL, // st_path1s,
ST_INFO_NULL, // st_path2,
ST_INFO_NULL,// st_path3,
ST_INFO_NULL, // st_path3s,
ST_INFO_NULL, // st_path4,
ST_INFO_NULL,// st_pain,
ST_INFO_NULL,// st_pain1,
ST_INFO_NULL,// st_shoot1,
ST_INFO_NULL,// st_shoot2,
ST_INFO_NULL,// st_shoot3,
ST_INFO_NULL,// st_shoot4,
ST_INFO_NULL,// st_shoot5,
ST_INFO_NULL,// st_shoot6,
ST_INFO_NULL,// st_shoot7,
ST_INFO_NULL,// st_shoot8,
ST_INFO_NULL,// st_shoot9,
ST_INFO_NULL,// st_chase1,
ST_INFO_NULL, // st_chase1s,
ST_INFO_NULL, // st_chase2,
ST_INFO_NULL,// st_chase3,
ST_INFO_NULL, // st_chase3s,
ST_INFO_NULL, // st_chase4,
{0, SPR_HBOOM_1, 6, NULL, NULL, st_die2}, // st_die1,
{0, SPR_HBOOM_2, 6, NULL, NULL, st_die3}, // st_die2,
{0, SPR_HBOOM_3, 6, NULL, NULL, st_remove}, // st_die3,
ST_INFO_NULL,// st_die4,
ST_INFO_NULL,// st_die5,
ST_INFO_NULL,// st_die6,
ST_INFO_NULL,// st_die7,
ST_INFO_NULL,// st_die8,
ST_INFO_NULL,// st_die9,
ST_INFO_NULL // st_dead
},
// en_hsmoke,
{
ST_INFO_NULL, // st_stand,
ST_INFO_NULL, // st_path1,
ST_INFO_NULL, // st_path1s,
ST_INFO_NULL, // st_path2,
ST_INFO_NULL, // st_path3,
ST_INFO_NULL, // st_path3s,
ST_INFO_NULL, // st_path4,
ST_INFO_NULL, // st_pain,
ST_INFO_NULL, // st_pain1,
ST_INFO_NULL, // st_shoot1,
ST_INFO_NULL, // st_shoot2,
ST_INFO_NULL, // st_shoot3,
ST_INFO_NULL, // st_shoot4,
ST_INFO_NULL, // st_shoot5,
ST_INFO_NULL, // st_shoot6,
ST_INFO_NULL, // st_shoot7,
ST_INFO_NULL, // st_shoot8,
ST_INFO_NULL, // st_shoot9,
ST_INFO_NULL, // st_chase1,
ST_INFO_NULL, // st_chase1s,
ST_INFO_NULL, // st_chase2,
ST_INFO_NULL, // st_chase3,
ST_INFO_NULL, // st_chase3s,
ST_INFO_NULL, // st_chase4,
{0, SPR_HSMOKE_1, 3, NULL, NULL, st_die2}, // st_die1,
{0, SPR_HSMOKE_2, 3, NULL, NULL, st_die3}, // st_die2,
{0, SPR_HSMOKE_3, 3, NULL, NULL, st_die4}, // st_die3,
{0, SPR_HSMOKE_4, 3, NULL, NULL, st_remove}, // st_die4,
ST_INFO_NULL, // st_die5,
ST_INFO_NULL, // st_die6,
ST_INFO_NULL, // st_die7,
ST_INFO_NULL, // st_die8,
ST_INFO_NULL, // st_die9,
ST_INFO_NULL // st_dead
},
// en_spectre,
{
ST_INFO_NULL, // st_stand,
{0, SPR_SPECTRE_W1, 10, T_Stand, NULL, st_path2}, // st_path1,
ST_INFO_NULL, // st_path1s,
{0, SPR_SPECTRE_W2, 10, T_Stand, NULL, st_path3}, // st_path2,
{0, SPR_SPECTRE_W3, 10, T_Stand, NULL, st_path4}, // st_path3,
ST_INFO_NULL, // st_path3s,
{0, SPR_SPECTRE_W4, 10, T_Stand, NULL, st_path1}, // st_path4,
ST_INFO_NULL, // st_pain,
ST_INFO_NULL, // st_pain1,
ST_INFO_NULL, // st_shoot1,
ST_INFO_NULL, // st_shoot2,
ST_INFO_NULL, // st_shoot3,
ST_INFO_NULL, // st_shoot4,
ST_INFO_NULL, // st_shoot5,
ST_INFO_NULL, // st_shoot6,
ST_INFO_NULL, // st_shoot7,
ST_INFO_NULL, // st_shoot8,
ST_INFO_NULL, // st_shoot9,
{0, SPR_SPECTRE_W1, 10, T_Ghosts, NULL, st_chase2}, // st_chase1,
ST_INFO_NULL, // st_chase1s,
{0, SPR_SPECTRE_W2, 10, T_Ghosts, NULL, st_chase3}, // st_chase2,
{0, SPR_SPECTRE_W3, 10, T_Ghosts, NULL, st_chase4}, // st_chase3,
ST_INFO_NULL, // st_chase3s,
{0, SPR_SPECTRE_W4, 10, T_Ghosts, NULL, st_chase1}, // st_chase4,
{0, SPR_SPECTRE_F1, 10, NULL, NULL, st_die2}, // st_die1,
{0, SPR_SPECTRE_F2, 10, NULL, NULL, st_die3}, // st_die2,
{0, SPR_SPECTRE_F3, 10, NULL, NULL, st_die4}, // st_die3,
{0, SPR_SPECTRE_F4, 300, NULL, NULL, st_die5}, // st_die4,
{0, SPR_SPECTRE_F4, 10, NULL, A_Dormant, st_die5}, // st_die5,
ST_INFO_NULL, // st_die6,
ST_INFO_NULL, // st_die7,
ST_INFO_NULL, // st_die8,
ST_INFO_NULL, // st_die9,
ST_INFO_NULL // st_dead
},
// en_angel,
{
{0, SPR_ANGEL_W1, 0, T_Stand, NULL, st_stand}, // st_stand,
ST_INFO_NULL, // st_path1,
ST_INFO_NULL, // st_path1s,
ST_INFO_NULL, // st_path2,
ST_INFO_NULL, // st_path3,
ST_INFO_NULL, // st_path3s,
ST_INFO_NULL, // st_path4,
{0, SPR_ANGEL_TIRED1, 40, NULL, A_Breathing, st_pain1}, // st_pain,
{0, SPR_ANGEL_TIRED2, 40, NULL, NULL, st_shoot4}, // st_pain1,
{0, SPR_ANGEL_SHOOT1, 10, NULL, A_StartAttack, st_shoot2}, // st_shoot1,
{0, SPR_ANGEL_SHOOT2, 20, NULL, T_Launch, st_shoot3}, // st_shoot2,
{0, SPR_ANGEL_SHOOT1, 10, NULL, A_Relaunch, st_shoot2}, // st_shoot3,
{0, SPR_ANGEL_TIRED1, 40, NULL, A_Breathing, st_shoot5}, // st_shoot4,
{0, SPR_ANGEL_TIRED2, 40, NULL, NULL, st_shoot6}, // st_shoot5,
{0, SPR_ANGEL_TIRED1, 40, NULL, A_Breathing, st_shoot7}, // st_shoot6,
{0, SPR_ANGEL_TIRED2, 40, NULL, NULL, st_shoot8}, // st_shoot7,
{0, SPR_ANGEL_TIRED1, 40, NULL, A_Breathing, st_chase1}, // st_shoot8,
ST_INFO_NULL, // st_shoot9,
{0, SPR_ANGEL_W1, 10, T_BossChase, NULL, st_chase1s}, // st_chase1,
{0, SPR_ANGEL_W1, 3, NULL, NULL, st_chase2}, // st_chase1s,
{0, SPR_ANGEL_W2, 8, T_BossChase, NULL, st_chase3}, // st_chase2,
{0, SPR_ANGEL_W3, 10, T_BossChase, NULL, st_chase3s}, // st_chase3,
{0, SPR_ANGEL_W3, 3, NULL, NULL, st_chase4}, // st_chase3s,
{0, SPR_ANGEL_W4, 8, T_BossChase, NULL, st_chase1}, // st_chase4,
{0, SPR_ANGEL_W1, 1, NULL, A_DeathScream, st_die2}, // st_die1,
{0, SPR_ANGEL_W1, 1, NULL, NULL, st_die3}, // st_die2,
{0, SPR_ANGEL_DIE1, 10, NULL, A_Slurpie, st_die4}, // st_die3,
{0, SPR_ANGEL_DIE2, 10, NULL, NULL, st_die5}, // st_die4,
{0, SPR_ANGEL_DIE3, 10, NULL, NULL, st_die6}, // st_die5,
{0, SPR_ANGEL_DIE4, 10, NULL, NULL, st_die7}, // st_die6,
{0, SPR_ANGEL_DIE5, 10, NULL, NULL, st_die8}, // st_die7,
{0, SPR_ANGEL_DIE6, 10, NULL, NULL, st_die9}, // st_die8,
{0, SPR_ANGEL_DIE7, 10, NULL, NULL, st_dead}, // st_die9,
{0, SPR_ANGEL_DEAD, 130, NULL, A_Victory, st_dead} // st_dead
},
// en_trans,
{
{0, SPR_TRANS_W1, 0, T_Stand, NULL, st_stand}, // st_stand,
ST_INFO_NULL, // st_path1,
ST_INFO_NULL, // st_path1s,
ST_INFO_NULL, // st_path2,
ST_INFO_NULL, // st_path3,
ST_INFO_NULL, // st_path3s,
ST_INFO_NULL, // st_path4,
ST_INFO_NULL, // st_pain,
ST_INFO_NULL, // st_pain1,
{0, SPR_TRANS_SHOOT1, 30, NULL, NULL, st_shoot2}, // st_shoot1,
{0, SPR_TRANS_SHOOT2, 10, NULL, T_Shoot, st_shoot3}, // st_shoot2,
{0, SPR_TRANS_SHOOT3, 10, NULL, T_Shoot, st_shoot4}, // st_shoot3,
{0, SPR_TRANS_SHOOT2, 10, NULL, T_Shoot, st_shoot5}, // st_shoot4,
{0, SPR_TRANS_SHOOT3, 10, NULL, T_Shoot, st_shoot6}, // st_shoot5,
{0, SPR_TRANS_SHOOT2, 10, NULL, T_Shoot, st_shoot7}, // st_shoot6,
{0, SPR_TRANS_SHOOT3, 10, NULL, T_Shoot, st_shoot8}, // st_shoot7,
{0, SPR_TRANS_SHOOT1, 10, NULL, NULL, st_chase1}, // st_shoot8,
ST_INFO_NULL, // st_shoot9,
{0, SPR_TRANS_W1, 10, T_Chase, NULL, st_chase1s}, // st_chase1,
{0, SPR_TRANS_W1, 3, NULL, NULL, st_chase2}, // st_chase1s,
{0, SPR_TRANS_W2, 8, T_Chase, NULL, st_chase3}, // st_chase2,
{0, SPR_TRANS_W3, 10, T_Chase, NULL, st_chase3s}, // st_chase3,
{0, SPR_TRANS_W3, 3, NULL, NULL, st_chase4}, // st_chase3s,
{0, SPR_TRANS_W4, 8, T_Chase, NULL, st_chase1}, // st_chase4,
{0, SPR_TRANS_W1, 1, NULL, A_DeathScream, st_die2}, // st_die1,
{0, SPR_TRANS_W1, 1, NULL, NULL, st_die3}, // st_die2,
{0, SPR_TRANS_DIE1, 15, NULL, NULL, st_die4}, // st_die3,
{0, SPR_TRANS_DIE2, 15, NULL, NULL, st_die5}, // st_die4,
{0, SPR_TRANS_DIE3, 15, NULL, NULL, st_dead}, // st_die5,
ST_INFO_NULL, // st_die6,
ST_INFO_NULL, // st_die7,
ST_INFO_NULL, // st_die8,
ST_INFO_NULL, // st_die9,
{0, SPR_TRANS_DEAD, 0, NULL, NULL, st_dead} // st_dead
},
// en_uber,
{
{0, SPR_UBER_W1, 0, T_Stand, NULL, st_stand}, // st_stand,
ST_INFO_NULL, // st_path1,
ST_INFO_NULL, // st_path1s,
ST_INFO_NULL, // st_path2,
ST_INFO_NULL, // st_path3,
ST_INFO_NULL, // st_path3s,
ST_INFO_NULL, // st_path4,
ST_INFO_NULL, // st_pain,
ST_INFO_NULL, // st_pain1,
{0, SPR_UBER_SHOOT1, 30, NULL, NULL, st_shoot2}, // st_shoot1,
{0, SPR_UBER_SHOOT2, 12, NULL, T_UShoot, st_shoot3}, // st_shoot2,
{0, SPR_UBER_SHOOT3, 12, NULL, T_UShoot, st_shoot4}, // st_shoot3,
{0, SPR_UBER_SHOOT4, 12, NULL, T_UShoot, st_shoot5}, // st_shoot4,
{0, SPR_UBER_SHOOT3, 12, NULL, T_UShoot, st_shoot6}, // st_shoot5,
{0, SPR_UBER_SHOOT2, 12, NULL, T_UShoot, st_shoot7}, // st_shoot6,
{0, SPR_UBER_SHOOT1, 12, NULL, NULL, st_chase1}, // st_shoot7,
ST_INFO_NULL, // st_shoot8,
ST_INFO_NULL, // st_shoot9,
{0, SPR_UBER_W1, 10, T_Chase, NULL, st_chase1s}, // st_chase1,
{0, SPR_UBER_W1, 3, NULL, NULL, st_chase2}, // st_chase1s,
{0, SPR_UBER_W2, 8, T_Chase, NULL, st_chase3}, // st_chase2,
{0, SPR_UBER_W3, 10, T_Chase, NULL, st_chase3s}, // st_chase3,
{0, SPR_UBER_W3, 3, NULL, NULL, st_chase4}, // st_chase3s,
{0, SPR_UBER_W4, 8, T_Chase, NULL, st_chase1}, // st_chase4,
{0, SPR_UBER_W1, 1, NULL, A_DeathScream, st_die2}, // st_die1,
{0, SPR_UBER_W1, 1, NULL, NULL, st_die3}, // st_die2,
{0, SPR_UBER_DIE1, 15, NULL, NULL, st_die4}, // st_die3,
{0, SPR_UBER_DIE2, 15, NULL, NULL, st_die5}, // st_die4,
{0, SPR_UBER_DIE3, 15, NULL, NULL, st_die6}, // st_die5,
{0, SPR_UBER_DIE4, 15, NULL, NULL, st_dead}, // st_die6,
ST_INFO_NULL, // st_die7,
ST_INFO_NULL, // st_die8,
ST_INFO_NULL, // st_die9,
{0, SPR_UBER_DEAD, 0, NULL, NULL, st_dead} // st_dead
},
// en_will,
{
{0, SPR_WILL_W1, 0, T_Stand, NULL, st_stand}, // st_stand,
ST_INFO_NULL, // st_path1,
ST_INFO_NULL, // st_path1s,
ST_INFO_NULL, // st_path2,
ST_INFO_NULL, // st_path3,
ST_INFO_NULL, // st_path3s,
ST_INFO_NULL, // st_path4,
ST_INFO_NULL, // st_pain,
ST_INFO_NULL, // st_pain1,
{0, SPR_WILL_SHOOT1, 30, NULL, NULL, st_shoot2}, // st_shoot1,
{0, SPR_WILL_SHOOT2, 10, NULL, T_Launch, st_shoot3}, // st_shoot2,
{0, SPR_WILL_SHOOT3, 10, NULL, T_Shoot, st_shoot4}, // st_shoot3,
{0, SPR_WILL_SHOOT4, 10, NULL, T_Shoot, st_shoot5}, // st_shoot4,
{0, SPR_WILL_SHOOT3, 10, NULL, T_Shoot, st_shoot6}, // st_shoot5,
{0, SPR_WILL_SHOOT4, 10, NULL, T_Shoot, st_chase1}, // st_shoot6,
ST_INFO_NULL, // st_shoot7,
ST_INFO_NULL, // st_shoot8,
ST_INFO_NULL, // st_shoot9,
{0, SPR_WILL_W1, 10, T_BossChase, NULL, st_chase1s}, // st_chase1,
{0, SPR_WILL_W1, 3, NULL, NULL, st_chase2}, // st_chase1s,
{0, SPR_WILL_W2, 8, T_BossChase, NULL, st_chase3}, // st_chase2,
{0, SPR_WILL_W3, 10, T_BossChase, NULL, st_chase3s}, // st_chase3,
{0, SPR_WILL_W3, 3, NULL, NULL, st_chase4}, // st_chase3s,
{0, SPR_WILL_W4, 8, T_BossChase, NULL, st_chase1}, // st_chase4,
{0, SPR_WILL_W1, 1, NULL, A_DeathScream, st_die2}, // st_die1,
{0, SPR_WILL_W1, 10, NULL, NULL, st_die3}, // st_die2,
{0, SPR_WILL_DIE1, 10, NULL, NULL, st_die4}, // st_die3,
{0, SPR_WILL_DIE2, 10, NULL, NULL, st_die5}, // st_die4,
{0, SPR_WILL_DIE3, 10, NULL, NULL, st_dead}, // st_die5,
ST_INFO_NULL, // st_die6,
ST_INFO_NULL, // st_die7,
ST_INFO_NULL, // st_die8,
ST_INFO_NULL, // st_die9,
{0, SPR_WILL_DEAD, 20, NULL, NULL, st_dead} // st_dead
},
// en_death
{
{0, SPR_DEATH_W1, 0, T_Stand, NULL, st_stand}, // st_stand,
ST_INFO_NULL, // st_path1,
ST_INFO_NULL, // st_path1s,
ST_INFO_NULL, // st_path2,
ST_INFO_NULL, // st_path3,
ST_INFO_NULL, // st_path3s,
ST_INFO_NULL, // st_path4,
ST_INFO_NULL, // st_pain,
ST_INFO_NULL, // st_pain1,
{0, SPR_DEATH_SHOOT1, 30, NULL, NULL, st_shoot2}, // st_shoot1,
{0, SPR_DEATH_SHOOT2, 10, NULL, T_Launch, st_shoot3}, // st_shoot2,
{0, SPR_DEATH_SHOOT4, 10, NULL, T_Shoot, st_shoot4}, // st_shoot3,
{0, SPR_DEATH_SHOOT3, 10, NULL, T_Launch, st_shoot5}, // st_shoot4,
{0, SPR_DEATH_SHOOT4, 10, NULL, T_Shoot, st_chase1}, // st_shoot5,
ST_INFO_NULL, // st_shoot6,
ST_INFO_NULL, // st_shoot7,
ST_INFO_NULL, // st_shoot8,
ST_INFO_NULL, // st_shoot9,
{0, SPR_DEATH_W1, 10, T_BossChase, NULL, st_chase1s}, // st_chase1,
{0, SPR_DEATH_W1, 3, NULL, NULL, st_chase2}, // st_chase1s,
{0, SPR_DEATH_W2, 8, T_BossChase, NULL, st_chase3}, // st_chase2,
{0, SPR_DEATH_W3, 10, T_BossChase, NULL, st_chase3s}, // st_chase3,
{0, SPR_DEATH_W3, 3, NULL, NULL, st_chase4}, // st_chase3s,
{0, SPR_DEATH_W4, 8, T_BossChase, NULL, st_chase1}, // st_chase4,
{0, SPR_DEATH_W1, 1, NULL, A_DeathScream, st_die2}, // st_die1,
{0, SPR_DEATH_W1, 10, NULL, NULL, st_die3}, // st_die2,
{0, SPR_DEATH_DIE1, 10, NULL, NULL, st_die4}, // st_die3,
{0, SPR_DEATH_DIE2, 10, NULL, NULL, st_die5}, // st_die4,
{0, SPR_DEATH_DIE3, 10, NULL, NULL, st_die6}, // st_die5,
{0, SPR_DEATH_DIE4, 10, NULL, NULL, st_die7}, // st_die6,
{0, SPR_DEATH_DIE5, 10, NULL, NULL, st_die7}, // st_die7,
{0, SPR_DEATH_DIE6, 10, NULL, NULL, st_die7}, // st_die8,
ST_INFO_NULL, // st_die9,
{0, SPR_DEATH_DEAD, 0, NULL, NULL, st_dead} // st_dead
}
};
int starthitpoints[ 4 ][ NUMENEMIES ] =
//
// BABY MODE
//
{
{25, // guards
50, // officer
100, // SS
1, // dogs
850, // Hans
850, // Schabbs
200, // fake hitler
800, // mecha hitler
500, // hitler
45, // mutants
25, // ghosts
25, // ghosts
25, // ghosts
25, // ghosts
850, // Gretel
850, // Gift
850, // Fat
// --- Projectiles
0, // en_needle,
0, // en_fire,
0, // en_rocket,
0, // en_smoke,
100, // en_bj,
// --- Spear of destiny!
0, // en_spark,
0, // en_hrocket,
0, // en_hsmoke,
5, // en_spectre,
1450, // en_angel,
850, // en_trans,
1050, // en_uber,
950, // en_will,
1250 // en_death
},
//
// DON'T HURT ME MODE
//
{25, // guards
50, // officer
100, // SS
1, // dogs
950, // Hans
950, // Schabbs
300, // fake hitler
950, // mecha hitler
700, // hitler
55, // mutants
25, // ghosts
25, // ghosts
25, // ghosts
25, // ghosts
950, // Gretel
950, // Gift
950, // Fat
// --- Projectiles
0, // en_needle,
0, // en_fire,
0, // en_rocket,
0, // en_smoke,
100, // en_bj,
// --- Spear of destiny!
0, // en_spark,
0, // en_hrocket,
0, // en_hsmoke,
10, // en_spectre,
1550, // en_angel,
950, // en_trans,
1150, // en_uber,
1050, // en_will,
1350 // en_death
},
//
// BRING 'EM ON MODE
//
{25, // guards
50, // officer
100, // SS
1, // dogs
1050, // Hans
1550, // Schabbs
400, // fake hitler
1050, // mecha hitler
800, // hitler
55, // mutants
25, // ghosts
25, // ghosts
25, // ghosts
25, // ghosts
1050, // Gretel
1050, // Gift
1050, // Fat
// --- Projectiles
0, // en_needle,
0, // en_fire,
0, // en_rocket,
0, // en_smoke,
100, // en_bj,
// --- Spear of destiny!
0, // en_spark,
0, // en_hrocket,
0, // en_hsmoke,
15, // en_spectre,
1650, // en_angel,
1050, // en_trans,
1250, // en_uber,
1150, // en_will,
1450 // en_death
},
//
// DEATH INCARNATE MODE
//
{25, // guards
50, // officer
100, // SS
1, // dogs
1200, // Hans
2400, // Schabbs
500, // fake hitler
1200, // mecha hitler
900, // hitler
65, // mutants
25, // ghosts
25, // ghosts
25, // ghosts
25, // ghosts
1200, // Gretel
1200, // Gift
1200, // Fat
// --- Projectiles
0, // en_needle,
0, // en_fire,
0, // en_rocket,
0, // en_smoke,
100, // en_bj,
// --- Spear of destiny!
0, // en_spark,
0, // en_hrocket,
0, // en_hsmoke,
25, // en_spectre,
2000, // en_angel,
1200, // en_trans,
1400, // en_uber,
1300, // en_will,
1600 // en_death
}
};
#endif /* __WOLF_ACT_STAT_H__ */