wolf3d-ios/wolf3d/code/env/wavfile.h

54 lines
1.5 KiB
C

/*
Copyright (C) 2004 Michael Liebscher
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* wav.h: Wav file loader.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
* Date: 2004
*
* Acknowledgement:
* This code was derived from Quake II, and was originally
* written by Id Software, Inc.
*
*/
#ifndef __WAV_H__
#define __WAV_H__
// Structure used to describe a sound.
typedef struct
{
W32 sample_rate; // Sample rate in Hz
W32 channels; // Number of Channels (0x01 = Mono, 0x02 = Stereo)
W32 sample_size; // Bytes per sample
// 1 = 8 bit Mono
// 2 = 8 bit Stereo or 16 bit Mono
// 4 = 16 bit Stereo
W32 samples;
} soundInfo_t;
extern _boolean LoadWavInfo( const char *filename, W8 **wav, soundInfo_t *info );
#endif /* __WAV_H__ */