wolf3d-ios/wolf3d/code/env/sound.h

93 lines
2.9 KiB
C

/*
Copyright (C) 2004-2005 Michael Liebscher
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* sound.h:
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
* Date: 2004
*
* Acknowledgement:
* This code was derived from Quake II, and was originally
* written by Id Software, Inc.
*
* Acknowledgement:
* Portion of this code was derived from Quake II Evolved.
*
*/
#ifndef __SOUND_H__
#define __SOUND_H__
// Sound channels
// Channel 0 never willingly overrides
// Other channels (1-7) always override a playing sound on that channel
#define CHAN_AUTO 0
#define CHAN_WEAPON 1
#define CHAN_VOICE 2
#define CHAN_ITEM 3
#define CHAN_BODY 4
// Modifier flags
#define CHAN_NO_PHS_ADD 8 // Send to all clients, not just ones in PHS (ATTN 0 will also do this)
#define CHAN_RELIABLE 16 // Send by reliable message, not datagram
// Sound attenuation values
#define ATTN_NONE 0 // Full volume the entire level
#define ATTN_NORM 1
#define ATTN_IDLE 2
#define ATTN_STATIC 3 // Diminish very rapidly with distance
extern cvar_t *s_device;
extern cvar_t *s_masterVolume;
extern cvar_t *s_sfxVolume;
extern cvar_t *s_musicVolume;
extern char *sound_devices[ 12 ];
extern W16 numSoundDevices;
extern W16 numDefaultSoundDevice;
extern W8 sound_initialized;
extern void Sound_Init( void );
extern void Sound_Update( const vec3_t position, const vec3_t velocity, const vec3_t at, const vec3_t up);
extern void Sound_Activate( _boolean active );
extern channel_t *Sound_PickChannel( W32 entNum, W32 entChannel );
extern sfx_t *Sound_RegisterSound( const char *name );
extern void Sound_StartLocalSound( const char *filename );
extern void Sound_StreamBGTrack( void );
extern void Sound_StartStreaming( void );
extern void Sound_StopStreaming( void );
extern void Sound_StartBGTrack( const char *introTrack, const char *loopTrack );
extern void Sound_StopBGTrack( void );
extern void Sound_StartSound( const vec3_t position, int entNum, int entChannel, sfx_t *sfx, float volume, float attenuation, int timeOfs );
extern void Sound_StopAllSounds( void );
#endif /* __SOUND_H__ */