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93 lines
2.9 KiB
C
93 lines
2.9 KiB
C
/*
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Copyright (C) 2004-2005 Michael Liebscher
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* sound.h:
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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* Date: 2004
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*
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* Acknowledgement:
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* This code was derived from Quake II, and was originally
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* written by Id Software, Inc.
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*
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* Acknowledgement:
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* Portion of this code was derived from Quake II Evolved.
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*
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*/
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#ifndef __SOUND_H__
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#define __SOUND_H__
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// Sound channels
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// Channel 0 never willingly overrides
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// Other channels (1-7) always override a playing sound on that channel
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#define CHAN_AUTO 0
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#define CHAN_WEAPON 1
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#define CHAN_VOICE 2
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#define CHAN_ITEM 3
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#define CHAN_BODY 4
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// Modifier flags
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#define CHAN_NO_PHS_ADD 8 // Send to all clients, not just ones in PHS (ATTN 0 will also do this)
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#define CHAN_RELIABLE 16 // Send by reliable message, not datagram
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// Sound attenuation values
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#define ATTN_NONE 0 // Full volume the entire level
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#define ATTN_NORM 1
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#define ATTN_IDLE 2
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#define ATTN_STATIC 3 // Diminish very rapidly with distance
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extern cvar_t *s_device;
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extern cvar_t *s_masterVolume;
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extern cvar_t *s_sfxVolume;
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extern cvar_t *s_musicVolume;
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extern char *sound_devices[ 12 ];
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extern W16 numSoundDevices;
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extern W16 numDefaultSoundDevice;
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extern W8 sound_initialized;
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extern void Sound_Init( void );
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extern void Sound_Update( const vec3_t position, const vec3_t velocity, const vec3_t at, const vec3_t up);
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extern void Sound_Activate( _boolean active );
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extern channel_t *Sound_PickChannel( W32 entNum, W32 entChannel );
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extern sfx_t *Sound_RegisterSound( const char *name );
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extern void Sound_StartLocalSound( const char *filename );
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extern void Sound_StreamBGTrack( void );
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extern void Sound_StartStreaming( void );
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extern void Sound_StopStreaming( void );
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extern void Sound_StartBGTrack( const char *introTrack, const char *loopTrack );
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extern void Sound_StopBGTrack( void );
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extern void Sound_StartSound( const vec3_t position, int entNum, int entChannel, sfx_t *sfx, float volume, float attenuation, int timeOfs );
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extern void Sound_StopAllSounds( void );
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#endif /* __SOUND_H__ */
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