wolf3d-ios/wolf3d/code/env/mymath.h

96 lines
1.8 KiB
C

/*
Copyright (C) 2004-2005 Michael Liebscher <johnnycanuck@users.sourceforge.net>
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* mymath.h: Math routines.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
*
* Acknowledgement:
* Portion of this code was derived from Quake II, and was originally
* written by Id Software, Inc.
*
*/
#ifndef __MYMATH_H__
#define __MYMATH_H__
typedef int fixed4_t;
typedef int fixed8_t;
typedef int fixed16_t;
#define PITCH 0 /* up / down */
#define YAW 1 /* left / right */
#define ROLL 2 /* fall over */
#ifndef M_PI
#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
#endif
#ifndef ABS
#define ABS( x ) ( (x) < 0 ? -(x) : (x) )
#endif
#define nanmask ( 255 << 23 )
#define IS_NAN( x ) ( ( (*(int *) &x ) & nanmask ) == nanmask )
/* Use RINT() instead of rint() */
#ifdef __GNUC__
#define RINT( x ) rint( x )
#else
#define RINT( x ) floor( (x) + 0.5 )
#endif
extern void MathLib_Init( void );
extern int my_log2( int val );
extern float (*pfSqrt)( float x );
extern float CalcFov( float fov_x, float width, float height );
#endif /* __MYMATH_H__ */