2012-01-31 22:55:36 +00:00
|
|
|
/*
|
|
|
|
|
|
|
|
Copyright (C) 2004-2005 Michael Liebscher <johnnycanuck@users.sourceforge.net>
|
|
|
|
Copyright (C) 1997-2001 Id Software, Inc.
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
* filesystem.h: Interface to filesystem layer.
|
|
|
|
*
|
|
|
|
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
|
|
|
|
*
|
|
|
|
* Acknowledgement:
|
|
|
|
* This code was derived from Quake II, and was originally
|
|
|
|
* written by Id Software, Inc.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
Notes:
|
|
|
|
This module is implemented by files.c.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __FILESYSTEM_H__
|
|
|
|
#define __FILESYSTEM_H__
|
|
|
|
|
2012-01-31 23:08:50 +00:00
|
|
|
#include "arch.h"
|
|
|
|
|
2012-01-31 22:55:36 +00:00
|
|
|
#define MAX_GAMEPATH 256 // max length of a game pathname
|
|
|
|
#define MAX_OSPATH 256 // max length of a filesystem pathname
|
|
|
|
|
|
|
|
|
|
|
|
extern void FS_InitFilesystem(void);
|
|
|
|
extern char *FS_Gamedir(void);
|
2012-01-31 22:57:34 +00:00
|
|
|
//extern char *FS_ForceGamedir(void); //gsh
|
2012-01-31 22:55:36 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// PORTABLE FILE SYSTEM SERVICES
|
|
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
FILE *hFile;
|
|
|
|
|
|
|
|
/* Following is used when the file is loaded into memory */
|
|
|
|
_boolean bLoaded; /* Was file loaded into memory? */
|
|
|
|
W32 filesize; /* Size of file data in bytes */
|
|
|
|
|
|
|
|
W8 *ptrStart; /* pointer to start of file data block */
|
|
|
|
W8 *ptrCurrent; /* pointer to current position in file data block */
|
|
|
|
W8 *ptrEnd; /* pointer to end of file data block */
|
|
|
|
|
|
|
|
void *filedata; /* file data loaded into memory */
|
|
|
|
|
|
|
|
} filehandle_t;
|
|
|
|
|
|
|
|
|
|
|
|
/* Desired Access Flags */
|
|
|
|
#define DA_GENERIC_READ 0x01
|
|
|
|
#define DA_GENERIC_WRITE 0x02
|
|
|
|
|
|
|
|
/* Flags and Attributes */
|
|
|
|
#define FA_FILE_FLAG_LOAD 0x01
|
|
|
|
#define FA_FILE_FLAG_CACHE 0x02
|
|
|
|
#define FA_FILE_IPHONE_DOC_DIR 0x04
|
|
|
|
|
|
|
|
extern filehandle_t *FS_OpenFile( const char *filename, W32 FlagsAndAttributes );
|
|
|
|
extern void FS_CloseFile( filehandle_t *fhandle );
|
|
|
|
// note: this can't be called from another DLL, due to MS libc issues
|
|
|
|
|
|
|
|
extern SW32 FS_ReadFile( void *buffer, W32 size, W32 count, filehandle_t *fhandle );
|
|
|
|
|
|
|
|
extern SW32 FS_FileTell( filehandle_t *fhandle );
|
|
|
|
|
|
|
|
extern W32 FS_FileSeek( filehandle_t *fhandle, SW32 offset, W32 origin );
|
|
|
|
|
|
|
|
extern SW32 FS_GetFileSize( filehandle_t *fhandle );
|
|
|
|
|
|
|
|
extern void *FS_GetLoadedFilePointer( filehandle_t *fhandle, W32 origin );
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
extern void FS_CreatePath( char *path );
|
|
|
|
|
|
|
|
extern void FS_FilePath( char *in, char *out );
|
|
|
|
|
|
|
|
extern char *FS_SkipPath( char *pathname );
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// NON-PORTABLE FILE SYSTEM SERVICES
|
|
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
extern W8 FS_CreateDirectory( const char *dirname );
|
|
|
|
extern W8 FS_ChangeCurrentDirectory( const char *path );
|
|
|
|
|
|
|
|
extern _boolean FS_DeleteFile( const char *filename );
|
|
|
|
extern _boolean FS_RemoveDirectory( const char *pathname );
|
|
|
|
|
|
|
|
// directory/file attributes
|
|
|
|
#define FA_ARCH 0x01
|
|
|
|
#define FA_HIDDEN 0x02
|
|
|
|
#define FA_RDONLY 0x04
|
|
|
|
#define FA_DIR 0x08
|
|
|
|
#define FA_SYSTEM 0x10
|
|
|
|
|
|
|
|
// pass in an attribute mask of things you wish to REJECT
|
|
|
|
extern char *FS_FindFirst( const char *path, W32 musthave, W32 canthave );
|
|
|
|
extern char *FS_FindNext( W32 musthave, W32 canthave );
|
|
|
|
extern void FS_FindClose( void );
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif /* __FILESYSTEM_H__ */
|
|
|
|
|