wolf3d-ios/wolf3d/code/env/filestring.h

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/*
Copyright (C) 2004-2005 Michael Liebscher <johnnycanuck@users.sourceforge.net>
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* filesystem.h: Interface to filesystem layer.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
*
* Acknowledgement:
* This code was derived from Quake II, and was originally
* written by Id Software, Inc.
*
*/
/*
Notes:
This module is implemented by filestring.c.
*/
#ifndef __FILESTRING_H__
#define __FILESTRING_H__
extern void FS_CreatePath( char *path );
extern void FS_FilePath( char *in, char *out );
extern char *FS_SkipPath( char *pathname );
extern void FS_StripExtension( char *in, char *out );
extern char *FS_FileExtension( char *in );
extern void FS_FileBase( char *in, char *out );
#endif /* __FILESTRING_H__ */