mirror of
https://github.com/id-Software/wolf3d-browser.git
synced 2024-11-09 23:11:43 +00:00
e0b653888d
This is the code for the browser version of Wolfenstein 3D which is playable on http://www.wolfenstein.com/game_NA.php
143 lines
No EOL
4.2 KiB
JavaScript
143 lines
No EOL
4.2 KiB
JavaScript
/*
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* ===========================================================================
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*
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* Wolf3D Browser Version GPL Source Code
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* Copyright (C) 2012 id Software LLC, a ZeniMax Media company.
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*
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* This file is part of the Wolf3D Browser Version GPL Source Code ("Wolf3D Browser Source Code").
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*
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* Wolf3D Browser Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* Wolf3D Browser Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License version 2
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* along with Wolf3D Browser Source Code. If not, see <http://www.gnu.org/licenses/>.
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*
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* If you have questions concerning this license, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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*
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* ===========================================================================
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*/
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/**
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* @namespace
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* @description Angle math
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*/
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Wolf.Angle = (function() {
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Wolf.setConsts({
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DEG2RAD : function(a) { return a * 0.01745329251994329576; }, // a * M_PI / 180.0f
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RAD2DEG : function(a) { return a / 0.01745329251994329576; }, // a * 180.0f / M_PI
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ANGLE2SHORT : function(x) { return ((x * 65536 / 360)>>0) & 65535; },
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SHORT2ANGLE : function(x) { return x * 360.0 / 65536; }
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});
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/**
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* @description Finds the difference between two angles.
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* @memberOf Wolf.Angle
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* @param {number} angle1 Angle in radians.
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* @param {number} angle2 Angle in radians.
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* @returns {number} The absolute difference between two angles, this will always be between 0 and 180 degrees.
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*/
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function diff(angle1, angle2) {
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var d;
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if (angle1 > angle2) {
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d = angle1 - angle2;
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} else {
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d = angle2 - angle1;
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}
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if (d > Math.PI) {
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return 2 * Math.PI - d;
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} else {
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return d;
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}
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}
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/**
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* @description Clockwise distance between two angles.
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* @memberOf Wolf.Angle
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* @param {number} angle1 Angle in radians.
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* @param {number} angle2 Angle in radians.
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* @returns {number} The clockwise distance from angle2 to angle1, this may be greater than 180 degrees.
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*/
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function distCW(angle1, angle2) {
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if (angle1 > angle2) {
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return angle1 - angle2;
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} else {
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return angle1 + 2 * Math.PI - angle2;
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}
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}
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/**
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* @description Linear interpolate between angle from and to by fraction frac.
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* @memberOf Wolf.Angle
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* @param {number} from Angle in radians.
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* @param {number} to Angle in radians.
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* @param {number} frac Fraction.
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* @returns {number}
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*/
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function interpolate(from, to, frac) {
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var d = diff(from, to) * frac;
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if (distCW(to, from) >= Math.PI) {
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return from - diff;
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} else {
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return from + diff;
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}
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}
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/**
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* @description Normalize angle.
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* @memberOf Wolf.Angle
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* @param {number} angle
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* @returns {number}
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*/
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function normalize(angle) {
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while (angle < 0) {
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angle += (2 * Math.PI);
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}
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while (angle >= (2 * Math.PI)) {
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angle -= (2 * Math.PI);
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}
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return angle;
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}
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/**
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* @description Linear interpolate allowing for the Modulo 360 problem.
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* @memberOf Wolf.Angle
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* @param {number} from Angle in radians.
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* @param {number} to Angle in radians.
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* @param {number} frac fraction.
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* @returns {number}
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*/
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function lerp(from, to, frac) {
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if (to - from > 180) {
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to -= 360;
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}
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if (to - from < -180) {
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to += 360;
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}
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return from + frac * (to - from);
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}
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return {
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diff : diff,
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distCW : distCW,
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normalize : normalize,
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interpolate : interpolate,
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lerp : lerp
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}
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})(); |