quake3/q3radiant/TexEdit.h
2005-08-19 00:00:00 +00:00

76 lines
2.2 KiB
C++
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#if !defined(AFX_TEXEDIT_H__913F6812_99CD_11D1_B568_00AA00A410FC__INCLUDED_)
#define AFX_TEXEDIT_H__913F6812_99CD_11D1_B568_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// TexEdit.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTexEdit window
class CTexWnd;
class CTexEdit : public CEdit
{
// Construction
public:
CTexEdit();
// Attributes
public:
protected:
CTexWnd* m_pTexWnd;
CFont m_Font;
// Operations
public:
void SetTexWnd(CTexWnd* pTex) {m_pTexWnd = pTex;};
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTexEdit)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CTexEdit();
// Generated message map functions
protected:
//{{AFX_MSG(CTexEdit)
afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);
afx_msg void OnChange();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXEDIT_H__913F6812_99CD_11D1_B568_00AA00A410FC__INCLUDED_)