85 lines
2.1 KiB
C++
Executable file
85 lines
2.1 KiB
C++
Executable file
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// TexEdit.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Radiant.h"
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#include "TexEdit.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CTexEdit
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CTexEdit::CTexEdit()
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{
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m_pTexWnd = NULL;
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}
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CTexEdit::~CTexEdit()
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{
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}
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BEGIN_MESSAGE_MAP(CTexEdit, CEdit)
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//{{AFX_MSG_MAP(CTexEdit)
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ON_WM_CTLCOLOR_REFLECT()
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ON_CONTROL_REFLECT(EN_CHANGE, OnChange)
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ON_WM_CREATE()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTexEdit message handlers
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HBRUSH CTexEdit::CtlColor(CDC* pDC, UINT nCtlColor)
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{
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if (nCtlColor == CTLCOLOR_EDIT)
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{
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pDC->SetBkColor(RGB(192,192,192));
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return (HBRUSH)GetStockObject(LTGRAY_BRUSH);
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}
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return NULL;
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}
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void CTexEdit::OnChange()
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{
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CString str;
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GetWindowText(str);
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if (m_pTexWnd)
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m_pTexWnd->UpdateFilter(str);
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}
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int CTexEdit::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CEdit::OnCreate(lpCreateStruct) == -1)
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return -1;
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m_Font.CreatePointFont(100, "Arial");
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SetFont(&m_Font, FALSE);
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return 0;
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}
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