quake3/q3radiant/TexEdit.cpp
2005-08-19 00:00:00 +00:00

85 lines
2.1 KiB
C++
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// TexEdit.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "TexEdit.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTexEdit
CTexEdit::CTexEdit()
{
m_pTexWnd = NULL;
}
CTexEdit::~CTexEdit()
{
}
BEGIN_MESSAGE_MAP(CTexEdit, CEdit)
//{{AFX_MSG_MAP(CTexEdit)
ON_WM_CTLCOLOR_REFLECT()
ON_CONTROL_REFLECT(EN_CHANGE, OnChange)
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTexEdit message handlers
HBRUSH CTexEdit::CtlColor(CDC* pDC, UINT nCtlColor)
{
if (nCtlColor == CTLCOLOR_EDIT)
{
pDC->SetBkColor(RGB(192,192,192));
return (HBRUSH)GetStockObject(LTGRAY_BRUSH);
}
return NULL;
}
void CTexEdit::OnChange()
{
CString str;
GetWindowText(str);
if (m_pTexWnd)
m_pTexWnd->UpdateFilter(str);
}
int CTexEdit::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CEdit::OnCreate(lpCreateStruct) == -1)
return -1;
m_Font.CreatePointFont(100, "Arial");
SetFont(&m_Font, FALSE);
return 0;
}