quake3/q3radiant/Radiant.h
2005-08-19 00:00:00 +00:00

71 lines
2.2 KiB
C++
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// Radiant.h : main header file for the RADIANT application
//
#if !defined(AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_)
#define AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CRadiantApp:
// See Radiant.cpp for the implementation of this class
//
class CRadiantApp : public CWinApp
{
public:
CRadiantApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRadiantApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual BOOL OnIdle(LONG lCount);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CRadiantApp)
afx_msg void OnHelp();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_)