quake3/q3radiant/ENTITY.H
2005-08-19 00:00:00 +00:00

76 lines
3.2 KiB
C++
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// entity.h
void Eclass_InitForSourceDirectory (char *path);
eclass_t *Eclass_ForName (char *name, qboolean has_brushes);
// forward declare this one
class IPluginEntity;
typedef struct entity_s
{
struct entity_s *prev, *next;
brush_t brushes; // head/tail of list
int undoId, redoId, entityId; // used for undo/redo
vec3_t origin;
eclass_t *eclass;
epair_t *epairs;
eclass_t *md3Class;
IPluginEntity *pPlugEnt;
vec3_t vRotation; // valid for misc_models only
vec3_t vScale; // valid for misc_models only
} entity_t;
char *ValueForKey (entity_t *ent, const char *key);
void SetKeyValue (entity_t *ent, const char *key, const char *value);
void SetKeyValue (epair_t *&e, const char *key, const char *value);
void DeleteKey (entity_t *ent, const char *key);
void DeleteKey (epair_t *&e, const char *key);
float FloatForKey (entity_t *ent, const char *key);
int IntForKey (entity_t *ent, const char *key);
void GetVectorForKey (entity_t *ent, const char *key, vec3_t vec);
void Entity_Free (entity_t *e);
void Entity_FreeEpairs(entity_t *e);
int Entity_MemorySize(entity_t *e);
entity_t *Entity_Parse (qboolean onlypairs, brush_t* pList = NULL);
void Entity_Write (entity_t *e, FILE *f, qboolean use_region);
void Entity_WriteSelected(entity_t *e, FILE *f);
void Entity_WriteSelected(entity_t *e, CMemFile*);
entity_t *Entity_Create (eclass_t *c);
entity_t *Entity_Clone (entity_t *e);
void Entity_AddToList(entity_t *e, entity_t *list);
void Entity_RemoveFromList(entity_t *e);
void Entity_LinkBrush (entity_t *e, brush_t *b);
void Entity_UnlinkBrush (brush_t *b);
entity_t *FindEntity(char *pszKey, char *pszValue);
entity_t *FindEntityInt(char *pszKey, int iValue);
int GetUniqueTargetId(int iHint);
qboolean Eclass_hasModel(eclass_t *e, vec3_t &vMin, vec3_t &vMax);
eclass_t* GetCachedModel(entity_t *pEntity, const char *pName, vec3_t &vMin, vec3_t &vMax);
//Timo : used for parsing epairs in brush primitive
epair_t* ParseEpair(void);
char *ValueForKey ( epair_t *&e, const char *key);