47 lines
1.3 KiB
C
Executable file
47 lines
1.3 KiB
C
Executable file
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Foobar; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "qbsp.h"
|
|
|
|
vec3_t draw_mins, draw_maxs;
|
|
qboolean drawflag;
|
|
|
|
void Draw_ClearWindow (void)
|
|
{
|
|
}
|
|
|
|
//============================================================
|
|
|
|
#define GLSERV_PORT 25001
|
|
|
|
|
|
void GLS_BeginScene (void)
|
|
{
|
|
}
|
|
|
|
void GLS_Winding (winding_t *w, int code)
|
|
{
|
|
}
|
|
|
|
void GLS_EndScene (void)
|
|
{
|
|
}
|