quake3/code/q3_ui/ui_connect.c
2005-08-19 00:00:00 +00:00

282 lines
9.7 KiB
C
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#include "ui_local.h"
/*
===============================================================================
CONNECTION SCREEN
===============================================================================
*/
qboolean passwordNeeded = qtrue;
menufield_s passwordField;
static connstate_t lastConnState;
static char lastLoadingText[MAX_INFO_VALUE];
static void UI_ReadableSize ( char *buf, int bufsize, int value )
{
if (value > 1024*1024*1024 ) { // gigs
Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) );
Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
(value % (1024*1024*1024))*100 / (1024*1024*1024) );
} else if (value > 1024*1024 ) { // megs
Com_sprintf( buf, bufsize, "%d", value / (1024*1024) );
Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
(value % (1024*1024))*100 / (1024*1024) );
} else if (value > 1024 ) { // kilos
Com_sprintf( buf, bufsize, "%d KB", value / 1024 );
} else { // bytes
Com_sprintf( buf, bufsize, "%d bytes", value );
}
}
// Assumes time is in msec
static void UI_PrintTime ( char *buf, int bufsize, int time ) {
time /= 1000; // change to seconds
if (time > 3600) { // in the hours range
Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 );
} else if (time > 60) { // mins
Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 );
} else { // secs
Com_sprintf( buf, bufsize, "%d sec", time );
}
}
static void UI_DisplayDownloadInfo( const char *downloadName ) {
static char dlText[] = "Downloading:";
static char etaText[] = "Estimated time left:";
static char xferText[] = "Transfer rate:";
int downloadSize, downloadCount, downloadTime;
char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
int xferRate;
int width, leftWidth;
int style = UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW;
const char *s;
downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" );
downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" );
downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" );
#if 0 // bk010104
fprintf( stderr, "\n\n-----------------------------------------------\n");
fprintf( stderr, "DB: downloadSize: %16d\n", downloadSize );
fprintf( stderr, "DB: downloadCount: %16d\n", downloadCount );
fprintf( stderr, "DB: downloadTime: %16d\n", downloadTime );
fprintf( stderr, "DB: UI realtime: %16d\n", uis.realtime ); // bk
fprintf( stderr, "DB: UI frametime: %16d\n", uis.frametime ); // bk
#endif
leftWidth = width = UI_ProportionalStringWidth( dlText ) * UI_ProportionalSizeScale( style );
width = UI_ProportionalStringWidth( etaText ) * UI_ProportionalSizeScale( style );
if (width > leftWidth) leftWidth = width;
width = UI_ProportionalStringWidth( xferText ) * UI_ProportionalSizeScale( style );
if (width > leftWidth) leftWidth = width;
leftWidth += 16;
UI_DrawProportionalString( 8, 128, dlText, style, color_white );
UI_DrawProportionalString( 8, 160, etaText, style, color_white );
UI_DrawProportionalString( 8, 224, xferText, style, color_white );
if (downloadSize > 0) {
s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
} else {
s = downloadName;
}
UI_DrawProportionalString( leftWidth, 128, s, style, color_white );
UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount );
UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize );
if (downloadCount < 4096 || !downloadTime) {
UI_DrawProportionalString( leftWidth, 160, "estimating", style, color_white );
UI_DrawProportionalString( leftWidth, 192,
va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white );
} else {
// bk010108
//float elapsedTime = (float)(uis.realtime - downloadTime); // current - start (msecs)
//elapsedTime = elapsedTime * 0.001f; // in seconds
//if ( elapsedTime <= 0.0f ) elapsedTime == 0.0f;
if ( (uis.realtime - downloadTime) / 1000) {
xferRate = downloadCount / ((uis.realtime - downloadTime) / 1000);
//xferRate = (int)( ((float)downloadCount) / elapsedTime);
} else {
xferRate = 0;
}
//fprintf( stderr, "DB: elapsedTime: %16.8f\n", elapsedTime ); // bk
//fprintf( stderr, "DB: xferRate: %16d\n", xferRate ); // bk
UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate );
// Extrapolate estimated completion time
if (downloadSize && xferRate) {
int n = downloadSize / xferRate; // estimated time for entire d/l in secs
// We do it in K (/1024) because we'd overflow around 4MB
n = (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000;
UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, n ); // bk010104
//(n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
UI_DrawProportionalString( leftWidth, 160,
dlTimeBuf, style, color_white );
UI_DrawProportionalString( leftWidth, 192,
va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white );
} else {
UI_DrawProportionalString( leftWidth, 160,
"estimating", style, color_white );
if (downloadSize) {
UI_DrawProportionalString( leftWidth, 192,
va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white );
} else {
UI_DrawProportionalString( leftWidth, 192,
va("(%s copied)", dlSizeBuf), style, color_white );
}
}
if (xferRate) {
UI_DrawProportionalString( leftWidth, 224,
va("%s/Sec", xferRateBuf), style, color_white );
}
}
}
/*
========================
UI_DrawConnectScreen
This will also be overlaid on the cgame info screen during loading
to prevent it from blinking away too rapidly on local or lan games.
========================
*/
void UI_DrawConnectScreen( qboolean overlay ) {
char *s;
uiClientState_t cstate;
char info[MAX_INFO_VALUE];
Menu_Cache();
if ( !overlay ) {
// draw the dialog background
UI_SetColor( color_white );
UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
}
// see what information we should display
trap_GetClientState( &cstate );
info[0] = '\0';
if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) {
UI_DrawProportionalString( 320, 16, va( "Loading %s", Info_ValueForKey( info, "mapname" ) ), UI_BIGFONT|UI_CENTER|UI_DROPSHADOW, color_white );
}
UI_DrawProportionalString( 320, 64, va("Connecting to %s", cstate.servername), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
//UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
// display global MOTD at bottom
UI_DrawProportionalString( SCREEN_WIDTH/2, SCREEN_HEIGHT-32,
Info_ValueForKey( cstate.updateInfoString, "motd" ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
// print any server info (server full, bad version, etc)
if ( cstate.connState < CA_CONNECTED ) {
UI_DrawProportionalString_AutoWrapped( 320, 192, 630, 20, cstate.messageString, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
}
#if 0
// display password field
if ( passwordNeeded ) {
s_ingame_menu.x = SCREEN_WIDTH * 0.50 - 128;
s_ingame_menu.nitems = 0;
s_ingame_menu.wrapAround = qtrue;
passwordField.generic.type = MTYPE_FIELD;
passwordField.generic.name = "Password:";
passwordField.generic.callback = 0;
passwordField.generic.x = 10;
passwordField.generic.y = 180;
Field_Clear( &passwordField.field );
passwordField.width = 256;
passwordField.field.widthInChars = 16;
Q_strncpyz( passwordField.field.buffer, Cvar_VariableString("password"),
sizeof(passwordField.field.buffer) );
Menu_AddItem( &s_ingame_menu, ( void * ) &s_customize_player_action );
MField_Draw( &passwordField );
}
#endif
if ( lastConnState > cstate.connState ) {
lastLoadingText[0] = '\0';
}
lastConnState = cstate.connState;
switch ( cstate.connState ) {
case CA_CONNECTING:
s = va("Awaiting challenge...%i", cstate.connectPacketCount);
break;
case CA_CHALLENGING:
s = va("Awaiting connection...%i", cstate.connectPacketCount);
break;
case CA_CONNECTED: {
char downloadName[MAX_INFO_VALUE];
trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) );
if (*downloadName) {
UI_DisplayDownloadInfo( downloadName );
return;
}
}
s = "Awaiting gamestate...";
break;
case CA_LOADING:
return;
case CA_PRIMED:
return;
default:
return;
}
UI_DrawProportionalString( 320, 128, s, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, color_white );
// password required / connection rejected information goes here
}
/*
===================
UI_KeyConnect
===================
*/
void UI_KeyConnect( int key ) {
if ( key == K_ESCAPE ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
return;
}
}