quake3/code/cgame/cg_syscalls.asm
2005-08-19 00:00:00 +00:00

106 lines
3.2 KiB
NASM
Executable file

code
equ trap_Print -1
equ trap_Error -2
equ trap_Milliseconds -3
equ trap_Cvar_Register -4
equ trap_Cvar_Update -5
equ trap_Cvar_Set -6
equ trap_Cvar_VariableStringBuffer -7
equ trap_Argc -8
equ trap_Argv -9
equ trap_Args -10
equ trap_FS_FOpenFile -11
equ trap_FS_Read -12
equ trap_FS_Write -13
equ trap_FS_FCloseFile -14
equ trap_SendConsoleCommand -15
equ trap_AddCommand -16
equ trap_SendClientCommand -17
equ trap_UpdateScreen -18
equ trap_CM_LoadMap -19
equ trap_CM_NumInlineModels -20
equ trap_CM_InlineModel -21
equ trap_CM_LoadModel -22
equ trap_CM_TempBoxModel -23
equ trap_CM_PointContents -24
equ trap_CM_TransformedPointContents -25
equ trap_CM_BoxTrace -26
equ trap_CM_TransformedBoxTrace -27
equ trap_CM_MarkFragments -28
equ trap_S_StartSound -29
equ trap_S_StartLocalSound -30
equ trap_S_ClearLoopingSounds -31
equ trap_S_AddLoopingSound -32
equ trap_S_UpdateEntityPosition -33
equ trap_S_Respatialize -34
equ trap_S_RegisterSound -35
equ trap_S_StartBackgroundTrack -36
equ trap_R_LoadWorldMap -37
equ trap_R_RegisterModel -38
equ trap_R_RegisterSkin -39
equ trap_R_RegisterShader -40
equ trap_R_ClearScene -41
equ trap_R_AddRefEntityToScene -42
equ trap_R_AddPolyToScene -43
equ trap_R_AddLightToScene -44
equ trap_R_RenderScene -45
equ trap_R_SetColor -46
equ trap_R_DrawStretchPic -47
equ trap_R_ModelBounds -48
equ trap_R_LerpTag -49
equ trap_GetGlconfig -50
equ trap_GetGameState -51
equ trap_GetCurrentSnapshotNumber -52
equ trap_GetSnapshot -53
equ trap_GetServerCommand -54
equ trap_GetCurrentCmdNumber -55
equ trap_GetUserCmd -56
equ trap_SetUserCmdValue -57
equ trap_R_RegisterShaderNoMip -58
equ trap_MemoryRemaining -59
equ trap_R_RegisterFont -60
equ trap_Key_IsDown -61
equ trap_Key_GetCatcher -62
equ trap_Key_SetCatcher -63
equ trap_Key_GetKey -64
equ trap_PC_AddGlobalDefine -65
equ trap_PC_LoadSource -66
equ trap_PC_FreeSource -67
equ trap_PC_ReadToken -68
equ trap_PC_SourceFileAndLine -69
equ trap_S_StopBackgroundTrack -70
equ trap_RealTime -71
equ trap_SnapVector -72
equ trap_RemoveCommand -73
equ trap_R_LightForPoint -74
equ trap_CIN_PlayCinematic -75
equ trap_CIN_StopCinematic -76
equ trap_CIN_RunCinematic -77
equ trap_CIN_DrawCinematic -78
equ trap_CIN_SetExtents -79
equ trap_R_RemapShader -80
equ trap_S_AddRealLoopingSound -81
equ trap_S_StopLoopingSound -82
equ trap_CM_TempCapsuleModel -83
equ trap_CM_CapsuleTrace -84
equ trap_CM_TransformedCapsuleTrace -85
equ trap_R_AddAdditiveLightToScene -86
equ trap_GetEntityToken -87
equ trap_R_AddPolysToScene -88
equ trap_R_inPVS -89
equ trap_FS_Seek -90
equ memset -101
equ memcpy -102
equ strncpy -103
equ sin -104
equ cos -105
equ atan2 -106
equ sqrt -107
equ floor -108
equ ceil -109
equ testPrintInt -110
equ testPrintFloat -111
equ acos -112