quake3/q3radiant/RadiantDoc.h
2005-08-19 00:00:00 +00:00

78 lines
2.4 KiB
C++
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// RadiantDoc.h : interface of the CRadiantDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_RADIANTDOC_H__330BBF0E_731C_11D1_B539_00AA00A410FC__INCLUDED_)
#define AFX_RADIANTDOC_H__330BBF0E_731C_11D1_B539_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CRadiantDoc : public CDocument
{
protected: // create from serialization only
CRadiantDoc();
DECLARE_DYNCREATE(CRadiantDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRadiantDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CRadiantDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CRadiantDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RADIANTDOC_H__330BBF0E_731C_11D1_B539_00AA00A410FC__INCLUDED_)