54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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typedef struct
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{
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int x, y;
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int w, h;
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int redraws; // clear to 0 when need update
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vec3_t color;
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vec3_t origin;
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vec3_t angles;
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vec3_t forward, right, up;
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int draw_filtered;
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int draw_wire;
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int draw_solid;
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int draw_textured;
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int draw_blend;
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} vieworg_t;
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extern vieworg_t *view_org;
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extern int keysdown;
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void View_Init (void);
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void View_Draw (void);
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void View_MouseDown (int x, int y, int buttons);
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void View_KeyUp (int key);
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void View_KeyDown (int key);
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void View_Reshape(int w, int h);
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