quake3/code/q3_ui/ui_addbots.c

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2005-08-19 00:00:00 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=======================================================================
ADD BOTS MENU
=======================================================================
*/
#include "ui_local.h"
#define ART_BACK0 "menu/art/back_0"
#define ART_BACK1 "menu/art/back_1"
#define ART_FIGHT0 "menu/art/accept_0"
#define ART_FIGHT1 "menu/art/accept_1"
#define ART_BACKGROUND "menu/art/addbotframe"
#define ART_ARROWS "menu/art/arrows_vert_0"
#define ART_ARROWUP "menu/art/arrows_vert_top"
#define ART_ARROWDOWN "menu/art/arrows_vert_bot"
#define ID_BACK 10
#define ID_GO 11
#define ID_LIST 12
#define ID_UP 13
#define ID_DOWN 14
#define ID_SKILL 15
#define ID_TEAM 16
#define ID_BOTNAME0 20
#define ID_BOTNAME1 21
#define ID_BOTNAME2 22
#define ID_BOTNAME3 23
#define ID_BOTNAME4 24
#define ID_BOTNAME5 25
#define ID_BOTNAME6 26
typedef struct {
menuframework_s menu;
menubitmap_s arrows;
menubitmap_s up;
menubitmap_s down;
menutext_s bots[7];
menulist_s skill;
menulist_s team;
menubitmap_s go;
menubitmap_s back;
int numBots;
int delay;
int baseBotNum;
int selectedBotNum;
int sortedBotNums[MAX_BOTS];
char botnames[7][32];
} addBotsMenuInfo_t;
static addBotsMenuInfo_t addBotsMenuInfo;
/*
=================
UI_AddBotsMenu_FightEvent
=================
*/
static void UI_AddBotsMenu_FightEvent( void* ptr, int event ) {
const char *team;
int skill;
if (event != QM_ACTIVATED) {
return;
}
team = addBotsMenuInfo.team.itemnames[addBotsMenuInfo.team.curvalue];
skill = addBotsMenuInfo.skill.curvalue + 1;
trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s %i\n",
addBotsMenuInfo.botnames[addBotsMenuInfo.selectedBotNum], skill, team, addBotsMenuInfo.delay) );
addBotsMenuInfo.delay += 1500;
}
/*
=================
UI_AddBotsMenu_BotEvent
=================
*/
static void UI_AddBotsMenu_BotEvent( void* ptr, int event ) {
if (event != QM_ACTIVATED) {
return;
}
addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_orange;
addBotsMenuInfo.selectedBotNum = ((menucommon_s*)ptr)->id - ID_BOTNAME0;
addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_white;
}
/*
=================
UI_AddBotsMenu_BackEvent
=================
*/
static void UI_AddBotsMenu_BackEvent( void* ptr, int event ) {
if (event != QM_ACTIVATED) {
return;
}
UI_PopMenu();
}
/*
=================
UI_AddBotsMenu_SetBotNames
=================
*/
static void UI_AddBotsMenu_SetBotNames( void ) {
int n;
const char *info;
for ( n = 0; n < 7; n++ ) {
info = UI_GetBotInfoByNumber( addBotsMenuInfo.sortedBotNums[addBotsMenuInfo.baseBotNum + n] );
Q_strncpyz( addBotsMenuInfo.botnames[n], Info_ValueForKey( info, "name" ), sizeof(addBotsMenuInfo.botnames[n]) );
}
}
/*
=================
UI_AddBotsMenu_UpEvent
=================
*/
static void UI_AddBotsMenu_UpEvent( void* ptr, int event ) {
if (event != QM_ACTIVATED) {
return;
}
if( addBotsMenuInfo.baseBotNum > 0 ) {
addBotsMenuInfo.baseBotNum--;
UI_AddBotsMenu_SetBotNames();
}
}
/*
=================
UI_AddBotsMenu_DownEvent
=================
*/
static void UI_AddBotsMenu_DownEvent( void* ptr, int event ) {
if (event != QM_ACTIVATED) {
return;
}
if( addBotsMenuInfo.baseBotNum + 7 < addBotsMenuInfo.numBots ) {
addBotsMenuInfo.baseBotNum++;
UI_AddBotsMenu_SetBotNames();
}
}
/*
=================
UI_AddBotsMenu_GetSortedBotNums
=================
*/
static int QDECL UI_AddBotsMenu_SortCompare( const void *arg1, const void *arg2 ) {
int num1, num2;
const char *info1, *info2;
const char *name1, *name2;
num1 = *(int *)arg1;
num2 = *(int *)arg2;
info1 = UI_GetBotInfoByNumber( num1 );
info2 = UI_GetBotInfoByNumber( num2 );
name1 = Info_ValueForKey( info1, "name" );
name2 = Info_ValueForKey( info2, "name" );
return Q_stricmp( name1, name2 );
}
static void UI_AddBotsMenu_GetSortedBotNums( void ) {
int n;
// initialize the array
for( n = 0; n < addBotsMenuInfo.numBots; n++ ) {
addBotsMenuInfo.sortedBotNums[n] = n;
}
qsort( addBotsMenuInfo.sortedBotNums, addBotsMenuInfo.numBots, sizeof(addBotsMenuInfo.sortedBotNums[0]), UI_AddBotsMenu_SortCompare );
}
/*
=================
UI_AddBotsMenu_Draw
=================
*/
static void UI_AddBotsMenu_Draw( void ) {
UI_DrawBannerString( 320, 16, "ADD BOTS", UI_CENTER, color_white );
UI_DrawNamedPic( 320-233, 240-166, 466, 332, ART_BACKGROUND );
// standard menu drawing
Menu_Draw( &addBotsMenuInfo.menu );
}
/*
=================
UI_AddBotsMenu_Init
=================
*/
static const char *skillNames[] = {
"I Can Win",
"Bring It On",
"Hurt Me Plenty",
"Hardcore",
"Nightmare!",
0
};
static const char *teamNames1[] = {
"Free",
0
};
static const char *teamNames2[] = {
"Red",
"Blue",
0
};
static void UI_AddBotsMenu_Init( void ) {
int n;
int y;
int gametype;
int count;
char info[MAX_INFO_STRING];
trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
memset( &addBotsMenuInfo, 0 ,sizeof(addBotsMenuInfo) );
addBotsMenuInfo.menu.draw = UI_AddBotsMenu_Draw;
addBotsMenuInfo.menu.fullscreen = qfalse;
addBotsMenuInfo.menu.wrapAround = qtrue;
addBotsMenuInfo.delay = 1000;
UI_AddBots_Cache();
addBotsMenuInfo.numBots = UI_GetNumBots();
count = addBotsMenuInfo.numBots < 7 ? addBotsMenuInfo.numBots : 7;
addBotsMenuInfo.arrows.generic.type = MTYPE_BITMAP;
addBotsMenuInfo.arrows.generic.name = ART_ARROWS;
addBotsMenuInfo.arrows.generic.flags = QMF_INACTIVE;
addBotsMenuInfo.arrows.generic.x = 200;
addBotsMenuInfo.arrows.generic.y = 128;
addBotsMenuInfo.arrows.width = 64;
addBotsMenuInfo.arrows.height = 128;
addBotsMenuInfo.up.generic.type = MTYPE_BITMAP;
addBotsMenuInfo.up.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
addBotsMenuInfo.up.generic.x = 200;
addBotsMenuInfo.up.generic.y = 128;
addBotsMenuInfo.up.generic.id = ID_UP;
addBotsMenuInfo.up.generic.callback = UI_AddBotsMenu_UpEvent;
addBotsMenuInfo.up.width = 64;
addBotsMenuInfo.up.height = 64;
addBotsMenuInfo.up.focuspic = ART_ARROWUP;
addBotsMenuInfo.down.generic.type = MTYPE_BITMAP;
addBotsMenuInfo.down.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
addBotsMenuInfo.down.generic.x = 200;
addBotsMenuInfo.down.generic.y = 128+64;
addBotsMenuInfo.down.generic.id = ID_DOWN;
addBotsMenuInfo.down.generic.callback = UI_AddBotsMenu_DownEvent;
addBotsMenuInfo.down.width = 64;
addBotsMenuInfo.down.height = 64;
addBotsMenuInfo.down.focuspic = ART_ARROWDOWN;
for( n = 0, y = 120; n < count; n++, y += 20 ) {
addBotsMenuInfo.bots[n].generic.type = MTYPE_PTEXT;
addBotsMenuInfo.bots[n].generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
addBotsMenuInfo.bots[n].generic.id = ID_BOTNAME0 + n;
addBotsMenuInfo.bots[n].generic.x = 320 - 56;
addBotsMenuInfo.bots[n].generic.y = y;
addBotsMenuInfo.bots[n].generic.callback = UI_AddBotsMenu_BotEvent;
addBotsMenuInfo.bots[n].string = addBotsMenuInfo.botnames[n];
addBotsMenuInfo.bots[n].color = color_orange;
addBotsMenuInfo.bots[n].style = UI_LEFT|UI_SMALLFONT;
}
y += 12;
addBotsMenuInfo.skill.generic.type = MTYPE_SPINCONTROL;
addBotsMenuInfo.skill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
addBotsMenuInfo.skill.generic.x = 320;
addBotsMenuInfo.skill.generic.y = y;
addBotsMenuInfo.skill.generic.name = "Skill:";
addBotsMenuInfo.skill.generic.id = ID_SKILL;
addBotsMenuInfo.skill.itemnames = skillNames;
addBotsMenuInfo.skill.curvalue = Com_Clamp( 0, 4, (int)trap_Cvar_VariableValue( "g_spSkill" ) - 1 );
y += SMALLCHAR_HEIGHT;
addBotsMenuInfo.team.generic.type = MTYPE_SPINCONTROL;
addBotsMenuInfo.team.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
addBotsMenuInfo.team.generic.x = 320;
addBotsMenuInfo.team.generic.y = y;
addBotsMenuInfo.team.generic.name = "Team: ";
addBotsMenuInfo.team.generic.id = ID_TEAM;
if( gametype >= GT_TEAM ) {
addBotsMenuInfo.team.itemnames = teamNames2;
}
else {
addBotsMenuInfo.team.itemnames = teamNames1;
addBotsMenuInfo.team.generic.flags = QMF_GRAYED;
}
addBotsMenuInfo.go.generic.type = MTYPE_BITMAP;
addBotsMenuInfo.go.generic.name = ART_FIGHT0;
addBotsMenuInfo.go.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
addBotsMenuInfo.go.generic.id = ID_GO;
addBotsMenuInfo.go.generic.callback = UI_AddBotsMenu_FightEvent;
addBotsMenuInfo.go.generic.x = 320+128-128;
addBotsMenuInfo.go.generic.y = 256+128-64;
addBotsMenuInfo.go.width = 128;
addBotsMenuInfo.go.height = 64;
addBotsMenuInfo.go.focuspic = ART_FIGHT1;
addBotsMenuInfo.back.generic.type = MTYPE_BITMAP;
addBotsMenuInfo.back.generic.name = ART_BACK0;
addBotsMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
addBotsMenuInfo.back.generic.id = ID_BACK;
addBotsMenuInfo.back.generic.callback = UI_AddBotsMenu_BackEvent;
addBotsMenuInfo.back.generic.x = 320-128;
addBotsMenuInfo.back.generic.y = 256+128-64;
addBotsMenuInfo.back.width = 128;
addBotsMenuInfo.back.height = 64;
addBotsMenuInfo.back.focuspic = ART_BACK1;
addBotsMenuInfo.baseBotNum = 0;
addBotsMenuInfo.selectedBotNum = 0;
addBotsMenuInfo.bots[0].color = color_white;
UI_AddBotsMenu_GetSortedBotNums();
UI_AddBotsMenu_SetBotNames();
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.arrows );
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.up );
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.down );
for( n = 0; n < count; n++ ) {
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.bots[n] );
}
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.skill );
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.team );
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.go );
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.back );
}
/*
=================
UI_AddBots_Cache
=================
*/
void UI_AddBots_Cache( void ) {
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
trap_R_RegisterShaderNoMip( ART_FIGHT0 );
trap_R_RegisterShaderNoMip( ART_FIGHT1 );
trap_R_RegisterShaderNoMip( ART_BACKGROUND );
trap_R_RegisterShaderNoMip( ART_ARROWS );
trap_R_RegisterShaderNoMip( ART_ARROWUP );
trap_R_RegisterShaderNoMip( ART_ARROWDOWN );
}
/*
=================
UI_AddBotsMenu
=================
*/
void UI_AddBotsMenu( void ) {
UI_AddBotsMenu_Init();
UI_PushMenu( &addBotsMenuInfo.menu );
}