quake3/q3radiant/WaveOpen.cpp

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2005-08-19 00:00:00 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// WaveOpen.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "WaveOpen.h"
#include "mmsystem.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWaveOpen
IMPLEMENT_DYNAMIC(CWaveOpen, CFileDialog)
CWaveOpen::CWaveOpen(BOOL bOpenFileDialog, LPCTSTR lpszDefExt, LPCTSTR lpszFileName,
DWORD dwFlags, LPCTSTR lpszFilter, CWnd* pParentWnd) :
CFileDialog(bOpenFileDialog, lpszDefExt, lpszFileName, dwFlags, lpszFilter, pParentWnd)
{
m_ofn.Flags |= (OFN_EXPLORER | OFN_ENABLETEMPLATE);
m_ofn.lpTemplateName = MAKEINTRESOURCE(IDD_PLAYWAVE);
}
BEGIN_MESSAGE_MAP(CWaveOpen, CFileDialog)
//{{AFX_MSG_MAP(CWaveOpen)
ON_BN_CLICKED(IDC_BTN_PLAY, OnBtnPlay)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CWaveOpen::OnFileNameChange()
{
CString str = GetPathName();
str.MakeLower();
CWnd *pWnd = GetDlgItem(IDC_BTN_PLAY);
if (pWnd == NULL)
{
return;
}
if (str.Find(".wav") >= 0)
{
pWnd->EnableWindow(TRUE);
}
else
{
pWnd->EnableWindow(FALSE);
}
}
void CWaveOpen::OnBtnPlay()
{
sndPlaySound(NULL, NULL);
CString str = GetPathName();
if (str.GetLength() > 0)
{
sndPlaySound(str, SND_FILENAME | SND_ASYNC);
}
}
BOOL CWaveOpen::OnInitDialog()
{
CFileDialog::OnInitDialog();
CWnd *pWnd = GetDlgItem(IDC_BTN_PLAY);
if (pWnd != NULL)
{
pWnd->EnableWindow(FALSE);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}