quake3/q3radiant/RADEditWnd.h

74 lines
2.2 KiB
C
Raw Permalink Normal View History

2005-08-19 00:00:00 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#if !defined(AFX_RADEDITWND_H__DC829124_812D_11D1_B548_00AA00A410FC__INCLUDED_)
#define AFX_RADEDITWND_H__DC829124_812D_11D1_B548_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// RADEditWnd.h : header file
//
#include "EditWnd.h"
/////////////////////////////////////////////////////////////////////////////
// CRADEditWnd window
class CRADEditWnd : public CWnd
{
// Construction
public:
CRADEditWnd();
// Attributes
public:
CEdit* GetEditWnd() {return dynamic_cast<CEdit*>(&m_wndEdit); };
protected:
CEditWnd m_wndEdit;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRADEditWnd)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CRADEditWnd();
// Generated message map functions
protected:
//{{AFX_MSG(CRADEditWnd)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RADEDITWND_H__DC829124_812D_11D1_B548_00AA00A410FC__INCLUDED_)