quake3/code/bspc/linux-i386.mak

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2005-08-19 00:00:00 +00:00
#
# Makefile for the BSPC tool for the Gladiator Bot
# Intended for gcc/Linux
#
ARCH=i386
CC=gcc
BASE_CFLAGS=-Dstricmp=strcasecmp
#use these cflags to optimize it
CFLAGS=$(BASE_CFLAGS) -m486 -O6 -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
-malign-jumps=2 -malign-functions=2 -DLINUX -DBSPC
#use these when debugging
#CFLAGS=$(BASE_CFLAGS) -g
LDFLAGS=-ldl -lm -lpthread
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
#############################################################################
# SETUP AND BUILD BSPC
#############################################################################
.c.o:
$(DO_CC)
GAME_OBJS = \
_files.o\
aas_areamerging.o\
aas_cfg.o\
aas_create.o\
aas_edgemelting.o\
aas_facemerging.o\
aas_file.o\
aas_gsubdiv.o\
aas_map.o\
aas_prunenodes.o\
aas_store.o\
be_aas_bspc.o\
../botlib/be_aas_bspq3.o\
../botlib/be_aas_cluster.o\
../botlib/be_aas_move.o\
../botlib/be_aas_optimize.o\
../botlib/be_aas_reach.o\
../botlib/be_aas_sample.o\
brushbsp.o\
bspc.o\
../qcommon/cm_load.o\
../qcommon/cm_patch.o\
../qcommon/cm_test.o\
../qcommon/cm_trace.o\
csg.o\
glfile.o\
l_bsp_ent.o\
l_bsp_hl.o\
l_bsp_q1.o\
l_bsp_q2.o\
l_bsp_q3.o\
l_bsp_sin.o\
l_cmd.o\
../botlib/l_libvar.o\
l_log.o\
l_math.o\
l_mem.o\
l_poly.o\
../botlib/l_precomp.o\
l_qfiles.o\
../botlib/l_script.o\
../botlib/l_struct.o\
l_threads.o\
l_utils.o\
leakfile.o\
map.o\
map_hl.o\
map_q1.o\
map_q2.o\
map_q3.o\
map_sin.o\
../qcommon/md4.o\
nodraw.o\
portals.o\
tetrahedron.o\
textures.o\
tree.o\
../qcommon/unzip.o
bspc$(ARCH) : $(GAME_OBJS)
$(CC) $(CFLAGS) -o $@ $(GAME_OBJS) $(LDFLAGS)
#############################################################################
# MISC
#############################################################################
clean:
-rm -f $(GAME_OBJS)
depend:
gcc -MM $(GAME_OBJS:.o=.c)
install:
cp bspci386 ..
#
# From "make depend"
#