616 lines
14 KiB
C
616 lines
14 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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** GLW_IMP.C
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**
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** This file contains ALL Win32 specific stuff having to do with the
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** OpenGL refresh. When a port is being made the following functions
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** must be implemented by the port:
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**
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** GLimp_EndFrame
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** GLimp_Init
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** GLimp_Shutdown
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** GLimp_SwitchFullscreen
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**
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*/
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#include <assert.h>
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#include <windows.h>
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#include "../ref_gl/gl_local.h"
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#include "glw_win.h"
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#include "winquake.h"
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static qboolean GLimp_SwitchFullscreen( int width, int height );
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qboolean GLimp_InitGL (void);
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glwstate_t glw_state;
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extern cvar_t *vid_fullscreen;
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extern cvar_t *vid_ref;
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static qboolean VerifyDriver( void )
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{
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char buffer[1024];
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strcpy( buffer, qglGetString( GL_RENDERER ) );
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strlwr( buffer );
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if ( strcmp( buffer, "gdi generic" ) == 0 )
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if ( !glw_state.mcd_accelerated )
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return false;
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return true;
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}
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/*
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** VID_CreateWindow
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*/
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#define WINDOW_CLASS_NAME "Quake 2"
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qboolean VID_CreateWindow( int width, int height, qboolean fullscreen )
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{
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WNDCLASS wc;
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RECT r;
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cvar_t *vid_xpos, *vid_ypos;
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int stylebits;
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int x, y, w, h;
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int exstyle;
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/* Register the frame class */
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wc.style = 0;
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wc.lpfnWndProc = (WNDPROC)glw_state.wndproc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = glw_state.hInstance;
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wc.hIcon = 0;
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wc.hCursor = LoadCursor (NULL,IDC_ARROW);
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wc.hbrBackground = (void *)COLOR_GRAYTEXT;
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wc.lpszMenuName = 0;
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wc.lpszClassName = WINDOW_CLASS_NAME;
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if (!RegisterClass (&wc) )
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ri.Sys_Error (ERR_FATAL, "Couldn't register window class");
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if (fullscreen)
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{
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exstyle = WS_EX_TOPMOST;
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stylebits = WS_POPUP|WS_VISIBLE;
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}
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else
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{
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exstyle = 0;
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stylebits = WINDOW_STYLE;
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}
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r.left = 0;
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r.top = 0;
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r.right = width;
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r.bottom = height;
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AdjustWindowRect (&r, stylebits, FALSE);
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w = r.right - r.left;
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h = r.bottom - r.top;
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if (fullscreen)
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{
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x = 0;
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y = 0;
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}
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else
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{
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vid_xpos = ri.Cvar_Get ("vid_xpos", "0", 0);
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vid_ypos = ri.Cvar_Get ("vid_ypos", "0", 0);
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x = vid_xpos->value;
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y = vid_ypos->value;
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}
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glw_state.hWnd = CreateWindowEx (
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exstyle,
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WINDOW_CLASS_NAME,
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"Quake 2",
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stylebits,
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x, y, w, h,
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NULL,
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NULL,
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glw_state.hInstance,
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NULL);
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if (!glw_state.hWnd)
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ri.Sys_Error (ERR_FATAL, "Couldn't create window");
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ShowWindow( glw_state.hWnd, SW_SHOW );
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UpdateWindow( glw_state.hWnd );
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// init all the gl stuff for the window
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if (!GLimp_InitGL ())
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{
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ri.Con_Printf( PRINT_ALL, "VID_CreateWindow() - GLimp_InitGL failed\n");
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return false;
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}
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SetForegroundWindow( glw_state.hWnd );
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SetFocus( glw_state.hWnd );
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// let the sound and input subsystems know about the new window
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ri.Vid_NewWindow (width, height);
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return true;
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}
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/*
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** GLimp_SetMode
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*/
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rserr_t GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen )
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{
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int width, height;
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const char *win_fs[] = { "W", "FS" };
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ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n");
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ri.Con_Printf (PRINT_ALL, "...setting mode %d:", mode );
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if ( !ri.Vid_GetModeInfo( &width, &height, mode ) )
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{
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ri.Con_Printf( PRINT_ALL, " invalid mode\n" );
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return rserr_invalid_mode;
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}
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ri.Con_Printf( PRINT_ALL, " %d %d %s\n", width, height, win_fs[fullscreen] );
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// destroy the existing window
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if (glw_state.hWnd)
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{
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GLimp_Shutdown ();
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}
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// do a CDS if needed
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if ( fullscreen )
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{
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DEVMODE dm;
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ri.Con_Printf( PRINT_ALL, "...attempting fullscreen\n" );
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memset( &dm, 0, sizeof( dm ) );
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dm.dmSize = sizeof( dm );
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dm.dmPelsWidth = width;
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dm.dmPelsHeight = height;
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dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
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if ( gl_bitdepth->value != 0 )
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{
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dm.dmBitsPerPel = gl_bitdepth->value;
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dm.dmFields |= DM_BITSPERPEL;
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ri.Con_Printf( PRINT_ALL, "...using gl_bitdepth of %d\n", ( int ) gl_bitdepth->value );
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}
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else
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{
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HDC hdc = GetDC( NULL );
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int bitspixel = GetDeviceCaps( hdc, BITSPIXEL );
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ri.Con_Printf( PRINT_ALL, "...using desktop display depth of %d\n", bitspixel );
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ReleaseDC( 0, hdc );
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}
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ri.Con_Printf( PRINT_ALL, "...calling CDS: " );
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if ( ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) == DISP_CHANGE_SUCCESSFUL )
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{
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*pwidth = width;
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*pheight = height;
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gl_state.fullscreen = true;
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ri.Con_Printf( PRINT_ALL, "ok\n" );
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if ( !VID_CreateWindow (width, height, true) )
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return rserr_invalid_mode;
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return rserr_ok;
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}
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else
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{
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*pwidth = width;
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*pheight = height;
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ri.Con_Printf( PRINT_ALL, "failed\n" );
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ri.Con_Printf( PRINT_ALL, "...calling CDS assuming dual monitors:" );
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dm.dmPelsWidth = width * 2;
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dm.dmPelsHeight = height;
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dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
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if ( gl_bitdepth->value != 0 )
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{
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dm.dmBitsPerPel = gl_bitdepth->value;
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dm.dmFields |= DM_BITSPERPEL;
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}
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/*
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** our first CDS failed, so maybe we're running on some weird dual monitor
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** system
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*/
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if ( ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) != DISP_CHANGE_SUCCESSFUL )
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{
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ri.Con_Printf( PRINT_ALL, " failed\n" );
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ri.Con_Printf( PRINT_ALL, "...setting windowed mode\n" );
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ChangeDisplaySettings( 0, 0 );
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*pwidth = width;
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*pheight = height;
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gl_state.fullscreen = false;
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if ( !VID_CreateWindow (width, height, false) )
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return rserr_invalid_mode;
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return rserr_invalid_fullscreen;
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}
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else
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{
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ri.Con_Printf( PRINT_ALL, " ok\n" );
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if ( !VID_CreateWindow (width, height, true) )
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return rserr_invalid_mode;
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gl_state.fullscreen = true;
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return rserr_ok;
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}
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}
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}
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else
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{
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ri.Con_Printf( PRINT_ALL, "...setting windowed mode\n" );
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ChangeDisplaySettings( 0, 0 );
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*pwidth = width;
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*pheight = height;
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gl_state.fullscreen = false;
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if ( !VID_CreateWindow (width, height, false) )
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return rserr_invalid_mode;
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}
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return rserr_ok;
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}
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/*
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** GLimp_Shutdown
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**
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** This routine does all OS specific shutdown procedures for the OpenGL
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** subsystem. Under OpenGL this means NULLing out the current DC and
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** HGLRC, deleting the rendering context, and releasing the DC acquired
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** for the window. The state structure is also nulled out.
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**
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*/
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void GLimp_Shutdown( void )
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{
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if ( qwglMakeCurrent && !qwglMakeCurrent( NULL, NULL ) )
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ri.Con_Printf( PRINT_ALL, "ref_gl::R_Shutdown() - wglMakeCurrent failed\n");
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if ( glw_state.hGLRC )
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{
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if ( qwglDeleteContext && !qwglDeleteContext( glw_state.hGLRC ) )
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ri.Con_Printf( PRINT_ALL, "ref_gl::R_Shutdown() - wglDeleteContext failed\n");
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glw_state.hGLRC = NULL;
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}
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if (glw_state.hDC)
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{
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if ( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) )
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ri.Con_Printf( PRINT_ALL, "ref_gl::R_Shutdown() - ReleaseDC failed\n" );
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glw_state.hDC = NULL;
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}
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if (glw_state.hWnd)
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{
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DestroyWindow ( glw_state.hWnd );
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glw_state.hWnd = NULL;
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}
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if ( glw_state.log_fp )
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{
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fclose( glw_state.log_fp );
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glw_state.log_fp = 0;
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}
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UnregisterClass (WINDOW_CLASS_NAME, glw_state.hInstance);
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if ( gl_state.fullscreen )
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{
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ChangeDisplaySettings( 0, 0 );
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gl_state.fullscreen = false;
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}
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}
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/*
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** GLimp_Init
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**
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** This routine is responsible for initializing the OS specific portions
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** of OpenGL. Under Win32 this means dealing with the pixelformats and
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** doing the wgl interface stuff.
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*/
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qboolean GLimp_Init( void *hinstance, void *wndproc )
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{
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#define OSR2_BUILD_NUMBER 1111
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OSVERSIONINFO vinfo;
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vinfo.dwOSVersionInfoSize = sizeof(vinfo);
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glw_state.allowdisplaydepthchange = false;
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if ( GetVersionEx( &vinfo) )
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{
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if ( vinfo.dwMajorVersion > 4 )
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{
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glw_state.allowdisplaydepthchange = true;
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}
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else if ( vinfo.dwMajorVersion == 4 )
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{
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if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
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{
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glw_state.allowdisplaydepthchange = true;
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}
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else if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
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{
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if ( LOWORD( vinfo.dwBuildNumber ) >= OSR2_BUILD_NUMBER )
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{
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glw_state.allowdisplaydepthchange = true;
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}
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}
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}
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}
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else
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{
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ri.Con_Printf( PRINT_ALL, "GLimp_Init() - GetVersionEx failed\n" );
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return false;
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}
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glw_state.hInstance = ( HINSTANCE ) hinstance;
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glw_state.wndproc = wndproc;
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return true;
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}
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qboolean GLimp_InitGL (void)
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{
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PIXELFORMATDESCRIPTOR pfd =
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{
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sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
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1, // version number
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PFD_DRAW_TO_WINDOW | // support window
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PFD_SUPPORT_OPENGL | // support OpenGL
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PFD_DOUBLEBUFFER, // double buffered
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PFD_TYPE_RGBA, // RGBA type
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24, // 24-bit color depth
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0, 0, 0, 0, 0, 0, // color bits ignored
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0, // no alpha buffer
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0, // shift bit ignored
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0, // no accumulation buffer
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0, 0, 0, 0, // accum bits ignored
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32, // 32-bit z-buffer
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0, // no stencil buffer
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0, // no auxiliary buffer
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PFD_MAIN_PLANE, // main layer
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0, // reserved
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0, 0, 0 // layer masks ignored
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};
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int pixelformat;
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cvar_t *stereo;
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stereo = ri.Cvar_Get( "cl_stereo", "0", 0 );
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/*
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** set PFD_STEREO if necessary
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*/
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if ( stereo->value != 0 )
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{
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ri.Con_Printf( PRINT_ALL, "...attempting to use stereo\n" );
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pfd.dwFlags |= PFD_STEREO;
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gl_state.stereo_enabled = true;
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}
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else
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{
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gl_state.stereo_enabled = false;
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}
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/*
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** figure out if we're running on a minidriver or not
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*/
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if ( strstr( gl_driver->string, "opengl32" ) != 0 )
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glw_state.minidriver = false;
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else
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glw_state.minidriver = true;
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/*
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** Get a DC for the specified window
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*/
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if ( glw_state.hDC != NULL )
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ri.Con_Printf( PRINT_ALL, "GLimp_Init() - non-NULL DC exists\n" );
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if ( ( glw_state.hDC = GetDC( glw_state.hWnd ) ) == NULL )
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{
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ri.Con_Printf( PRINT_ALL, "GLimp_Init() - GetDC failed\n" );
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return false;
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}
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if ( glw_state.minidriver )
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{
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if ( (pixelformat = qwglChoosePixelFormat( glw_state.hDC, &pfd)) == 0 )
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{
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ri.Con_Printf (PRINT_ALL, "GLimp_Init() - qwglChoosePixelFormat failed\n");
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return false;
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}
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if ( qwglSetPixelFormat( glw_state.hDC, pixelformat, &pfd) == FALSE )
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{
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ri.Con_Printf (PRINT_ALL, "GLimp_Init() - qwglSetPixelFormat failed\n");
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return false;
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}
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qwglDescribePixelFormat( glw_state.hDC, pixelformat, sizeof( pfd ), &pfd );
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}
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else
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{
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if ( ( pixelformat = ChoosePixelFormat( glw_state.hDC, &pfd)) == 0 )
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{
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ri.Con_Printf (PRINT_ALL, "GLimp_Init() - ChoosePixelFormat failed\n");
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return false;
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}
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if ( SetPixelFormat( glw_state.hDC, pixelformat, &pfd) == FALSE )
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{
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ri.Con_Printf (PRINT_ALL, "GLimp_Init() - SetPixelFormat failed\n");
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return false;
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}
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DescribePixelFormat( glw_state.hDC, pixelformat, sizeof( pfd ), &pfd );
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if ( !( pfd.dwFlags & PFD_GENERIC_ACCELERATED ) )
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{
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extern cvar_t *gl_allow_software;
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if ( gl_allow_software->value )
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glw_state.mcd_accelerated = true;
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else
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glw_state.mcd_accelerated = false;
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}
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else
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{
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glw_state.mcd_accelerated = true;
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}
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}
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/*
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** report if stereo is desired but unavailable
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*/
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if ( !( pfd.dwFlags & PFD_STEREO ) && ( stereo->value != 0 ) )
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{
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ri.Con_Printf( PRINT_ALL, "...failed to select stereo pixel format\n" );
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ri.Cvar_SetValue( "cl_stereo", 0 );
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gl_state.stereo_enabled = false;
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}
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/*
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** startup the OpenGL subsystem by creating a context and making
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** it current
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*/
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if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 )
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{
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ri.Con_Printf (PRINT_ALL, "GLimp_Init() - qwglCreateContext failed\n");
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goto fail;
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}
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if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) )
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{
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ri.Con_Printf (PRINT_ALL, "GLimp_Init() - qwglMakeCurrent failed\n");
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goto fail;
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}
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if ( !VerifyDriver() )
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{
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ri.Con_Printf( PRINT_ALL, "GLimp_Init() - no hardware acceleration detected\n" );
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goto fail;
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}
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/*
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** print out PFD specifics
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*/
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ri.Con_Printf( PRINT_ALL, "GL PFD: color(%d-bits) Z(%d-bit)\n", ( int ) pfd.cColorBits, ( int ) pfd.cDepthBits );
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return true;
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fail:
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if ( glw_state.hGLRC )
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{
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qwglDeleteContext( glw_state.hGLRC );
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glw_state.hGLRC = NULL;
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}
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|
|
if ( glw_state.hDC )
|
|
{
|
|
ReleaseDC( glw_state.hWnd, glw_state.hDC );
|
|
glw_state.hDC = NULL;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
** GLimp_BeginFrame
|
|
*/
|
|
void GLimp_BeginFrame( float camera_separation )
|
|
{
|
|
if ( gl_bitdepth->modified )
|
|
{
|
|
if ( gl_bitdepth->value != 0 && !glw_state.allowdisplaydepthchange )
|
|
{
|
|
ri.Cvar_SetValue( "gl_bitdepth", 0 );
|
|
ri.Con_Printf( PRINT_ALL, "gl_bitdepth requires Win95 OSR2.x or WinNT 4.x\n" );
|
|
}
|
|
gl_bitdepth->modified = false;
|
|
}
|
|
|
|
if ( camera_separation < 0 && gl_state.stereo_enabled )
|
|
{
|
|
qglDrawBuffer( GL_BACK_LEFT );
|
|
}
|
|
else if ( camera_separation > 0 && gl_state.stereo_enabled )
|
|
{
|
|
qglDrawBuffer( GL_BACK_RIGHT );
|
|
}
|
|
else
|
|
{
|
|
qglDrawBuffer( GL_BACK );
|
|
}
|
|
}
|
|
|
|
/*
|
|
** GLimp_EndFrame
|
|
**
|
|
** Responsible for doing a swapbuffers and possibly for other stuff
|
|
** as yet to be determined. Probably better not to make this a GLimp
|
|
** function and instead do a call to GLimp_SwapBuffers.
|
|
*/
|
|
void GLimp_EndFrame (void)
|
|
{
|
|
int err;
|
|
|
|
err = qglGetError();
|
|
assert( err == GL_NO_ERROR );
|
|
|
|
if ( stricmp( gl_drawbuffer->string, "GL_BACK" ) == 0 )
|
|
{
|
|
if ( !qwglSwapBuffers( glw_state.hDC ) )
|
|
ri.Sys_Error( ERR_FATAL, "GLimp_EndFrame() - SwapBuffers() failed!\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
** GLimp_AppActivate
|
|
*/
|
|
void GLimp_AppActivate( qboolean active )
|
|
{
|
|
if ( active )
|
|
{
|
|
SetForegroundWindow( glw_state.hWnd );
|
|
ShowWindow( glw_state.hWnd, SW_RESTORE );
|
|
}
|
|
else
|
|
{
|
|
if ( vid_fullscreen->value )
|
|
ShowWindow( glw_state.hWnd, SW_MINIMIZE );
|
|
}
|
|
}
|