773 lines
16 KiB
Text
773 lines
16 KiB
Text
# Microsoft Developer Studio Project File - Name="ref_gl" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
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CFG=ref_gl - Win32 Debug Alpha
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE
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!MESSAGE "ref_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "ref_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "ref_gl - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
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!MESSAGE "ref_gl - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
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!MESSAGE
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CPP=cl.exe
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386
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CPP=cl.exe
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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RSC=rc.exe
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386
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# SUBTRACT LINK32 /profile
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CPP=cl.exe
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# ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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RSC=rc.exe
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LINK32=link.exe
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# ADD BASE LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA
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# ADD LINK32 opengl32.lib kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
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# PROP BASE Use_MFC 0
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CPP=cl.exe
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# ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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RSC=rc.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA
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# SUBTRACT LINK32 /debug
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!ENDIF
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# Begin Target
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# Name "ref_gl - Win32 Release"
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# Name "ref_gl - Win32 Debug"
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# Name "ref_gl - Win32 Debug Alpha"
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# Name "ref_gl - Win32 Release Alpha"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\gl_draw.c
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!IF "$(CFG)" == "ref_gl - Win32 Release"
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
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DEP_CPP_GL_DR=\
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"..\client\ref.h"\
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"..\game\q_shared.h"\
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"..\qcommon\qcommon.h"\
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"..\qcommon\qfiles.h"\
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".\gl_local.h"\
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".\gl_model.h"\
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".\qgl.h"\
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NODEP_CPP_GL_DR=\
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".\L\gl.h"\
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".\L\glu.h"\
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
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DEP_CPP_GL_DR=\
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"..\client\ref.h"\
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"..\game\q_shared.h"\
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"..\qcommon\qcommon.h"\
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"..\qcommon\qfiles.h"\
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".\gl_local.h"\
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".\gl_model.h"\
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".\qgl.h"\
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NODEP_CPP_GL_DR=\
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".\L\gl.h"\
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".\L\glu.h"\
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\gl_image.c
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!IF "$(CFG)" == "ref_gl - Win32 Release"
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
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DEP_CPP_GL_IM=\
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"..\client\ref.h"\
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"..\game\q_shared.h"\
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"..\qcommon\qcommon.h"\
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"..\qcommon\qfiles.h"\
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".\gl_local.h"\
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".\gl_model.h"\
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".\qgl.h"\
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NODEP_CPP_GL_IM=\
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".\L\gl.h"\
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".\L\glu.h"\
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
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DEP_CPP_GL_IM=\
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"..\client\ref.h"\
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"..\game\q_shared.h"\
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"..\qcommon\qcommon.h"\
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"..\qcommon\qfiles.h"\
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".\gl_local.h"\
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".\gl_model.h"\
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".\qgl.h"\
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|
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NODEP_CPP_GL_IM=\
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".\L\gl.h"\
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".\L\glu.h"\
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\gl_light.c
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!IF "$(CFG)" == "ref_gl - Win32 Release"
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
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DEP_CPP_GL_LI=\
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"..\client\ref.h"\
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"..\game\q_shared.h"\
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"..\qcommon\qcommon.h"\
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"..\qcommon\qfiles.h"\
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".\gl_local.h"\
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".\gl_model.h"\
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".\qgl.h"\
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NODEP_CPP_GL_LI=\
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".\L\gl.h"\
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".\L\glu.h"\
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
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DEP_CPP_GL_LI=\
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"..\client\ref.h"\
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"..\game\q_shared.h"\
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"..\qcommon\qcommon.h"\
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"..\qcommon\qfiles.h"\
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".\gl_local.h"\
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".\gl_model.h"\
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".\qgl.h"\
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NODEP_CPP_GL_LI=\
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".\L\gl.h"\
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".\L\glu.h"\
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\gl_mesh.c
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!IF "$(CFG)" == "ref_gl - Win32 Release"
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
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DEP_CPP_GL_ME=\
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"..\client\ref.h"\
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"..\game\q_shared.h"\
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"..\qcommon\qcommon.h"\
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"..\qcommon\qfiles.h"\
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".\anorms.h"\
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".\anormtab.h"\
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".\gl_local.h"\
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".\gl_model.h"\
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".\qgl.h"\
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NODEP_CPP_GL_ME=\
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".\L\gl.h"\
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".\L\glu.h"\
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!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
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DEP_CPP_GL_ME=\
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"..\client\ref.h"\
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"..\game\q_shared.h"\
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"..\qcommon\qcommon.h"\
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"..\qcommon\qfiles.h"\
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".\anorms.h"\
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".\anormtab.h"\
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".\gl_local.h"\
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".\gl_model.h"\
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".\qgl.h"\
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NODEP_CPP_GL_ME=\
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".\L\gl.h"\
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".\L\glu.h"\
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\gl_model.c
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!IF "$(CFG)" == "ref_gl - Win32 Release"
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|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
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|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
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|
DEP_CPP_GL_MO=\
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|
"..\client\ref.h"\
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|
"..\game\q_shared.h"\
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"..\qcommon\qcommon.h"\
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|
"..\qcommon\qfiles.h"\
|
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".\gl_local.h"\
|
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".\gl_model.h"\
|
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".\qgl.h"\
|
|
|
|
NODEP_CPP_GL_MO=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
|
|
|
|
DEP_CPP_GL_MO=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
|
|
|
|
NODEP_CPP_GL_MO=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
|
|
|
|
|
|
!ENDIF
|
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|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=.\gl_rmain.c
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|
|
|
!IF "$(CFG)" == "ref_gl - Win32 Release"
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|
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|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
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|
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|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
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|
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|
DEP_CPP_GL_RM=\
|
|
"..\client\ref.h"\
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|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
|
|
|
|
NODEP_CPP_GL_RM=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
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|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
|
|
|
|
DEP_CPP_GL_RM=\
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|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
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|
"..\qcommon\qcommon.h"\
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|
"..\qcommon\qfiles.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
|
|
|
|
NODEP_CPP_GL_RM=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
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|
|
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|
|
!ENDIF
|
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|
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# End Source File
|
|
# Begin Source File
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|
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|
SOURCE=.\gl_rmisc.c
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!IF "$(CFG)" == "ref_gl - Win32 Release"
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|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
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|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_GL_RMI=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
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|
"..\qcommon\qcommon.h"\
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|
"..\qcommon\qfiles.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
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|
|
|
NODEP_CPP_GL_RMI=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
|
|
|
|
DEP_CPP_GL_RMI=\
|
|
"..\client\ref.h"\
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|
"..\game\q_shared.h"\
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|
"..\qcommon\qcommon.h"\
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|
"..\qcommon\qfiles.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
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|
|
|
NODEP_CPP_GL_RMI=\
|
|
".\L\gl.h"\
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|
".\L\glu.h"\
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|
|
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|
!ENDIF
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|
|
# End Source File
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|
# Begin Source File
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|
|
|
SOURCE=.\gl_rsurf.c
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|
|
!IF "$(CFG)" == "ref_gl - Win32 Release"
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|
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|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_GL_RS=\
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|
"..\client\ref.h"\
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|
"..\game\q_shared.h"\
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|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
|
|
|
|
NODEP_CPP_GL_RS=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
|
|
|
|
DEP_CPP_GL_RS=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
|
|
|
|
NODEP_CPP_GL_RS=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_warp.c
|
|
|
|
!IF "$(CFG)" == "ref_gl - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_GL_WA=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
|
|
".\warpsin.h"\
|
|
|
|
NODEP_CPP_GL_WA=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
|
|
|
|
DEP_CPP_GL_WA=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
|
|
".\warpsin.h"\
|
|
|
|
NODEP_CPP_GL_WA=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\glw_imp.c
|
|
|
|
!IF "$(CFG)" == "ref_gl - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_GLW_I=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\glw_win.h"\
|
|
"..\win32\winquake.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
|
|
|
|
NODEP_CPP_GLW_I=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
|
|
|
|
DEP_CPP_GLW_I=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\glw_win.h"\
|
|
"..\win32\winquake.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
|
|
|
|
NODEP_CPP_GLW_I=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\q_shared.c
|
|
|
|
!IF "$(CFG)" == "ref_gl - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_Q_SHA=\
|
|
"..\game\q_shared.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
|
|
|
|
DEP_CPP_Q_SHA=\
|
|
"..\game\q_shared.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\q_shwin.c
|
|
|
|
!IF "$(CFG)" == "ref_gl - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_Q_SHW=\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\winquake.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
|
|
|
|
DEP_CPP_Q_SHW=\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\winquake.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\qgl_win.c
|
|
|
|
!IF "$(CFG)" == "ref_gl - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_QGL_W=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\glw_win.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
|
|
|
|
NODEP_CPP_QGL_W=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
|
|
|
|
DEP_CPP_QGL_W=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\glw_win.h"\
|
|
".\gl_local.h"\
|
|
".\gl_model.h"\
|
|
".\qgl.h"\
|
|
|
|
NODEP_CPP_QGL_W=\
|
|
".\L\gl.h"\
|
|
".\L\glu.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\anorms.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\anormtab.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_model.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\glw_win.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\q_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\qcommon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\qfiles.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qgl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qmenu.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\ref.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ref_gl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\warpsin.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\winquake.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ref_gl.def
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|