quake2/client/cl_parse.c
2001-12-22 00:00:00 +00:00

811 lines
19 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_parse.c -- parse a message received from the server
#include "client.h"
char *svc_strings[256] =
{
"svc_bad",
"svc_muzzleflash",
"svc_muzzlflash2",
"svc_temp_entity",
"svc_layout",
"svc_inventory",
"svc_nop",
"svc_disconnect",
"svc_reconnect",
"svc_sound",
"svc_print",
"svc_stufftext",
"svc_serverdata",
"svc_configstring",
"svc_spawnbaseline",
"svc_centerprint",
"svc_download",
"svc_playerinfo",
"svc_packetentities",
"svc_deltapacketentities",
"svc_frame"
};
//=============================================================================
void CL_DownloadFileName(char *dest, int destlen, char *fn)
{
if (strncmp(fn, "players", 7) == 0)
Com_sprintf (dest, destlen, "%s/%s", BASEDIRNAME, fn);
else
Com_sprintf (dest, destlen, "%s/%s", FS_Gamedir(), fn);
}
/*
===============
CL_CheckOrDownloadFile
Returns true if the file exists, otherwise it attempts
to start a download from the server.
===============
*/
qboolean CL_CheckOrDownloadFile (char *filename)
{
FILE *fp;
char name[MAX_OSPATH];
if (strstr (filename, ".."))
{
Com_Printf ("Refusing to download a path with ..\n");
return true;
}
if (FS_LoadFile (filename, NULL) != -1)
{ // it exists, no need to download
return true;
}
strcpy (cls.downloadname, filename);
// download to a temp name, and only rename
// to the real name when done, so if interrupted
// a runt file wont be left
COM_StripExtension (cls.downloadname, cls.downloadtempname);
strcat (cls.downloadtempname, ".tmp");
//ZOID
// check to see if we already have a tmp for this file, if so, try to resume
// open the file if not opened yet
CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);
// FS_CreatePath (name);
fp = fopen (name, "r+b");
if (fp) { // it exists
int len;
fseek(fp, 0, SEEK_END);
len = ftell(fp);
cls.download = fp;
// give the server an offset to start the download
Com_Printf ("Resuming %s\n", cls.downloadname);
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va("download %s %i", cls.downloadname, len));
} else {
Com_Printf ("Downloading %s\n", cls.downloadname);
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va("download %s", cls.downloadname));
}
cls.downloadnumber++;
return false;
}
/*
===============
CL_Download_f
Request a download from the server
===============
*/
void CL_Download_f (void)
{
char filename[MAX_OSPATH];
if (Cmd_Argc() != 2) {
Com_Printf("Usage: download <filename>\n");
return;
}
Com_sprintf(filename, sizeof(filename), "%s", Cmd_Argv(1));
if (strstr (filename, ".."))
{
Com_Printf ("Refusing to download a path with ..\n");
return;
}
if (FS_LoadFile (filename, NULL) != -1)
{ // it exists, no need to download
Com_Printf("File already exists.\n");
return;
}
strcpy (cls.downloadname, filename);
Com_Printf ("Downloading %s\n", cls.downloadname);
// download to a temp name, and only rename
// to the real name when done, so if interrupted
// a runt file wont be left
COM_StripExtension (cls.downloadname, cls.downloadtempname);
strcat (cls.downloadtempname, ".tmp");
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va("download %s", cls.downloadname));
cls.downloadnumber++;
}
/*
======================
CL_RegisterSounds
======================
*/
void CL_RegisterSounds (void)
{
int i;
S_BeginRegistration ();
CL_RegisterTEntSounds ();
for (i=1 ; i<MAX_SOUNDS ; i++)
{
if (!cl.configstrings[CS_SOUNDS+i][0])
break;
cl.sound_precache[i] = S_RegisterSound (cl.configstrings[CS_SOUNDS+i]);
Sys_SendKeyEvents (); // pump message loop
}
S_EndRegistration ();
}
/*
=====================
CL_ParseDownload
A download message has been received from the server
=====================
*/
void CL_ParseDownload (void)
{
int size, percent;
char name[MAX_OSPATH];
int r;
// read the data
size = MSG_ReadShort (&net_message);
percent = MSG_ReadByte (&net_message);
if (size == -1)
{
Com_Printf ("Server does not have this file.\n");
if (cls.download)
{
// if here, we tried to resume a file but the server said no
fclose (cls.download);
cls.download = NULL;
}
CL_RequestNextDownload ();
return;
}
// open the file if not opened yet
if (!cls.download)
{
CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);
FS_CreatePath (name);
cls.download = fopen (name, "wb");
if (!cls.download)
{
net_message.readcount += size;
Com_Printf ("Failed to open %s\n", cls.downloadtempname);
CL_RequestNextDownload ();
return;
}
}
fwrite (net_message.data + net_message.readcount, 1, size, cls.download);
net_message.readcount += size;
if (percent != 100)
{
// request next block
// change display routines by zoid
#if 0
Com_Printf (".");
if (10*(percent/10) != cls.downloadpercent)
{
cls.downloadpercent = 10*(percent/10);
Com_Printf ("%i%%", cls.downloadpercent);
}
#endif
cls.downloadpercent = percent;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, "nextdl");
}
else
{
char oldn[MAX_OSPATH];
char newn[MAX_OSPATH];
// Com_Printf ("100%%\n");
fclose (cls.download);
// rename the temp file to it's final name
CL_DownloadFileName(oldn, sizeof(oldn), cls.downloadtempname);
CL_DownloadFileName(newn, sizeof(newn), cls.downloadname);
r = rename (oldn, newn);
if (r)
Com_Printf ("failed to rename.\n");
cls.download = NULL;
cls.downloadpercent = 0;
// get another file if needed
CL_RequestNextDownload ();
}
}
/*
=====================================================================
SERVER CONNECTING MESSAGES
=====================================================================
*/
/*
==================
CL_ParseServerData
==================
*/
void CL_ParseServerData (void)
{
extern cvar_t *fs_gamedirvar;
char *str;
int i;
Com_DPrintf ("Serverdata packet received.\n");
//
// wipe the client_state_t struct
//
CL_ClearState ();
cls.state = ca_connected;
// parse protocol version number
i = MSG_ReadLong (&net_message);
cls.serverProtocol = i;
// BIG HACK to let demos from release work with the 3.0x patch!!!
if (Com_ServerState() && PROTOCOL_VERSION == 34)
{
}
else if (i != PROTOCOL_VERSION)
Com_Error (ERR_DROP,"Server returned version %i, not %i", i, PROTOCOL_VERSION);
cl.servercount = MSG_ReadLong (&net_message);
cl.attractloop = MSG_ReadByte (&net_message);
// game directory
str = MSG_ReadString (&net_message);
strncpy (cl.gamedir, str, sizeof(cl.gamedir)-1);
// set gamedir
if ((*str && (!fs_gamedirvar->string || !*fs_gamedirvar->string || strcmp(fs_gamedirvar->string, str))) || (!*str && (fs_gamedirvar->string || *fs_gamedirvar->string)))
Cvar_Set("game", str);
// parse player entity number
cl.playernum = MSG_ReadShort (&net_message);
// get the full level name
str = MSG_ReadString (&net_message);
if (cl.playernum == -1)
{ // playing a cinematic or showing a pic, not a level
SCR_PlayCinematic (str);
}
else
{
// seperate the printfs so the server message can have a color
Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
Com_Printf ("%c%s\n", 2, str);
// need to prep refresh at next oportunity
cl.refresh_prepped = false;
}
}
/*
==================
CL_ParseBaseline
==================
*/
void CL_ParseBaseline (void)
{
entity_state_t *es;
int bits;
int newnum;
entity_state_t nullstate;
memset (&nullstate, 0, sizeof(nullstate));
newnum = CL_ParseEntityBits (&bits);
es = &cl_entities[newnum].baseline;
CL_ParseDelta (&nullstate, es, newnum, bits);
}
/*
================
CL_LoadClientinfo
================
*/
void CL_LoadClientinfo (clientinfo_t *ci, char *s)
{
int i;
char *t;
char model_name[MAX_QPATH];
char skin_name[MAX_QPATH];
char model_filename[MAX_QPATH];
char skin_filename[MAX_QPATH];
char weapon_filename[MAX_QPATH];
strncpy(ci->cinfo, s, sizeof(ci->cinfo));
ci->cinfo[sizeof(ci->cinfo)-1] = 0;
// isolate the player's name
strncpy(ci->name, s, sizeof(ci->name));
ci->name[sizeof(ci->name)-1] = 0;
t = strstr (s, "\\");
if (t)
{
ci->name[t-s] = 0;
s = t+1;
}
if (cl_noskins->value || *s == 0)
{
Com_sprintf (model_filename, sizeof(model_filename), "players/male/tris.md2");
Com_sprintf (weapon_filename, sizeof(weapon_filename), "players/male/weapon.md2");
Com_sprintf (skin_filename, sizeof(skin_filename), "players/male/grunt.pcx");
Com_sprintf (ci->iconname, sizeof(ci->iconname), "/players/male/grunt_i.pcx");
ci->model = re.RegisterModel (model_filename);
memset(ci->weaponmodel, 0, sizeof(ci->weaponmodel));
ci->weaponmodel[0] = re.RegisterModel (weapon_filename);
ci->skin = re.RegisterSkin (skin_filename);
ci->icon = re.RegisterPic (ci->iconname);
}
else
{
// isolate the model name
strcpy (model_name, s);
t = strstr(model_name, "/");
if (!t)
t = strstr(model_name, "\\");
if (!t)
t = model_name;
*t = 0;
// isolate the skin name
strcpy (skin_name, s + strlen(model_name) + 1);
// model file
Com_sprintf (model_filename, sizeof(model_filename), "players/%s/tris.md2", model_name);
ci->model = re.RegisterModel (model_filename);
if (!ci->model)
{
strcpy(model_name, "male");
Com_sprintf (model_filename, sizeof(model_filename), "players/male/tris.md2");
ci->model = re.RegisterModel (model_filename);
}
// skin file
Com_sprintf (skin_filename, sizeof(skin_filename), "players/%s/%s.pcx", model_name, skin_name);
ci->skin = re.RegisterSkin (skin_filename);
// if we don't have the skin and the model wasn't male,
// see if the male has it (this is for CTF's skins)
if (!ci->skin && Q_stricmp(model_name, "male"))
{
// change model to male
strcpy(model_name, "male");
Com_sprintf (model_filename, sizeof(model_filename), "players/male/tris.md2");
ci->model = re.RegisterModel (model_filename);
// see if the skin exists for the male model
Com_sprintf (skin_filename, sizeof(skin_filename), "players/%s/%s.pcx", model_name, skin_name);
ci->skin = re.RegisterSkin (skin_filename);
}
// if we still don't have a skin, it means that the male model didn't have
// it, so default to grunt
if (!ci->skin) {
// see if the skin exists for the male model
Com_sprintf (skin_filename, sizeof(skin_filename), "players/%s/grunt.pcx", model_name, skin_name);
ci->skin = re.RegisterSkin (skin_filename);
}
// weapon file
for (i = 0; i < num_cl_weaponmodels; i++) {
Com_sprintf (weapon_filename, sizeof(weapon_filename), "players/%s/%s", model_name, cl_weaponmodels[i]);
ci->weaponmodel[i] = re.RegisterModel(weapon_filename);
if (!ci->weaponmodel[i] && strcmp(model_name, "cyborg") == 0) {
// try male
Com_sprintf (weapon_filename, sizeof(weapon_filename), "players/male/%s", cl_weaponmodels[i]);
ci->weaponmodel[i] = re.RegisterModel(weapon_filename);
}
if (!cl_vwep->value)
break; // only one when vwep is off
}
// icon file
Com_sprintf (ci->iconname, sizeof(ci->iconname), "/players/%s/%s_i.pcx", model_name, skin_name);
ci->icon = re.RegisterPic (ci->iconname);
}
// must have loaded all data types to be valud
if (!ci->skin || !ci->icon || !ci->model || !ci->weaponmodel[0])
{
ci->skin = NULL;
ci->icon = NULL;
ci->model = NULL;
ci->weaponmodel[0] = NULL;
return;
}
}
/*
================
CL_ParseClientinfo
Load the skin, icon, and model for a client
================
*/
void CL_ParseClientinfo (int player)
{
char *s;
clientinfo_t *ci;
s = cl.configstrings[player+CS_PLAYERSKINS];
ci = &cl.clientinfo[player];
CL_LoadClientinfo (ci, s);
}
/*
================
CL_ParseConfigString
================
*/
void CL_ParseConfigString (void)
{
int i;
char *s;
char olds[MAX_QPATH];
i = MSG_ReadShort (&net_message);
if (i < 0 || i >= MAX_CONFIGSTRINGS)
Com_Error (ERR_DROP, "configstring > MAX_CONFIGSTRINGS");
s = MSG_ReadString(&net_message);
strncpy (olds, cl.configstrings[i], sizeof(olds));
olds[sizeof(olds) - 1] = 0;
strcpy (cl.configstrings[i], s);
// do something apropriate
if (i >= CS_LIGHTS && i < CS_LIGHTS+MAX_LIGHTSTYLES)
CL_SetLightstyle (i - CS_LIGHTS);
else if (i == CS_CDTRACK)
{
if (cl.refresh_prepped)
CDAudio_Play (atoi(cl.configstrings[CS_CDTRACK]), true);
}
else if (i >= CS_MODELS && i < CS_MODELS+MAX_MODELS)
{
if (cl.refresh_prepped)
{
cl.model_draw[i-CS_MODELS] = re.RegisterModel (cl.configstrings[i]);
if (cl.configstrings[i][0] == '*')
cl.model_clip[i-CS_MODELS] = CM_InlineModel (cl.configstrings[i]);
else
cl.model_clip[i-CS_MODELS] = NULL;
}
}
else if (i >= CS_SOUNDS && i < CS_SOUNDS+MAX_MODELS)
{
if (cl.refresh_prepped)
cl.sound_precache[i-CS_SOUNDS] = S_RegisterSound (cl.configstrings[i]);
}
else if (i >= CS_IMAGES && i < CS_IMAGES+MAX_MODELS)
{
if (cl.refresh_prepped)
cl.image_precache[i-CS_IMAGES] = re.RegisterPic (cl.configstrings[i]);
}
else if (i >= CS_PLAYERSKINS && i < CS_PLAYERSKINS+MAX_CLIENTS)
{
if (cl.refresh_prepped && strcmp(olds, s))
CL_ParseClientinfo (i-CS_PLAYERSKINS);
}
}
/*
=====================================================================
ACTION MESSAGES
=====================================================================
*/
/*
==================
CL_ParseStartSoundPacket
==================
*/
void CL_ParseStartSoundPacket(void)
{
vec3_t pos_v;
float *pos;
int channel, ent;
int sound_num;
float volume;
float attenuation;
int flags;
float ofs;
flags = MSG_ReadByte (&net_message);
sound_num = MSG_ReadByte (&net_message);
if (flags & SND_VOLUME)
volume = MSG_ReadByte (&net_message) / 255.0;
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (flags & SND_ATTENUATION)
attenuation = MSG_ReadByte (&net_message) / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
if (flags & SND_OFFSET)
ofs = MSG_ReadByte (&net_message) / 1000.0;
else
ofs = 0;
if (flags & SND_ENT)
{ // entity reletive
channel = MSG_ReadShort(&net_message);
ent = channel>>3;
if (ent > MAX_EDICTS)
Com_Error (ERR_DROP,"CL_ParseStartSoundPacket: ent = %i", ent);
channel &= 7;
}
else
{
ent = 0;
channel = 0;
}
if (flags & SND_POS)
{ // positioned in space
MSG_ReadPos (&net_message, pos_v);
pos = pos_v;
}
else // use entity number
pos = NULL;
if (!cl.sound_precache[sound_num])
return;
S_StartSound (pos, ent, channel, cl.sound_precache[sound_num], volume, attenuation, ofs);
}
void SHOWNET(char *s)
{
if (cl_shownet->value>=2)
Com_Printf ("%3i:%s\n", net_message.readcount-1, s);
}
/*
=====================
CL_ParseServerMessage
=====================
*/
void CL_ParseServerMessage (void)
{
int cmd;
char *s;
int i;
//
// if recording demos, copy the message out
//
if (cl_shownet->value == 1)
Com_Printf ("%i ",net_message.cursize);
else if (cl_shownet->value >= 2)
Com_Printf ("------------------\n");
//
// parse the message
//
while (1)
{
if (net_message.readcount > net_message.cursize)
{
Com_Error (ERR_DROP,"CL_ParseServerMessage: Bad server message");
break;
}
cmd = MSG_ReadByte (&net_message);
if (cmd == -1)
{
SHOWNET("END OF MESSAGE");
break;
}
if (cl_shownet->value>=2)
{
if (!svc_strings[cmd])
Com_Printf ("%3i:BAD CMD %i\n", net_message.readcount-1,cmd);
else
SHOWNET(svc_strings[cmd]);
}
// other commands
switch (cmd)
{
default:
Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n");
break;
case svc_nop:
// Com_Printf ("svc_nop\n");
break;
case svc_disconnect:
Com_Error (ERR_DISCONNECT,"Server disconnected\n");
break;
case svc_reconnect:
Com_Printf ("Server disconnected, reconnecting\n");
if (cls.download) {
//ZOID, close download
fclose (cls.download);
cls.download = NULL;
}
cls.state = ca_connecting;
cls.connect_time = -99999; // CL_CheckForResend() will fire immediately
break;
case svc_print:
i = MSG_ReadByte (&net_message);
if (i == PRINT_CHAT)
{
S_StartLocalSound ("misc/talk.wav");
con.ormask = 128;
}
Com_Printf ("%s", MSG_ReadString (&net_message));
con.ormask = 0;
break;
case svc_centerprint:
SCR_CenterPrint (MSG_ReadString (&net_message));
break;
case svc_stufftext:
s = MSG_ReadString (&net_message);
Com_DPrintf ("stufftext: %s\n", s);
Cbuf_AddText (s);
break;
case svc_serverdata:
Cbuf_Execute (); // make sure any stuffed commands are done
CL_ParseServerData ();
break;
case svc_configstring:
CL_ParseConfigString ();
break;
case svc_sound:
CL_ParseStartSoundPacket();
break;
case svc_spawnbaseline:
CL_ParseBaseline ();
break;
case svc_temp_entity:
CL_ParseTEnt ();
break;
case svc_muzzleflash:
CL_ParseMuzzleFlash ();
break;
case svc_muzzleflash2:
CL_ParseMuzzleFlash2 ();
break;
case svc_download:
CL_ParseDownload ();
break;
case svc_frame:
CL_ParseFrame ();
break;
case svc_inventory:
CL_ParseInventory ();
break;
case svc_layout:
s = MSG_ReadString (&net_message);
strncpy (cl.layout, s, sizeof(cl.layout)-1);
break;
case svc_playerinfo:
case svc_packetentities:
case svc_deltapacketentities:
Com_Error (ERR_DROP, "Out of place frame data");
break;
}
}
CL_AddNetgraph ();
//
// we don't know if it is ok to save a demo message until
// after we have parsed the frame
//
if (cls.demorecording && !cls.demowaiting)
CL_WriteDemoMessage ();
}