811 lines
19 KiB
C
811 lines
19 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_parse.c -- parse a message received from the server
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#include "client.h"
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char *svc_strings[256] =
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{
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"svc_bad",
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"svc_muzzleflash",
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"svc_muzzlflash2",
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"svc_temp_entity",
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"svc_layout",
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"svc_inventory",
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"svc_nop",
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"svc_disconnect",
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"svc_reconnect",
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"svc_sound",
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"svc_print",
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"svc_stufftext",
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"svc_serverdata",
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"svc_configstring",
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"svc_spawnbaseline",
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"svc_centerprint",
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"svc_download",
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"svc_playerinfo",
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"svc_packetentities",
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"svc_deltapacketentities",
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"svc_frame"
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};
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//=============================================================================
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void CL_DownloadFileName(char *dest, int destlen, char *fn)
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{
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if (strncmp(fn, "players", 7) == 0)
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Com_sprintf (dest, destlen, "%s/%s", BASEDIRNAME, fn);
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else
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Com_sprintf (dest, destlen, "%s/%s", FS_Gamedir(), fn);
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}
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/*
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===============
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CL_CheckOrDownloadFile
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Returns true if the file exists, otherwise it attempts
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to start a download from the server.
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===============
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*/
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qboolean CL_CheckOrDownloadFile (char *filename)
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{
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FILE *fp;
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char name[MAX_OSPATH];
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if (strstr (filename, ".."))
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{
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Com_Printf ("Refusing to download a path with ..\n");
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return true;
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}
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if (FS_LoadFile (filename, NULL) != -1)
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{ // it exists, no need to download
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return true;
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}
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strcpy (cls.downloadname, filename);
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// download to a temp name, and only rename
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// to the real name when done, so if interrupted
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// a runt file wont be left
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COM_StripExtension (cls.downloadname, cls.downloadtempname);
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strcat (cls.downloadtempname, ".tmp");
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//ZOID
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// check to see if we already have a tmp for this file, if so, try to resume
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// open the file if not opened yet
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CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);
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// FS_CreatePath (name);
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fp = fopen (name, "r+b");
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if (fp) { // it exists
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int len;
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fseek(fp, 0, SEEK_END);
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len = ftell(fp);
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cls.download = fp;
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// give the server an offset to start the download
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Com_Printf ("Resuming %s\n", cls.downloadname);
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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MSG_WriteString (&cls.netchan.message,
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va("download %s %i", cls.downloadname, len));
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} else {
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Com_Printf ("Downloading %s\n", cls.downloadname);
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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MSG_WriteString (&cls.netchan.message,
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va("download %s", cls.downloadname));
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}
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cls.downloadnumber++;
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return false;
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}
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/*
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===============
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CL_Download_f
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Request a download from the server
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===============
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*/
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void CL_Download_f (void)
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{
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char filename[MAX_OSPATH];
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if (Cmd_Argc() != 2) {
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Com_Printf("Usage: download <filename>\n");
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return;
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}
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Com_sprintf(filename, sizeof(filename), "%s", Cmd_Argv(1));
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if (strstr (filename, ".."))
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{
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Com_Printf ("Refusing to download a path with ..\n");
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return;
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}
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if (FS_LoadFile (filename, NULL) != -1)
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{ // it exists, no need to download
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Com_Printf("File already exists.\n");
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return;
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}
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strcpy (cls.downloadname, filename);
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Com_Printf ("Downloading %s\n", cls.downloadname);
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// download to a temp name, and only rename
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// to the real name when done, so if interrupted
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// a runt file wont be left
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COM_StripExtension (cls.downloadname, cls.downloadtempname);
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strcat (cls.downloadtempname, ".tmp");
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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MSG_WriteString (&cls.netchan.message,
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va("download %s", cls.downloadname));
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cls.downloadnumber++;
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}
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/*
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======================
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CL_RegisterSounds
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======================
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*/
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void CL_RegisterSounds (void)
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{
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int i;
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S_BeginRegistration ();
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CL_RegisterTEntSounds ();
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for (i=1 ; i<MAX_SOUNDS ; i++)
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{
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if (!cl.configstrings[CS_SOUNDS+i][0])
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break;
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cl.sound_precache[i] = S_RegisterSound (cl.configstrings[CS_SOUNDS+i]);
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Sys_SendKeyEvents (); // pump message loop
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}
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S_EndRegistration ();
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}
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/*
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=====================
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CL_ParseDownload
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A download message has been received from the server
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=====================
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*/
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void CL_ParseDownload (void)
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{
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int size, percent;
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char name[MAX_OSPATH];
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int r;
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// read the data
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size = MSG_ReadShort (&net_message);
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percent = MSG_ReadByte (&net_message);
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if (size == -1)
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{
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Com_Printf ("Server does not have this file.\n");
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if (cls.download)
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{
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// if here, we tried to resume a file but the server said no
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fclose (cls.download);
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cls.download = NULL;
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}
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CL_RequestNextDownload ();
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return;
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}
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// open the file if not opened yet
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if (!cls.download)
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{
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CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);
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FS_CreatePath (name);
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cls.download = fopen (name, "wb");
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if (!cls.download)
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{
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net_message.readcount += size;
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Com_Printf ("Failed to open %s\n", cls.downloadtempname);
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CL_RequestNextDownload ();
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return;
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}
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}
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fwrite (net_message.data + net_message.readcount, 1, size, cls.download);
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net_message.readcount += size;
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if (percent != 100)
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{
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// request next block
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// change display routines by zoid
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#if 0
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Com_Printf (".");
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if (10*(percent/10) != cls.downloadpercent)
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{
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cls.downloadpercent = 10*(percent/10);
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Com_Printf ("%i%%", cls.downloadpercent);
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}
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#endif
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cls.downloadpercent = percent;
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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SZ_Print (&cls.netchan.message, "nextdl");
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}
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else
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{
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char oldn[MAX_OSPATH];
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char newn[MAX_OSPATH];
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// Com_Printf ("100%%\n");
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fclose (cls.download);
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// rename the temp file to it's final name
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CL_DownloadFileName(oldn, sizeof(oldn), cls.downloadtempname);
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CL_DownloadFileName(newn, sizeof(newn), cls.downloadname);
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r = rename (oldn, newn);
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if (r)
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Com_Printf ("failed to rename.\n");
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cls.download = NULL;
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cls.downloadpercent = 0;
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// get another file if needed
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CL_RequestNextDownload ();
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}
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}
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/*
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=====================================================================
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SERVER CONNECTING MESSAGES
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=====================================================================
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*/
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/*
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==================
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CL_ParseServerData
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==================
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*/
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void CL_ParseServerData (void)
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{
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extern cvar_t *fs_gamedirvar;
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char *str;
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int i;
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Com_DPrintf ("Serverdata packet received.\n");
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//
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// wipe the client_state_t struct
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//
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CL_ClearState ();
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cls.state = ca_connected;
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// parse protocol version number
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i = MSG_ReadLong (&net_message);
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cls.serverProtocol = i;
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// BIG HACK to let demos from release work with the 3.0x patch!!!
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if (Com_ServerState() && PROTOCOL_VERSION == 34)
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{
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}
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else if (i != PROTOCOL_VERSION)
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Com_Error (ERR_DROP,"Server returned version %i, not %i", i, PROTOCOL_VERSION);
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cl.servercount = MSG_ReadLong (&net_message);
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cl.attractloop = MSG_ReadByte (&net_message);
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// game directory
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str = MSG_ReadString (&net_message);
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strncpy (cl.gamedir, str, sizeof(cl.gamedir)-1);
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// set gamedir
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if ((*str && (!fs_gamedirvar->string || !*fs_gamedirvar->string || strcmp(fs_gamedirvar->string, str))) || (!*str && (fs_gamedirvar->string || *fs_gamedirvar->string)))
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Cvar_Set("game", str);
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// parse player entity number
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cl.playernum = MSG_ReadShort (&net_message);
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// get the full level name
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str = MSG_ReadString (&net_message);
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if (cl.playernum == -1)
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{ // playing a cinematic or showing a pic, not a level
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SCR_PlayCinematic (str);
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}
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else
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{
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// seperate the printfs so the server message can have a color
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Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
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Com_Printf ("%c%s\n", 2, str);
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// need to prep refresh at next oportunity
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cl.refresh_prepped = false;
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}
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}
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/*
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==================
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CL_ParseBaseline
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==================
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*/
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void CL_ParseBaseline (void)
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{
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entity_state_t *es;
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int bits;
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int newnum;
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entity_state_t nullstate;
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memset (&nullstate, 0, sizeof(nullstate));
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newnum = CL_ParseEntityBits (&bits);
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es = &cl_entities[newnum].baseline;
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CL_ParseDelta (&nullstate, es, newnum, bits);
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}
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/*
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================
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CL_LoadClientinfo
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================
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*/
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void CL_LoadClientinfo (clientinfo_t *ci, char *s)
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{
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int i;
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char *t;
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char model_name[MAX_QPATH];
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char skin_name[MAX_QPATH];
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char model_filename[MAX_QPATH];
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char skin_filename[MAX_QPATH];
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char weapon_filename[MAX_QPATH];
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strncpy(ci->cinfo, s, sizeof(ci->cinfo));
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ci->cinfo[sizeof(ci->cinfo)-1] = 0;
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// isolate the player's name
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strncpy(ci->name, s, sizeof(ci->name));
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ci->name[sizeof(ci->name)-1] = 0;
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t = strstr (s, "\\");
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if (t)
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{
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ci->name[t-s] = 0;
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s = t+1;
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}
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if (cl_noskins->value || *s == 0)
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{
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Com_sprintf (model_filename, sizeof(model_filename), "players/male/tris.md2");
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Com_sprintf (weapon_filename, sizeof(weapon_filename), "players/male/weapon.md2");
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Com_sprintf (skin_filename, sizeof(skin_filename), "players/male/grunt.pcx");
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Com_sprintf (ci->iconname, sizeof(ci->iconname), "/players/male/grunt_i.pcx");
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ci->model = re.RegisterModel (model_filename);
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memset(ci->weaponmodel, 0, sizeof(ci->weaponmodel));
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ci->weaponmodel[0] = re.RegisterModel (weapon_filename);
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ci->skin = re.RegisterSkin (skin_filename);
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ci->icon = re.RegisterPic (ci->iconname);
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}
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else
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{
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// isolate the model name
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strcpy (model_name, s);
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t = strstr(model_name, "/");
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if (!t)
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t = strstr(model_name, "\\");
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if (!t)
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t = model_name;
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*t = 0;
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// isolate the skin name
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strcpy (skin_name, s + strlen(model_name) + 1);
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// model file
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Com_sprintf (model_filename, sizeof(model_filename), "players/%s/tris.md2", model_name);
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ci->model = re.RegisterModel (model_filename);
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if (!ci->model)
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{
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strcpy(model_name, "male");
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Com_sprintf (model_filename, sizeof(model_filename), "players/male/tris.md2");
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ci->model = re.RegisterModel (model_filename);
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}
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// skin file
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Com_sprintf (skin_filename, sizeof(skin_filename), "players/%s/%s.pcx", model_name, skin_name);
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ci->skin = re.RegisterSkin (skin_filename);
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// if we don't have the skin and the model wasn't male,
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// see if the male has it (this is for CTF's skins)
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if (!ci->skin && Q_stricmp(model_name, "male"))
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{
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// change model to male
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strcpy(model_name, "male");
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Com_sprintf (model_filename, sizeof(model_filename), "players/male/tris.md2");
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ci->model = re.RegisterModel (model_filename);
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// see if the skin exists for the male model
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Com_sprintf (skin_filename, sizeof(skin_filename), "players/%s/%s.pcx", model_name, skin_name);
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ci->skin = re.RegisterSkin (skin_filename);
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}
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// if we still don't have a skin, it means that the male model didn't have
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// it, so default to grunt
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if (!ci->skin) {
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// see if the skin exists for the male model
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Com_sprintf (skin_filename, sizeof(skin_filename), "players/%s/grunt.pcx", model_name, skin_name);
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ci->skin = re.RegisterSkin (skin_filename);
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}
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// weapon file
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for (i = 0; i < num_cl_weaponmodels; i++) {
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Com_sprintf (weapon_filename, sizeof(weapon_filename), "players/%s/%s", model_name, cl_weaponmodels[i]);
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ci->weaponmodel[i] = re.RegisterModel(weapon_filename);
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if (!ci->weaponmodel[i] && strcmp(model_name, "cyborg") == 0) {
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// try male
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Com_sprintf (weapon_filename, sizeof(weapon_filename), "players/male/%s", cl_weaponmodels[i]);
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ci->weaponmodel[i] = re.RegisterModel(weapon_filename);
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}
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if (!cl_vwep->value)
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break; // only one when vwep is off
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}
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// icon file
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Com_sprintf (ci->iconname, sizeof(ci->iconname), "/players/%s/%s_i.pcx", model_name, skin_name);
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ci->icon = re.RegisterPic (ci->iconname);
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}
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// must have loaded all data types to be valud
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if (!ci->skin || !ci->icon || !ci->model || !ci->weaponmodel[0])
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{
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ci->skin = NULL;
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ci->icon = NULL;
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ci->model = NULL;
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ci->weaponmodel[0] = NULL;
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return;
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}
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}
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|
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/*
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================
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CL_ParseClientinfo
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|
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Load the skin, icon, and model for a client
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================
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*/
|
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void CL_ParseClientinfo (int player)
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{
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char *s;
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clientinfo_t *ci;
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s = cl.configstrings[player+CS_PLAYERSKINS];
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ci = &cl.clientinfo[player];
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CL_LoadClientinfo (ci, s);
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}
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/*
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================
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CL_ParseConfigString
|
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================
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*/
|
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void CL_ParseConfigString (void)
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{
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int i;
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char *s;
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char olds[MAX_QPATH];
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i = MSG_ReadShort (&net_message);
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if (i < 0 || i >= MAX_CONFIGSTRINGS)
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Com_Error (ERR_DROP, "configstring > MAX_CONFIGSTRINGS");
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s = MSG_ReadString(&net_message);
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strncpy (olds, cl.configstrings[i], sizeof(olds));
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olds[sizeof(olds) - 1] = 0;
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strcpy (cl.configstrings[i], s);
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// do something apropriate
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if (i >= CS_LIGHTS && i < CS_LIGHTS+MAX_LIGHTSTYLES)
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CL_SetLightstyle (i - CS_LIGHTS);
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|
else if (i == CS_CDTRACK)
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{
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if (cl.refresh_prepped)
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CDAudio_Play (atoi(cl.configstrings[CS_CDTRACK]), true);
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}
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|
else if (i >= CS_MODELS && i < CS_MODELS+MAX_MODELS)
|
|
{
|
|
if (cl.refresh_prepped)
|
|
{
|
|
cl.model_draw[i-CS_MODELS] = re.RegisterModel (cl.configstrings[i]);
|
|
if (cl.configstrings[i][0] == '*')
|
|
cl.model_clip[i-CS_MODELS] = CM_InlineModel (cl.configstrings[i]);
|
|
else
|
|
cl.model_clip[i-CS_MODELS] = NULL;
|
|
}
|
|
}
|
|
else if (i >= CS_SOUNDS && i < CS_SOUNDS+MAX_MODELS)
|
|
{
|
|
if (cl.refresh_prepped)
|
|
cl.sound_precache[i-CS_SOUNDS] = S_RegisterSound (cl.configstrings[i]);
|
|
}
|
|
else if (i >= CS_IMAGES && i < CS_IMAGES+MAX_MODELS)
|
|
{
|
|
if (cl.refresh_prepped)
|
|
cl.image_precache[i-CS_IMAGES] = re.RegisterPic (cl.configstrings[i]);
|
|
}
|
|
else if (i >= CS_PLAYERSKINS && i < CS_PLAYERSKINS+MAX_CLIENTS)
|
|
{
|
|
if (cl.refresh_prepped && strcmp(olds, s))
|
|
CL_ParseClientinfo (i-CS_PLAYERSKINS);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=====================================================================
|
|
|
|
ACTION MESSAGES
|
|
|
|
=====================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
CL_ParseStartSoundPacket
|
|
==================
|
|
*/
|
|
void CL_ParseStartSoundPacket(void)
|
|
{
|
|
vec3_t pos_v;
|
|
float *pos;
|
|
int channel, ent;
|
|
int sound_num;
|
|
float volume;
|
|
float attenuation;
|
|
int flags;
|
|
float ofs;
|
|
|
|
flags = MSG_ReadByte (&net_message);
|
|
sound_num = MSG_ReadByte (&net_message);
|
|
|
|
if (flags & SND_VOLUME)
|
|
volume = MSG_ReadByte (&net_message) / 255.0;
|
|
else
|
|
volume = DEFAULT_SOUND_PACKET_VOLUME;
|
|
|
|
if (flags & SND_ATTENUATION)
|
|
attenuation = MSG_ReadByte (&net_message) / 64.0;
|
|
else
|
|
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
|
|
|
|
if (flags & SND_OFFSET)
|
|
ofs = MSG_ReadByte (&net_message) / 1000.0;
|
|
else
|
|
ofs = 0;
|
|
|
|
if (flags & SND_ENT)
|
|
{ // entity reletive
|
|
channel = MSG_ReadShort(&net_message);
|
|
ent = channel>>3;
|
|
if (ent > MAX_EDICTS)
|
|
Com_Error (ERR_DROP,"CL_ParseStartSoundPacket: ent = %i", ent);
|
|
|
|
channel &= 7;
|
|
}
|
|
else
|
|
{
|
|
ent = 0;
|
|
channel = 0;
|
|
}
|
|
|
|
if (flags & SND_POS)
|
|
{ // positioned in space
|
|
MSG_ReadPos (&net_message, pos_v);
|
|
|
|
pos = pos_v;
|
|
}
|
|
else // use entity number
|
|
pos = NULL;
|
|
|
|
if (!cl.sound_precache[sound_num])
|
|
return;
|
|
|
|
S_StartSound (pos, ent, channel, cl.sound_precache[sound_num], volume, attenuation, ofs);
|
|
}
|
|
|
|
|
|
void SHOWNET(char *s)
|
|
{
|
|
if (cl_shownet->value>=2)
|
|
Com_Printf ("%3i:%s\n", net_message.readcount-1, s);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseServerMessage
|
|
=====================
|
|
*/
|
|
void CL_ParseServerMessage (void)
|
|
{
|
|
int cmd;
|
|
char *s;
|
|
int i;
|
|
|
|
//
|
|
// if recording demos, copy the message out
|
|
//
|
|
if (cl_shownet->value == 1)
|
|
Com_Printf ("%i ",net_message.cursize);
|
|
else if (cl_shownet->value >= 2)
|
|
Com_Printf ("------------------\n");
|
|
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
while (1)
|
|
{
|
|
if (net_message.readcount > net_message.cursize)
|
|
{
|
|
Com_Error (ERR_DROP,"CL_ParseServerMessage: Bad server message");
|
|
break;
|
|
}
|
|
|
|
cmd = MSG_ReadByte (&net_message);
|
|
|
|
if (cmd == -1)
|
|
{
|
|
SHOWNET("END OF MESSAGE");
|
|
break;
|
|
}
|
|
|
|
if (cl_shownet->value>=2)
|
|
{
|
|
if (!svc_strings[cmd])
|
|
Com_Printf ("%3i:BAD CMD %i\n", net_message.readcount-1,cmd);
|
|
else
|
|
SHOWNET(svc_strings[cmd]);
|
|
}
|
|
|
|
// other commands
|
|
switch (cmd)
|
|
{
|
|
default:
|
|
Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n");
|
|
break;
|
|
|
|
case svc_nop:
|
|
// Com_Printf ("svc_nop\n");
|
|
break;
|
|
|
|
case svc_disconnect:
|
|
Com_Error (ERR_DISCONNECT,"Server disconnected\n");
|
|
break;
|
|
|
|
case svc_reconnect:
|
|
Com_Printf ("Server disconnected, reconnecting\n");
|
|
if (cls.download) {
|
|
//ZOID, close download
|
|
fclose (cls.download);
|
|
cls.download = NULL;
|
|
}
|
|
cls.state = ca_connecting;
|
|
cls.connect_time = -99999; // CL_CheckForResend() will fire immediately
|
|
break;
|
|
|
|
case svc_print:
|
|
i = MSG_ReadByte (&net_message);
|
|
if (i == PRINT_CHAT)
|
|
{
|
|
S_StartLocalSound ("misc/talk.wav");
|
|
con.ormask = 128;
|
|
}
|
|
Com_Printf ("%s", MSG_ReadString (&net_message));
|
|
con.ormask = 0;
|
|
break;
|
|
|
|
case svc_centerprint:
|
|
SCR_CenterPrint (MSG_ReadString (&net_message));
|
|
break;
|
|
|
|
case svc_stufftext:
|
|
s = MSG_ReadString (&net_message);
|
|
Com_DPrintf ("stufftext: %s\n", s);
|
|
Cbuf_AddText (s);
|
|
break;
|
|
|
|
case svc_serverdata:
|
|
Cbuf_Execute (); // make sure any stuffed commands are done
|
|
CL_ParseServerData ();
|
|
break;
|
|
|
|
case svc_configstring:
|
|
CL_ParseConfigString ();
|
|
break;
|
|
|
|
case svc_sound:
|
|
CL_ParseStartSoundPacket();
|
|
break;
|
|
|
|
case svc_spawnbaseline:
|
|
CL_ParseBaseline ();
|
|
break;
|
|
|
|
case svc_temp_entity:
|
|
CL_ParseTEnt ();
|
|
break;
|
|
|
|
case svc_muzzleflash:
|
|
CL_ParseMuzzleFlash ();
|
|
break;
|
|
|
|
case svc_muzzleflash2:
|
|
CL_ParseMuzzleFlash2 ();
|
|
break;
|
|
|
|
case svc_download:
|
|
CL_ParseDownload ();
|
|
break;
|
|
|
|
case svc_frame:
|
|
CL_ParseFrame ();
|
|
break;
|
|
|
|
case svc_inventory:
|
|
CL_ParseInventory ();
|
|
break;
|
|
|
|
case svc_layout:
|
|
s = MSG_ReadString (&net_message);
|
|
strncpy (cl.layout, s, sizeof(cl.layout)-1);
|
|
break;
|
|
|
|
case svc_playerinfo:
|
|
case svc_packetentities:
|
|
case svc_deltapacketentities:
|
|
Com_Error (ERR_DROP, "Out of place frame data");
|
|
break;
|
|
}
|
|
}
|
|
|
|
CL_AddNetgraph ();
|
|
|
|
//
|
|
// we don't know if it is ok to save a demo message until
|
|
// after we have parsed the frame
|
|
//
|
|
if (cls.demorecording && !cls.demowaiting)
|
|
CL_WriteDemoMessage ();
|
|
|
|
}
|
|
|
|
|