342 lines
10 KiB
C
342 lines
10 KiB
C
|
/*
|
||
|
Copyright (C) 1997-2001 Id Software, Inc.
|
||
|
|
||
|
This program is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
*/
|
||
|
// server.h
|
||
|
|
||
|
|
||
|
//define PARANOID // speed sapping error checking
|
||
|
|
||
|
#include "../qcommon/qcommon.h"
|
||
|
#include "../game/game.h"
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
#define MAX_MASTERS 8 // max recipients for heartbeat packets
|
||
|
|
||
|
typedef enum {
|
||
|
ss_dead, // no map loaded
|
||
|
ss_loading, // spawning level edicts
|
||
|
ss_game, // actively running
|
||
|
ss_cinematic,
|
||
|
ss_demo,
|
||
|
ss_pic
|
||
|
} server_state_t;
|
||
|
// some qc commands are only valid before the server has finished
|
||
|
// initializing (precache commands, static sounds / objects, etc)
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
server_state_t state; // precache commands are only valid during load
|
||
|
|
||
|
qboolean attractloop; // running cinematics and demos for the local system only
|
||
|
qboolean loadgame; // client begins should reuse existing entity
|
||
|
|
||
|
unsigned time; // always sv.framenum * 100 msec
|
||
|
int framenum;
|
||
|
|
||
|
char name[MAX_QPATH]; // map name, or cinematic name
|
||
|
struct cmodel_s *models[MAX_MODELS];
|
||
|
|
||
|
char configstrings[MAX_CONFIGSTRINGS][MAX_QPATH];
|
||
|
entity_state_t baselines[MAX_EDICTS];
|
||
|
|
||
|
// the multicast buffer is used to send a message to a set of clients
|
||
|
// it is only used to marshall data until SV_Multicast is called
|
||
|
sizebuf_t multicast;
|
||
|
byte multicast_buf[MAX_MSGLEN];
|
||
|
|
||
|
// demo server information
|
||
|
FILE *demofile;
|
||
|
qboolean timedemo; // don't time sync
|
||
|
} server_t;
|
||
|
|
||
|
#define EDICT_NUM(n) ((edict_t *)((byte *)ge->edicts + ge->edict_size*(n)))
|
||
|
#define NUM_FOR_EDICT(e) ( ((byte *)(e)-(byte *)ge->edicts ) / ge->edict_size)
|
||
|
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
cs_free, // can be reused for a new connection
|
||
|
cs_zombie, // client has been disconnected, but don't reuse
|
||
|
// connection for a couple seconds
|
||
|
cs_connected, // has been assigned to a client_t, but not in game yet
|
||
|
cs_spawned // client is fully in game
|
||
|
} client_state_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int areabytes;
|
||
|
byte areabits[MAX_MAP_AREAS/8]; // portalarea visibility bits
|
||
|
player_state_t ps;
|
||
|
int num_entities;
|
||
|
int first_entity; // into the circular sv_packet_entities[]
|
||
|
int senttime; // for ping calculations
|
||
|
} client_frame_t;
|
||
|
|
||
|
#define LATENCY_COUNTS 16
|
||
|
#define RATE_MESSAGES 10
|
||
|
|
||
|
typedef struct client_s
|
||
|
{
|
||
|
client_state_t state;
|
||
|
|
||
|
char userinfo[MAX_INFO_STRING]; // name, etc
|
||
|
|
||
|
int lastframe; // for delta compression
|
||
|
usercmd_t lastcmd; // for filling in big drops
|
||
|
|
||
|
int commandMsec; // every seconds this is reset, if user
|
||
|
// commands exhaust it, assume time cheating
|
||
|
|
||
|
int frame_latency[LATENCY_COUNTS];
|
||
|
int ping;
|
||
|
|
||
|
int message_size[RATE_MESSAGES]; // used to rate drop packets
|
||
|
int rate;
|
||
|
int surpressCount; // number of messages rate supressed
|
||
|
|
||
|
edict_t *edict; // EDICT_NUM(clientnum+1)
|
||
|
char name[32]; // extracted from userinfo, high bits masked
|
||
|
int messagelevel; // for filtering printed messages
|
||
|
|
||
|
// The datagram is written to by sound calls, prints, temp ents, etc.
|
||
|
// It can be harmlessly overflowed.
|
||
|
sizebuf_t datagram;
|
||
|
byte datagram_buf[MAX_MSGLEN];
|
||
|
|
||
|
client_frame_t frames[UPDATE_BACKUP]; // updates can be delta'd from here
|
||
|
|
||
|
byte *download; // file being downloaded
|
||
|
int downloadsize; // total bytes (can't use EOF because of paks)
|
||
|
int downloadcount; // bytes sent
|
||
|
|
||
|
int lastmessage; // sv.framenum when packet was last received
|
||
|
int lastconnect;
|
||
|
|
||
|
int challenge; // challenge of this user, randomly generated
|
||
|
|
||
|
netchan_t netchan;
|
||
|
} client_t;
|
||
|
|
||
|
// a client can leave the server in one of four ways:
|
||
|
// dropping properly by quiting or disconnecting
|
||
|
// timing out if no valid messages are received for timeout.value seconds
|
||
|
// getting kicked off by the server operator
|
||
|
// a program error, like an overflowed reliable buffer
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
// MAX_CHALLENGES is made large to prevent a denial
|
||
|
// of service attack that could cycle all of them
|
||
|
// out before legitimate users connected
|
||
|
#define MAX_CHALLENGES 1024
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
netadr_t adr;
|
||
|
int challenge;
|
||
|
int time;
|
||
|
} challenge_t;
|
||
|
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
qboolean initialized; // sv_init has completed
|
||
|
int realtime; // always increasing, no clamping, etc
|
||
|
|
||
|
char mapcmd[MAX_TOKEN_CHARS]; // ie: *intro.cin+base
|
||
|
|
||
|
int spawncount; // incremented each server start
|
||
|
// used to check late spawns
|
||
|
|
||
|
client_t *clients; // [maxclients->value];
|
||
|
int num_client_entities; // maxclients->value*UPDATE_BACKUP*MAX_PACKET_ENTITIES
|
||
|
int next_client_entities; // next client_entity to use
|
||
|
entity_state_t *client_entities; // [num_client_entities]
|
||
|
|
||
|
int last_heartbeat;
|
||
|
|
||
|
challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
|
||
|
|
||
|
// serverrecord values
|
||
|
FILE *demofile;
|
||
|
sizebuf_t demo_multicast;
|
||
|
byte demo_multicast_buf[MAX_MSGLEN];
|
||
|
} server_static_t;
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
extern netadr_t net_from;
|
||
|
extern sizebuf_t net_message;
|
||
|
|
||
|
extern netadr_t master_adr[MAX_MASTERS]; // address of the master server
|
||
|
|
||
|
extern server_static_t svs; // persistant server info
|
||
|
extern server_t sv; // local server
|
||
|
|
||
|
extern cvar_t *sv_paused;
|
||
|
extern cvar_t *maxclients;
|
||
|
extern cvar_t *sv_noreload; // don't reload level state when reentering
|
||
|
extern cvar_t *sv_airaccelerate; // don't reload level state when reentering
|
||
|
// development tool
|
||
|
extern cvar_t *sv_enforcetime;
|
||
|
|
||
|
extern client_t *sv_client;
|
||
|
extern edict_t *sv_player;
|
||
|
|
||
|
//===========================================================
|
||
|
|
||
|
//
|
||
|
// sv_main.c
|
||
|
//
|
||
|
void SV_FinalMessage (char *message, qboolean reconnect);
|
||
|
void SV_DropClient (client_t *drop);
|
||
|
|
||
|
int SV_ModelIndex (char *name);
|
||
|
int SV_SoundIndex (char *name);
|
||
|
int SV_ImageIndex (char *name);
|
||
|
|
||
|
void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
|
||
|
|
||
|
void SV_ExecuteUserCommand (char *s);
|
||
|
void SV_InitOperatorCommands (void);
|
||
|
|
||
|
void SV_SendServerinfo (client_t *client);
|
||
|
void SV_UserinfoChanged (client_t *cl);
|
||
|
|
||
|
|
||
|
void Master_Heartbeat (void);
|
||
|
void Master_Packet (void);
|
||
|
|
||
|
//
|
||
|
// sv_init.c
|
||
|
//
|
||
|
void SV_InitGame (void);
|
||
|
void SV_Map (qboolean attractloop, char *levelstring, qboolean loadgame);
|
||
|
|
||
|
|
||
|
//
|
||
|
// sv_phys.c
|
||
|
//
|
||
|
void SV_PrepWorldFrame (void);
|
||
|
|
||
|
//
|
||
|
// sv_send.c
|
||
|
//
|
||
|
typedef enum {RD_NONE, RD_CLIENT, RD_PACKET} redirect_t;
|
||
|
#define SV_OUTPUTBUF_LENGTH (MAX_MSGLEN - 16)
|
||
|
|
||
|
extern char sv_outputbuf[SV_OUTPUTBUF_LENGTH];
|
||
|
|
||
|
void SV_FlushRedirect (int sv_redirected, char *outputbuf);
|
||
|
|
||
|
void SV_DemoCompleted (void);
|
||
|
void SV_SendClientMessages (void);
|
||
|
|
||
|
void SV_Multicast (vec3_t origin, multicast_t to);
|
||
|
void SV_StartSound (vec3_t origin, edict_t *entity, int channel,
|
||
|
int soundindex, float volume,
|
||
|
float attenuation, float timeofs);
|
||
|
void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...);
|
||
|
void SV_BroadcastPrintf (int level, char *fmt, ...);
|
||
|
void SV_BroadcastCommand (char *fmt, ...);
|
||
|
|
||
|
//
|
||
|
// sv_user.c
|
||
|
//
|
||
|
void SV_Nextserver (void);
|
||
|
void SV_ExecuteClientMessage (client_t *cl);
|
||
|
|
||
|
//
|
||
|
// sv_ccmds.c
|
||
|
//
|
||
|
void SV_ReadLevelFile (void);
|
||
|
void SV_Status_f (void);
|
||
|
|
||
|
//
|
||
|
// sv_ents.c
|
||
|
//
|
||
|
void SV_WriteFrameToClient (client_t *client, sizebuf_t *msg);
|
||
|
void SV_RecordDemoMessage (void);
|
||
|
void SV_BuildClientFrame (client_t *client);
|
||
|
|
||
|
|
||
|
void SV_Error (char *error, ...);
|
||
|
|
||
|
//
|
||
|
// sv_game.c
|
||
|
//
|
||
|
extern game_export_t *ge;
|
||
|
|
||
|
void SV_InitGameProgs (void);
|
||
|
void SV_ShutdownGameProgs (void);
|
||
|
void SV_InitEdict (edict_t *e);
|
||
|
|
||
|
|
||
|
|
||
|
//============================================================
|
||
|
|
||
|
//
|
||
|
// high level object sorting to reduce interaction tests
|
||
|
//
|
||
|
|
||
|
void SV_ClearWorld (void);
|
||
|
// called after the world model has been loaded, before linking any entities
|
||
|
|
||
|
void SV_UnlinkEdict (edict_t *ent);
|
||
|
// call before removing an entity, and before trying to move one,
|
||
|
// so it doesn't clip against itself
|
||
|
|
||
|
void SV_LinkEdict (edict_t *ent);
|
||
|
// Needs to be called any time an entity changes origin, mins, maxs,
|
||
|
// or solid. Automatically unlinks if needed.
|
||
|
// sets ent->v.absmin and ent->v.absmax
|
||
|
// sets ent->leafnums[] for pvs determination even if the entity
|
||
|
// is not solid
|
||
|
|
||
|
int SV_AreaEdicts (vec3_t mins, vec3_t maxs, edict_t **list, int maxcount, int areatype);
|
||
|
// fills in a table of edict pointers with edicts that have bounding boxes
|
||
|
// that intersect the given area. It is possible for a non-axial bmodel
|
||
|
// to be returned that doesn't actually intersect the area on an exact
|
||
|
// test.
|
||
|
// returns the number of pointers filled in
|
||
|
// ??? does this always return the world?
|
||
|
|
||
|
//===================================================================
|
||
|
|
||
|
//
|
||
|
// functions that interact with everything apropriate
|
||
|
//
|
||
|
int SV_PointContents (vec3_t p);
|
||
|
// returns the CONTENTS_* value from the world at the given point.
|
||
|
// Quake 2 extends this to also check entities, to allow moving liquids
|
||
|
|
||
|
|
||
|
trace_t SV_Trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t *passedict, int contentmask);
|
||
|
// mins and maxs are relative
|
||
|
|
||
|
// if the entire move stays in a solid volume, trace.allsolid will be set,
|
||
|
// trace.startsolid will be set, and trace.fraction will be 0
|
||
|
|
||
|
// if the starting point is in a solid, it will be allowed to move out
|
||
|
// to an open area
|
||
|
|
||
|
// passedict is explicitly excluded from clipping checks (normally NULL)
|
||
|
|