quake2-rerelease-dll/rerelease/m_brain.h
2023-08-07 14:48:30 -05:00

233 lines
3.8 KiB
C++

// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
// G:\quake2\baseq2\models/monsters/brain
// This file generated by ModelGen - Do NOT Modify
enum
{
FRAME_walk101,
FRAME_walk102,
FRAME_walk103,
FRAME_walk104,
FRAME_walk105,
FRAME_walk106,
FRAME_walk107,
FRAME_walk108,
FRAME_walk109,
FRAME_walk110,
FRAME_walk111,
FRAME_walk112,
FRAME_walk113,
FRAME_walk201,
FRAME_walk202,
FRAME_walk203,
FRAME_walk204,
FRAME_walk205,
FRAME_walk206,
FRAME_walk207,
FRAME_walk208,
FRAME_walk209,
FRAME_walk210,
FRAME_walk211,
FRAME_walk212,
FRAME_walk213,
FRAME_walk214,
FRAME_walk215,
FRAME_walk216,
FRAME_walk217,
FRAME_walk218,
FRAME_walk219,
FRAME_walk220,
FRAME_walk221,
FRAME_walk222,
FRAME_walk223,
FRAME_walk224,
FRAME_walk225,
FRAME_walk226,
FRAME_walk227,
FRAME_walk228,
FRAME_walk229,
FRAME_walk230,
FRAME_walk231,
FRAME_walk232,
FRAME_walk233,
FRAME_walk234,
FRAME_walk235,
FRAME_walk236,
FRAME_walk237,
FRAME_walk238,
FRAME_walk239,
FRAME_walk240,
FRAME_attak101,
FRAME_attak102,
FRAME_attak103,
FRAME_attak104,
FRAME_attak105,
FRAME_attak106,
FRAME_attak107,
FRAME_attak108,
FRAME_attak109,
FRAME_attak110,
FRAME_attak111,
FRAME_attak112,
FRAME_attak113,
FRAME_attak114,
FRAME_attak115,
FRAME_attak116,
FRAME_attak117,
FRAME_attak118,
FRAME_attak201,
FRAME_attak202,
FRAME_attak203,
FRAME_attak204,
FRAME_attak205,
FRAME_attak206,
FRAME_attak207,
FRAME_attak208,
FRAME_attak209,
FRAME_attak210,
FRAME_attak211,
FRAME_attak212,
FRAME_attak213,
FRAME_attak214,
FRAME_attak215,
FRAME_attak216,
FRAME_attak217,
FRAME_pain101,
FRAME_pain102,
FRAME_pain103,
FRAME_pain104,
FRAME_pain105,
FRAME_pain106,
FRAME_pain107,
FRAME_pain108,
FRAME_pain109,
FRAME_pain110,
FRAME_pain111,
FRAME_pain112,
FRAME_pain113,
FRAME_pain114,
FRAME_pain115,
FRAME_pain116,
FRAME_pain117,
FRAME_pain118,
FRAME_pain119,
FRAME_pain120,
FRAME_pain121,
FRAME_pain201,
FRAME_pain202,
FRAME_pain203,
FRAME_pain204,
FRAME_pain205,
FRAME_pain206,
FRAME_pain207,
FRAME_pain208,
FRAME_pain301,
FRAME_pain302,
FRAME_pain303,
FRAME_pain304,
FRAME_pain305,
FRAME_pain306,
FRAME_death101,
FRAME_death102,
FRAME_death103,
FRAME_death104,
FRAME_death105,
FRAME_death106,
FRAME_death107,
FRAME_death108,
FRAME_death109,
FRAME_death110,
FRAME_death111,
FRAME_death112,
FRAME_death113,
FRAME_death114,
FRAME_death115,
FRAME_death116,
FRAME_death117,
FRAME_death118,
FRAME_death201,
FRAME_death202,
FRAME_death203,
FRAME_death204,
FRAME_death205,
FRAME_duck01,
FRAME_duck02,
FRAME_duck03,
FRAME_duck04,
FRAME_duck05,
FRAME_duck06,
FRAME_duck07,
FRAME_duck08,
FRAME_defens01,
FRAME_defens02,
FRAME_defens03,
FRAME_defens04,
FRAME_defens05,
FRAME_defens06,
FRAME_defens07,
FRAME_defens08,
FRAME_stand01,
FRAME_stand02,
FRAME_stand03,
FRAME_stand04,
FRAME_stand05,
FRAME_stand06,
FRAME_stand07,
FRAME_stand08,
FRAME_stand09,
FRAME_stand10,
FRAME_stand11,
FRAME_stand12,
FRAME_stand13,
FRAME_stand14,
FRAME_stand15,
FRAME_stand16,
FRAME_stand17,
FRAME_stand18,
FRAME_stand19,
FRAME_stand20,
FRAME_stand21,
FRAME_stand22,
FRAME_stand23,
FRAME_stand24,
FRAME_stand25,
FRAME_stand26,
FRAME_stand27,
FRAME_stand28,
FRAME_stand29,
FRAME_stand30,
FRAME_stand31,
FRAME_stand32,
FRAME_stand33,
FRAME_stand34,
FRAME_stand35,
FRAME_stand36,
FRAME_stand37,
FRAME_stand38,
FRAME_stand39,
FRAME_stand40,
FRAME_stand41,
FRAME_stand42,
FRAME_stand43,
FRAME_stand44,
FRAME_stand45,
FRAME_stand46,
FRAME_stand47,
FRAME_stand48,
FRAME_stand49,
FRAME_stand50,
FRAME_stand51,
FRAME_stand52,
FRAME_stand53,
FRAME_stand54,
FRAME_stand55,
FRAME_stand56,
FRAME_stand57,
FRAME_stand58,
FRAME_stand59,
FRAME_stand60
};
constexpr float MODEL_SCALE = 1.000000f;