mirror of
https://github.com/id-Software/quake2-rerelease-dll.git
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1878 lines
44 KiB
C
1878 lines
44 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// g_misc.c
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#include "g_local.h"
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/*QUAKED func_group (0 0 0) ?
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Used to group brushes together just for editor convenience.
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*/
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//=====================================================
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void Use_Areaportal (edict_t *ent, edict_t *other, edict_t *activator)
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{
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ent->count ^= 1; // toggle state
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// gi.dprintf ("portalstate: %i = %i\n", ent->style, ent->count);
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gi.SetAreaPortalState (ent->style, ent->count);
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}
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/*QUAKED func_areaportal (0 0 0) ?
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This is a non-visible object that divides the world into
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areas that are seperated when this portal is not activated.
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Usually enclosed in the middle of a door.
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*/
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void SP_func_areaportal (edict_t *ent)
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{
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ent->use = Use_Areaportal;
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ent->count = 0; // always start closed;
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}
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//=====================================================
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/*
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=================
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Misc functions
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=================
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*/
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void VelocityForDamage (int damage, vec3_t v)
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{
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v[0] = 100.0 * crandom();
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v[1] = 100.0 * crandom();
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v[2] = 200.0 + 100.0 * random();
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if (damage < 50)
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VectorScale (v, 0.7, v);
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else
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VectorScale (v, 1.2, v);
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}
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void ClipGibVelocity (edict_t *ent)
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{
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if (ent->velocity[0] < -300)
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ent->velocity[0] = -300;
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else if (ent->velocity[0] > 300)
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ent->velocity[0] = 300;
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if (ent->velocity[1] < -300)
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ent->velocity[1] = -300;
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else if (ent->velocity[1] > 300)
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ent->velocity[1] = 300;
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if (ent->velocity[2] < 200)
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ent->velocity[2] = 200; // always some upwards
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else if (ent->velocity[2] > 500)
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ent->velocity[2] = 500;
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}
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/*
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=================
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gibs
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=================
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*/
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void gib_think (edict_t *self)
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{
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self->s.frame++;
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self->nextthink = level.time + FRAMETIME;
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if (self->s.frame == 10)
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{
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self->think = G_FreeEdict;
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self->nextthink = level.time + 8 + random()*10;
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}
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}
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void gib_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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vec3_t normal_angles, right;
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if (!self->groundentity)
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return;
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self->touch = NULL;
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if (plane)
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{
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gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/fhit3.wav"), 1, ATTN_NORM, 0);
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vectoangles (plane->normal, normal_angles);
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AngleVectors (normal_angles, NULL, right, NULL);
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vectoangles (right, self->s.angles);
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if (self->s.modelindex == sm_meat_index)
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{
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self->s.frame++;
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self->think = gib_think;
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self->nextthink = level.time + FRAMETIME;
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}
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}
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}
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void gib_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
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{
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G_FreeEdict (self);
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}
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void ThrowGib (edict_t *self, char *gibname, int damage, int type)
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{
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edict_t *gib;
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vec3_t vd;
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vec3_t origin;
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vec3_t size;
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float vscale;
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gib = G_Spawn();
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VectorScale (self->size, 0.5, size);
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VectorAdd (self->absmin, size, origin);
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gib->s.origin[0] = origin[0] + crandom() * size[0];
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gib->s.origin[1] = origin[1] + crandom() * size[1];
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gib->s.origin[2] = origin[2] + crandom() * size[2];
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gi.setmodel (gib, gibname);
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gib->solid = SOLID_NOT;
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gib->s.effects |= EF_GIB;
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gib->flags |= FL_NO_KNOCKBACK;
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gib->takedamage = DAMAGE_YES;
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gib->die = gib_die;
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if (type == GIB_ORGANIC)
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{
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gib->movetype = MOVETYPE_TOSS;
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gib->touch = gib_touch;
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vscale = 0.5;
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}
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else
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{
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gib->movetype = MOVETYPE_BOUNCE;
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vscale = 1.0;
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}
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VelocityForDamage (damage, vd);
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VectorMA (self->velocity, vscale, vd, gib->velocity);
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ClipGibVelocity (gib);
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gib->avelocity[0] = random()*600;
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gib->avelocity[1] = random()*600;
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gib->avelocity[2] = random()*600;
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gib->think = G_FreeEdict;
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gib->nextthink = level.time + 10 + random()*10;
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gi.linkentity (gib);
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}
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void ThrowHead (edict_t *self, char *gibname, int damage, int type)
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{
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vec3_t vd;
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float vscale;
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self->s.skinnum = 0;
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self->s.frame = 0;
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VectorClear (self->mins);
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VectorClear (self->maxs);
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self->s.modelindex2 = 0;
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gi.setmodel (self, gibname);
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self->solid = SOLID_NOT;
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self->s.effects |= EF_GIB;
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self->s.effects &= ~EF_FLIES;
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self->s.sound = 0;
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self->flags |= FL_NO_KNOCKBACK;
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self->svflags &= ~SVF_MONSTER;
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self->takedamage = DAMAGE_YES;
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self->die = gib_die;
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if (type == GIB_ORGANIC)
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{
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self->movetype = MOVETYPE_TOSS;
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self->touch = gib_touch;
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vscale = 0.5;
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}
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else
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{
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self->movetype = MOVETYPE_BOUNCE;
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vscale = 1.0;
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}
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VelocityForDamage (damage, vd);
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VectorMA (self->velocity, vscale, vd, self->velocity);
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ClipGibVelocity (self);
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self->avelocity[YAW] = crandom()*600;
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self->think = G_FreeEdict;
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self->nextthink = level.time + 10 + random()*10;
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gi.linkentity (self);
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}
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void ThrowClientHead (edict_t *self, int damage)
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{
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vec3_t vd;
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char *gibname;
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if (rand()&1)
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{
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gibname = "models/objects/gibs/head2/tris.md2";
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self->s.skinnum = 1; // second skin is player
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}
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else
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{
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gibname = "models/objects/gibs/skull/tris.md2";
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self->s.skinnum = 0;
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}
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self->s.origin[2] += 32;
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self->s.frame = 0;
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gi.setmodel (self, gibname);
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VectorSet (self->mins, -16, -16, 0);
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VectorSet (self->maxs, 16, 16, 16);
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self->takedamage = DAMAGE_NO;
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self->solid = SOLID_NOT;
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self->s.effects = EF_GIB;
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self->s.sound = 0;
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self->flags |= FL_NO_KNOCKBACK;
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self->movetype = MOVETYPE_BOUNCE;
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VelocityForDamage (damage, vd);
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VectorAdd (self->velocity, vd, self->velocity);
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if (self->client) // bodies in the queue don't have a client anymore
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{
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self->client->anim_priority = ANIM_DEATH;
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self->client->anim_end = self->s.frame;
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}
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else
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{
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self->think = NULL;
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self->nextthink = 0;
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}
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gi.linkentity (self);
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}
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/*
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=================
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debris
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=================
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*/
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void debris_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
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{
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G_FreeEdict (self);
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}
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void ThrowDebris (edict_t *self, char *modelname, float speed, vec3_t origin)
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{
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edict_t *chunk;
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vec3_t v;
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chunk = G_Spawn();
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VectorCopy (origin, chunk->s.origin);
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gi.setmodel (chunk, modelname);
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v[0] = 100 * crandom();
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v[1] = 100 * crandom();
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v[2] = 100 + 100 * crandom();
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VectorMA (self->velocity, speed, v, chunk->velocity);
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chunk->movetype = MOVETYPE_BOUNCE;
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chunk->solid = SOLID_NOT;
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chunk->avelocity[0] = random()*600;
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chunk->avelocity[1] = random()*600;
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chunk->avelocity[2] = random()*600;
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chunk->think = G_FreeEdict;
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chunk->nextthink = level.time + 5 + random()*5;
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chunk->s.frame = 0;
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chunk->flags = 0;
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chunk->classname = "debris";
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chunk->takedamage = DAMAGE_YES;
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chunk->die = debris_die;
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gi.linkentity (chunk);
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}
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void BecomeExplosion1 (edict_t *self)
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{
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_EXPLOSION1);
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gi.WritePosition (self->s.origin);
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gi.multicast (self->s.origin, MULTICAST_PVS);
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G_FreeEdict (self);
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}
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void BecomeExplosion2 (edict_t *self)
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{
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_EXPLOSION2);
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gi.WritePosition (self->s.origin);
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gi.multicast (self->s.origin, MULTICAST_PVS);
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G_FreeEdict (self);
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}
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/*QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8) TELEPORT
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Target: next path corner
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Pathtarget: gets used when an entity that has
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this path_corner targeted touches it
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*/
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void path_corner_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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vec3_t v;
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edict_t *next;
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if (other->movetarget != self)
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return;
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if (other->enemy)
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return;
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if (self->pathtarget)
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{
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char *savetarget;
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savetarget = self->target;
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self->target = self->pathtarget;
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G_UseTargets (self, other);
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self->target = savetarget;
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}
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if (self->target)
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next = G_PickTarget(self->target);
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else
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next = NULL;
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if ((next) && (next->spawnflags & 1))
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{
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VectorCopy (next->s.origin, v);
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v[2] += next->mins[2];
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v[2] -= other->mins[2];
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VectorCopy (v, other->s.origin);
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next = G_PickTarget(next->target);
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other->s.event = EV_OTHER_TELEPORT;
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}
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other->goalentity = other->movetarget = next;
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if (self->wait)
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{
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other->monsterinfo.pausetime = level.time + self->wait;
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other->monsterinfo.stand (other);
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return;
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}
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if (!other->movetarget)
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{
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other->monsterinfo.pausetime = level.time + 100000000;
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other->monsterinfo.stand (other);
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}
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else
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{
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VectorSubtract (other->goalentity->s.origin, other->s.origin, v);
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other->ideal_yaw = vectoyaw (v);
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}
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}
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void SP_path_corner (edict_t *self)
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{
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if (!self->targetname)
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{
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gi.dprintf ("path_corner with no targetname at %s\n", vtos(self->s.origin));
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G_FreeEdict (self);
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return;
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}
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self->solid = SOLID_TRIGGER;
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self->touch = path_corner_touch;
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VectorSet (self->mins, -8, -8, -8);
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VectorSet (self->maxs, 8, 8, 8);
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self->svflags |= SVF_NOCLIENT;
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gi.linkentity (self);
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}
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/*QUAKED point_combat (0.5 0.3 0) (-8 -8 -8) (8 8 8) Hold
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Makes this the target of a monster and it will head here
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when first activated before going after the activator. If
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hold is selected, it will stay here.
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*/
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void point_combat_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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edict_t *activator;
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if (other->movetarget != self)
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return;
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if (self->target)
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{
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other->target = self->target;
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other->goalentity = other->movetarget = G_PickTarget(other->target);
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if (!other->goalentity)
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{
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gi.dprintf("%s at %s target %s does not exist\n", self->classname, vtos(self->s.origin), self->target);
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other->movetarget = self;
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}
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self->target = NULL;
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}
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else if ((self->spawnflags & 1) && !(other->flags & (FL_SWIM|FL_FLY)))
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{
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other->monsterinfo.pausetime = level.time + 100000000;
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other->monsterinfo.aiflags |= AI_STAND_GROUND;
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other->monsterinfo.stand (other);
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}
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if (other->movetarget == self)
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{
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other->target = NULL;
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other->movetarget = NULL;
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other->goalentity = other->enemy;
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other->monsterinfo.aiflags &= ~AI_COMBAT_POINT;
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}
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if (self->pathtarget)
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{
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char *savetarget;
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savetarget = self->target;
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self->target = self->pathtarget;
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if (other->enemy && other->enemy->client)
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activator = other->enemy;
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else if (other->oldenemy && other->oldenemy->client)
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activator = other->oldenemy;
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else if (other->activator && other->activator->client)
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activator = other->activator;
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else
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activator = other;
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G_UseTargets (self, activator);
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self->target = savetarget;
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}
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}
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void SP_point_combat (edict_t *self)
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{
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if (deathmatch->value)
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{
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G_FreeEdict (self);
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return;
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}
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self->solid = SOLID_TRIGGER;
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self->touch = point_combat_touch;
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VectorSet (self->mins, -8, -8, -16);
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VectorSet (self->maxs, 8, 8, 16);
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self->svflags = SVF_NOCLIENT;
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gi.linkentity (self);
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};
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|
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/*QUAKED viewthing (0 .5 .8) (-8 -8 -8) (8 8 8)
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Just for the debugging level. Don't use
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*/
|
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void TH_viewthing(edict_t *ent)
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{
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ent->s.frame = (ent->s.frame + 1) % 7;
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ent->nextthink = level.time + FRAMETIME;
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}
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void SP_viewthing(edict_t *ent)
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{
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gi.dprintf ("viewthing spawned\n");
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ent->movetype = MOVETYPE_NONE;
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ent->solid = SOLID_BBOX;
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ent->s.renderfx = RF_FRAMELERP;
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VectorSet (ent->mins, -16, -16, -24);
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VectorSet (ent->maxs, 16, 16, 32);
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ent->s.modelindex = gi.modelindex ("models/objects/banner/tris.md2");
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gi.linkentity (ent);
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ent->nextthink = level.time + 0.5;
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ent->think = TH_viewthing;
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return;
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}
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|
|
|
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/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
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|
Used as a positional target for spotlights, etc.
|
|
*/
|
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void SP_info_null (edict_t *self)
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{
|
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G_FreeEdict (self);
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};
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|
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|
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/*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
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|
Used as a positional target for lightning.
|
|
*/
|
|
void SP_info_notnull (edict_t *self)
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{
|
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VectorCopy (self->s.origin, self->absmin);
|
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VectorCopy (self->s.origin, self->absmax);
|
|
};
|
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|
|
|
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/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
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|
Non-displayed light.
|
|
Default light value is 300.
|
|
Default style is 0.
|
|
If targeted, will toggle between on and off.
|
|
Default _cone value is 10 (used to set size of light for spotlights)
|
|
*/
|
|
|
|
#define START_OFF 1
|
|
|
|
static void light_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
if (self->spawnflags & START_OFF)
|
|
{
|
|
gi.configstring (CS_LIGHTS+self->style, "m");
|
|
self->spawnflags &= ~START_OFF;
|
|
}
|
|
else
|
|
{
|
|
gi.configstring (CS_LIGHTS+self->style, "a");
|
|
self->spawnflags |= START_OFF;
|
|
}
|
|
}
|
|
|
|
void SP_light (edict_t *self)
|
|
{
|
|
// no targeted lights in deathmatch, because they cause global messages
|
|
if (!self->targetname || deathmatch->value)
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
if (self->style >= 32)
|
|
{
|
|
self->use = light_use;
|
|
if (self->spawnflags & START_OFF)
|
|
gi.configstring (CS_LIGHTS+self->style, "a");
|
|
else
|
|
gi.configstring (CS_LIGHTS+self->style, "m");
|
|
}
|
|
}
|
|
|
|
|
|
/*QUAKED func_wall (0 .5 .8) ? TRIGGER_SPAWN TOGGLE START_ON ANIMATED ANIMATED_FAST
|
|
This is just a solid wall if not inhibited
|
|
|
|
TRIGGER_SPAWN the wall will not be present until triggered
|
|
it will then blink in to existance; it will
|
|
kill anything that was in it's way
|
|
|
|
TOGGLE only valid for TRIGGER_SPAWN walls
|
|
this allows the wall to be turned on and off
|
|
|
|
START_ON only valid for TRIGGER_SPAWN walls
|
|
the wall will initially be present
|
|
*/
|
|
|
|
void func_wall_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
if (self->solid == SOLID_NOT)
|
|
{
|
|
self->solid = SOLID_BSP;
|
|
self->svflags &= ~SVF_NOCLIENT;
|
|
KillBox (self);
|
|
}
|
|
else
|
|
{
|
|
self->solid = SOLID_NOT;
|
|
self->svflags |= SVF_NOCLIENT;
|
|
}
|
|
gi.linkentity (self);
|
|
|
|
if (!(self->spawnflags & 2))
|
|
self->use = NULL;
|
|
}
|
|
|
|
void SP_func_wall (edict_t *self)
|
|
{
|
|
self->movetype = MOVETYPE_PUSH;
|
|
gi.setmodel (self, self->model);
|
|
|
|
if (self->spawnflags & 8)
|
|
self->s.effects |= EF_ANIM_ALL;
|
|
if (self->spawnflags & 16)
|
|
self->s.effects |= EF_ANIM_ALLFAST;
|
|
|
|
// just a wall
|
|
if ((self->spawnflags & 7) == 0)
|
|
{
|
|
self->solid = SOLID_BSP;
|
|
gi.linkentity (self);
|
|
return;
|
|
}
|
|
|
|
// it must be TRIGGER_SPAWN
|
|
if (!(self->spawnflags & 1))
|
|
{
|
|
// gi.dprintf("func_wall missing TRIGGER_SPAWN\n");
|
|
self->spawnflags |= 1;
|
|
}
|
|
|
|
// yell if the spawnflags are odd
|
|
if (self->spawnflags & 4)
|
|
{
|
|
if (!(self->spawnflags & 2))
|
|
{
|
|
gi.dprintf("func_wall START_ON without TOGGLE\n");
|
|
self->spawnflags |= 2;
|
|
}
|
|
}
|
|
|
|
self->use = func_wall_use;
|
|
if (self->spawnflags & 4)
|
|
{
|
|
self->solid = SOLID_BSP;
|
|
}
|
|
else
|
|
{
|
|
self->solid = SOLID_NOT;
|
|
self->svflags |= SVF_NOCLIENT;
|
|
}
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
|
|
/*QUAKED func_object (0 .5 .8) ? TRIGGER_SPAWN ANIMATED ANIMATED_FAST
|
|
This is solid bmodel that will fall if it's support it removed.
|
|
*/
|
|
|
|
void func_object_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
// only squash thing we fall on top of
|
|
if (!plane)
|
|
return;
|
|
if (plane->normal[2] < 1.0)
|
|
return;
|
|
if (other->takedamage == DAMAGE_NO)
|
|
return;
|
|
T_Damage (other, self, self, vec3_origin, self->s.origin, vec3_origin, self->dmg, 1, 0, MOD_CRUSH);
|
|
}
|
|
|
|
void func_object_release (edict_t *self)
|
|
{
|
|
self->movetype = MOVETYPE_TOSS;
|
|
self->touch = func_object_touch;
|
|
}
|
|
|
|
void func_object_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
self->solid = SOLID_BSP;
|
|
self->svflags &= ~SVF_NOCLIENT;
|
|
self->use = NULL;
|
|
KillBox (self);
|
|
func_object_release (self);
|
|
}
|
|
|
|
void SP_func_object (edict_t *self)
|
|
{
|
|
gi.setmodel (self, self->model);
|
|
|
|
self->mins[0] += 1;
|
|
self->mins[1] += 1;
|
|
self->mins[2] += 1;
|
|
self->maxs[0] -= 1;
|
|
self->maxs[1] -= 1;
|
|
self->maxs[2] -= 1;
|
|
|
|
if (!self->dmg)
|
|
self->dmg = 100;
|
|
|
|
if (self->spawnflags == 0)
|
|
{
|
|
self->solid = SOLID_BSP;
|
|
self->movetype = MOVETYPE_PUSH;
|
|
self->think = func_object_release;
|
|
self->nextthink = level.time + 2 * FRAMETIME;
|
|
}
|
|
else
|
|
{
|
|
self->solid = SOLID_NOT;
|
|
self->movetype = MOVETYPE_PUSH;
|
|
self->use = func_object_use;
|
|
self->svflags |= SVF_NOCLIENT;
|
|
}
|
|
|
|
if (self->spawnflags & 2)
|
|
self->s.effects |= EF_ANIM_ALL;
|
|
if (self->spawnflags & 4)
|
|
self->s.effects |= EF_ANIM_ALLFAST;
|
|
|
|
self->clipmask = MASK_MONSTERSOLID;
|
|
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
|
|
/*QUAKED func_explosive (0 .5 .8) ? Trigger_Spawn ANIMATED ANIMATED_FAST
|
|
Any brush that you want to explode or break apart. If you want an
|
|
ex0plosion, set dmg and it will do a radius explosion of that amount
|
|
at the center of the bursh.
|
|
|
|
If targeted it will not be shootable.
|
|
|
|
health defaults to 100.
|
|
|
|
mass defaults to 75. This determines how much debris is emitted when
|
|
it explodes. You get one large chunk per 100 of mass (up to 8) and
|
|
one small chunk per 25 of mass (up to 16). So 800 gives the most.
|
|
*/
|
|
void func_explosive_explode (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
{
|
|
vec3_t origin;
|
|
vec3_t chunkorigin;
|
|
vec3_t size;
|
|
int count;
|
|
int mass;
|
|
|
|
// bmodel origins are (0 0 0), we need to adjust that here
|
|
VectorScale (self->size, 0.5, size);
|
|
VectorAdd (self->absmin, size, origin);
|
|
VectorCopy (origin, self->s.origin);
|
|
|
|
self->takedamage = DAMAGE_NO;
|
|
|
|
if (self->dmg)
|
|
T_RadiusDamage (self, attacker, self->dmg, NULL, self->dmg+40, MOD_EXPLOSIVE);
|
|
|
|
VectorSubtract (self->s.origin, inflictor->s.origin, self->velocity);
|
|
VectorNormalize (self->velocity);
|
|
VectorScale (self->velocity, 150, self->velocity);
|
|
|
|
// start chunks towards the center
|
|
VectorScale (size, 0.5, size);
|
|
|
|
mass = self->mass;
|
|
if (!mass)
|
|
mass = 75;
|
|
|
|
// big chunks
|
|
if (mass >= 100)
|
|
{
|
|
count = mass / 100;
|
|
if (count > 8)
|
|
count = 8;
|
|
while(count--)
|
|
{
|
|
chunkorigin[0] = origin[0] + crandom() * size[0];
|
|
chunkorigin[1] = origin[1] + crandom() * size[1];
|
|
chunkorigin[2] = origin[2] + crandom() * size[2];
|
|
ThrowDebris (self, "models/objects/debris1/tris.md2", 1, chunkorigin);
|
|
}
|
|
}
|
|
|
|
// small chunks
|
|
count = mass / 25;
|
|
if (count > 16)
|
|
count = 16;
|
|
while(count--)
|
|
{
|
|
chunkorigin[0] = origin[0] + crandom() * size[0];
|
|
chunkorigin[1] = origin[1] + crandom() * size[1];
|
|
chunkorigin[2] = origin[2] + crandom() * size[2];
|
|
ThrowDebris (self, "models/objects/debris2/tris.md2", 2, chunkorigin);
|
|
}
|
|
|
|
G_UseTargets (self, attacker);
|
|
|
|
if (self->dmg)
|
|
BecomeExplosion1 (self);
|
|
else
|
|
G_FreeEdict (self);
|
|
}
|
|
|
|
void func_explosive_use(edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
func_explosive_explode (self, self, other, self->health, vec3_origin);
|
|
}
|
|
|
|
void func_explosive_spawn (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
self->solid = SOLID_BSP;
|
|
self->svflags &= ~SVF_NOCLIENT;
|
|
self->use = NULL;
|
|
KillBox (self);
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
void SP_func_explosive (edict_t *self)
|
|
{
|
|
if (deathmatch->value)
|
|
{ // auto-remove for deathmatch
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
self->movetype = MOVETYPE_PUSH;
|
|
|
|
gi.modelindex ("models/objects/debris1/tris.md2");
|
|
gi.modelindex ("models/objects/debris2/tris.md2");
|
|
|
|
gi.setmodel (self, self->model);
|
|
|
|
if (self->spawnflags & 1)
|
|
{
|
|
self->svflags |= SVF_NOCLIENT;
|
|
self->solid = SOLID_NOT;
|
|
self->use = func_explosive_spawn;
|
|
}
|
|
else
|
|
{
|
|
self->solid = SOLID_BSP;
|
|
if (self->targetname)
|
|
self->use = func_explosive_use;
|
|
}
|
|
|
|
if (self->spawnflags & 2)
|
|
self->s.effects |= EF_ANIM_ALL;
|
|
if (self->spawnflags & 4)
|
|
self->s.effects |= EF_ANIM_ALLFAST;
|
|
|
|
if (self->use != func_explosive_use)
|
|
{
|
|
if (!self->health)
|
|
self->health = 100;
|
|
self->die = func_explosive_explode;
|
|
self->takedamage = DAMAGE_YES;
|
|
}
|
|
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
|
|
/*QUAKED misc_explobox (0 .5 .8) (-16 -16 0) (16 16 40)
|
|
Large exploding box. You can override its mass (100),
|
|
health (80), and dmg (150).
|
|
*/
|
|
|
|
void barrel_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
|
|
{
|
|
float ratio;
|
|
vec3_t v;
|
|
|
|
if ((!other->groundentity) || (other->groundentity == self))
|
|
return;
|
|
|
|
ratio = (float)other->mass / (float)self->mass;
|
|
VectorSubtract (self->s.origin, other->s.origin, v);
|
|
M_walkmove (self, vectoyaw(v), 20 * ratio * FRAMETIME);
|
|
}
|
|
|
|
void barrel_explode (edict_t *self)
|
|
{
|
|
vec3_t org;
|
|
float spd;
|
|
vec3_t save;
|
|
|
|
T_RadiusDamage (self, self->activator, self->dmg, NULL, self->dmg+40, MOD_BARREL);
|
|
|
|
VectorCopy (self->s.origin, save);
|
|
VectorMA (self->absmin, 0.5, self->size, self->s.origin);
|
|
|
|
// a few big chunks
|
|
spd = 1.5 * (float)self->dmg / 200.0;
|
|
org[0] = self->s.origin[0] + crandom() * self->size[0];
|
|
org[1] = self->s.origin[1] + crandom() * self->size[1];
|
|
org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris1/tris.md2", spd, org);
|
|
org[0] = self->s.origin[0] + crandom() * self->size[0];
|
|
org[1] = self->s.origin[1] + crandom() * self->size[1];
|
|
org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris1/tris.md2", spd, org);
|
|
|
|
// bottom corners
|
|
spd = 1.75 * (float)self->dmg / 200.0;
|
|
VectorCopy (self->absmin, org);
|
|
ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org);
|
|
VectorCopy (self->absmin, org);
|
|
org[0] += self->size[0];
|
|
ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org);
|
|
VectorCopy (self->absmin, org);
|
|
org[1] += self->size[1];
|
|
ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org);
|
|
VectorCopy (self->absmin, org);
|
|
org[0] += self->size[0];
|
|
org[1] += self->size[1];
|
|
ThrowDebris (self, "models/objects/debris3/tris.md2", spd, org);
|
|
|
|
// a bunch of little chunks
|
|
spd = 2 * self->dmg / 200;
|
|
org[0] = self->s.origin[0] + crandom() * self->size[0];
|
|
org[1] = self->s.origin[1] + crandom() * self->size[1];
|
|
org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
|
|
org[0] = self->s.origin[0] + crandom() * self->size[0];
|
|
org[1] = self->s.origin[1] + crandom() * self->size[1];
|
|
org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
|
|
org[0] = self->s.origin[0] + crandom() * self->size[0];
|
|
org[1] = self->s.origin[1] + crandom() * self->size[1];
|
|
org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
|
|
org[0] = self->s.origin[0] + crandom() * self->size[0];
|
|
org[1] = self->s.origin[1] + crandom() * self->size[1];
|
|
org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
|
|
org[0] = self->s.origin[0] + crandom() * self->size[0];
|
|
org[1] = self->s.origin[1] + crandom() * self->size[1];
|
|
org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
|
|
org[0] = self->s.origin[0] + crandom() * self->size[0];
|
|
org[1] = self->s.origin[1] + crandom() * self->size[1];
|
|
org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
|
|
org[0] = self->s.origin[0] + crandom() * self->size[0];
|
|
org[1] = self->s.origin[1] + crandom() * self->size[1];
|
|
org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
|
|
org[0] = self->s.origin[0] + crandom() * self->size[0];
|
|
org[1] = self->s.origin[1] + crandom() * self->size[1];
|
|
org[2] = self->s.origin[2] + crandom() * self->size[2];
|
|
ThrowDebris (self, "models/objects/debris2/tris.md2", spd, org);
|
|
|
|
VectorCopy (save, self->s.origin);
|
|
if (self->groundentity)
|
|
BecomeExplosion2 (self);
|
|
else
|
|
BecomeExplosion1 (self);
|
|
}
|
|
|
|
void barrel_delay (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
{
|
|
self->takedamage = DAMAGE_NO;
|
|
self->nextthink = level.time + 2 * FRAMETIME;
|
|
self->think = barrel_explode;
|
|
self->activator = attacker;
|
|
}
|
|
|
|
void SP_misc_explobox (edict_t *self)
|
|
{
|
|
if (deathmatch->value)
|
|
{ // auto-remove for deathmatch
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
gi.modelindex ("models/objects/debris1/tris.md2");
|
|
gi.modelindex ("models/objects/debris2/tris.md2");
|
|
gi.modelindex ("models/objects/debris3/tris.md2");
|
|
|
|
self->solid = SOLID_BBOX;
|
|
self->movetype = MOVETYPE_STEP;
|
|
|
|
self->model = "models/objects/barrels/tris.md2";
|
|
self->s.modelindex = gi.modelindex (self->model);
|
|
VectorSet (self->mins, -16, -16, 0);
|
|
VectorSet (self->maxs, 16, 16, 40);
|
|
|
|
if (!self->mass)
|
|
self->mass = 400;
|
|
if (!self->health)
|
|
self->health = 10;
|
|
if (!self->dmg)
|
|
self->dmg = 150;
|
|
|
|
self->die = barrel_delay;
|
|
self->takedamage = DAMAGE_YES;
|
|
self->monsterinfo.aiflags = AI_NOSTEP;
|
|
|
|
self->touch = barrel_touch;
|
|
|
|
self->think = M_droptofloor;
|
|
self->nextthink = level.time + 2 * FRAMETIME;
|
|
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
|
|
//
|
|
// miscellaneous specialty items
|
|
//
|
|
|
|
/*QUAKED misc_blackhole (1 .5 0) (-8 -8 -8) (8 8 8)
|
|
*/
|
|
|
|
void misc_blackhole_use (edict_t *ent, edict_t *other, edict_t *activator)
|
|
{
|
|
/*
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (TE_BOSSTPORT);
|
|
gi.WritePosition (ent->s.origin);
|
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
|
*/
|
|
G_FreeEdict (ent);
|
|
}
|
|
|
|
void misc_blackhole_think (edict_t *self)
|
|
{
|
|
if (++self->s.frame < 19)
|
|
self->nextthink = level.time + FRAMETIME;
|
|
else
|
|
{
|
|
self->s.frame = 0;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
}
|
|
|
|
void SP_misc_blackhole (edict_t *ent)
|
|
{
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_NOT;
|
|
VectorSet (ent->mins, -64, -64, 0);
|
|
VectorSet (ent->maxs, 64, 64, 8);
|
|
ent->s.modelindex = gi.modelindex ("models/objects/black/tris.md2");
|
|
ent->s.renderfx = RF_TRANSLUCENT;
|
|
ent->use = misc_blackhole_use;
|
|
ent->think = misc_blackhole_think;
|
|
ent->nextthink = level.time + 2 * FRAMETIME;
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
/*QUAKED misc_eastertank (1 .5 0) (-32 -32 -16) (32 32 32)
|
|
*/
|
|
|
|
void misc_eastertank_think (edict_t *self)
|
|
{
|
|
if (++self->s.frame < 293)
|
|
self->nextthink = level.time + FRAMETIME;
|
|
else
|
|
{
|
|
self->s.frame = 254;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
}
|
|
|
|
void SP_misc_eastertank (edict_t *ent)
|
|
{
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_BBOX;
|
|
VectorSet (ent->mins, -32, -32, -16);
|
|
VectorSet (ent->maxs, 32, 32, 32);
|
|
ent->s.modelindex = gi.modelindex ("models/monsters/tank/tris.md2");
|
|
ent->s.frame = 254;
|
|
ent->think = misc_eastertank_think;
|
|
ent->nextthink = level.time + 2 * FRAMETIME;
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
/*QUAKED misc_easterchick (1 .5 0) (-32 -32 0) (32 32 32)
|
|
*/
|
|
|
|
|
|
void misc_easterchick_think (edict_t *self)
|
|
{
|
|
if (++self->s.frame < 247)
|
|
self->nextthink = level.time + FRAMETIME;
|
|
else
|
|
{
|
|
self->s.frame = 208;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
}
|
|
|
|
void SP_misc_easterchick (edict_t *ent)
|
|
{
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_BBOX;
|
|
VectorSet (ent->mins, -32, -32, 0);
|
|
VectorSet (ent->maxs, 32, 32, 32);
|
|
ent->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
|
|
ent->s.frame = 208;
|
|
ent->think = misc_easterchick_think;
|
|
ent->nextthink = level.time + 2 * FRAMETIME;
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
/*QUAKED misc_easterchick2 (1 .5 0) (-32 -32 0) (32 32 32)
|
|
*/
|
|
|
|
|
|
void misc_easterchick2_think (edict_t *self)
|
|
{
|
|
if (++self->s.frame < 287)
|
|
self->nextthink = level.time + FRAMETIME;
|
|
else
|
|
{
|
|
self->s.frame = 248;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
}
|
|
|
|
void SP_misc_easterchick2 (edict_t *ent)
|
|
{
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_BBOX;
|
|
VectorSet (ent->mins, -32, -32, 0);
|
|
VectorSet (ent->maxs, 32, 32, 32);
|
|
ent->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
|
|
ent->s.frame = 248;
|
|
ent->think = misc_easterchick2_think;
|
|
ent->nextthink = level.time + 2 * FRAMETIME;
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
|
|
/*QUAKED monster_commander_body (1 .5 0) (-32 -32 0) (32 32 48)
|
|
Not really a monster, this is the Tank Commander's decapitated body.
|
|
There should be a item_commander_head that has this as it's target.
|
|
*/
|
|
|
|
void commander_body_think (edict_t *self)
|
|
{
|
|
if (++self->s.frame < 24)
|
|
self->nextthink = level.time + FRAMETIME;
|
|
else
|
|
self->nextthink = 0;
|
|
|
|
if (self->s.frame == 22)
|
|
gi.sound (self, CHAN_BODY, gi.soundindex ("tank/thud.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
void commander_body_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
self->think = commander_body_think;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
gi.sound (self, CHAN_BODY, gi.soundindex ("tank/pain.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
void commander_body_drop (edict_t *self)
|
|
{
|
|
self->movetype = MOVETYPE_TOSS;
|
|
self->s.origin[2] += 2;
|
|
}
|
|
|
|
void SP_monster_commander_body (edict_t *self)
|
|
{
|
|
self->movetype = MOVETYPE_NONE;
|
|
self->solid = SOLID_BBOX;
|
|
self->model = "models/monsters/commandr/tris.md2";
|
|
self->s.modelindex = gi.modelindex (self->model);
|
|
VectorSet (self->mins, -32, -32, 0);
|
|
VectorSet (self->maxs, 32, 32, 48);
|
|
self->use = commander_body_use;
|
|
self->takedamage = DAMAGE_YES;
|
|
self->flags = FL_GODMODE;
|
|
self->s.renderfx |= RF_FRAMELERP;
|
|
gi.linkentity (self);
|
|
|
|
gi.soundindex ("tank/thud.wav");
|
|
gi.soundindex ("tank/pain.wav");
|
|
|
|
self->think = commander_body_drop;
|
|
self->nextthink = level.time + 5 * FRAMETIME;
|
|
}
|
|
|
|
|
|
/*QUAKED misc_banner (1 .5 0) (-4 -4 -4) (4 4 4)
|
|
The origin is the bottom of the banner.
|
|
The banner is 128 tall.
|
|
*/
|
|
void misc_banner_think (edict_t *ent)
|
|
{
|
|
ent->s.frame = (ent->s.frame + 1) % 16;
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
void SP_misc_banner (edict_t *ent)
|
|
{
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_NOT;
|
|
ent->s.modelindex = gi.modelindex ("models/objects/banner/tris.md2");
|
|
ent->s.frame = rand() % 16;
|
|
gi.linkentity (ent);
|
|
|
|
ent->think = misc_banner_think;
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
/*QUAKED misc_deadsoldier (1 .5 0) (-16 -16 0) (16 16 16) ON_BACK ON_STOMACH BACK_DECAP FETAL_POS SIT_DECAP IMPALED
|
|
This is the dead player model. Comes in 6 exciting different poses!
|
|
*/
|
|
void misc_deadsoldier_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
{
|
|
int n;
|
|
|
|
if (self->health > -80)
|
|
return;
|
|
|
|
gi.sound (self, CHAN_BODY, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
for (n= 0; n < 4; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
|
|
void SP_misc_deadsoldier (edict_t *ent)
|
|
{
|
|
if (deathmatch->value)
|
|
{ // auto-remove for deathmatch
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_BBOX;
|
|
ent->s.modelindex=gi.modelindex ("models/deadbods/dude/tris.md2");
|
|
|
|
// Defaults to frame 0
|
|
if (ent->spawnflags & 2)
|
|
ent->s.frame = 1;
|
|
else if (ent->spawnflags & 4)
|
|
ent->s.frame = 2;
|
|
else if (ent->spawnflags & 8)
|
|
ent->s.frame = 3;
|
|
else if (ent->spawnflags & 16)
|
|
ent->s.frame = 4;
|
|
else if (ent->spawnflags & 32)
|
|
ent->s.frame = 5;
|
|
else
|
|
ent->s.frame = 0;
|
|
|
|
VectorSet (ent->mins, -16, -16, 0);
|
|
VectorSet (ent->maxs, 16, 16, 16);
|
|
ent->deadflag = DEAD_DEAD;
|
|
ent->takedamage = DAMAGE_YES;
|
|
ent->svflags |= SVF_MONSTER|SVF_DEADMONSTER;
|
|
ent->die = misc_deadsoldier_die;
|
|
ent->monsterinfo.aiflags |= AI_GOOD_GUY;
|
|
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
/*QUAKED misc_viper (1 .5 0) (-16 -16 0) (16 16 32)
|
|
This is the Viper for the flyby bombing.
|
|
It is trigger_spawned, so you must have something use it for it to show up.
|
|
There must be a path for it to follow once it is activated.
|
|
|
|
"speed" How fast the Viper should fly
|
|
*/
|
|
|
|
extern void train_use (edict_t *self, edict_t *other, edict_t *activator);
|
|
extern void func_train_find (edict_t *self);
|
|
|
|
void misc_viper_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
self->svflags &= ~SVF_NOCLIENT;
|
|
self->use = train_use;
|
|
train_use (self, other, activator);
|
|
}
|
|
|
|
void SP_misc_viper (edict_t *ent)
|
|
{
|
|
if (!ent->target)
|
|
{
|
|
gi.dprintf ("misc_viper without a target at %s\n", vtos(ent->absmin));
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
|
|
if (!ent->speed)
|
|
ent->speed = 300;
|
|
|
|
ent->movetype = MOVETYPE_PUSH;
|
|
ent->solid = SOLID_NOT;
|
|
ent->s.modelindex = gi.modelindex ("models/ships/viper/tris.md2");
|
|
VectorSet (ent->mins, -16, -16, 0);
|
|
VectorSet (ent->maxs, 16, 16, 32);
|
|
|
|
ent->think = func_train_find;
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
ent->use = misc_viper_use;
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->moveinfo.accel = ent->moveinfo.decel = ent->moveinfo.speed = ent->speed;
|
|
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
|
|
/*QUAKED misc_bigviper (1 .5 0) (-176 -120 -24) (176 120 72)
|
|
This is a large stationary viper as seen in Paul's intro
|
|
*/
|
|
void SP_misc_bigviper (edict_t *ent)
|
|
{
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_BBOX;
|
|
VectorSet (ent->mins, -176, -120, -24);
|
|
VectorSet (ent->maxs, 176, 120, 72);
|
|
ent->s.modelindex = gi.modelindex ("models/ships/bigviper/tris.md2");
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
|
|
/*QUAKED misc_viper_bomb (1 0 0) (-8 -8 -8) (8 8 8)
|
|
"dmg" how much boom should the bomb make?
|
|
*/
|
|
void misc_viper_bomb_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
G_UseTargets (self, self->activator);
|
|
|
|
self->s.origin[2] = self->absmin[2] + 1;
|
|
T_RadiusDamage (self, self, self->dmg, NULL, self->dmg+40, MOD_BOMB);
|
|
BecomeExplosion2 (self);
|
|
}
|
|
|
|
void misc_viper_bomb_prethink (edict_t *self)
|
|
{
|
|
vec3_t v;
|
|
float diff;
|
|
|
|
self->groundentity = NULL;
|
|
|
|
diff = self->timestamp - level.time;
|
|
if (diff < -1.0)
|
|
diff = -1.0;
|
|
|
|
VectorScale (self->moveinfo.dir, 1.0 + diff, v);
|
|
v[2] = diff;
|
|
|
|
diff = self->s.angles[2];
|
|
vectoangles (v, self->s.angles);
|
|
self->s.angles[2] = diff + 10;
|
|
}
|
|
|
|
void misc_viper_bomb_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
edict_t *viper;
|
|
|
|
self->solid = SOLID_BBOX;
|
|
self->svflags &= ~SVF_NOCLIENT;
|
|
self->s.effects |= EF_ROCKET;
|
|
self->use = NULL;
|
|
self->movetype = MOVETYPE_TOSS;
|
|
self->prethink = misc_viper_bomb_prethink;
|
|
self->touch = misc_viper_bomb_touch;
|
|
self->activator = activator;
|
|
|
|
viper = G_Find (NULL, FOFS(classname), "misc_viper");
|
|
VectorScale (viper->moveinfo.dir, viper->moveinfo.speed, self->velocity);
|
|
|
|
self->timestamp = level.time;
|
|
VectorCopy (viper->moveinfo.dir, self->moveinfo.dir);
|
|
}
|
|
|
|
void SP_misc_viper_bomb (edict_t *self)
|
|
{
|
|
self->movetype = MOVETYPE_NONE;
|
|
self->solid = SOLID_NOT;
|
|
VectorSet (self->mins, -8, -8, -8);
|
|
VectorSet (self->maxs, 8, 8, 8);
|
|
|
|
self->s.modelindex = gi.modelindex ("models/objects/bomb/tris.md2");
|
|
|
|
if (!self->dmg)
|
|
self->dmg = 1000;
|
|
|
|
self->use = misc_viper_bomb_use;
|
|
self->svflags |= SVF_NOCLIENT;
|
|
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
|
|
/*QUAKED misc_strogg_ship (1 .5 0) (-16 -16 0) (16 16 32)
|
|
This is a Storgg ship for the flybys.
|
|
It is trigger_spawned, so you must have something use it for it to show up.
|
|
There must be a path for it to follow once it is activated.
|
|
|
|
"speed" How fast it should fly
|
|
*/
|
|
|
|
extern void train_use (edict_t *self, edict_t *other, edict_t *activator);
|
|
extern void func_train_find (edict_t *self);
|
|
|
|
void misc_strogg_ship_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
self->svflags &= ~SVF_NOCLIENT;
|
|
self->use = train_use;
|
|
train_use (self, other, activator);
|
|
}
|
|
|
|
void SP_misc_strogg_ship (edict_t *ent)
|
|
{
|
|
if (!ent->target)
|
|
{
|
|
gi.dprintf ("%s without a target at %s\n", ent->classname, vtos(ent->absmin));
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
|
|
if (!ent->speed)
|
|
ent->speed = 300;
|
|
|
|
ent->movetype = MOVETYPE_PUSH;
|
|
ent->solid = SOLID_NOT;
|
|
ent->s.modelindex = gi.modelindex ("models/ships/strogg1/tris.md2");
|
|
VectorSet (ent->mins, -16, -16, 0);
|
|
VectorSet (ent->maxs, 16, 16, 32);
|
|
|
|
ent->think = func_train_find;
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
ent->use = misc_strogg_ship_use;
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->moveinfo.accel = ent->moveinfo.decel = ent->moveinfo.speed = ent->speed;
|
|
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
|
|
/*QUAKED misc_satellite_dish (1 .5 0) (-64 -64 0) (64 64 128)
|
|
*/
|
|
void misc_satellite_dish_think (edict_t *self)
|
|
{
|
|
self->s.frame++;
|
|
if (self->s.frame < 38)
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
void misc_satellite_dish_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
self->s.frame = 0;
|
|
self->think = misc_satellite_dish_think;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
void SP_misc_satellite_dish (edict_t *ent)
|
|
{
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_BBOX;
|
|
VectorSet (ent->mins, -64, -64, 0);
|
|
VectorSet (ent->maxs, 64, 64, 128);
|
|
ent->s.modelindex = gi.modelindex ("models/objects/satellite/tris.md2");
|
|
ent->use = misc_satellite_dish_use;
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
|
|
/*QUAKED light_mine1 (0 1 0) (-2 -2 -12) (2 2 12)
|
|
*/
|
|
void SP_light_mine1 (edict_t *ent)
|
|
{
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_BBOX;
|
|
ent->s.modelindex = gi.modelindex ("models/objects/minelite/light1/tris.md2");
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
|
|
/*QUAKED light_mine2 (0 1 0) (-2 -2 -12) (2 2 12)
|
|
*/
|
|
void SP_light_mine2 (edict_t *ent)
|
|
{
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_BBOX;
|
|
ent->s.modelindex = gi.modelindex ("models/objects/minelite/light2/tris.md2");
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
|
|
/*QUAKED misc_gib_arm (1 0 0) (-8 -8 -8) (8 8 8)
|
|
Intended for use with the target_spawner
|
|
*/
|
|
void SP_misc_gib_arm (edict_t *ent)
|
|
{
|
|
gi.setmodel (ent, "models/objects/gibs/arm/tris.md2");
|
|
ent->solid = SOLID_NOT;
|
|
ent->s.effects |= EF_GIB;
|
|
ent->takedamage = DAMAGE_YES;
|
|
ent->die = gib_die;
|
|
ent->movetype = MOVETYPE_TOSS;
|
|
ent->svflags |= SVF_MONSTER;
|
|
ent->deadflag = DEAD_DEAD;
|
|
ent->avelocity[0] = random()*200;
|
|
ent->avelocity[1] = random()*200;
|
|
ent->avelocity[2] = random()*200;
|
|
ent->think = G_FreeEdict;
|
|
ent->nextthink = level.time + 30;
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
/*QUAKED misc_gib_leg (1 0 0) (-8 -8 -8) (8 8 8)
|
|
Intended for use with the target_spawner
|
|
*/
|
|
void SP_misc_gib_leg (edict_t *ent)
|
|
{
|
|
gi.setmodel (ent, "models/objects/gibs/leg/tris.md2");
|
|
ent->solid = SOLID_NOT;
|
|
ent->s.effects |= EF_GIB;
|
|
ent->takedamage = DAMAGE_YES;
|
|
ent->die = gib_die;
|
|
ent->movetype = MOVETYPE_TOSS;
|
|
ent->svflags |= SVF_MONSTER;
|
|
ent->deadflag = DEAD_DEAD;
|
|
ent->avelocity[0] = random()*200;
|
|
ent->avelocity[1] = random()*200;
|
|
ent->avelocity[2] = random()*200;
|
|
ent->think = G_FreeEdict;
|
|
ent->nextthink = level.time + 30;
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
/*QUAKED misc_gib_head (1 0 0) (-8 -8 -8) (8 8 8)
|
|
Intended for use with the target_spawner
|
|
*/
|
|
void SP_misc_gib_head (edict_t *ent)
|
|
{
|
|
gi.setmodel (ent, "models/objects/gibs/head/tris.md2");
|
|
ent->solid = SOLID_NOT;
|
|
ent->s.effects |= EF_GIB;
|
|
ent->takedamage = DAMAGE_YES;
|
|
ent->die = gib_die;
|
|
ent->movetype = MOVETYPE_TOSS;
|
|
ent->svflags |= SVF_MONSTER;
|
|
ent->deadflag = DEAD_DEAD;
|
|
ent->avelocity[0] = random()*200;
|
|
ent->avelocity[1] = random()*200;
|
|
ent->avelocity[2] = random()*200;
|
|
ent->think = G_FreeEdict;
|
|
ent->nextthink = level.time + 30;
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
//=====================================================
|
|
|
|
/*QUAKED target_character (0 0 1) ?
|
|
used with target_string (must be on same "team")
|
|
"count" is position in the string (starts at 1)
|
|
*/
|
|
|
|
void SP_target_character (edict_t *self)
|
|
{
|
|
self->movetype = MOVETYPE_PUSH;
|
|
gi.setmodel (self, self->model);
|
|
self->solid = SOLID_BSP;
|
|
self->s.frame = 12;
|
|
gi.linkentity (self);
|
|
return;
|
|
}
|
|
|
|
|
|
/*QUAKED target_string (0 0 1) (-8 -8 -8) (8 8 8)
|
|
*/
|
|
|
|
void target_string_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
edict_t *e;
|
|
int n, l;
|
|
char c;
|
|
|
|
l = strlen(self->message);
|
|
for (e = self->teammaster; e; e = e->teamchain)
|
|
{
|
|
if (!e->count)
|
|
continue;
|
|
n = e->count - 1;
|
|
if (n > l)
|
|
{
|
|
e->s.frame = 12;
|
|
continue;
|
|
}
|
|
|
|
c = self->message[n];
|
|
if (c >= '0' && c <= '9')
|
|
e->s.frame = c - '0';
|
|
else if (c == '-')
|
|
e->s.frame = 10;
|
|
else if (c == ':')
|
|
e->s.frame = 11;
|
|
else
|
|
e->s.frame = 12;
|
|
}
|
|
}
|
|
|
|
void SP_target_string (edict_t *self)
|
|
{
|
|
if (!self->message)
|
|
self->message = "";
|
|
self->use = target_string_use;
|
|
}
|
|
|
|
|
|
/*QUAKED func_clock (0 0 1) (-8 -8 -8) (8 8 8) TIMER_UP TIMER_DOWN START_OFF MULTI_USE
|
|
target a target_string with this
|
|
|
|
The default is to be a time of day clock
|
|
|
|
TIMER_UP and TIMER_DOWN run for "count" seconds and the fire "pathtarget"
|
|
If START_OFF, this entity must be used before it starts
|
|
|
|
"style" 0 "xx"
|
|
1 "xx:xx"
|
|
2 "xx:xx:xx"
|
|
*/
|
|
|
|
#define CLOCK_MESSAGE_SIZE 16
|
|
|
|
// don't let field width of any clock messages change, or it
|
|
// could cause an overwrite after a game load
|
|
|
|
static void func_clock_reset (edict_t *self)
|
|
{
|
|
self->activator = NULL;
|
|
if (self->spawnflags & 1)
|
|
{
|
|
self->health = 0;
|
|
self->wait = self->count;
|
|
}
|
|
else if (self->spawnflags & 2)
|
|
{
|
|
self->health = self->count;
|
|
self->wait = 0;
|
|
}
|
|
}
|
|
|
|
static void func_clock_format_countdown (edict_t *self)
|
|
{
|
|
if (self->style == 0)
|
|
{
|
|
Com_sprintf (self->message, CLOCK_MESSAGE_SIZE, "%2i", self->health);
|
|
return;
|
|
}
|
|
|
|
if (self->style == 1)
|
|
{
|
|
Com_sprintf(self->message, CLOCK_MESSAGE_SIZE, "%2i:%2i", self->health / 60, self->health % 60);
|
|
if (self->message[3] == ' ')
|
|
self->message[3] = '0';
|
|
return;
|
|
}
|
|
|
|
if (self->style == 2)
|
|
{
|
|
Com_sprintf(self->message, CLOCK_MESSAGE_SIZE, "%2i:%2i:%2i", self->health / 3600, (self->health - (self->health / 3600) * 3600) / 60, self->health % 60);
|
|
if (self->message[3] == ' ')
|
|
self->message[3] = '0';
|
|
if (self->message[6] == ' ')
|
|
self->message[6] = '0';
|
|
return;
|
|
}
|
|
}
|
|
|
|
void func_clock_think (edict_t *self)
|
|
{
|
|
if (!self->enemy)
|
|
{
|
|
self->enemy = G_Find (NULL, FOFS(targetname), self->target);
|
|
if (!self->enemy)
|
|
return;
|
|
}
|
|
|
|
if (self->spawnflags & 1)
|
|
{
|
|
func_clock_format_countdown (self);
|
|
self->health++;
|
|
}
|
|
else if (self->spawnflags & 2)
|
|
{
|
|
func_clock_format_countdown (self);
|
|
self->health--;
|
|
}
|
|
else
|
|
{
|
|
struct tm *ltime;
|
|
time_t gmtime;
|
|
|
|
time(&gmtime);
|
|
ltime = localtime(&gmtime);
|
|
Com_sprintf (self->message, CLOCK_MESSAGE_SIZE, "%2i:%2i:%2i", ltime->tm_hour, ltime->tm_min, ltime->tm_sec);
|
|
if (self->message[3] == ' ')
|
|
self->message[3] = '0';
|
|
if (self->message[6] == ' ')
|
|
self->message[6] = '0';
|
|
}
|
|
|
|
self->enemy->message = self->message;
|
|
self->enemy->use (self->enemy, self, self);
|
|
|
|
if (((self->spawnflags & 1) && (self->health > self->wait)) ||
|
|
((self->spawnflags & 2) && (self->health < self->wait)))
|
|
{
|
|
if (self->pathtarget)
|
|
{
|
|
char *savetarget;
|
|
char *savemessage;
|
|
|
|
savetarget = self->target;
|
|
savemessage = self->message;
|
|
self->target = self->pathtarget;
|
|
self->message = NULL;
|
|
G_UseTargets (self, self->activator);
|
|
self->target = savetarget;
|
|
self->message = savemessage;
|
|
}
|
|
|
|
if (!(self->spawnflags & 8))
|
|
return;
|
|
|
|
func_clock_reset (self);
|
|
|
|
if (self->spawnflags & 4)
|
|
return;
|
|
}
|
|
|
|
self->nextthink = level.time + 1;
|
|
}
|
|
|
|
void func_clock_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
if (!(self->spawnflags & 8))
|
|
self->use = NULL;
|
|
if (self->activator)
|
|
return;
|
|
self->activator = activator;
|
|
self->think (self);
|
|
}
|
|
|
|
void SP_func_clock (edict_t *self)
|
|
{
|
|
if (!self->target)
|
|
{
|
|
gi.dprintf("%s with no target at %s\n", self->classname, vtos(self->s.origin));
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
if ((self->spawnflags & 2) && (!self->count))
|
|
{
|
|
gi.dprintf("%s with no count at %s\n", self->classname, vtos(self->s.origin));
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
if ((self->spawnflags & 1) && (!self->count))
|
|
self->count = 60*60;;
|
|
|
|
func_clock_reset (self);
|
|
|
|
self->message = gi.TagMalloc (CLOCK_MESSAGE_SIZE, TAG_LEVEL);
|
|
|
|
self->think = func_clock_think;
|
|
|
|
if (self->spawnflags & 4)
|
|
self->use = func_clock_use;
|
|
else
|
|
self->nextthink = level.time + 1;
|
|
}
|
|
|
|
//=================================================================================
|
|
|
|
void teleporter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
edict_t *dest;
|
|
int i;
|
|
|
|
if (!other->client)
|
|
return;
|
|
dest = G_Find (NULL, FOFS(targetname), self->target);
|
|
if (!dest)
|
|
{
|
|
gi.dprintf ("Couldn't find destination\n");
|
|
return;
|
|
}
|
|
|
|
// unlink to make sure it can't possibly interfere with KillBox
|
|
gi.unlinkentity (other);
|
|
|
|
VectorCopy (dest->s.origin, other->s.origin);
|
|
VectorCopy (dest->s.origin, other->s.old_origin);
|
|
other->s.origin[2] += 10;
|
|
|
|
// clear the velocity and hold them in place briefly
|
|
VectorClear (other->velocity);
|
|
other->client->ps.pmove.pm_time = 160>>3; // hold time
|
|
other->client->ps.pmove.pm_flags |= PMF_TIME_TELEPORT;
|
|
|
|
// draw the teleport splash at source and on the player
|
|
self->owner->s.event = EV_PLAYER_TELEPORT;
|
|
other->s.event = EV_PLAYER_TELEPORT;
|
|
|
|
// set angles
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
other->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(dest->s.angles[i] - other->client->resp.cmd_angles[i]);
|
|
}
|
|
|
|
VectorClear (other->s.angles);
|
|
VectorClear (other->client->ps.viewangles);
|
|
VectorClear (other->client->v_angle);
|
|
|
|
// kill anything at the destination
|
|
KillBox (other);
|
|
|
|
gi.linkentity (other);
|
|
}
|
|
|
|
/*QUAKED misc_teleporter (1 0 0) (-32 -32 -24) (32 32 -16)
|
|
Stepping onto this disc will teleport players to the targeted misc_teleporter_dest object.
|
|
*/
|
|
void SP_misc_teleporter (edict_t *ent)
|
|
{
|
|
edict_t *trig;
|
|
|
|
if (!ent->target)
|
|
{
|
|
gi.dprintf ("teleporter without a target.\n");
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
|
|
gi.setmodel (ent, "models/objects/dmspot/tris.md2");
|
|
ent->s.skinnum = 1;
|
|
ent->s.effects = EF_TELEPORTER;
|
|
ent->s.sound = gi.soundindex ("world/amb10.wav");
|
|
ent->solid = SOLID_BBOX;
|
|
|
|
VectorSet (ent->mins, -32, -32, -24);
|
|
VectorSet (ent->maxs, 32, 32, -16);
|
|
gi.linkentity (ent);
|
|
|
|
trig = G_Spawn ();
|
|
trig->touch = teleporter_touch;
|
|
trig->solid = SOLID_TRIGGER;
|
|
trig->target = ent->target;
|
|
trig->owner = ent;
|
|
VectorCopy (ent->s.origin, trig->s.origin);
|
|
VectorSet (trig->mins, -8, -8, 8);
|
|
VectorSet (trig->maxs, 8, 8, 24);
|
|
gi.linkentity (trig);
|
|
|
|
}
|
|
|
|
/*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16)
|
|
Point teleporters at these.
|
|
*/
|
|
void SP_misc_teleporter_dest (edict_t *ent)
|
|
{
|
|
gi.setmodel (ent, "models/objects/dmspot/tris.md2");
|
|
ent->s.skinnum = 0;
|
|
ent->solid = SOLID_BBOX;
|
|
// ent->s.effects |= EF_FLIES;
|
|
VectorSet (ent->mins, -32, -32, -24);
|
|
VectorSet (ent->maxs, 32, 32, -16);
|
|
gi.linkentity (ent);
|
|
}
|
|
|