quake2-rerelease-dll/rerelease/m_gladiator.h
2023-08-07 14:48:30 -05:00

101 lines
1.6 KiB
C++

// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
// G:\quake2\baseq2\models/monsters/gladiatr
// This file generated by ModelGen - Do NOT Modify
enum
{
FRAME_stand1,
FRAME_stand2,
FRAME_stand3,
FRAME_stand4,
FRAME_stand5,
FRAME_stand6,
FRAME_stand7,
FRAME_walk1,
FRAME_walk2,
FRAME_walk3,
FRAME_walk4,
FRAME_walk5,
FRAME_walk6,
FRAME_walk7,
FRAME_walk8,
FRAME_walk9,
FRAME_walk10,
FRAME_walk11,
FRAME_walk12,
FRAME_walk13,
FRAME_walk14,
FRAME_walk15,
FRAME_walk16,
FRAME_run1,
FRAME_run2,
FRAME_run3,
FRAME_run4,
FRAME_run5,
FRAME_run6,
FRAME_melee1,
FRAME_melee2,
FRAME_melee3,
FRAME_melee4,
FRAME_melee5,
FRAME_melee6,
FRAME_melee7,
FRAME_melee8,
FRAME_melee9,
FRAME_melee10,
FRAME_melee11,
FRAME_melee12,
FRAME_melee13,
FRAME_melee14,
FRAME_melee15,
FRAME_melee16,
FRAME_melee17,
FRAME_attack1,
FRAME_attack2,
FRAME_attack3,
FRAME_attack4,
FRAME_attack5,
FRAME_attack6,
FRAME_attack7,
FRAME_attack8,
FRAME_attack9,
FRAME_pain1,
FRAME_pain2,
FRAME_pain3,
FRAME_pain4,
FRAME_pain5,
FRAME_pain6,
FRAME_death1,
FRAME_death2,
FRAME_death3,
FRAME_death4,
FRAME_death5,
FRAME_death6,
FRAME_death7,
FRAME_death8,
FRAME_death9,
FRAME_death10,
FRAME_death11,
FRAME_death12,
FRAME_death13,
FRAME_death14,
FRAME_death15,
FRAME_death16,
FRAME_death17,
FRAME_death18,
FRAME_death19,
FRAME_death20,
FRAME_death21,
FRAME_death22,
FRAME_painup1,
FRAME_painup2,
FRAME_painup3,
FRAME_painup4,
FRAME_painup5,
FRAME_painup6,
FRAME_painup7
};
constexpr float MODEL_SCALE = 1.000000f;