mirror of
https://github.com/id-Software/quake2-rerelease-dll.git
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1708 lines
36 KiB
C++
1708 lines
36 KiB
C++
// Copyright (c) ZeniMax Media Inc.
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// Licensed under the GNU General Public License 2.0.
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#include "q_std.h"
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#define GAME_INCLUDE
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#include "bg_local.h"
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// [Paril-KEX] generic code to detect & fix a stuck object
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stuck_result_t G_FixStuckObject_Generic(vec3_t &origin, const vec3_t &own_mins, const vec3_t &own_maxs, std::function<stuck_object_trace_fn_t> trace)
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{
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if (!trace(origin, own_mins, own_maxs, origin).startsolid)
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return stuck_result_t::GOOD_POSITION;
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struct {
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float distance;
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vec3_t origin;
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} good_positions[6];
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size_t num_good_positions = 0;
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constexpr struct {
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std::array<int8_t, 3> normal;
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std::array<int8_t, 3> mins, maxs;
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} side_checks[] = {
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{ { 0, 0, 1 }, { -1, -1, 0 }, { 1, 1, 0 } },
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{ { 0, 0, -1 }, { -1, -1, 0 }, { 1, 1, 0 } },
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{ { 1, 0, 0 }, { 0, -1, -1 }, { 0, 1, 1 } },
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{ { -1, 0, 0 }, { 0, -1, -1 }, { 0, 1, 1 } },
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{ { 0, 1, 0 }, { -1, 0, -1 }, { 1, 0, 1 } },
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{ { 0, -1, 0 }, { -1, 0, -1 }, { 1, 0, 1 } },
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};
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for (size_t sn = 0; sn < q_countof(side_checks); sn++)
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{
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auto &side = side_checks[sn];
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vec3_t start = origin;
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vec3_t mins {}, maxs {};
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for (size_t n = 0; n < 3; n++)
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{
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if (side.normal[n] < 0)
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start[n] += own_mins[n];
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else if (side.normal[n] > 0)
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start[n] += own_maxs[n];
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if (side.mins[n] == -1)
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mins[n] = own_mins[n];
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else if (side.mins[n] == 1)
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mins[n] = own_maxs[n];
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if (side.maxs[n] == -1)
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maxs[n] = own_mins[n];
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else if (side.maxs[n] == 1)
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maxs[n] = own_maxs[n];
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}
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trace_t tr = trace(start, mins, maxs, start);
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int8_t needed_epsilon_fix = -1;
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int8_t needed_epsilon_dir;
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if (tr.startsolid)
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{
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for (size_t e = 0; e < 3; e++)
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{
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if (side.normal[e] != 0)
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continue;
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vec3_t ep_start = start;
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ep_start[e] += 1;
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tr = trace(ep_start, mins, maxs, ep_start);
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if (!tr.startsolid)
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{
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start = ep_start;
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needed_epsilon_fix = e;
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needed_epsilon_dir = 1;
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break;
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}
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ep_start[e] -= 2;
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tr = trace(ep_start, mins, maxs, ep_start);
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if (!tr.startsolid)
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{
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start = ep_start;
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needed_epsilon_fix = e;
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needed_epsilon_dir = -1;
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break;
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}
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}
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}
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// no good
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if (tr.startsolid)
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continue;
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vec3_t opposite_start = origin;
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auto &other_side = side_checks[sn ^ 1];
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for (size_t n = 0; n < 3; n++)
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{
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if (other_side.normal[n] < 0)
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opposite_start[n] += own_mins[n];
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else if (other_side.normal[n] > 0)
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opposite_start[n] += own_maxs[n];
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}
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if (needed_epsilon_fix >= 0)
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opposite_start[needed_epsilon_fix] += needed_epsilon_dir;
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// potentially a good side; start from our center, push back to the opposite side
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// to find how much clearance we have
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tr = trace(start, mins, maxs, opposite_start);
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// ???
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if (tr.startsolid)
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continue;
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// check the delta
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vec3_t end = tr.endpos;
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// push us very slightly away from the wall
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end += vec3_t{(float) side.normal[0], (float) side.normal[1], (float) side.normal[2]} * 0.125f;
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// calculate delta
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const vec3_t delta = end - opposite_start;
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vec3_t new_origin = origin + delta;
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if (needed_epsilon_fix >= 0)
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new_origin[needed_epsilon_fix] += needed_epsilon_dir;
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tr = trace(new_origin, own_mins, own_maxs, new_origin);
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// bad
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if (tr.startsolid)
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continue;
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good_positions[num_good_positions].origin = new_origin;
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good_positions[num_good_positions].distance = delta.lengthSquared();
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num_good_positions++;
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}
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if (num_good_positions)
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{
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std::sort(&good_positions[0], &good_positions[num_good_positions - 1], [](const auto &a, const auto &b) { return a.distance < b.distance; });
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origin = good_positions[0].origin;
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return stuck_result_t::FIXED;
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}
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return stuck_result_t::NO_GOOD_POSITION;
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}
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// all of the locals will be zeroed before each
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// pmove, just to make damn sure we don't have
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// any differences when running on client or server
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struct pml_t
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{
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vec3_t origin; // full float precision
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vec3_t velocity; // full float precision
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vec3_t forward, right, up;
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float frametime;
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csurface_t *groundsurface;
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int groundcontents;
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vec3_t previous_origin;
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vec3_t start_velocity;
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};
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pm_config_t pm_config;
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pmove_t *pm;
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pml_t pml;
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// movement parameters
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float pm_stopspeed = 100;
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float pm_maxspeed = 300;
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float pm_duckspeed = 100;
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float pm_accelerate = 10;
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float pm_wateraccelerate = 10;
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float pm_friction = 6;
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float pm_waterfriction = 1;
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float pm_waterspeed = 400;
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float pm_laddermod = 0.5f;
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/*
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walking up a step should kill some velocity
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*/
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/*
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==================
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PM_ClipVelocity
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Slide off of the impacting object
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returns the blocked flags (1 = floor, 2 = step / wall)
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==================
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*/
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void PM_ClipVelocity(const vec3_t &in, const vec3_t &normal, vec3_t &out, float overbounce)
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{
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float backoff;
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float change;
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int i;
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backoff = in.dot(normal) * overbounce;
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for (i = 0; i < 3; i++)
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{
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change = normal[i] * backoff;
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out[i] = in[i] - change;
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if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
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out[i] = 0;
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}
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}
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trace_t PM_Clip(const vec3_t &start, const vec3_t &mins, const vec3_t &maxs, const vec3_t &end, contents_t mask)
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{
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return pm->clip(start, &mins, &maxs, end, mask);
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}
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trace_t PM_Trace(const vec3_t &start, const vec3_t &mins, const vec3_t &maxs, const vec3_t &end, contents_t mask = CONTENTS_NONE)
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{
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if (pm->s.pm_type == PM_SPECTATOR)
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return PM_Clip(start, mins, maxs, end, MASK_SOLID);
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if (mask == CONTENTS_NONE)
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{
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if (pm->s.pm_type == PM_DEAD || pm->s.pm_type == PM_GIB)
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mask = MASK_DEADSOLID;
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else if (pm->s.pm_type == PM_SPECTATOR)
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mask = MASK_SOLID;
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else
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mask = MASK_PLAYERSOLID;
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if (pm->s.pm_flags & PMF_IGNORE_PLAYER_COLLISION)
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mask &= ~CONTENTS_PLAYER;
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}
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return pm->trace(start, &mins, &maxs, end, pm->player, mask);
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}
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// only here to satisfy pm_trace_t
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inline trace_t PM_Trace_Auto(const vec3_t &start, const vec3_t &mins, const vec3_t &maxs, const vec3_t &end)
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{
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return PM_Trace(start, mins, maxs, end);
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}
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/*
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==================
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PM_StepSlideMove
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Each intersection will try to step over the obstruction instead of
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sliding along it.
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Returns a new origin, velocity, and contact entity
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Does not modify any world state?
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==================
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*/
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constexpr float MIN_STEP_NORMAL = 0.7f; // can't step up onto very steep slopes
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constexpr size_t MAX_CLIP_PLANES = 5;
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inline void PM_RecordTrace(touch_list_t &touch, trace_t &tr)
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{
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if (touch.num == MAXTOUCH)
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return;
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for (size_t i = 0; i < touch.num; i++)
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if (touch.traces[i].ent == tr.ent)
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return;
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touch.traces[touch.num++] = tr;
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}
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// [Paril-KEX] made generic so you can run this without
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// needing a pml/pm
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void PM_StepSlideMove_Generic(vec3_t &origin, vec3_t &velocity, float frametime, const vec3_t &mins, const vec3_t &maxs, touch_list_t &touch, bool has_time, pm_trace_t trace_func)
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{
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int bumpcount, numbumps;
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vec3_t dir;
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float d;
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int numplanes;
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vec3_t planes[MAX_CLIP_PLANES];
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vec3_t primal_velocity;
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int i, j;
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trace_t trace;
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vec3_t end;
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float time_left;
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numbumps = 4;
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primal_velocity = velocity;
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numplanes = 0;
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time_left = frametime;
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for (bumpcount = 0; bumpcount < numbumps; bumpcount++)
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{
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for (i = 0; i < 3; i++)
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end[i] = origin[i] + time_left * velocity[i];
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trace = trace_func(origin, mins, maxs, end);
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if (trace.allsolid)
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{ // entity is trapped in another solid
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velocity[2] = 0; // don't build up falling damage
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// save entity for contact
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PM_RecordTrace(touch, trace);
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return;
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}
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// [Paril-KEX] experimental attempt to fix stray collisions on curved
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// surfaces; easiest to see on q2dm1 by running/jumping against the sides
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// of the curved map.
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if (trace.surface2)
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{
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vec3_t clipped_a, clipped_b;
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PM_ClipVelocity(velocity, trace.plane.normal, clipped_a, 1.01f);
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PM_ClipVelocity(velocity, trace.plane2.normal, clipped_b, 1.01f);
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bool better = false;
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for (int i = 0; i < 3; i++)
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{
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if (fabsf(clipped_a[i]) < fabsf(clipped_b[i]))
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{
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better = true;
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break;
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}
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}
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if (better)
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{
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trace.plane = trace.plane2;
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trace.surface = trace.surface2;
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}
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}
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if (trace.fraction > 0)
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{ // actually covered some distance
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origin = trace.endpos;
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numplanes = 0;
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}
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if (trace.fraction == 1)
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break; // moved the entire distance
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// save entity for contact
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PM_RecordTrace(touch, trace);
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time_left -= time_left * trace.fraction;
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// slide along this plane
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if (numplanes >= MAX_CLIP_PLANES)
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{ // this shouldn't really happen
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velocity = vec3_origin;
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break;
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}
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//
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// if this is the same plane we hit before, nudge origin
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// out along it, which fixes some epsilon issues with
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// non-axial planes (xswamp, q2dm1 sometimes...)
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//
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for (i = 0; i < numplanes; i++)
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{
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if (trace.plane.normal.dot(planes[i]) > 0.99f)
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{
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pml.origin.x += trace.plane.normal.x * 0.01f;
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pml.origin.y += trace.plane.normal.y * 0.01f;
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G_FixStuckObject_Generic(pml.origin, mins, maxs, trace_func);
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break;
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}
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}
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if (i < numplanes)
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continue;
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planes[numplanes] = trace.plane.normal;
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numplanes++;
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//
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// modify original_velocity so it parallels all of the clip planes
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//
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for (i = 0; i < numplanes; i++)
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{
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PM_ClipVelocity(velocity, planes[i], velocity, 1.01f);
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for (j = 0; j < numplanes; j++)
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if (j != i)
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{
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if (velocity.dot(planes[j]) < 0)
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break; // not ok
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}
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if (j == numplanes)
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break;
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}
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if (i != numplanes)
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{ // go along this plane
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}
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else
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{ // go along the crease
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if (numplanes != 2)
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{
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velocity = vec3_origin;
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break;
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}
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dir = planes[0].cross(planes[1]);
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d = dir.dot(velocity);
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velocity = dir * d;
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}
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//
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// if velocity is against the original velocity, stop dead
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// to avoid tiny oscillations in sloping corners
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//
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if (velocity.dot(primal_velocity) <= 0)
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{
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velocity = vec3_origin;
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break;
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}
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}
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if (has_time)
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{
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velocity = primal_velocity;
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}
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}
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inline void PM_StepSlideMove_()
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{
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PM_StepSlideMove_Generic(pml.origin, pml.velocity, pml.frametime, pm->mins, pm->maxs, pm->touch, pm->s.pm_time, PM_Trace_Auto);
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}
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/*
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==================
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PM_StepSlideMove
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==================
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*/
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void PM_StepSlideMove()
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{
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vec3_t start_o, start_v;
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vec3_t down_o, down_v;
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trace_t trace;
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float down_dist, up_dist;
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// vec3_t delta;
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vec3_t up, down;
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start_o = pml.origin;
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start_v = pml.velocity;
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PM_StepSlideMove_();
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down_o = pml.origin;
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down_v = pml.velocity;
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up = start_o;
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up[2] += STEPSIZE;
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trace = PM_Trace(start_o, pm->mins, pm->maxs, up);
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if (trace.allsolid)
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return; // can't step up
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float stepSize = trace.endpos[2] - start_o[2];
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// try sliding above
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pml.origin = trace.endpos;
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pml.velocity = start_v;
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PM_StepSlideMove_();
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// push down the final amount
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down = pml.origin;
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down[2] -= stepSize;
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// [Paril-KEX] jitspoe suggestion for stair clip fix; store
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// the old down position, and pick a better spot for downwards
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// trace if the start origin's Z position is lower than the down end pt.
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vec3_t original_down = down;
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if (start_o[2] < down[2])
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down[2] = start_o[2] - 1.f;
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trace = PM_Trace(pml.origin, pm->mins, pm->maxs, down);
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if (!trace.allsolid)
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{
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// [Paril-KEX] from above, do the proper trace now
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trace_t real_trace = PM_Trace(pml.origin, pm->mins, pm->maxs, original_down);
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pml.origin = real_trace.endpos;
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// only an upwards jump is a stair clip
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if (pml.velocity.z > 0.f)
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{
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pm->step_clip = true;
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}
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}
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up = pml.origin;
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// decide which one went farther
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down_dist = (down_o[0] - start_o[0]) * (down_o[0] - start_o[0]) + (down_o[1] - start_o[1]) * (down_o[1] - start_o[1]);
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up_dist = (up[0] - start_o[0]) * (up[0] - start_o[0]) + (up[1] - start_o[1]) * (up[1] - start_o[1]);
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if (down_dist > up_dist || trace.plane.normal[2] < MIN_STEP_NORMAL)
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{
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pml.origin = down_o;
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pml.velocity = down_v;
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}
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// [Paril-KEX] NB: this line being commented is crucial for ramp-jumps to work.
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// thanks to Jitspoe for pointing this one out.
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else// if (pm->s.pm_flags & PMF_ON_GROUND)
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//!! Special case
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// if we were walking along a plane, then we need to copy the Z over
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pml.velocity[2] = down_v[2];
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// Paril: step down stairs/slopes
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if ((pm->s.pm_flags & PMF_ON_GROUND) && !(pm->s.pm_flags & PMF_ON_LADDER) &&
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(pm->waterlevel < WATER_WAIST || (!(pm->cmd.buttons & BUTTON_JUMP) && pml.velocity.z <= 0)))
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{
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down = pml.origin;
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down[2] -= STEPSIZE;
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trace = PM_Trace(pml.origin, pm->mins, pm->maxs, down);
|
|
if (trace.fraction < 1.f)
|
|
{
|
|
pml.origin = trace.endpos;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
PM_Friction
|
|
|
|
Handles both ground friction and water friction
|
|
==================
|
|
*/
|
|
void PM_Friction()
|
|
{
|
|
float *vel;
|
|
float speed, newspeed, control;
|
|
float friction;
|
|
float drop;
|
|
|
|
vel = &pml.velocity.x;
|
|
|
|
speed = sqrt(vel[0] * vel[0] + vel[1] * vel[1] + vel[2] * vel[2]);
|
|
if (speed < 1)
|
|
{
|
|
vel[0] = 0;
|
|
vel[1] = 0;
|
|
return;
|
|
}
|
|
|
|
drop = 0;
|
|
|
|
// apply ground friction
|
|
if ((pm->groundentity && pml.groundsurface && !(pml.groundsurface->flags & SURF_SLICK)) || (pm->s.pm_flags & PMF_ON_LADDER))
|
|
{
|
|
friction = pm_friction;
|
|
control = speed < pm_stopspeed ? pm_stopspeed : speed;
|
|
drop += control * friction * pml.frametime;
|
|
}
|
|
|
|
// apply water friction
|
|
if (pm->waterlevel && !(pm->s.pm_flags & PMF_ON_LADDER))
|
|
drop += speed * pm_waterfriction * (float) pm->waterlevel * pml.frametime;
|
|
|
|
// scale the velocity
|
|
newspeed = speed - drop;
|
|
if (newspeed < 0)
|
|
{
|
|
newspeed = 0;
|
|
}
|
|
newspeed /= speed;
|
|
|
|
vel[0] = vel[0] * newspeed;
|
|
vel[1] = vel[1] * newspeed;
|
|
vel[2] = vel[2] * newspeed;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
PM_Accelerate
|
|
|
|
Handles user intended acceleration
|
|
==============
|
|
*/
|
|
void PM_Accelerate(const vec3_t &wishdir, float wishspeed, float accel)
|
|
{
|
|
int i;
|
|
float addspeed, accelspeed, currentspeed;
|
|
|
|
currentspeed = pml.velocity.dot(wishdir);
|
|
addspeed = wishspeed - currentspeed;
|
|
if (addspeed <= 0)
|
|
return;
|
|
accelspeed = accel * pml.frametime * wishspeed;
|
|
if (accelspeed > addspeed)
|
|
accelspeed = addspeed;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
pml.velocity[i] += accelspeed * wishdir[i];
|
|
}
|
|
|
|
void PM_AirAccelerate(const vec3_t &wishdir, float wishspeed, float accel)
|
|
{
|
|
int i;
|
|
float addspeed, accelspeed, currentspeed, wishspd = wishspeed;
|
|
|
|
if (wishspd > 30)
|
|
wishspd = 30;
|
|
currentspeed = pml.velocity.dot(wishdir);
|
|
addspeed = wishspd - currentspeed;
|
|
if (addspeed <= 0)
|
|
return;
|
|
accelspeed = accel * wishspeed * pml.frametime;
|
|
if (accelspeed > addspeed)
|
|
accelspeed = addspeed;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
pml.velocity[i] += accelspeed * wishdir[i];
|
|
}
|
|
|
|
/*
|
|
=============
|
|
PM_AddCurrents
|
|
=============
|
|
*/
|
|
void PM_AddCurrents(vec3_t &wishvel)
|
|
{
|
|
vec3_t v;
|
|
float s;
|
|
|
|
//
|
|
// account for ladders
|
|
//
|
|
|
|
if (pm->s.pm_flags & PMF_ON_LADDER)
|
|
{
|
|
if (pm->cmd.buttons & (BUTTON_JUMP | BUTTON_CROUCH))
|
|
{
|
|
// [Paril-KEX]: if we're underwater, use full speed on ladders
|
|
float ladder_speed = pm->waterlevel >= WATER_WAIST ? pm_maxspeed : 200;
|
|
|
|
if (pm->cmd.buttons & BUTTON_JUMP)
|
|
wishvel[2] = ladder_speed;
|
|
else if (pm->cmd.buttons & BUTTON_CROUCH)
|
|
wishvel[2] = -ladder_speed;
|
|
}
|
|
else if (pm->cmd.forwardmove)
|
|
{
|
|
// [Paril-KEX] clamp the speed a bit so we're not too fast
|
|
float ladder_speed = std::clamp(pm->cmd.forwardmove, -200.f, 200.f);
|
|
|
|
if (pm->cmd.forwardmove > 0)
|
|
{
|
|
if (pm->viewangles[PITCH] < 15)
|
|
wishvel[2] = ladder_speed;
|
|
else
|
|
wishvel[2] = -ladder_speed;
|
|
}
|
|
// [Paril-KEX] allow using "back" arrow to go down on ladder
|
|
else if (pm->cmd.forwardmove < 0)
|
|
{
|
|
// if we haven't touched ground yet, remove x/y so we don't
|
|
// slide off of the ladder
|
|
if (!pm->groundentity)
|
|
wishvel[0] = wishvel[1] = 0;
|
|
|
|
wishvel[2] = ladder_speed;
|
|
}
|
|
}
|
|
else
|
|
wishvel[2] = 0;
|
|
|
|
// limit horizontal speed when on a ladder
|
|
// [Paril-KEX] unless we're on the ground
|
|
if (!pm->groundentity)
|
|
{
|
|
// [Paril-KEX] instead of left/right not doing anything,
|
|
// have them move you perpendicular to the ladder plane
|
|
if (pm->cmd.sidemove)
|
|
{
|
|
// clamp side speed so it's not jarring...
|
|
float ladder_speed = std::clamp(pm->cmd.sidemove, -150.f, 150.f);
|
|
|
|
if (pm->waterlevel < WATER_WAIST)
|
|
ladder_speed *= pm_laddermod;
|
|
|
|
// check for ladder
|
|
vec3_t flatforward, spot;
|
|
flatforward[0] = pml.forward[0];
|
|
flatforward[1] = pml.forward[1];
|
|
flatforward[2] = 0;
|
|
flatforward.normalize();
|
|
|
|
spot = pml.origin + (flatforward * 1);
|
|
trace_t trace = PM_Trace(pml.origin, pm->mins, pm->maxs, spot, CONTENTS_LADDER);
|
|
|
|
if (trace.fraction != 1.f && (trace.contents & CONTENTS_LADDER))
|
|
{
|
|
vec3_t right = trace.plane.normal.cross({ 0, 0, 1 });
|
|
|
|
wishvel[0] = wishvel[1] = 0;
|
|
wishvel += (right * -ladder_speed);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (wishvel[0] < -25)
|
|
wishvel[0] = -25;
|
|
else if (wishvel[0] > 25)
|
|
wishvel[0] = 25;
|
|
|
|
if (wishvel[1] < -25)
|
|
wishvel[1] = -25;
|
|
else if (wishvel[1] > 25)
|
|
wishvel[1] = 25;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// add water currents
|
|
//
|
|
|
|
if (pm->watertype & MASK_CURRENT)
|
|
{
|
|
v = {};
|
|
|
|
if (pm->watertype & CONTENTS_CURRENT_0)
|
|
v[0] += 1;
|
|
if (pm->watertype & CONTENTS_CURRENT_90)
|
|
v[1] += 1;
|
|
if (pm->watertype & CONTENTS_CURRENT_180)
|
|
v[0] -= 1;
|
|
if (pm->watertype & CONTENTS_CURRENT_270)
|
|
v[1] -= 1;
|
|
if (pm->watertype & CONTENTS_CURRENT_UP)
|
|
v[2] += 1;
|
|
if (pm->watertype & CONTENTS_CURRENT_DOWN)
|
|
v[2] -= 1;
|
|
|
|
s = pm_waterspeed;
|
|
if ((pm->waterlevel == WATER_FEET) && (pm->groundentity))
|
|
s /= 2;
|
|
|
|
wishvel += (v * s);
|
|
}
|
|
|
|
//
|
|
// add conveyor belt velocities
|
|
//
|
|
|
|
if (pm->groundentity)
|
|
{
|
|
v = {};
|
|
|
|
if (pml.groundcontents & CONTENTS_CURRENT_0)
|
|
v[0] += 1;
|
|
if (pml.groundcontents & CONTENTS_CURRENT_90)
|
|
v[1] += 1;
|
|
if (pml.groundcontents & CONTENTS_CURRENT_180)
|
|
v[0] -= 1;
|
|
if (pml.groundcontents & CONTENTS_CURRENT_270)
|
|
v[1] -= 1;
|
|
if (pml.groundcontents & CONTENTS_CURRENT_UP)
|
|
v[2] += 1;
|
|
if (pml.groundcontents & CONTENTS_CURRENT_DOWN)
|
|
v[2] -= 1;
|
|
|
|
wishvel += v * 100;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
PM_WaterMove
|
|
|
|
===================
|
|
*/
|
|
void PM_WaterMove()
|
|
{
|
|
int i;
|
|
vec3_t wishvel;
|
|
float wishspeed;
|
|
vec3_t wishdir;
|
|
|
|
//
|
|
// user intentions
|
|
//
|
|
for (i = 0; i < 3; i++)
|
|
wishvel[i] = pml.forward[i] * pm->cmd.forwardmove + pml.right[i] * pm->cmd.sidemove;
|
|
|
|
if (!pm->cmd.forwardmove && !pm->cmd.sidemove &&
|
|
!(pm->cmd.buttons & (BUTTON_JUMP | BUTTON_CROUCH)))
|
|
{
|
|
if (!pm->groundentity)
|
|
wishvel[2] -= 60; // drift towards bottom
|
|
}
|
|
else
|
|
{
|
|
if (pm->cmd.buttons & BUTTON_CROUCH)
|
|
wishvel[2] -= pm_waterspeed * 0.5f;
|
|
else if (pm->cmd.buttons & BUTTON_JUMP)
|
|
wishvel[2] += pm_waterspeed * 0.5f;
|
|
}
|
|
|
|
PM_AddCurrents(wishvel);
|
|
|
|
wishdir = wishvel;
|
|
wishspeed = wishdir.normalize();
|
|
|
|
if (wishspeed > pm_maxspeed)
|
|
{
|
|
wishvel *= pm_maxspeed / wishspeed;
|
|
wishspeed = pm_maxspeed;
|
|
}
|
|
wishspeed *= 0.5f;
|
|
|
|
if ((pm->s.pm_flags & PMF_DUCKED) && wishspeed > pm_duckspeed)
|
|
{
|
|
wishvel *= pm_duckspeed / wishspeed;
|
|
wishspeed = pm_duckspeed;
|
|
}
|
|
|
|
PM_Accelerate(wishdir, wishspeed, pm_wateraccelerate);
|
|
|
|
PM_StepSlideMove();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
PM_AirMove
|
|
|
|
===================
|
|
*/
|
|
void PM_AirMove()
|
|
{
|
|
int i;
|
|
vec3_t wishvel;
|
|
float fmove, smove;
|
|
vec3_t wishdir;
|
|
float wishspeed;
|
|
float maxspeed;
|
|
|
|
fmove = pm->cmd.forwardmove;
|
|
smove = pm->cmd.sidemove;
|
|
|
|
for (i = 0; i < 2; i++)
|
|
wishvel[i] = pml.forward[i] * fmove + pml.right[i] * smove;
|
|
wishvel[2] = 0;
|
|
|
|
PM_AddCurrents(wishvel);
|
|
|
|
wishdir = wishvel;
|
|
wishspeed = wishdir.normalize();
|
|
|
|
//
|
|
// clamp to server defined max speed
|
|
//
|
|
maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed;
|
|
|
|
if (wishspeed > maxspeed)
|
|
{
|
|
wishvel *= maxspeed / wishspeed;
|
|
wishspeed = maxspeed;
|
|
}
|
|
|
|
if (pm->s.pm_flags & PMF_ON_LADDER)
|
|
{
|
|
PM_Accelerate(wishdir, wishspeed, pm_accelerate);
|
|
if (!wishvel[2])
|
|
{
|
|
if (pml.velocity[2] > 0)
|
|
{
|
|
pml.velocity[2] -= pm->s.gravity * pml.frametime;
|
|
if (pml.velocity[2] < 0)
|
|
pml.velocity[2] = 0;
|
|
}
|
|
else
|
|
{
|
|
pml.velocity[2] += pm->s.gravity * pml.frametime;
|
|
if (pml.velocity[2] > 0)
|
|
pml.velocity[2] = 0;
|
|
}
|
|
}
|
|
PM_StepSlideMove();
|
|
}
|
|
else if (pm->groundentity)
|
|
{ // walking on ground
|
|
pml.velocity[2] = 0; //!!! this is before the accel
|
|
PM_Accelerate(wishdir, wishspeed, pm_accelerate);
|
|
|
|
// PGM -- fix for negative trigger_gravity fields
|
|
// pml.velocity[2] = 0;
|
|
if (pm->s.gravity > 0)
|
|
pml.velocity[2] = 0;
|
|
else
|
|
pml.velocity[2] -= pm->s.gravity * pml.frametime;
|
|
// PGM
|
|
|
|
if (!pml.velocity[0] && !pml.velocity[1])
|
|
return;
|
|
PM_StepSlideMove();
|
|
}
|
|
else
|
|
{ // not on ground, so little effect on velocity
|
|
if (pm_config.airaccel)
|
|
PM_AirAccelerate(wishdir, wishspeed, pm_config.airaccel);
|
|
else
|
|
PM_Accelerate(wishdir, wishspeed, 1);
|
|
|
|
// add gravity
|
|
if (pm->s.pm_type != PM_GRAPPLE)
|
|
pml.velocity[2] -= pm->s.gravity * pml.frametime;
|
|
|
|
PM_StepSlideMove();
|
|
}
|
|
}
|
|
|
|
inline void PM_GetWaterLevel(const vec3_t &position, water_level_t &level, contents_t &type)
|
|
{
|
|
//
|
|
// get waterlevel, accounting for ducking
|
|
//
|
|
level = WATER_NONE;
|
|
type = CONTENTS_NONE;
|
|
|
|
int32_t sample2 = (int) (pm->s.viewheight - pm->mins[2]);
|
|
int32_t sample1 = sample2 / 2;
|
|
|
|
vec3_t point = position;
|
|
|
|
point[2] += pm->mins[2] + 1;
|
|
|
|
contents_t cont = pm->pointcontents(point);
|
|
|
|
if (cont & MASK_WATER)
|
|
{
|
|
type = cont;
|
|
level = WATER_FEET;
|
|
point[2] = pml.origin[2] + pm->mins[2] + sample1;
|
|
cont = pm->pointcontents(point);
|
|
if (cont & MASK_WATER)
|
|
{
|
|
level = WATER_WAIST;
|
|
point[2] = pml.origin[2] + pm->mins[2] + sample2;
|
|
cont = pm->pointcontents(point);
|
|
if (cont & MASK_WATER)
|
|
level = WATER_UNDER;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
PM_CatagorizePosition
|
|
=============
|
|
*/
|
|
void PM_CatagorizePosition()
|
|
{
|
|
vec3_t point;
|
|
trace_t trace;
|
|
|
|
// if the player hull point one unit down is solid, the player
|
|
// is on ground
|
|
|
|
// see if standing on something solid
|
|
point[0] = pml.origin[0];
|
|
point[1] = pml.origin[1];
|
|
point[2] = pml.origin[2] - 0.25f;
|
|
|
|
if (pml.velocity[2] > 180 || pm->s.pm_type == PM_GRAPPLE) //!!ZOID changed from 100 to 180 (ramp accel)
|
|
{
|
|
pm->s.pm_flags &= ~PMF_ON_GROUND;
|
|
pm->groundentity = nullptr;
|
|
}
|
|
else
|
|
{
|
|
trace = PM_Trace(pml.origin, pm->mins, pm->maxs, point);
|
|
pm->groundplane = trace.plane;
|
|
pml.groundsurface = trace.surface;
|
|
pml.groundcontents = trace.contents;
|
|
|
|
// [Paril-KEX] to attempt to fix edge cases where you get stuck
|
|
// wedged between a slope and a wall (which is irrecoverable
|
|
// most of the time), we'll allow the player to "stand" on
|
|
// slopes if they are right up against a wall
|
|
bool slanted_ground = trace.fraction < 1.0f && trace.plane.normal[2] < 0.7f;
|
|
|
|
if (slanted_ground)
|
|
{
|
|
trace_t slant = PM_Trace(pml.origin, pm->mins, pm->maxs, pml.origin + trace.plane.normal);
|
|
|
|
if (slant.fraction < 1.0f && !slant.startsolid)
|
|
slanted_ground = false;
|
|
}
|
|
|
|
if (trace.fraction == 1.0f || (slanted_ground && !trace.startsolid))
|
|
{
|
|
pm->groundentity = nullptr;
|
|
pm->s.pm_flags &= ~PMF_ON_GROUND;
|
|
}
|
|
else
|
|
{
|
|
pm->groundentity = trace.ent;
|
|
|
|
// hitting solid ground will end a waterjump
|
|
if (pm->s.pm_flags & PMF_TIME_WATERJUMP)
|
|
{
|
|
pm->s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT | PMF_TIME_TRICK);
|
|
pm->s.pm_time = 0;
|
|
}
|
|
|
|
if (!(pm->s.pm_flags & PMF_ON_GROUND))
|
|
{
|
|
// just hit the ground
|
|
|
|
// [Paril-KEX]
|
|
if (!pm_config.n64_physics && pml.velocity[2] >= 100.f && pm->groundplane.normal[2] >= 0.9f && !(pm->s.pm_flags & PMF_DUCKED))
|
|
{
|
|
pm->s.pm_flags |= PMF_TIME_TRICK;
|
|
pm->s.pm_time = 64;
|
|
}
|
|
|
|
// [Paril-KEX] calculate impact delta; this also fixes triple jumping
|
|
vec3_t clipped_velocity;
|
|
PM_ClipVelocity(pml.velocity, pm->groundplane.normal, clipped_velocity, 1.01f);
|
|
|
|
pm->impact_delta = pml.start_velocity[2] - clipped_velocity[2];
|
|
|
|
pm->s.pm_flags |= PMF_ON_GROUND;
|
|
|
|
if (pm_config.n64_physics || (pm->s.pm_flags & PMF_DUCKED))
|
|
{
|
|
pm->s.pm_flags |= PMF_TIME_LAND;
|
|
pm->s.pm_time = 128;
|
|
}
|
|
}
|
|
}
|
|
|
|
PM_RecordTrace(pm->touch, trace);
|
|
}
|
|
|
|
//
|
|
// get waterlevel, accounting for ducking
|
|
//
|
|
PM_GetWaterLevel(pml.origin, pm->waterlevel, pm->watertype);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
PM_CheckJump
|
|
=============
|
|
*/
|
|
void PM_CheckJump()
|
|
{
|
|
if (pm->s.pm_flags & PMF_TIME_LAND)
|
|
{ // hasn't been long enough since landing to jump again
|
|
return;
|
|
}
|
|
|
|
if (!(pm->cmd.buttons & BUTTON_JUMP))
|
|
{ // not holding jump
|
|
pm->s.pm_flags &= ~PMF_JUMP_HELD;
|
|
return;
|
|
}
|
|
|
|
// must wait for jump to be released
|
|
if (pm->s.pm_flags & PMF_JUMP_HELD)
|
|
return;
|
|
|
|
if (pm->s.pm_type == PM_DEAD)
|
|
return;
|
|
|
|
if (pm->waterlevel >= WATER_WAIST)
|
|
{ // swimming, not jumping
|
|
pm->groundentity = nullptr;
|
|
return;
|
|
}
|
|
|
|
if (pm->groundentity == nullptr)
|
|
return; // in air, so no effect
|
|
|
|
pm->s.pm_flags |= PMF_JUMP_HELD;
|
|
pm->jump_sound = true;
|
|
pm->groundentity = nullptr;
|
|
pm->s.pm_flags &= ~PMF_ON_GROUND;
|
|
|
|
float jump_height = 270.f;
|
|
|
|
pml.velocity[2] += jump_height;
|
|
if (pml.velocity[2] < jump_height)
|
|
pml.velocity[2] = jump_height;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
PM_CheckSpecialMovement
|
|
=============
|
|
*/
|
|
void PM_CheckSpecialMovement()
|
|
{
|
|
vec3_t spot;
|
|
vec3_t flatforward;
|
|
trace_t trace;
|
|
|
|
if (pm->s.pm_time)
|
|
return;
|
|
|
|
pm->s.pm_flags &= ~PMF_ON_LADDER;
|
|
|
|
// check for ladder
|
|
flatforward[0] = pml.forward[0];
|
|
flatforward[1] = pml.forward[1];
|
|
flatforward[2] = 0;
|
|
flatforward.normalize();
|
|
|
|
spot = pml.origin + (flatforward * 1);
|
|
trace = PM_Trace(pml.origin, pm->mins, pm->maxs, spot, CONTENTS_LADDER);
|
|
if ((trace.fraction < 1) && (trace.contents & CONTENTS_LADDER) && pm->waterlevel < WATER_WAIST)
|
|
pm->s.pm_flags |= PMF_ON_LADDER;
|
|
|
|
if (!pm->s.gravity)
|
|
return;
|
|
|
|
// check for water jump
|
|
// [Paril-KEX] don't try waterjump if we're moving against where we'll hop
|
|
if (!(pm->cmd.buttons & BUTTON_JUMP)
|
|
&& pm->cmd.forwardmove <= 0)
|
|
return;
|
|
|
|
if (pm->waterlevel != WATER_WAIST)
|
|
return;
|
|
// [Paril-KEX]
|
|
else if (pm->watertype & CONTENTS_NO_WATERJUMP)
|
|
return;
|
|
|
|
// quick check that something is even blocking us forward
|
|
trace = PM_Trace(pml.origin, pm->mins, pm->maxs, pml.origin + (flatforward * 40), MASK_SOLID);
|
|
|
|
// we aren't blocked, or what we're blocked by is something we can walk up
|
|
if (trace.fraction == 1.0f || trace.plane.normal.z >= 0.7f)
|
|
return;
|
|
|
|
// [Paril-KEX] improved waterjump
|
|
vec3_t waterjump_vel = flatforward * 50;
|
|
waterjump_vel.z = 350;
|
|
|
|
// simulate what would happen if we jumped out here, and
|
|
// if we land on a dry spot we're good!
|
|
// simulate 1 sec worth of movement
|
|
touch_list_t touches;
|
|
vec3_t waterjump_origin = pml.origin;
|
|
float time = 0.1f;
|
|
bool has_time = true;
|
|
|
|
for (size_t i = 0; i < min(50, (int32_t) (10 * (800.f / pm->s.gravity))); i++)
|
|
{
|
|
waterjump_vel[2] -= pm->s.gravity * time;
|
|
|
|
if (waterjump_vel[2] < 0)
|
|
has_time = false;
|
|
|
|
PM_StepSlideMove_Generic(waterjump_origin, waterjump_vel, time, pm->mins, pm->maxs, touches, has_time, PM_Trace_Auto);
|
|
}
|
|
|
|
// snap down to ground
|
|
trace = PM_Trace(waterjump_origin, pm->mins, pm->maxs, waterjump_origin - vec3_t { 0, 0, 2.f }, MASK_SOLID);
|
|
|
|
// can't stand here
|
|
if (trace.fraction == 1.0f || trace.plane.normal.z < 0.7f ||
|
|
trace.endpos.z < pml.origin.z)
|
|
return;
|
|
|
|
// we're currently standing on ground, and the snapped position
|
|
// is a step
|
|
if (pm->groundentity && fabsf(pml.origin.z - trace.endpos.z) <= STEPSIZE)
|
|
return;
|
|
|
|
water_level_t level;
|
|
contents_t type;
|
|
|
|
PM_GetWaterLevel(trace.endpos, level, type);
|
|
|
|
// the water jump spot will be under water, so we're
|
|
// probably hitting something weird that isn't important
|
|
if (level >= WATER_WAIST)
|
|
return;
|
|
|
|
// valid waterjump!
|
|
// jump out of water
|
|
pml.velocity = flatforward * 50;
|
|
pml.velocity[2] = 350;
|
|
|
|
pm->s.pm_flags |= PMF_TIME_WATERJUMP;
|
|
pm->s.pm_time = 2048;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PM_FlyMove
|
|
===============
|
|
*/
|
|
void PM_FlyMove(bool doclip)
|
|
{
|
|
float speed, drop, friction, control, newspeed;
|
|
float currentspeed, addspeed, accelspeed;
|
|
int i;
|
|
vec3_t wishvel;
|
|
float fmove, smove;
|
|
vec3_t wishdir;
|
|
float wishspeed;
|
|
|
|
pm->s.viewheight = doclip ? 0 : 22;
|
|
|
|
// friction
|
|
|
|
speed = pml.velocity.length();
|
|
if (speed < 1)
|
|
{
|
|
pml.velocity = vec3_origin;
|
|
}
|
|
else
|
|
{
|
|
drop = 0;
|
|
|
|
friction = pm_friction * 1.5f; // extra friction
|
|
control = speed < pm_stopspeed ? pm_stopspeed : speed;
|
|
drop += control * friction * pml.frametime;
|
|
|
|
// scale the velocity
|
|
newspeed = speed - drop;
|
|
if (newspeed < 0)
|
|
newspeed = 0;
|
|
newspeed /= speed;
|
|
|
|
pml.velocity *= newspeed;
|
|
}
|
|
|
|
// accelerate
|
|
fmove = pm->cmd.forwardmove;
|
|
smove = pm->cmd.sidemove;
|
|
|
|
pml.forward.normalize();
|
|
pml.right.normalize();
|
|
|
|
for (i = 0; i < 3; i++)
|
|
wishvel[i] = pml.forward[i] * fmove + pml.right[i] * smove;
|
|
|
|
if (pm->cmd.buttons & BUTTON_JUMP)
|
|
wishvel[2] += (pm_waterspeed * 0.5f);
|
|
if (pm->cmd.buttons & BUTTON_CROUCH)
|
|
wishvel[2] -= (pm_waterspeed * 0.5f);
|
|
|
|
wishdir = wishvel;
|
|
wishspeed = wishdir.normalize();
|
|
|
|
//
|
|
// clamp to server defined max speed
|
|
//
|
|
if (wishspeed > pm_maxspeed)
|
|
{
|
|
wishvel *= pm_maxspeed / wishspeed;
|
|
wishspeed = pm_maxspeed;
|
|
}
|
|
|
|
// Paril: newer clients do this
|
|
wishspeed *= 2;
|
|
|
|
currentspeed = pml.velocity.dot(wishdir);
|
|
addspeed = wishspeed - currentspeed;
|
|
|
|
if (addspeed > 0)
|
|
{
|
|
accelspeed = pm_accelerate * pml.frametime * wishspeed;
|
|
if (accelspeed > addspeed)
|
|
accelspeed = addspeed;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
pml.velocity[i] += accelspeed * wishdir[i];
|
|
}
|
|
|
|
if (doclip)
|
|
{
|
|
/*for (i = 0; i < 3; i++)
|
|
end[i] = pml.origin[i] + pml.frametime * pml.velocity[i];
|
|
|
|
trace = PM_Trace(pml.origin, pm->mins, pm->maxs, end);
|
|
|
|
pml.origin = trace.endpos;*/
|
|
|
|
PM_StepSlideMove();
|
|
}
|
|
else
|
|
{
|
|
// move
|
|
pml.origin += (pml.velocity * pml.frametime);
|
|
}
|
|
}
|
|
|
|
void PM_SetDimensions()
|
|
{
|
|
pm->mins[0] = -16;
|
|
pm->mins[1] = -16;
|
|
|
|
pm->maxs[0] = 16;
|
|
pm->maxs[1] = 16;
|
|
|
|
if (pm->s.pm_type == PM_GIB)
|
|
{
|
|
pm->mins[2] = 0;
|
|
pm->maxs[2] = 16;
|
|
pm->s.viewheight = 8;
|
|
return;
|
|
}
|
|
|
|
pm->mins[2] = -24;
|
|
|
|
if ((pm->s.pm_flags & PMF_DUCKED) || pm->s.pm_type == PM_DEAD)
|
|
{
|
|
pm->maxs[2] = 4;
|
|
pm->s.viewheight = -2;
|
|
}
|
|
else
|
|
{
|
|
pm->maxs[2] = 32;
|
|
pm->s.viewheight = 22;
|
|
}
|
|
}
|
|
|
|
inline bool PM_AboveWater()
|
|
{
|
|
const vec3_t below = pml.origin - vec3_t{ 0, 0, 8 };
|
|
|
|
bool solid_below = pm->trace(pml.origin, &pm->mins, &pm->maxs, below, pm->player, MASK_SOLID).fraction < 1.0f;
|
|
|
|
if (solid_below)
|
|
return false;
|
|
|
|
bool water_below = pm->trace(pml.origin, &pm->mins, &pm->maxs, below, pm->player, MASK_WATER).fraction < 1.0f;
|
|
|
|
if (water_below)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
PM_CheckDuck
|
|
|
|
Sets mins, maxs, and pm->viewheight
|
|
==============
|
|
*/
|
|
bool PM_CheckDuck()
|
|
{
|
|
if (pm->s.pm_type == PM_GIB)
|
|
return false;
|
|
|
|
trace_t trace;
|
|
bool flags_changed = false;
|
|
|
|
if (pm->s.pm_type == PM_DEAD)
|
|
{
|
|
if (!(pm->s.pm_flags & PMF_DUCKED))
|
|
{
|
|
pm->s.pm_flags |= PMF_DUCKED;
|
|
flags_changed = true;
|
|
}
|
|
}
|
|
else if (
|
|
(pm->cmd.buttons & BUTTON_CROUCH) &&
|
|
(pm->groundentity || (pm->waterlevel <= WATER_FEET && !PM_AboveWater())) &&
|
|
!(pm->s.pm_flags & PMF_ON_LADDER) &&
|
|
!pm_config.n64_physics)
|
|
{ // duck
|
|
if (!(pm->s.pm_flags & PMF_DUCKED))
|
|
{
|
|
// check that duck won't be blocked
|
|
vec3_t check_maxs = { pm->maxs[0], pm->maxs[1], 4 };
|
|
trace = PM_Trace(pml.origin, pm->mins, check_maxs, pml.origin);
|
|
if (!trace.allsolid)
|
|
{
|
|
pm->s.pm_flags |= PMF_DUCKED;
|
|
flags_changed = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{ // stand up if possible
|
|
if (pm->s.pm_flags & PMF_DUCKED)
|
|
{
|
|
// try to stand up
|
|
vec3_t check_maxs = { pm->maxs[0], pm->maxs[1], 32 };
|
|
trace = PM_Trace(pml.origin, pm->mins, check_maxs, pml.origin);
|
|
if (!trace.allsolid)
|
|
{
|
|
pm->s.pm_flags &= ~PMF_DUCKED;
|
|
flags_changed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!flags_changed)
|
|
return false;
|
|
|
|
PM_SetDimensions();
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
PM_DeadMove
|
|
==============
|
|
*/
|
|
void PM_DeadMove()
|
|
{
|
|
float forward;
|
|
|
|
if (!pm->groundentity)
|
|
return;
|
|
|
|
// extra friction
|
|
|
|
forward = pml.velocity.length();
|
|
forward -= 20;
|
|
if (forward <= 0)
|
|
{
|
|
pml.velocity = {};
|
|
}
|
|
else
|
|
{
|
|
pml.velocity.normalize();
|
|
pml.velocity *= forward;
|
|
}
|
|
}
|
|
|
|
bool PM_GoodPosition()
|
|
{
|
|
if (pm->s.pm_type == PM_NOCLIP)
|
|
return true;
|
|
|
|
trace_t trace = PM_Trace(pm->s.origin, pm->mins, pm->maxs, pm->s.origin);
|
|
|
|
return !trace.allsolid;
|
|
}
|
|
|
|
/*
|
|
================
|
|
PM_SnapPosition
|
|
|
|
On exit, the origin will have a value that is pre-quantized to the PMove
|
|
precision of the network channel and in a valid position.
|
|
================
|
|
*/
|
|
void PM_SnapPosition()
|
|
{
|
|
pm->s.velocity = pml.velocity;
|
|
pm->s.origin = pml.origin;
|
|
|
|
if (PM_GoodPosition())
|
|
return;
|
|
|
|
if (G_FixStuckObject_Generic(pm->s.origin, pm->mins, pm->maxs, PM_Trace_Auto) == stuck_result_t::NO_GOOD_POSITION) {
|
|
pm->s.origin = pml.previous_origin;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
PM_InitialSnapPosition
|
|
|
|
================
|
|
*/
|
|
void PM_InitialSnapPosition()
|
|
{
|
|
int x, y, z;
|
|
vec3_t base;
|
|
constexpr int offset[3] = { 0, -1, 1 };
|
|
|
|
base = pm->s.origin;
|
|
|
|
for (z = 0; z < 3; z++)
|
|
{
|
|
pm->s.origin[2] = base[2] + offset[z];
|
|
for (y = 0; y < 3; y++)
|
|
{
|
|
pm->s.origin[1] = base[1] + offset[y];
|
|
for (x = 0; x < 3; x++)
|
|
{
|
|
pm->s.origin[0] = base[0] + offset[x];
|
|
if (PM_GoodPosition())
|
|
{
|
|
pml.origin = pm->s.origin;
|
|
pml.previous_origin = pm->s.origin;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
PM_ClampAngles
|
|
|
|
================
|
|
*/
|
|
void PM_ClampAngles()
|
|
{
|
|
if (pm->s.pm_flags & PMF_TIME_TELEPORT)
|
|
{
|
|
pm->viewangles[YAW] = pm->cmd.angles[YAW] + pm->s.delta_angles[YAW];
|
|
pm->viewangles[PITCH] = 0;
|
|
pm->viewangles[ROLL] = 0;
|
|
}
|
|
else
|
|
{
|
|
// circularly clamp the angles with deltas
|
|
pm->viewangles = pm->cmd.angles + pm->s.delta_angles;
|
|
|
|
// don't let the player look up or down more than 90 degrees
|
|
if (pm->viewangles[PITCH] > 89 && pm->viewangles[PITCH] < 180)
|
|
pm->viewangles[PITCH] = 89;
|
|
else if (pm->viewangles[PITCH] < 271 && pm->viewangles[PITCH] >= 180)
|
|
pm->viewangles[PITCH] = 271;
|
|
}
|
|
AngleVectors(pm->viewangles, pml.forward, pml.right, pml.up);
|
|
}
|
|
|
|
// [Paril-KEX]
|
|
static void PM_ScreenEffects()
|
|
{
|
|
// add for contents
|
|
vec3_t vieworg = pml.origin + pm->viewoffset + vec3_t{ 0, 0, (float) pm->s.viewheight };
|
|
contents_t contents = pm->pointcontents(vieworg);
|
|
|
|
if (contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER))
|
|
pm->rdflags |= RDF_UNDERWATER;
|
|
else
|
|
pm->rdflags &= ~RDF_UNDERWATER;
|
|
|
|
if (contents & (CONTENTS_SOLID | CONTENTS_LAVA))
|
|
G_AddBlend(1.0f, 0.3f, 0.0f, 0.6f, pm->screen_blend);
|
|
else if (contents & CONTENTS_SLIME)
|
|
G_AddBlend(0.0f, 0.1f, 0.05f, 0.6f, pm->screen_blend);
|
|
else if (contents & CONTENTS_WATER)
|
|
G_AddBlend(0.5f, 0.3f, 0.2f, 0.4f, pm->screen_blend);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Pmove
|
|
|
|
Can be called by either the server or the client
|
|
================
|
|
*/
|
|
void Pmove(pmove_t *pmove)
|
|
{
|
|
pm = pmove;
|
|
|
|
// clear results
|
|
pm->touch.num = 0;
|
|
pm->viewangles = {};
|
|
pm->s.viewheight = 0;
|
|
pm->groundentity = nullptr;
|
|
pm->watertype = CONTENTS_NONE;
|
|
pm->waterlevel = WATER_NONE;
|
|
pm->screen_blend = {};
|
|
pm->rdflags = RDF_NONE;
|
|
pm->jump_sound = false;
|
|
pm->step_clip = false;
|
|
pm->impact_delta = 0;
|
|
|
|
// clear all pmove local vars
|
|
pml = {};
|
|
|
|
// convert origin and velocity to float values
|
|
pml.origin = pm->s.origin;
|
|
pml.velocity = pm->s.velocity;
|
|
|
|
pml.start_velocity = pml.velocity;
|
|
|
|
// save old org in case we get stuck
|
|
pml.previous_origin = pm->s.origin;
|
|
|
|
pml.frametime = pm->cmd.msec * 0.001f;
|
|
|
|
PM_ClampAngles();
|
|
|
|
if (pm->s.pm_type == PM_SPECTATOR || pm->s.pm_type == PM_NOCLIP)
|
|
{
|
|
pm->s.pm_flags = PMF_NONE;
|
|
|
|
if (pm->s.pm_type == PM_SPECTATOR)
|
|
{
|
|
pm->mins[0] = -8;
|
|
pm->mins[1] = -8;
|
|
pm->maxs[0] = 8;
|
|
pm->maxs[1] = 8;
|
|
pm->mins[2] = -8;
|
|
pm->maxs[2] = 8;
|
|
}
|
|
|
|
PM_FlyMove(pm->s.pm_type == PM_SPECTATOR);
|
|
PM_SnapPosition();
|
|
return;
|
|
}
|
|
|
|
if (pm->s.pm_type >= PM_DEAD)
|
|
{
|
|
pm->cmd.forwardmove = 0;
|
|
pm->cmd.sidemove = 0;
|
|
pm->cmd.buttons &= ~(BUTTON_JUMP | BUTTON_CROUCH);
|
|
}
|
|
|
|
if (pm->s.pm_type == PM_FREEZE)
|
|
return; // no movement at all
|
|
|
|
// set mins, maxs, and viewheight
|
|
PM_SetDimensions();
|
|
|
|
// catagorize for ducking
|
|
PM_CatagorizePosition();
|
|
|
|
if (pm->snapinitial)
|
|
PM_InitialSnapPosition();
|
|
|
|
// set groundentity, watertype, and waterlevel
|
|
if (PM_CheckDuck())
|
|
PM_CatagorizePosition();
|
|
|
|
if (pm->s.pm_type == PM_DEAD)
|
|
PM_DeadMove();
|
|
|
|
PM_CheckSpecialMovement();
|
|
|
|
// drop timing counter
|
|
if (pm->s.pm_time)
|
|
{
|
|
if (pm->cmd.msec >= pm->s.pm_time)
|
|
{
|
|
pm->s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT | PMF_TIME_TRICK);
|
|
pm->s.pm_time = 0;
|
|
}
|
|
else
|
|
pm->s.pm_time -= pm->cmd.msec;
|
|
}
|
|
|
|
if (pm->s.pm_flags & PMF_TIME_TELEPORT)
|
|
{ // teleport pause stays exactly in place
|
|
}
|
|
else if (pm->s.pm_flags & PMF_TIME_WATERJUMP)
|
|
{ // waterjump has no control, but falls
|
|
pml.velocity[2] -= pm->s.gravity * pml.frametime;
|
|
if (pml.velocity[2] < 0)
|
|
{ // cancel as soon as we are falling down again
|
|
pm->s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT | PMF_TIME_TRICK);
|
|
pm->s.pm_time = 0;
|
|
}
|
|
|
|
PM_StepSlideMove();
|
|
}
|
|
else
|
|
{
|
|
PM_CheckJump();
|
|
|
|
PM_Friction();
|
|
|
|
if (pm->waterlevel >= WATER_WAIST)
|
|
PM_WaterMove();
|
|
else
|
|
{
|
|
vec3_t angles;
|
|
|
|
angles = pm->viewangles;
|
|
if (angles[PITCH] > 180)
|
|
angles[PITCH] = angles[PITCH] - 360;
|
|
angles[PITCH] /= 3;
|
|
|
|
AngleVectors(angles, pml.forward, pml.right, pml.up);
|
|
|
|
PM_AirMove();
|
|
}
|
|
}
|
|
|
|
// set groundentity, watertype, and waterlevel for final spot
|
|
PM_CatagorizePosition();
|
|
|
|
// trick jump
|
|
if (pm->s.pm_flags & PMF_TIME_TRICK)
|
|
PM_CheckJump();
|
|
|
|
// [Paril-KEX]
|
|
PM_ScreenEffects();
|
|
|
|
PM_SnapPosition();
|
|
}
|