quake2-rerelease-dll/rerelease/m_berserk.h
2023-08-07 14:48:30 -05:00

266 lines
4 KiB
C++

// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
// G:\quake2\baseq2\models/monsters/berserk
// This file generated by ModelGen - Do NOT Modify
enum
{
FRAME_stand1,
FRAME_stand2,
FRAME_stand3,
FRAME_stand4,
FRAME_stand5,
FRAME_standb1,
FRAME_standb2,
FRAME_standb3,
FRAME_standb4,
FRAME_standb5,
FRAME_standb6,
FRAME_standb7,
FRAME_standb8,
FRAME_standb9,
FRAME_standb10,
FRAME_standb11,
FRAME_standb12,
FRAME_standb13,
FRAME_standb14,
FRAME_standb15,
FRAME_standb16,
FRAME_standb17,
FRAME_standb18,
FRAME_standb19,
FRAME_standb20,
FRAME_walkc1,
FRAME_walkc2,
FRAME_walkc3,
FRAME_walkc4,
FRAME_walkc5,
FRAME_walkc6,
FRAME_walkc7,
FRAME_walkc8,
FRAME_walkc9,
FRAME_walkc10,
FRAME_walkc11,
FRAME_run1,
FRAME_run2,
FRAME_run3,
FRAME_run4,
FRAME_run5,
FRAME_run6,
FRAME_att_a1,
FRAME_att_a2,
FRAME_att_a3,
FRAME_att_a4,
FRAME_att_a5,
FRAME_att_a6,
FRAME_att_a7,
FRAME_att_a8,
FRAME_att_a9,
FRAME_att_a10,
FRAME_att_a11,
FRAME_att_a12,
FRAME_att_a13,
FRAME_att_b1,
FRAME_att_b2,
FRAME_att_b3,
FRAME_att_b4,
FRAME_att_b5,
FRAME_att_b6,
FRAME_att_b7,
FRAME_att_b8,
FRAME_att_b9,
FRAME_att_b10,
FRAME_att_b11,
FRAME_att_b12,
FRAME_att_b13,
FRAME_att_b14,
FRAME_att_b15,
FRAME_att_b16,
FRAME_att_b17,
FRAME_att_b18,
FRAME_att_b19,
FRAME_att_b20,
FRAME_att_b21,
FRAME_att_c1,
FRAME_att_c2,
FRAME_att_c3,
FRAME_att_c4,
FRAME_att_c5,
FRAME_att_c6,
FRAME_att_c7,
FRAME_att_c8,
FRAME_att_c9,
FRAME_att_c10,
FRAME_att_c11,
FRAME_att_c12,
FRAME_att_c13,
FRAME_att_c14,
FRAME_att_c15,
FRAME_att_c16,
FRAME_att_c17,
FRAME_att_c18,
FRAME_att_c19,
FRAME_att_c20,
FRAME_att_c21,
FRAME_att_c22,
FRAME_att_c23,
FRAME_att_c24,
FRAME_att_c25,
FRAME_att_c26,
FRAME_att_c27,
FRAME_att_c28,
FRAME_att_c29,
FRAME_att_c30,
FRAME_att_c31,
FRAME_att_c32,
FRAME_att_c33,
FRAME_att_c34,
FRAME_r_att1,
FRAME_r_att2,
FRAME_r_att3,
FRAME_r_att4,
FRAME_r_att5,
FRAME_r_att6,
FRAME_r_att7,
FRAME_r_att8,
FRAME_r_att9,
FRAME_r_att10,
FRAME_r_att11,
FRAME_r_att12,
FRAME_r_att13,
FRAME_r_att14,
FRAME_r_att15,
FRAME_r_att16,
FRAME_r_att17,
FRAME_r_att18,
FRAME_r_attb1,
FRAME_r_attb2,
FRAME_r_attb3,
FRAME_r_attb4,
FRAME_r_attb5,
FRAME_r_attb6,
FRAME_r_attb7,
FRAME_r_attb8,
FRAME_r_attb9,
FRAME_r_attb10,
FRAME_r_attb11,
FRAME_r_attb12,
FRAME_r_attb13,
FRAME_r_attb14,
FRAME_r_attb15,
FRAME_r_attb16,
FRAME_r_attb17,
FRAME_r_attb18,
FRAME_slam1,
FRAME_slam2,
FRAME_slam3,
FRAME_slam4,
FRAME_slam5,
FRAME_slam6,
FRAME_slam7,
FRAME_slam8,
FRAME_slam9,
FRAME_slam10,
FRAME_slam11,
FRAME_slam12,
FRAME_slam13,
FRAME_slam14,
FRAME_slam15,
FRAME_slam16,
FRAME_slam17,
FRAME_slam18,
FRAME_slam19,
FRAME_slam20,
FRAME_slam21,
FRAME_slam22,
FRAME_slam23,
FRAME_duck1,
FRAME_duck2,
FRAME_duck3,
FRAME_duck4,
FRAME_duck5,
FRAME_duck6,
FRAME_duck7,
FRAME_duck8,
FRAME_duck9,
FRAME_duck10,
FRAME_fall1,
FRAME_fall2,
FRAME_fall3,
FRAME_fall4,
FRAME_fall5,
FRAME_fall6,
FRAME_fall7,
FRAME_fall8,
FRAME_fall9,
FRAME_fall10,
FRAME_fall11,
FRAME_fall12,
FRAME_fall13,
FRAME_fall14,
FRAME_fall15,
FRAME_fall16,
FRAME_fall17,
FRAME_fall18,
FRAME_fall19,
FRAME_fall20,
FRAME_painc1,
FRAME_painc2,
FRAME_painc3,
FRAME_painc4,
FRAME_painb1,
FRAME_painb2,
FRAME_painb3,
FRAME_painb4,
FRAME_painb5,
FRAME_painb6,
FRAME_painb7,
FRAME_painb8,
FRAME_painb9,
FRAME_painb10,
FRAME_painb11,
FRAME_painb12,
FRAME_painb13,
FRAME_painb14,
FRAME_painb15,
FRAME_painb16,
FRAME_painb17,
FRAME_painb18,
FRAME_painb19,
FRAME_painb20,
FRAME_death1,
FRAME_death2,
FRAME_death3,
FRAME_death4,
FRAME_death5,
FRAME_death6,
FRAME_death7,
FRAME_death8,
FRAME_death9,
FRAME_death10,
FRAME_death11,
FRAME_death12,
FRAME_death13,
FRAME_deathc1,
FRAME_deathc2,
FRAME_deathc3,
FRAME_deathc4,
FRAME_deathc5,
FRAME_deathc6,
FRAME_deathc7,
FRAME_deathc8,
// PGM
FRAME_jump1,
FRAME_jump2,
FRAME_jump3,
FRAME_jump4,
FRAME_jump5,
FRAME_jump6,
FRAME_jump7,
FRAME_jump8,
FRAME_jump9
// PGM
};
constexpr float MODEL_SCALE = 1.000000f;