quake2-rerelease-dll/rerelease/m_parasite.cpp

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2023-08-07 19:47:28 +00:00
// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
/*
==============================================================================
parasite
==============================================================================
*/
#include "g_local.h"
#include "m_parasite.h"
constexpr float g_athena_parasite_miss_chance = 0.1f;
constexpr float g_athena_parasite_proboscis_speed = 1250;
constexpr float g_athena_parasite_proboscis_retract_modifier = 2.0f;
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static cached_soundindex sound_pain1;
static cached_soundindex sound_pain2;
static cached_soundindex sound_die;
static cached_soundindex sound_launch;
static cached_soundindex sound_impact;
static cached_soundindex sound_suck;
static cached_soundindex sound_reelin;
static cached_soundindex sound_sight;
static cached_soundindex sound_tap;
static cached_soundindex sound_scratch;
static cached_soundindex sound_search;
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void parasite_stand(edict_t *self);
void parasite_start_run(edict_t *self);
void parasite_run(edict_t *self);
void parasite_walk(edict_t *self);
void parasite_end_fidget(edict_t *self);
void parasite_do_fidget(edict_t *self);
void parasite_refidget(edict_t *self);
void parasite_launch(edict_t *self)
{
gi.sound(self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0);
}
void parasite_reel_in(edict_t *self)
{
gi.sound(self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0);
}
MONSTERINFO_SIGHT(parasite_sight) (edict_t *self, edict_t *other) -> void
{
gi.sound(self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0);
}
void parasite_tap(edict_t *self)
{
gi.sound(self, CHAN_WEAPON, sound_tap, 0.75f, 2.75f, 0);
}
void parasite_scratch(edict_t *self)
{
gi.sound(self, CHAN_WEAPON, sound_scratch, 0.75f, 2.75f, 0);
}
#if 0
void parasite_search(edict_t *self)
{
gi.sound(self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0);
}
#endif
mframe_t parasite_frames_start_fidget[] = {
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand }
};
MMOVE_T(parasite_move_start_fidget) = { FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget };
mframe_t parasite_frames_fidget[] = {
{ ai_stand, 0, parasite_scratch },
{ ai_stand },
{ ai_stand },
{ ai_stand, 0, parasite_scratch },
{ ai_stand },
{ ai_stand }
};
MMOVE_T(parasite_move_fidget) = { FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget };
mframe_t parasite_frames_end_fidget[] = {
{ ai_stand, 0, parasite_scratch },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand }
};
MMOVE_T(parasite_move_end_fidget) = { FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand };
void parasite_end_fidget(edict_t *self)
{
M_SetAnimation(self, &parasite_move_end_fidget);
}
void parasite_do_fidget(edict_t *self)
{
M_SetAnimation(self, &parasite_move_fidget);
}
void parasite_refidget(edict_t *self)
{
if (frandom() <= 0.8f)
M_SetAnimation(self, &parasite_move_fidget);
else
M_SetAnimation(self, &parasite_move_end_fidget);
}
MONSTERINFO_IDLE(parasite_idle) (edict_t *self) -> void
{
if (self->enemy)
return;
M_SetAnimation(self, &parasite_move_start_fidget);
}
mframe_t parasite_frames_stand[] = {
{ ai_stand },
{ ai_stand },
{ ai_stand, 0, parasite_tap },
{ ai_stand },
{ ai_stand, 0, parasite_tap },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand, 0, parasite_tap },
{ ai_stand },
{ ai_stand, 0, parasite_tap },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand, 0, parasite_tap },
{ ai_stand },
{ ai_stand, 0, parasite_tap }
};
MMOVE_T(parasite_move_stand) = { FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand };
MONSTERINFO_STAND(parasite_stand) (edict_t *self) -> void
{
M_SetAnimation(self, &parasite_move_stand);
}
mframe_t parasite_frames_run[] = {
{ ai_run, 30 },
{ ai_run, 30 },
{ ai_run, 22, monster_footstep },
{ ai_run, 19, monster_footstep },
{ ai_run, 24 },
{ ai_run, 28, monster_footstep },
{ ai_run, 25, monster_footstep }
};
MMOVE_T(parasite_move_run) = { FRAME_run03, FRAME_run09, parasite_frames_run, nullptr };
mframe_t parasite_frames_start_run[] = {
{ ai_run },
{ ai_run, 30 },
};
MMOVE_T(parasite_move_start_run) = { FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run };
#if 0
mframe_t parasite_frames_stop_run[] = {
{ ai_run, 20 },
{ ai_run, 20 },
{ ai_run, 12 },
{ ai_run, 10 },
{ ai_run },
{ ai_run }
};
MMOVE_T(parasite_move_stop_run) = { FRAME_run10, FRAME_run15, parasite_frames_stop_run, nullptr };
#endif
MONSTERINFO_RUN(parasite_start_run) (edict_t *self) -> void
{
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
M_SetAnimation(self, &parasite_move_stand);
else
M_SetAnimation(self, &parasite_move_start_run);
}
static void proboscis_retract(edict_t *self);
void parasite_run(edict_t *self)
{
if (self->proboscus && self->proboscus->style != 2)
proboscis_retract(self->proboscus);
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
M_SetAnimation(self, &parasite_move_stand);
else
M_SetAnimation(self, &parasite_move_run);
}
mframe_t parasite_frames_walk[] = {
{ ai_walk, 30 },
{ ai_walk, 30 },
{ ai_walk, 22, monster_footstep },
{ ai_walk, 19, monster_footstep },
{ ai_walk, 24 },
{ ai_walk, 28, monster_footstep },
{ ai_walk, 25, monster_footstep }
};
MMOVE_T(parasite_move_walk) = { FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk };
mframe_t parasite_frames_start_walk[] = {
{ ai_walk, 0 },
{ ai_walk, 30, parasite_walk }
};
MMOVE_T(parasite_move_start_walk) = { FRAME_run01, FRAME_run02, parasite_frames_start_walk, nullptr };
#if 0
mframe_t parasite_frames_stop_walk[] = {
{ ai_walk, 20 },
{ ai_walk, 20 },
{ ai_walk, 12 },
{ ai_walk, 10 },
{ ai_walk },
{ ai_walk }
};
MMOVE_T(parasite_move_stop_walk) = { FRAME_run10, FRAME_run15, parasite_frames_stop_walk, nullptr };
#endif
MONSTERINFO_WALK(parasite_start_walk) (edict_t *self) -> void
{
M_SetAnimation(self, &parasite_move_start_walk);
}
void parasite_walk(edict_t *self)
{
M_SetAnimation(self, &parasite_move_walk);
}
// hard reset on proboscis; like we never existed
THINK(proboscis_reset) (edict_t *self) -> void
{
self->owner->proboscus = nullptr;
G_FreeEdict(self->proboscus);
G_FreeEdict(self);
}
DIE(proboscis_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
{
if (mod.id == MOD_CRUSH)
proboscis_reset(self);
}
extern const mmove_t parasite_move_fire_proboscis;
static void parasite_break_wait(edict_t *self)
{
// prob exploded?
if (self->proboscus && self->proboscus->style != 3)
self->monsterinfo.nextframe = FRAME_break19;
else if (brandom())
{
// don't get hurt
parasite_reel_in(self);
self->monsterinfo.nextframe = FRAME_break31;
}
}
static void proboscis_retract(edict_t *self)
{
// start retract animation
if (self->owner->monsterinfo.active_move == &parasite_move_fire_proboscis)
self->owner->monsterinfo.nextframe = FRAME_drain12;
// mark as retracting
self->movetype = MOVETYPE_NONE;
self->solid = SOLID_NOT;
// come back real hard
if (self->style != 2)
self->speed *= g_athena_parasite_proboscis_retract_modifier;
self->style = 2;
gi.linkentity(self);
}
static void parasite_break_retract(edict_t *self)
{
if (self->proboscus)
proboscis_retract(self->proboscus);
}
static void parasite_break_sound(edict_t *self)
{
if (frandom() < 0.5f)
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
else
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->pain_debounce_time = level.time + 3_sec;
}
void proboscis_segment_draw(edict_t *self);
static void parasite_charge_proboscis(edict_t *self, float dist)
{
if (self->s.frame >= FRAME_break01 && self->s.frame <= FRAME_break32)
ai_move(self, dist);
else
ai_charge(self, dist);
if (self->proboscus)
proboscis_segment_draw(self->proboscus->proboscus);
}
static void parasite_break_noise(edict_t *self)
{
gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
}
constexpr mframe_t parasite_frames_break[] = {
{ parasite_charge_proboscis },
{ parasite_charge_proboscis, -3, parasite_break_noise },
{ parasite_charge_proboscis, 1 },
{ parasite_charge_proboscis, 2 },
{ parasite_charge_proboscis, -3 },
{ parasite_charge_proboscis, 1 },
{ parasite_charge_proboscis, 1 },
{ parasite_charge_proboscis, 3 },
{ parasite_charge_proboscis, 0, parasite_break_noise },
{ parasite_charge_proboscis, -18 },
{ parasite_charge_proboscis, 3 },
{ parasite_charge_proboscis, 9 },
{ parasite_charge_proboscis, 6 },
{ parasite_charge_proboscis },
{ parasite_charge_proboscis, -18 },
{ parasite_charge_proboscis },
{ parasite_charge_proboscis, 8, parasite_break_retract },
{ parasite_charge_proboscis, 9 },
{ parasite_charge_proboscis, 0, parasite_break_wait },
{ parasite_charge_proboscis, -18, parasite_break_sound },
{ parasite_charge_proboscis },
{ parasite_charge_proboscis }, // airborne
{ parasite_charge_proboscis }, // airborne
{ parasite_charge_proboscis }, // slides
{ parasite_charge_proboscis }, // slides
{ parasite_charge_proboscis }, // slides
{ parasite_charge_proboscis }, // slides
{ parasite_charge_proboscis, 4 },
{ parasite_charge_proboscis, 11 },
{ parasite_charge_proboscis, -2 },
{ parasite_charge_proboscis, -5 },
{ parasite_charge_proboscis, 1 }
};
MMOVE_T(parasite_move_break) = { FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run };
TOUCH(proboscis_touch) (edict_t *self, edict_t *other, const trace_t &tr, bool other_touching_self) -> void
{
// owner isn't trying to probe any more, don't touch anything
if (self->owner->monsterinfo.active_move != &parasite_move_fire_proboscis)
return;
vec3_t p;
// hit what we want to succ
if ((other->svflags & SVF_PLAYER) || other == self->owner->enemy)
{
if (tr.startsolid)
p = tr.endpos;
else
p = tr.endpos - ((self->s.origin - tr.endpos).normalized() * 12);
self->owner->monsterinfo.nextframe = FRAME_drain06;
self->movetype = MOVETYPE_NONE;
self->solid = SOLID_NOT;
self->style = 1;
// stick to this guy
self->move_origin = p - other->s.origin;
self->enemy = other;
self->s.alpha = 0.35f;
gi.sound(self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
}
else
{
p = tr.endpos + tr.plane.normal;
// hit monster, don't suck but do small damage
// and retract immediately
if (other->svflags & (SVF_MONSTER | SVF_DEADMONSTER))
proboscis_retract(self);
else
{
// hit wall; stick to it and do break animation
self->owner->monsterinfo.active_move = &parasite_move_break;
self->movetype = MOVETYPE_NONE;
self->solid = SOLID_NOT;
self->style = 1;
self->owner->s.angles[YAW] = self->s.angles[YAW];
}
}
if (other->takedamage)
T_Damage(other, self, self->owner, tr.plane.normal, tr.endpos, tr.plane.normal, 5, 0, DAMAGE_NONE, MOD_UNKNOWN);
gi.positioned_sound(tr.endpos, self->owner, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
self->s.origin = p;
self->nextthink = level.time + FRAME_TIME_S; // start doing stuff on next frame
gi.linkentity(self);
}
// from break01
constexpr vec3_t parasite_break_offsets[] = {
{ 7.0f, 0, 7.0f },
{ 6.3f, 14.5f, 4.0f },
{ 8.5f, 0, 5.6f },
{ 5.0f, -15.25f, 4.0f, },
{ 9.5f, -1.8f, 5.9f },
{ 6.2f, 14.f, 4.0f },
{ 12.25f, 7.5f, 1.4f },
{ 13.8f, 0, -2.4f },
{ 13.8f, 0, -4.0f },
{ 0.1f, 0, -0.7f },
{ 5.0f, 0, 3.7f },
{ 11.f, 0, 4.f },
{ 13.5f, 0, -4.0f },
{ 13.5f, 0, -4.0f },
{ 0.2f, 0, -0.7f },
{ 3.9f, 0, 3.6f },
{ 8.5f, 0, 5.0f },
{ 14.0f, 0, -4.f },
{ 14.0f, 0, -4.f },
{ 0.1f, 0, -0.5f }
};
// from drain01
constexpr vec3_t parasite_drain_offsets[] = {
{ -1.7f, 0, 1.2f },
{ -2.2f, 0, -0.6f },
{ 7.7f, 0, 7.2f },
{ 7.2f, 0, 5.7f },
{ 6.2f, 0, 7.8f },
{ 4.7f, 0, 6.7f },
{ 5.0f, 0, 9.0f },
{ 5.0f, 0, 7.0f },
{ 5.0f, 0, 10.5f },
{ 4.5f, 0, 9.7f },
{ 1.5f, 0, 12.0f },
{ 2.9f, 0, 11.0f },
{ 2.1f, 0, 7.6f },
};
vec3_t parasite_get_proboscis_start(edict_t *self)
{
vec3_t f, r, start;
AngleVectors(self->s.angles, f, r, nullptr);
vec3_t offset;
if (self->s.frame >= FRAME_break01 && self->s.frame < FRAME_break01 + q_countof(parasite_break_offsets))
offset = parasite_break_offsets[self->s.frame - FRAME_break01];
else if (self->s.frame >= FRAME_drain01 && self->s.frame < FRAME_drain01 + q_countof(parasite_drain_offsets))
offset = parasite_drain_offsets[self->s.frame - FRAME_drain01];
else
offset = { 8, 0, 6 };
start = M_ProjectFlashSource(self, offset, f, r);
return start;
}
THINK(proboscis_think) (edict_t *self) -> void
{
self->nextthink = level.time + FRAME_TIME_S; // start doing stuff on next frame
// retracting; keep pulling until we hit the parasite
if (self->style == 2)
{
vec3_t start = parasite_get_proboscis_start(self->owner);
vec3_t dir = (self->s.origin - start);
float dist = dir.normalize();
if (dist <= (self->speed * 2) * gi.frame_time_s)
{
// reached target; free self on next frame, let parasite know
self->style = 3;
self->think = proboscis_reset;
self->s.origin = start;
gi.linkentity(self);
return;
}
// pull us in
self->s.origin -= dir * (self->speed * gi.frame_time_s);
gi.linkentity(self);
}
// stuck on target; do damage, suck health
// and check if target goes away
else if (self->style == 1)
{
if (!self->enemy)
{
// stuck in wall
}
else if (!self->enemy->inuse || self->enemy->health <= 0 || !self->enemy->takedamage)
{
// target gone, retract early
proboscis_retract(self);
}
else
{
// update our position
self->s.origin = self->enemy->s.origin + self->move_origin;
vec3_t start = parasite_get_proboscis_start(self->owner);
self->s.angles = vectoangles((self->s.origin - start).normalized());
// see if we got cut by the world
trace_t tr = gi.traceline(start, self->s.origin, nullptr, MASK_SOLID);
if (tr.fraction != 1.0f)
{
// blocked, so retract
proboscis_retract(self);
self->s.origin = self->s.old_origin;
}
else
{
// succ & drain
if (self->timestamp <= level.time)
{
T_Damage(self->enemy, self, self->owner, tr.plane.normal, tr.endpos, tr.plane.normal, 2, 0, DAMAGE_NONE, MOD_UNKNOWN);
self->owner->health = min(self->owner->max_health, self->owner->health + 2);
self->owner->monsterinfo.setskin(self->owner);
self->timestamp = level.time + 10_hz;
}
}
gi.linkentity(self);
}
}
// flying
else if (self->style == 0)
{
// owner gone away?
if (!self->owner->enemy || !self->owner->enemy->inuse || self->owner->enemy->health <= 0)
{
proboscis_retract(self);
return;
}
// if we're well behind our target and missed by 2x velocity,
// be smart enough to pull in automatically
vec3_t to_target = (self->s.origin - self->owner->enemy->s.origin);
float dist_to_target = to_target.normalize();
if (dist_to_target > (self->speed * 2) / 15.f)
{
vec3_t from_owner = (self->s.origin - self->owner->s.origin).normalized();
float dot = to_target.dot(from_owner);
if (dot > 0.f)
{
proboscis_retract(self);
return;
}
}
}
}
PRETHINK(proboscis_segment_draw) (edict_t *self) -> void
{
vec3_t start = parasite_get_proboscis_start(self->owner->owner);
self->s.origin = start;
self->s.old_origin = self->owner->s.origin - ((self->owner->s.origin - start).normalized() * 8.f);
gi.linkentity(self);
}
static void fire_proboscis(edict_t *self, vec3_t start, vec3_t dir, float speed)
{
edict_t *tip = G_Spawn();
tip->s.angles = vectoangles(dir);
tip->s.modelindex = gi.modelindex("models/monsters/parasite/tip/tris.md2");
tip->movetype = MOVETYPE_FLYMISSILE;
tip->owner = self;
self->proboscus = tip;
tip->clipmask = MASK_PROJECTILE & ~CONTENTS_DEADMONSTER;
tip->s.origin = tip->s.old_origin = start;
tip->speed = speed;
tip->velocity = dir * speed;
tip->solid = SOLID_BBOX;
tip->takedamage = true;
tip->flags |= FL_NO_DAMAGE_EFFECTS | FL_NO_KNOCKBACK;
tip->die = proboscis_die;
tip->touch = proboscis_touch;
tip->think = proboscis_think;
tip->nextthink = level.time + FRAME_TIME_S; // start doing stuff on next frame
tip->svflags |= SVF_PROJECTILE;
edict_t *segment = G_Spawn();
segment->s.modelindex = gi.modelindex("models/monsters/parasite/segment/tris.md2");
segment->s.renderfx = RF_BEAM;
segment->postthink = proboscis_segment_draw;
tip->proboscus = segment;
segment->owner = tip;
trace_t tr = gi.traceline(tip->s.origin, tip->s.origin + (tip->velocity * gi.frame_time_s), self, tip->clipmask);
if (tr.startsolid)
{
tr.plane.normal = -dir;
tr.endpos = start;
tip->touch(tip, tr.ent, tr, false);
}
else if (tr.fraction < 1.0f)
tip->touch(tip, tr.ent, tr, false);
segment->s.origin = start;
segment->s.old_origin = tip->s.origin + ((tip->s.origin - start).normalized() * 8.f);
gi.linkentity(tip);
gi.linkentity(segment);
}
static void parasite_fire_proboscis(edict_t *self)
{
if (self->proboscus && self->proboscus->style != 2)
proboscis_reset(self->proboscus);
vec3_t start = parasite_get_proboscis_start(self);
vec3_t dir;
PredictAim(self, self->enemy, start, g_athena_parasite_proboscis_speed, false, crandom_open() * g_athena_parasite_miss_chance, &dir, nullptr);
fire_proboscis(self, start, dir, g_athena_parasite_proboscis_speed);
}
static void parasite_proboscis_wait(edict_t *self)
{
// loop frames while we wait
if (self->s.frame == FRAME_drain04)
self->monsterinfo.nextframe = FRAME_drain05;
else
self->monsterinfo.nextframe = FRAME_drain04;
}
static void parasite_proboscis_pull_wait(edict_t *self)
{
// prob exploded?
if (!self->proboscus || self->proboscus->style == 3)
{
self->monsterinfo.nextframe = FRAME_drain14;
return;
}
// being pulled in, so wait until we get destroyed
if (self->s.frame == FRAME_drain12)
self->monsterinfo.nextframe = FRAME_drain13;
else
self->monsterinfo.nextframe = FRAME_drain12;
if (self->proboscus->style != 2)
proboscis_retract(self->proboscus);
}
mframe_t parasite_frames_fire_proboscis[] = {
{ parasite_charge_proboscis, 0, parasite_launch },
{ parasite_charge_proboscis },
{ parasite_charge_proboscis, 15, parasite_fire_proboscis }, // Target hits
{ parasite_charge_proboscis, 0, parasite_proboscis_wait }, // drain
{ parasite_charge_proboscis, 0, parasite_proboscis_wait }, // drain
{ parasite_charge_proboscis, 0 }, // drain
{ parasite_charge_proboscis, 0 }, // drain
{ parasite_charge_proboscis, -2 }, // drain
{ parasite_charge_proboscis, -2 }, // drain
{ parasite_charge_proboscis, -3 }, // drain
{ parasite_charge_proboscis, -2 }, // drain
{ parasite_charge_proboscis, 0, parasite_proboscis_pull_wait }, // drain
{ parasite_charge_proboscis, -1, parasite_proboscis_pull_wait }, // drain
{ parasite_charge_proboscis, 0, parasite_reel_in }, // let go
{ parasite_charge_proboscis, -2 },
{ parasite_charge_proboscis, -2 },
{ parasite_charge_proboscis, -3 },
{ parasite_charge_proboscis }
};
MMOVE_T(parasite_move_fire_proboscis) = { FRAME_drain01, FRAME_drain18, parasite_frames_fire_proboscis, parasite_start_run };
MONSTERINFO_ATTACK(parasite_attack) (edict_t *self) -> void
{
if (!M_CheckClearShot(self, parasite_drain_offsets[0]))
return;
if (self->proboscus && self->proboscus->style != 2)
proboscis_retract(self->proboscus);
M_SetAnimation(self, &parasite_move_fire_proboscis);
}
//================
// ROGUE
void parasite_jump_down(edict_t *self)
{
vec3_t forward, up;
AngleVectors(self->s.angles, forward, nullptr, up);
self->velocity += (forward * 100);
self->velocity += (up * 300);
}
void parasite_jump_up(edict_t *self)
{
vec3_t forward, up;
AngleVectors(self->s.angles, forward, nullptr, up);
self->velocity += (forward * 200);
self->velocity += (up * 450);
}
void parasite_jump_wait_land(edict_t *self)
{
if (self->groundentity == nullptr)
{
self->monsterinfo.nextframe = self->s.frame;
if (monster_jump_finished(self))
self->monsterinfo.nextframe = self->s.frame + 1;
}
else
self->monsterinfo.nextframe = self->s.frame + 1;
}
mframe_t parasite_frames_jump_up[] = {
{ ai_move, -8 },
{ ai_move, -8 },
{ ai_move, -8 },
{ ai_move, -8, parasite_jump_up },
{ ai_move },
{ ai_move },
{ ai_move, 0, parasite_jump_wait_land },
{ ai_move }
};
MMOVE_T(parasite_move_jump_up) = { FRAME_jump01, FRAME_jump08, parasite_frames_jump_up, parasite_run };
mframe_t parasite_frames_jump_down[] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move, 0, parasite_jump_down },
{ ai_move },
{ ai_move },
{ ai_move, 0, parasite_jump_wait_land },
{ ai_move }
};
MMOVE_T(parasite_move_jump_down) = { FRAME_jump01, FRAME_jump08, parasite_frames_jump_down, parasite_run };
void parasite_jump(edict_t *self, blocked_jump_result_t result)
{
if (!self->enemy)
return;
if (result == blocked_jump_result_t::JUMP_JUMP_UP)
M_SetAnimation(self, &parasite_move_jump_up);
else
M_SetAnimation(self, &parasite_move_jump_down);
}
/*
===
Blocked
===
*/
MONSTERINFO_BLOCKED(parasite_blocked) (edict_t *self, float dist) -> bool
{
if (auto result = blocked_checkjump(self, dist); result != blocked_jump_result_t::NO_JUMP)
{
if (result != blocked_jump_result_t::JUMP_TURN)
parasite_jump(self, result);
return true;
}
if (blocked_checkplat(self, dist))
return true;
return false;
}
// ROGUE
//================
/*
===
Death Stuff Starts
===
*/
void parasite_dead(edict_t *self)
{
self->mins = { -16, -16, -24 };
self->maxs = { 16, 16, -8 };
monster_dead(self);
}
static void parasite_shrink(edict_t *self)
{
self->maxs[2] = 0;
self->svflags |= SVF_DEADMONSTER;
gi.linkentity(self);
}
mframe_t parasite_frames_death[] = {
{ ai_move, 0, nullptr, FRAME_stand01 },
{ ai_move },
{ ai_move },
{ ai_move, 0, parasite_shrink },
{ ai_move, 0, monster_footstep },
{ ai_move },
{ ai_move }
};
MMOVE_T(parasite_move_death) = { FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead };
DIE(parasite_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
{
if (self->proboscus && self->proboscus->style != 2)
proboscis_reset(self->proboscus);
// check for gib
if (M_CheckGib(self, mod))
{
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
self->s.skinnum /= 2;
ThrowGibs(self, damage, {
{ 1, "models/objects/gibs/bone/tris.md2" },
{ 3, "models/objects/gibs/sm_meat/tris.md2" },
{ "models/monsters/parasite/gibs/chest.md2", GIB_SKINNED },
{ 2, "models/monsters/parasite/gibs/bleg.md2", GIB_SKINNED | GIB_UPRIGHT },
{ 2, "models/monsters/parasite/gibs/fleg.md2", GIB_SKINNED | GIB_UPRIGHT },
{ "models/monsters/parasite/gibs/head.md2", GIB_SKINNED | GIB_HEAD }
});
self->deadflag = true;
return;
}
if (self->deadflag)
return;
// regular death
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
self->deadflag = true;
self->takedamage = true;
M_SetAnimation(self, &parasite_move_death);
}
/*
===
End Death Stuff
===
*/
mframe_t parasite_frames_pain1[] = {
{ ai_move, 0, nullptr, FRAME_stand01 },
{ ai_move },
{ ai_move, 0, [](edict_t *self) { self->monsterinfo.nextframe = FRAME_pain105; } },
{ ai_move, 0, monster_footstep },
{ ai_move },
{ ai_move },
{ ai_move, 6, monster_footstep },
{ ai_move, 16 },
{ ai_move, -6, monster_footstep },
{ ai_move, -7 },
{ ai_move }
};
MMOVE_T(parasite_move_pain1) = { FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run };
PAIN(parasite_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void
{
if (level.time < self->pain_debounce_time)
return;
if (self->proboscus && self->proboscus->style != 2)
proboscis_retract(self->proboscus);
self->pain_debounce_time = level.time + 3_sec;
if (frandom() < 0.5f)
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
else
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
if (!M_ShouldReactToPain(self, mod))
return; // no pain anims in nightmare
M_SetAnimation(self, &parasite_move_pain1);
}
MONSTERINFO_SETSKIN(parasite_setskin) (edict_t *self) -> void
{
if (self->health < (self->max_health / 2))
self->s.skinnum = 1;
else
self->s.skinnum = 0;
}
constexpr spawnflags_t SPAWNFLAG_PARASITE_NOJUMPING = 8_spawnflag;
/*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight NoJumping
*/
void SP_monster_parasite(edict_t *self)
{
if ( !M_AllowSpawn( self ) ) {
G_FreeEdict( self );
return;
}
2023-10-03 18:43:06 +00:00
sound_pain1.assign("parasite/parpain1.wav");
sound_pain2.assign("parasite/parpain2.wav");
sound_die.assign("parasite/pardeth1.wav");
sound_launch.assign("parasite/paratck1.wav");
sound_impact.assign("parasite/paratck2.wav");
sound_suck.assign("parasite/paratck3.wav");
sound_reelin.assign("parasite/paratck4.wav");
sound_sight.assign("parasite/parsght1.wav");
sound_tap.assign("parasite/paridle1.wav");
sound_scratch.assign("parasite/paridle2.wav");
sound_search.assign("parasite/parsrch1.wav");
2023-08-07 19:47:28 +00:00
gi.modelindex("models/monsters/parasite/tip/tris.md2");
gi.modelindex("models/monsters/parasite/segment/tris.md2");
self->s.modelindex = gi.modelindex("models/monsters/parasite/tris.md2");
gi.modelindex("models/monsters/parasite/gibs/head.md2");
gi.modelindex("models/monsters/parasite/gibs/chest.md2");
gi.modelindex("models/monsters/parasite/gibs/bleg.md2");
gi.modelindex("models/monsters/parasite/gibs/fleg.md2");
self->mins = { -16, -16, -24 };
self->maxs = { 16, 16, 24 };
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->health = 175 * st.health_multiplier;
self->gib_health = -50;
self->mass = 250;
self->pain = parasite_pain;
self->die = parasite_die;
self->monsterinfo.stand = parasite_stand;
self->monsterinfo.walk = parasite_start_walk;
self->monsterinfo.run = parasite_start_run;
self->monsterinfo.attack = parasite_attack;
self->monsterinfo.sight = parasite_sight;
self->monsterinfo.idle = parasite_idle;
self->monsterinfo.blocked = parasite_blocked; // PGM
self->monsterinfo.setskin = parasite_setskin;
gi.linkentity(self);
M_SetAnimation(self, &parasite_move_stand);
self->monsterinfo.scale = MODEL_SCALE;
self->yaw_speed = 30;
self->monsterinfo.can_jump = !self->spawnflags.has(SPAWNFLAG_PARASITE_NOJUMPING);
self->monsterinfo.drop_height = 256;
self->monsterinfo.jump_height = 68;
walkmonster_start(self);
}