quake2-rerelease-dll/rerelease/m_mutant.h

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2023-08-07 19:47:28 +00:00
// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
// G:\quake2\baseq2\models/monsters/mutant
// This file generated by ModelGen - Do NOT Modify
enum
{
FRAME_attack01,
FRAME_attack02,
FRAME_attack03,
FRAME_attack04,
FRAME_attack05,
FRAME_attack06,
FRAME_attack07,
FRAME_attack08,
FRAME_attack09,
FRAME_attack10,
FRAME_attack11,
FRAME_attack12,
FRAME_attack13,
FRAME_attack14,
FRAME_attack15,
FRAME_death101,
FRAME_death102,
FRAME_death103,
FRAME_death104,
FRAME_death105,
FRAME_death106,
FRAME_death107,
FRAME_death108,
FRAME_death109,
FRAME_death201,
FRAME_death202,
FRAME_death203,
FRAME_death204,
FRAME_death205,
FRAME_death206,
FRAME_death207,
FRAME_death208,
FRAME_death209,
FRAME_death210,
FRAME_pain101,
FRAME_pain102,
FRAME_pain103,
FRAME_pain104,
FRAME_pain105,
FRAME_pain201,
FRAME_pain202,
FRAME_pain203,
FRAME_pain204,
FRAME_pain205,
FRAME_pain206,
FRAME_pain301,
FRAME_pain302,
FRAME_pain303,
FRAME_pain304,
FRAME_pain305,
FRAME_pain306,
FRAME_pain307,
FRAME_pain308,
FRAME_pain309,
FRAME_pain310,
FRAME_pain311,
FRAME_run03,
FRAME_run04,
FRAME_run05,
FRAME_run06,
FRAME_run07,
FRAME_run08,
FRAME_stand101,
FRAME_stand102,
FRAME_stand103,
FRAME_stand104,
FRAME_stand105,
FRAME_stand106,
FRAME_stand107,
FRAME_stand108,
FRAME_stand109,
FRAME_stand110,
FRAME_stand111,
FRAME_stand112,
FRAME_stand113,
FRAME_stand114,
FRAME_stand115,
FRAME_stand116,
FRAME_stand117,
FRAME_stand118,
FRAME_stand119,
FRAME_stand120,
FRAME_stand121,
FRAME_stand122,
FRAME_stand123,
FRAME_stand124,
FRAME_stand125,
FRAME_stand126,
FRAME_stand127,
FRAME_stand128,
FRAME_stand129,
FRAME_stand130,
FRAME_stand131,
FRAME_stand132,
FRAME_stand133,
FRAME_stand134,
FRAME_stand135,
FRAME_stand136,
FRAME_stand137,
FRAME_stand138,
FRAME_stand139,
FRAME_stand140,
FRAME_stand141,
FRAME_stand142,
FRAME_stand143,
FRAME_stand144,
FRAME_stand145,
FRAME_stand146,
FRAME_stand147,
FRAME_stand148,
FRAME_stand149,
FRAME_stand150,
FRAME_stand151,
FRAME_stand152,
FRAME_stand153,
FRAME_stand154,
FRAME_stand155,
FRAME_stand156,
FRAME_stand157,
FRAME_stand158,
FRAME_stand159,
FRAME_stand160,
FRAME_stand161,
FRAME_stand162,
FRAME_stand163,
FRAME_stand164,
FRAME_walk01,
FRAME_walk02,
FRAME_walk03,
FRAME_walk04,
FRAME_walk05,
FRAME_walk06,
FRAME_walk07,
FRAME_walk08,
FRAME_walk09,
FRAME_walk10,
FRAME_walk11,
FRAME_walk12,
FRAME_walk13,
FRAME_walk14,
FRAME_walk15,
FRAME_walk16,
FRAME_walk17,
FRAME_walk18,
FRAME_walk19,
FRAME_walk20,
FRAME_walk21,
FRAME_walk22,
FRAME_walk23,
// ROGUE
FRAME_jump01,
FRAME_jump02,
FRAME_jump03,
FRAME_jump04,
FRAME_jump05
// ROGUE
};
constexpr float MODEL_SCALE = 1.000000f;