quake2-rerelease-dll/rerelease/m_parasite.h

140 lines
2.2 KiB
C
Raw Normal View History

2023-08-07 19:47:28 +00:00
// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
// G:\quake2\baseq2\models/monsters/parasite
// This file generated by ModelGen - Do NOT Modify
enum
{
FRAME_break01,
FRAME_break02,
FRAME_break03,
FRAME_break04,
FRAME_break05,
FRAME_break06,
FRAME_break07,
FRAME_break08,
FRAME_break09,
FRAME_break10,
FRAME_break11,
FRAME_break12,
FRAME_break13,
FRAME_break14,
FRAME_break15,
FRAME_break16,
FRAME_break17,
FRAME_break18,
FRAME_break19,
FRAME_break20,
FRAME_break21,
FRAME_break22,
FRAME_break23,
FRAME_break24,
FRAME_break25,
FRAME_break26,
FRAME_break27,
FRAME_break28,
FRAME_break29,
FRAME_break30,
FRAME_break31,
FRAME_break32,
FRAME_death101,
FRAME_death102,
FRAME_death103,
FRAME_death104,
FRAME_death105,
FRAME_death106,
FRAME_death107,
FRAME_drain01,
FRAME_drain02,
FRAME_drain03,
FRAME_drain04,
FRAME_drain05,
FRAME_drain06,
FRAME_drain07,
FRAME_drain08,
FRAME_drain09,
FRAME_drain10,
FRAME_drain11,
FRAME_drain12,
FRAME_drain13,
FRAME_drain14,
FRAME_drain15,
FRAME_drain16,
FRAME_drain17,
FRAME_drain18,
FRAME_pain101,
FRAME_pain102,
FRAME_pain103,
FRAME_pain104,
FRAME_pain105,
FRAME_pain106,
FRAME_pain107,
FRAME_pain108,
FRAME_pain109,
FRAME_pain110,
FRAME_pain111,
FRAME_run01,
FRAME_run02,
FRAME_run03,
FRAME_run04,
FRAME_run05,
FRAME_run06,
FRAME_run07,
FRAME_run08,
FRAME_run09,
FRAME_run10,
FRAME_run11,
FRAME_run12,
FRAME_run13,
FRAME_run14,
FRAME_run15,
FRAME_stand01,
FRAME_stand02,
FRAME_stand03,
FRAME_stand04,
FRAME_stand05,
FRAME_stand06,
FRAME_stand07,
FRAME_stand08,
FRAME_stand09,
FRAME_stand10,
FRAME_stand11,
FRAME_stand12,
FRAME_stand13,
FRAME_stand14,
FRAME_stand15,
FRAME_stand16,
FRAME_stand17,
FRAME_stand18,
FRAME_stand19,
FRAME_stand20,
FRAME_stand21,
FRAME_stand22,
FRAME_stand23,
FRAME_stand24,
FRAME_stand25,
FRAME_stand26,
FRAME_stand27,
FRAME_stand28,
FRAME_stand29,
FRAME_stand30,
FRAME_stand31,
FRAME_stand32,
FRAME_stand33,
FRAME_stand34,
FRAME_stand35,
// ROGUE
FRAME_jump01,
FRAME_jump02,
FRAME_jump03,
FRAME_jump04,
FRAME_jump05,
FRAME_jump06,
FRAME_jump07,
FRAME_jump08
// ROGUE
};
constexpr float MODEL_SCALE = 1.000000f;